Layer.cpp revision df85c455c34a920d22a8e3f7459a1cc615efcd27
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38
39
40#define DEBUG_RESIZE    0
41
42
43namespace android {
44
45template <typename T> inline T min(T a, T b) {
46    return a<b ? a : b;
47}
48
49// ---------------------------------------------------------------------------
50
51Layer::Layer(SurfaceFlinger* flinger,
52        DisplayID display, const sp<Client>& client)
53    :   LayerBaseClient(flinger, display, client),
54        mGLExtensions(GLExtensions::getInstance()),
55        mNeedsBlending(true),
56        mNeedsDithering(false),
57        mSecure(false),
58        mTextureManager(),
59        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mFixedSize(false)
61{
62}
63
64Layer::~Layer()
65{
66    // FIXME: must be called from the main UI thread
67    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
68    mBufferManager.destroy(dpy);
69
70    // we can use getUserClientUnsafe here because we know we're
71    // single-threaded at that point.
72    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
73    if (ourClient != 0) {
74        ourClient->detachLayer(this);
75    }
76}
77
78status_t Layer::setToken(const sp<UserClient>& userClient,
79        SharedClient* sharedClient, int32_t token)
80{
81    sp<SharedBufferServer> lcblk = new SharedBufferServer(
82            sharedClient, token, mBufferManager.getDefaultBufferCount(),
83            getIdentity());
84
85    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
86
87    LOGE_IF(err != NO_ERROR,
88            "ClientRef::setToken(%p, %p, %u) failed",
89            userClient.get(), lcblk.get(), token);
90
91    if (err == NO_ERROR) {
92        // we need to free the buffers associated with this surface
93    }
94
95    return err;
96}
97
98int32_t Layer::getToken() const
99{
100    return mUserClientRef.getToken();
101}
102
103sp<UserClient> Layer::getClient() const
104{
105    return mUserClientRef.getClient();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    ClientRef::Access sharedClient(mUserClientRef);
113    SharedBufferServer* lcblk(sharedClient.get());
114    if (lcblk) {
115        // wake up the condition
116        lcblk->setStatus(NO_INIT);
117    }
118}
119
120sp<LayerBaseClient::Surface> Layer::createSurface() const
121{
122    return mSurface;
123}
124
125status_t Layer::ditch()
126{
127    // NOTE: Called from the main UI thread
128
129    // the layer is not on screen anymore. free as much resources as possible
130    mFreezeLock.clear();
131
132    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
133    mBufferManager.destroy(dpy);
134    mSurface.clear();
135
136    Mutex::Autolock _l(mLock);
137    mWidth = mHeight = 0;
138    return NO_ERROR;
139}
140
141status_t Layer::setBuffers( uint32_t w, uint32_t h,
142                            PixelFormat format, uint32_t flags)
143{
144    // this surfaces pixel format
145    PixelFormatInfo info;
146    status_t err = getPixelFormatInfo(format, &info);
147    if (err) return err;
148
149    // the display's pixel format
150    const DisplayHardware& hw(graphicPlane(0).displayHardware());
151    uint32_t const maxSurfaceDims = min(
152            hw.getMaxTextureSize(), hw.getMaxViewportDims());
153
154    // never allow a surface larger than what our underlying GL implementation
155    // can handle.
156    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
157        return BAD_VALUE;
158    }
159
160    PixelFormatInfo displayInfo;
161    getPixelFormatInfo(hw.getFormat(), &displayInfo);
162    const uint32_t hwFlags = hw.getFlags();
163
164    mFormat = format;
165    mWidth  = w;
166    mHeight = h;
167
168    mReqFormat = format;
169    mReqWidth = w;
170    mReqHeight = h;
171
172    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
173    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
174
175    // we use the red index
176    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
177    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
178    mNeedsDithering = layerRedsize > displayRedSize;
179
180    mSurface = new SurfaceLayer(mFlinger, this);
181    return NO_ERROR;
182}
183
184void Layer::reloadTexture(const Region& dirty)
185{
186    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
187    if (buffer == NULL) {
188        // this situation can happen if we ran out of memory for instance.
189        // not much we can do. continue to use whatever texture was bound
190        // to this context.
191        return;
192    }
193
194    if (mGLExtensions.haveDirectTexture()) {
195        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
196        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
197            // not sure what we can do here...
