Layer.h revision 399184a4cd728ea1421fb0bc1722274a29e38f4a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/GraphicBuffer.h>
31#include <ui/PixelFormat.h>
32#include <ui/Region.h>
33
34#include <gui/ISurfaceComposerClient.h>
35
36#include <private/gui/LayerState.h>
37
38#include "FrameTracker.h"
39#include "Client.h"
40#include "SurfaceFlinger.h"
41#include "SurfaceFlingerConsumer.h"
42#include "SurfaceTextureLayer.h"
43#include "Transform.h"
44
45#include "DisplayHardware/HWComposer.h"
46#include "DisplayHardware/FloatRect.h"
47#include "RenderEngine/Mesh.h"
48#include "RenderEngine/Texture.h"
49
50namespace android {
51
52// ---------------------------------------------------------------------------
53
54class Client;
55class Colorizer;
56class DisplayDevice;
57class GraphicBuffer;
58class SurfaceFlinger;
59
60// ---------------------------------------------------------------------------
61
62/*
63 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
64 * Layer is first referenced.
65 *
66 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
67 * that new data has arrived.
68 */
69class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
70    static int32_t sSequence;
71
72public:
73    mutable bool contentDirty;
74    // regions below are in window-manager space
75    Region visibleRegion;
76    Region coveredRegion;
77    Region visibleNonTransparentRegion;
78    int32_t sequence;
79
80    enum { // flags for doTransaction()
81        eDontUpdateGeometryState = 0x00000001,
82        eVisibleRegion = 0x00000002,
83    };
84
85    struct Geometry {
86        uint32_t w;
87        uint32_t h;
88        Rect crop;
89        inline bool operator ==(const Geometry& rhs) const {
90            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
91        }
92        inline bool operator !=(const Geometry& rhs) const {
93            return !operator ==(rhs);
94        }
95    };
96
97    struct State {
98        Geometry active;
99        Geometry requested;
100        uint32_t z;
101        uint32_t layerStack;
102        uint8_t alpha;
103        uint8_t flags;
104        uint8_t reserved[2];
105        int32_t sequence; // changes when visible regions can change
106        Transform transform;
107        // the transparentRegion hint is a bit special, it's latched only
108        // when we receive a buffer -- this is because it's "content"
109        // dependent.
110        Region activeTransparentRegion;
111        Region requestedTransparentRegion;
112    };
113
114    // -----------------------------------------------------------------------
115
116    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
117            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
118
119    virtual ~Layer();
120
121    // the this layer's size and format
122    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
123
124    // modify current state
125    bool setPosition(float x, float y);
126    bool setLayer(uint32_t z);
127    bool setSize(uint32_t w, uint32_t h);
128    bool setAlpha(uint8_t alpha);
129    bool setMatrix(const layer_state_t::matrix22_t& matrix);
130    bool setTransparentRegionHint(const Region& transparent);
131    bool setFlags(uint8_t flags, uint8_t mask);
132    bool setCrop(const Rect& crop);
133    bool setLayerStack(uint32_t layerStack);
134
135    uint32_t getTransactionFlags(uint32_t flags);
136    uint32_t setTransactionFlags(uint32_t flags);
137
138    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
139            bool useIdentityTransform) const;
140    Rect computeBounds() const;
141
142    sp<IBinder> getHandle();
143    sp<IGraphicBufferProducer> getBufferQueue() const;
144    const String8& getName() const;
145
146    // -----------------------------------------------------------------------
147    // Virtuals
148
149    virtual const char* getTypeId() const { return "Layer"; }
150
151    /*
152     * isOpaque - true if this surface is opaque
153     *
154     * This takes into account the buffer format (i.e. whether or not the
155     * pixel format includes an alpha channel) and the "opaque" flag set
156     * on the layer.  It does not examine the current plane alpha value.
157     */
158    virtual bool isOpaque(const Layer::State& s) const;
159
160    /*
161     * isSecure - true if this surface is secure, that is if it prevents
162     * screenshots or VNC servers.
163     */
164    virtual bool isSecure() const           { return mSecure; }
165
166    /*
167     * isProtected - true if the layer may contain protected content in the
168     * GRALLOC_USAGE_PROTECTED sense.
169     */
170    virtual bool isProtected() const;
171
172    /*
173     * isVisible - true if this layer is visible, false otherwise
174     */
175    virtual bool isVisible() const;
176
177    /*
178     * isFixedSize - true if content has a fixed size
179     */
180    virtual bool isFixedSize() const;
181
182protected:
183    /*
184     * onDraw - draws the surface.
185     */
186    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
187            bool useIdentityTransform) const;
188
189public:
190    // -----------------------------------------------------------------------
191
192    void setGeometry(const sp<const DisplayDevice>& hw,
193            HWComposer::HWCLayerInterface& layer);
194    void setPerFrameData(const sp<const DisplayDevice>& hw,
195            HWComposer::HWCLayerInterface& layer);
196    void setAcquireFence(const sp<const DisplayDevice>& hw,
197            HWComposer::HWCLayerInterface& layer);
198
199    /*
200     * called after page-flip
201     */
202    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
203            HWComposer::HWCLayerInterface* layer);
204
205    /*
206     * called before composition.