198            goto slowpath;
199        }
200    } else {
201slowpath:
202        GGLSurface t;
203        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
204            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
205            LOGE_IF(res, "error %d (%s) locking buffer %p",
206                    res, strerror(res), buffer.get());
207            if (res == NO_ERROR) {
208                mBufferManager.loadTexture(dirty, t);
209                buffer->unlock();
210            }
211        } else {
212            // we can't do anything
213        }
214    }
215}
216
217void Layer::drawForSreenShot() const
218{
219    bool currentFixedSize = mFixedSize;
220    bool currentBlending = mNeedsBlending;
221    const_cast<Layer*>(this)->mFixedSize = false;
222    const_cast<Layer*>(this)->mFixedSize = true;
223    LayerBase::drawForSreenShot();
224    const_cast<Layer*>(this)->mFixedSize = currentFixedSize;
225    const_cast<Layer*>(this)->mNeedsBlending = currentBlending;
226}
227
228void Layer::onDraw(const Region& clip) const
229{
230    Texture tex(mBufferManager.getActiveTexture());
231    if (tex.name == -1LU) {
232        // the texture has not been created yet, this Layer has
233        // in fact never been drawn into. This happens frequently with
234        // SurfaceView because the WindowManager can't know when the client
235        // has drawn the first time.
236
237        // If there is nothing under us, we paint the screen in black, otherwise
238        // we just skip this update.
239
240        // figure out if there is something below us
241        Region under;
242        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
243        const size_t count = drawingLayers.size();
244        for (size_t i=0 ; i<count ; ++i) {
245            const sp<LayerBase>& layer(drawingLayers[i]);
246            if (layer.get() == static_cast<LayerBase const*>(this))
247                break;
248            under.orSelf(layer->visibleRegionScreen);
249        }
250        // if not everything below us is covered, we plug the holes!
251        Region holes(clip.subtract(under));
252        if (!holes.isEmpty()) {
253            clearWithOpenGL(holes, 0, 0, 0, 1);
254        }
255        return;
256    }
257    drawWithOpenGL(clip, tex);
258}
259
260bool Layer::needsFiltering() const
261{
262    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
263        // NOTE: there is a race here, because mFixedSize is updated in a
264        // binder transaction. however, it doesn't really matter since it is
265        // evaluated each time we draw. To be perfectly correct, this flag
266        // would have to be associated with a buffer.
267        if (mFixedSize)
268            return true;
269    }
270    return LayerBase::needsFiltering();
271}
272
273
274status_t Layer::setBufferCount(int bufferCount)
275{
276    ClientRef::Access sharedClient(mUserClientRef);
277    SharedBufferServer* lcblk(sharedClient.get());
278    if (!lcblk) {
279        // oops, the client is already gone
280        return DEAD_OBJECT;
281    }
282
283    // NOTE: lcblk->resize() is protected by an internal lock
284    status_t err = lcblk->resize(bufferCount);
285    if (err == NO_ERROR)
286        mBufferManager.resize(bufferCount);
287
288    return err;
289}
290
291sp<GraphicBuffer> Layer::requestBuffer(int index,
292        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
293        uint32_t usage)
294{
295    sp<GraphicBuffer> buffer;
296
297    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
298        return buffer;
299
300    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
301        return buffer;
302
303    // this ensures our client doesn't go away while we're accessing
304    // the shared area.
305    ClientRef::Access sharedClient(mUserClientRef);
306    SharedBufferServer* lcblk(sharedClient.get());
307    if (!lcblk) {
308        // oops, the client is already gone
309        return buffer;
310    }
311
312    /*
313     * This is called from the client's Surface::dequeue(). This can happen
314     * at any time, especially while we're in the middle of using the
315     * buffer 'index' as our front buffer.
316     */
317
318    status_t err = NO_ERROR;
319    uint32_t w, h, f;
320    { // scope for the lock
321        Mutex::Autolock _l(mLock);
322
323        // zero means default
324        if (!reqFormat) reqFormat = mFormat;
325        if (!reqWidth)  reqWidth = mWidth;
326        if (!reqHeight) reqHeight = mHeight;
327
328        w = reqWidth;
329        h = reqHeight;
330        f = reqFormat;
331
332        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
333                (reqFormat != mReqFormat)) {
334            mReqWidth  = reqWidth;
335            mReqHeight = reqHeight;
336            mReqFormat = reqFormat;
337
338            lcblk->reallocateAllExcept(index);
339        }
340    }
341
342    // here we have to reallocate a new buffer because the buffer could be
343    // used as the front buffer, or by a client in our process
344    // (eg: status bar), and we can't release the handle under its feet.
345    const uint32_t effectiveUsage = getEffectiveUsage(usage);
346    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
347    err = buffer->initCheck();
348
349    if (err || buffer->handle == 0) {
350        LOGE_IF(err || buffer->handle == 0,
351                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
352                this, index, w, h, strerror(-err));
353    } else {
354        LOGD_IF(DEBUG_RESIZE,
355                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
356                this, index, w, h, buffer->handle);
357    }
358
359    if (err == NO_ERROR && buffer->handle != 0) {
360        Mutex::Autolock _l(mLock);
361        mBufferManager.attachBuffer(index, buffer);
362    }
363    return buffer;
364}
365
366uint32_t Layer::getEffectiveUsage(uint32_t usage) const
367{
368    /*
369     *  buffers used for software rendering, but h/w composition
370     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
371     *
372     *  buffers used for h/w rendering and h/w composition
373     *  are allocated with  HW_RENDER | HW_TEXTURE
374     *
375     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
376     *  are allocated with SW_READ_RARELY | HW_RENDER
377     *
378     */
379
380    if (mSecure) {
381        // secure buffer, don't store it into the GPU
382        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
383                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
384    } else {
385        // it's allowed to modify the usage flags here, but generally
386        // the requested flags should be honored.
387        // request EGLImage for all buffers
388        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
389    }
390    return usage;
391}
392
393uint32_t Layer::doTransaction(uint32_t flags)
394{
395    const Layer::State& front(drawingState());
396    const Layer::State& temp(currentState());
397
398    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
399            (front.requested_h != temp.requested_h);
400
401    if (sizeChanged) {
402        // the size changed, we need to ask our client to request a new buffer
403        LOGD_IF(DEBUG_RESIZE,
404                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
405                this,
406                int(temp.requested_w), int(temp.requested_h),
407                int(front.requested_w), int(front.requested_h));
408
409        if (!isFixedSize()) {
410            // we're being resized and there is a freeze display request,
411            // acquire a freeze lock, so that the screen stays put
412            // until we've redrawn at the new size; this is to avoid
413            // glitches upon orientation changes.
414            if (mFlinger->hasFreezeRequest()) {
415                // if the surface is hidden, don't try to acquire the
416                // freeze lock, since hidden surfaces may never redraw
417                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
418                    mFreezeLock = mFlinger->getFreezeLock();
419                }
420            }
421
422            // this will make sure LayerBase::doTransaction doesn't update
423            // the drawing state's size
424            Layer::State& editDraw(mDrawingState);
425            editDraw.requested_w = temp.requested_w;
426            editDraw.requested_h = temp.requested_h;
427
428            // record the new size, form this point on, when the client request
429            // a buffer, it'll get the new size.
430            setBufferSize(temp.requested_w, temp.requested_h);
431
432            ClientRef::Access sharedClient(mUserClientRef);
433            SharedBufferServer* lcblk(sharedClient.get());
434            if (lcblk) {
435                // all buffers need reallocation
436                lcblk->reallocateAll();
437            }
438        } else {
439            // record the new size
440            setBufferSize(temp.requested_w, temp.requested_h);
441        }
442    }
443
444    if (temp.sequence != front.sequence) {
445        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
446            // this surface is now hidden, so it shouldn't hold a freeze lock
447            // (it may never redraw, which is fine if it is hidden)
448            mFreezeLock.clear();
449        }
450    }
451
452    return LayerBase::doTransaction(flags);
453}
454
455void Layer::setBufferSize(uint32_t w, uint32_t h) {
456    Mutex::Autolock _l(mLock);
457    mWidth = w;
458    mHeight = h;
459}
460
461bool Layer::isFixedSize() const {
462    Mutex::Autolock _l(mLock);
463    return mFixedSize;
464}
465
466// ----------------------------------------------------------------------------
467// pageflip handling...