207     * returns true if the layer has pending updates.
208     */
209    bool onPreComposition();
210
211    /*
212     *  called after composition.
213     */
214    void onPostComposition();
215
216    /*
217     * draw - performs some global clipping optimizations
218     * and calls onDraw().
219     */
220    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
221    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
222    void draw(const sp<const DisplayDevice>& hw) const;
223
224    /*
225     * doTransaction - process the transaction. This is a good place to figure
226     * out which attributes of the surface have changed.
227     */
228    uint32_t doTransaction(uint32_t transactionFlags);
229
230    /*
231     * setVisibleRegion - called to set the new visible region. This gives
232     * a chance to update the new visible region or record the fact it changed.
233     */
234    void setVisibleRegion(const Region& visibleRegion);
235
236    /*
237     * setCoveredRegion - called when the covered region changes. The covered
238     * region corresponds to any area of the surface that is covered
239     * (transparently or not) by another surface.
240     */
241    void setCoveredRegion(const Region& coveredRegion);
242
243    /*
244     * setVisibleNonTransparentRegion - called when the visible and
245     * non-transparent region changes.
246     */
247    void setVisibleNonTransparentRegion(const Region&
248            visibleNonTransparentRegion);
249
250    /*
251     * latchBuffer - called each time the screen is redrawn and returns whether
252     * the visible regions need to be recomputed (this is a fairly heavy
253     * operation, so this should be set only if needed). Typically this is used
254     * to figure out if the content or size of a surface has changed.
255     */
256    Region latchBuffer(bool& recomputeVisibleRegions);
257
258    /*
259     * called with the state lock when the surface is removed from the
260     * current list
261     */
262    void onRemoved();
263
264
265    // Updates the transform hint in our SurfaceFlingerConsumer to match
266    // the current orientation of the display device.
267    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
268
269    /*
270     * returns the rectangle that crops the content of the layer and scales it
271     * to the layer's size.
272     */
273    Rect getContentCrop() const;
274
275    // -----------------------------------------------------------------------
276
277    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
278    void setFiltering(bool filtering);
279    bool getFiltering() const;
280
281    // only for debugging
282    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
283
284    inline  const State&    getDrawingState() const { return mDrawingState; }
285    inline  const State&    getCurrentState() const { return mCurrentState; }
286    inline  State&          getCurrentState()       { return mCurrentState; }
287
288
289    /* always call base class first */
290    void dump(String8& result, Colorizer& colorizer) const;
291    void dumpStats(String8& result) const;
292    void clearStats();
293    void logFrameStats();
294
295protected:
296    // constant
297    sp<SurfaceFlinger> mFlinger;
298
299    virtual void onFirstRef();
300
301    /*
302     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
303     * is called.
304     */
305    class LayerCleaner {
306        sp<SurfaceFlinger> mFlinger;
307        wp<Layer> mLayer;
308    protected:
309        ~LayerCleaner();
310    public:
311        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
312    };
313
314
315private:
316    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
317    virtual void onFrameAvailable();
318    virtual void onSidebandStreamChanged();
319
320    void commitTransaction();
321
322    // needsLinearFiltering - true if this surface's state requires filtering
323    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
324
325    uint32_t getEffectiveUsage(uint32_t usage) const;
326    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
327    bool isCropped() const;
328    static bool getOpacityForFormat(uint32_t format);
329
330    // drawing
331    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
332            float r, float g, float b, float alpha) const;
333    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
334            bool useIdentityTransform) const;
335
336
337    // -----------------------------------------------------------------------
338
339    // constants
340    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
341    sp<BufferQueue> mBufferQueue;
342    uint32_t mTextureName;
343    bool mPremultipliedAlpha;
344    String8 mName;
345    mutable bool mDebug;
346    PixelFormat mFormat;
347
348    // these are protected by an external lock
349    State mCurrentState;
350    State mDrawingState;
351    volatile int32_t mTransactionFlags;
352
353    // thread-safe
354    volatile int32_t mQueuedFrames;
355    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
356    FrameTracker mFrameTracker;
357
358    // main thread
359    sp<GraphicBuffer> mActiveBuffer;
360    sp<NativeHandle> mSidebandStream;
361    Rect mCurrentCrop;
362    uint32_t mCurrentTransform;
363    uint32_t mCurrentScalingMode;
364    bool mCurrentOpacity;
365    bool mRefreshPending;
366    bool mFrameLatencyNeeded;
367    // Whether filtering is forced on or not
368    bool mFiltering;
369    // Whether filtering is needed b/c of the drawingstate
370    bool mNeedsFiltering;
371    // The mesh used to draw the layer in GLES composition mode
372    mutable Mesh mMesh;
373    // The mesh used to draw the layer in GLES composition mode
374    mutable Texture mTexture;
375
376    // page-flip thread (currently main thread)
377    bool mSecure; // no screenshots
378    bool mProtectedByApp; // application requires protected path to external sink
379
380    // protected by mLock
381    mutable Mutex mLock;
382    // Set to true once we've returned this surface's handle
383    mutable bool mHasSurface;
384    const wp<Client> mClientRef;
385};
386
387// ---------------------------------------------------------------------------
388
389}; // namespace android
390
391#endif // ANDROID_LAYER_H
392