468// ----------------------------------------------------------------------------
469
470void Layer::lockPageFlip(bool& recomputeVisibleRegions)
471{
472    ClientRef::Access sharedClient(mUserClientRef);
473    SharedBufferServer* lcblk(sharedClient.get());
474    if (!lcblk) {
475        // client died
476        recomputeVisibleRegions = true;
477        return;
478    }
479
480    ssize_t buf = lcblk->retireAndLock();
481    if (buf == NOT_ENOUGH_DATA) {
482        // NOTE: This is not an error, it simply means there is nothing to
483        // retire. The buffer is locked because we will use it
484        // for composition later in the loop
485        return;
486    }
487
488    if (buf < NO_ERROR) {
489        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
490        mPostedDirtyRegion.clear();
491        return;
492    }
493
494    // we retired a buffer, which becomes the new front buffer
495    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
496        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
497        mPostedDirtyRegion.clear();
498        return;
499    }
500
501    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
502    if (newFrontBuffer != NULL) {
503        // get the dirty region
504        // compute the posted region
505        const Region dirty(lcblk->getDirtyRegion(buf));
506        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
507
508        // update the layer size and release freeze-lock
509        const Layer::State& front(drawingState());
510        if (newFrontBuffer->getWidth()  == front.requested_w &&
511            newFrontBuffer->getHeight() == front.requested_h)
512        {
513            if ((front.w != front.requested_w) ||
514                (front.h != front.requested_h))
515            {
516                // Here we pretend the transaction happened by updating the
517                // current and drawing states. Drawing state is only accessed
518                // in this thread, no need to have it locked
519                Layer::State& editDraw(mDrawingState);
520                editDraw.w = editDraw.requested_w;
521                editDraw.h = editDraw.requested_h;
522
523                // We also need to update the current state so that we don't
524                // end-up doing too much work during the next transaction.
525                // NOTE: We actually don't need hold the transaction lock here
526                // because State::w and State::h are only accessed from
527                // this thread
528                Layer::State& editTemp(currentState());
529                editTemp.w = editDraw.w;
530                editTemp.h = editDraw.h;
531
532                // recompute visible region
533                recomputeVisibleRegions = true;
534            }
535
536            // we now have the correct size, unfreeze the screen
537            mFreezeLock.clear();
538        }
539
540        // get the crop region
541        setBufferCrop( lcblk->getCrop(buf) );
542
543        // get the transformation
544        setBufferTransform( lcblk->getTransform(buf) );
545
546    } else {
547        // this should not happen unless we ran out of memory while
548        // allocating the buffer. we're hoping that things will get back
549        // to normal the next time the app tries to draw into this buffer.
550        // meanwhile, pretend the screen didn't update.
551        mPostedDirtyRegion.clear();
552    }
553
554    if (lcblk->getQueuedCount()) {
555        // signal an event if we have more buffers waiting
556        mFlinger->signalEvent();
557    }
558
559    /* a buffer was posted, so we need to call reloadTexture(), which
560     * will update our internal data structures (eg: EGLImageKHR or
561     * texture names). we need to do this even if mPostedDirtyRegion is
562     * empty -- it's orthogonal to the fact that a new buffer was posted,
563     * for instance, a degenerate case could be that the user did an empty
564     * update but repainted the buffer with appropriate content (after a
565     * resize for instance).
566     */
567    reloadTexture( mPostedDirtyRegion );
568}
569
570void Layer::unlockPageFlip(
571        const Transform& planeTransform, Region& outDirtyRegion)
572{
573    Region dirtyRegion(mPostedDirtyRegion);
574    if (!dirtyRegion.isEmpty()) {
575        mPostedDirtyRegion.clear();
576        // The dirty region is given in the layer's coordinate space
577        // transform the dirty region by the surface's transformation
578        // and the global transformation.
579        const Layer::State& s(drawingState());
580        const Transform tr(planeTransform * s.transform);
581        dirtyRegion = tr.transform(dirtyRegion);
582
583        // At this point, the dirty region is in screen space.
584        // Make sure it's constrained by the visible region (which
585        // is in screen space as well).
586        dirtyRegion.andSelf(visibleRegionScreen);
587        outDirtyRegion.orSelf(dirtyRegion);
588    }
589    if (visibleRegionScreen.isEmpty()) {
590        // an invisible layer should not hold a freeze-lock
591        // (because it may never be updated and therefore never release it)
592        mFreezeLock.clear();
593    }
594}
595
596void Layer::finishPageFlip()
597{
598    ClientRef::Access sharedClient(mUserClientRef);
599    SharedBufferServer* lcblk(sharedClient.get());
600    if (lcblk) {
601        int buf = mBufferManager.getActiveBufferIndex();
602        if (buf >= 0) {
603            status_t err = lcblk->unlock( buf );
604            LOGE_IF(err!=NO_ERROR,
605                    "layer %p, buffer=%d wasn't locked!",
606                    this, buf);
607        }
608    }
609}
610
611
612void Layer::dump(String8& result, char* buffer, size_t SIZE) const
613{
614    LayerBaseClient::dump(result, buffer, SIZE);
615
616    ClientRef::Access sharedClient(mUserClientRef);
617    SharedBufferServer* lcblk(sharedClient.get());
618    uint32_t totalTime = 0;
619    if (lcblk) {
620        SharedBufferStack::Statistics stats = lcblk->getStats();
621        totalTime= stats.totalTime;
622        result.append( lcblk->dump("      ") );
623    }
624
625    sp<const GraphicBuffer> buf0(getBuffer(0));
626    sp<const GraphicBuffer> buf1(getBuffer(1));
627    uint32_t w0=0, h0=0, s0=0;
628    uint32_t w1=0, h1=0, s1=0;
629    if (buf0 != 0) {
630        w0 = buf0->getWidth();
631        h0 = buf0->getHeight();
632        s0 = buf0->getStride();
633    }
634    if (buf1 != 0) {
635        w1 = buf1->getWidth();
636        h1 = buf1->getHeight();
637        s1 = buf1->getStride();
638    }
639    snprintf(buffer, SIZE,
640            "      "
641            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
642            " freezeLock=%p, dq-q-time=%u us\n",
643            mFormat, w0, h0, s0, w1, h1, s1,
644            getFreezeLock().get(), totalTime);
645
646    result.append(buffer);
647}
648
649// ---------------------------------------------------------------------------
650
651Layer::ClientRef::ClientRef()
652    : mControlBlock(0), mToken(-1) {
653}
654
655Layer::ClientRef::~ClientRef() {
656}
657
658int32_t Layer::ClientRef::getToken() const {
659    Mutex::Autolock _l(mLock);
660    return mToken;
661}
662
663sp<UserClient> Layer::ClientRef::getClient() const {
664    Mutex::Autolock _l(mLock);
665    return mUserClient.promote();
666}
667
668status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
669        const sp<SharedBufferServer>& sharedClient, int32_t token) {
670    Mutex::Autolock _l(mLock);
671
672    { // scope for strong mUserClient reference
673        sp<UserClient> userClient(mUserClient.promote());
674        if (mUserClient != 0 && mControlBlock != 0) {
675            mControlBlock->setStatus(NO_INIT);
676        }
677    }
678
679    mUserClient = uc;
680    mToken = token;
681    mControlBlock = sharedClient;
682    return NO_ERROR;
683}
684
685sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
686    return mUserClient.promote();
687}
688
689// this class gives us access to SharedBufferServer safely
690// it makes sure the UserClient (and its associated shared memory)
691// won't go away while we're accessing it.
692Layer::ClientRef::Access::Access(const ClientRef& ref)
693    : mControlBlock(0)
694{
695    Mutex::Autolock _l(ref.mLock);
696    mUserClientStrongRef = ref.mUserClient.promote();
697    if (mUserClientStrongRef != 0)
698        mControlBlock = ref.mControlBlock;
699}
700
701Layer::ClientRef::Access::~Access()
702{
703}
704
705// ---------------------------------------------------------------------------
706
707Layer::BufferManager::BufferManager(TextureManager& tm)
708    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
709      mActiveBuffer(-1), mFailover(false)
710{
711}
712
713Layer::BufferManager::~BufferManager()
714{
715}
716
717status_t Layer::BufferManager::resize(size_t size)
718{
719    Mutex::Autolock _l(mLock);
720    mNumBuffers = size;
721    return NO_ERROR;
722}
723
724// only for debugging
725sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
726    return mBufferData[index].buffer;
727}
728
729status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
730    mActiveBuffer = index;
731    return NO_ERROR;
732}
733
734size_t Layer::BufferManager::getActiveBufferIndex() const {
735    return mActiveBuffer;
736}
737
738Texture Layer::BufferManager::getActiveTexture() const {
739    Texture res;
740    if (mFailover || mActiveBuffer<0) {
741        res = mFailoverTexture;
742    } else {
743        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
744    }
745    return res;
746}
747
748sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
749    sp<GraphicBuffer> result;
750    const ssize_t activeBuffer = mActiveBuffer;
751    if (activeBuffer >= 0) {
752        BufferData const * const buffers = mBufferData;
753        Mutex::Autolock _l(mLock);
754        result = buffers[activeBuffer].buffer;
755    }
756    return result;
757}
758
759sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
760{
761    BufferData* const buffers = mBufferData;
762    sp<GraphicBuffer> buffer;
763    Mutex::Autolock _l(mLock);
764    buffer = buffers[index].buffer;
765    buffers[index].buffer = 0;
766    return buffer;
767}
768
769status_t Layer::BufferManager::attachBuffer(size_t index,
770        const sp<GraphicBuffer>& buffer)
771{
772    BufferData* const buffers = mBufferData;
773    Mutex::Autolock _l(mLock);
774    buffers[index].buffer = buffer;
775    buffers[index].texture.dirty = true;
776    return NO_ERROR;
777}
778
779status_t Layer::BufferManager::destroy(EGLDisplay dpy)
780{
781    BufferData* const buffers = mBufferData;
782    size_t num;
783    { // scope for the lock
784        Mutex::Autolock _l(mLock);
785        num = mNumBuffers;
786        for (size_t i=0 ; i<num ; i++) {
787            buffers[i].buffer = 0;
788        }
789    }
790    for (size_t i=0 ; i<num ; i++) {
791        destroyTexture(&buffers[i].texture, dpy);
792    }
793    destroyTexture(&mFailoverTexture, dpy);
794    return NO_ERROR;
795}
796
797status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
798        const sp<GraphicBuffer>& buffer)
799{
800    status_t err = NO_INIT;
801    ssize_t index = mActiveBuffer;
802    if (index >= 0) {
803        if (!mFailover) {
804            Image& texture(mBufferData[index].texture);
805            err = mTextureManager.initEglImage(&texture, dpy, buffer);
806            // if EGLImage fails, we switch to regular texture mode, and we
807            // free all resources associated with using EGLImages.
808            if (err == NO_ERROR) {
809                mFailover = false;
810                destroyTexture(&mFailoverTexture, dpy);
811            } else {
812                mFailover = true;
813                const size_t num = mNumBuffers;
814                for (size_t i=0 ; i<num ; i++) {
815                    destroyTexture(&mBufferData[i].texture, dpy);
816                }
817            }
818        } else {
819            // we failed once, don't try again
820            err = BAD_VALUE;
821        }
822    }
823    return err;
824}
825
826status_t Layer::BufferManager::loadTexture(
827        const Region& dirty, const GGLSurface& t)
828{
829    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
830}
831
832status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
833{
834    if (tex->name != -1U) {
835        glDeleteTextures(1, &tex->name);
836        tex->name = -1U;
837    }
838    if (tex->image != EGL_NO_IMAGE_KHR) {
839        eglDestroyImageKHR(dpy, tex->image);
840        tex->image = EGL_NO_IMAGE_KHR;
841    }
842    return NO_ERROR;
843}
844
845// ---------------------------------------------------------------------------
846
847Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
848        const sp<Layer>& owner)
849    : Surface(flinger, owner->getIdentity(), owner)
850{
851}
852
853Layer::SurfaceLayer::~SurfaceLayer()
854{
855}
856
857sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
858        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
859{
860    sp<GraphicBuffer> buffer;
861    sp<Layer> owner(getOwner());
862    if (owner != 0) {
863        /*
864         * requestBuffer() cannot be called from the main thread
865         * as it could cause a dead-lock, since it may have to wait
866         * on conditions updated my the main thread.
867         */
868        buffer = owner->requestBuffer(index, w, h, format, usage);
869    }
870    return buffer;
871}
872
873status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
874{
875    status_t err = DEAD_OBJECT;
876    sp<Layer> owner(getOwner());
877    if (owner != 0) {
878        /*
879         * setBufferCount() cannot be called from the main thread
880         * as it could cause a dead-lock, since it may have to wait
881         * on conditions updated my the main thread.
882         */
883        err = owner->setBufferCount(bufferCount);
884    }
885    return err;
886}
887
888// ---------------------------------------------------------------------------
889
890
891}; // namespace android
892