Layer.h revision 3dcabfab7ef80df5884b269fec17350a26da6f51
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "MonitoredProducer.h" 44#include "SurfaceFlinger.h" 45#include "SurfaceFlingerConsumer.h" 46#include "Transform.h" 47 48#include "DisplayHardware/HWComposer.h" 49#include "DisplayHardware/FloatRect.h" 50#include "RenderEngine/Mesh.h" 51#include "RenderEngine/Texture.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class Colorizer; 59class DisplayDevice; 60class GraphicBuffer; 61class SurfaceFlinger; 62 63// --------------------------------------------------------------------------- 64 65/* 66 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 67 * Layer is first referenced. 68 * 69 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 70 * that new data has arrived. 71 */ 72class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 73 static int32_t sSequence; 74 75public: 76 mutable bool contentDirty; 77 // regions below are in window-manager space 78 Region visibleRegion; 79 Region coveredRegion; 80 Region visibleNonTransparentRegion; 81 Region surfaceDamageRegion; 82 83 // Layer serial number. This gives layers an explicit ordering, so we 84 // have a stable sort order when their layer stack and Z-order are 85 // the same. 86 int32_t sequence; 87 88 enum { // flags for doTransaction() 89 eDontUpdateGeometryState = 0x00000001, 90 eVisibleRegion = 0x00000002, 91 }; 92 93 struct Geometry { 94 uint32_t w; 95 uint32_t h; 96 Rect crop; 97 Transform transform; 98 99 inline bool operator ==(const Geometry& rhs) const { 100 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 101 } 102 inline bool operator !=(const Geometry& rhs) const { 103 return !operator ==(rhs); 104 } 105 }; 106 107 struct State { 108 Geometry active; 109 Geometry requested; 110 uint32_t z; 111 uint32_t layerStack; 112#ifdef USE_HWC2 113 float alpha; 114#else 115 uint8_t alpha; 116#endif 117 uint8_t flags; 118 uint8_t mask; 119 uint8_t reserved[2]; 120 int32_t sequence; // changes when visible regions can change 121 bool modified; 122 123 // If set, defers this state update until the Layer identified by handle 124 // receives a frame with the given frameNumber 125 sp<IBinder> handle; 126 uint64_t frameNumber; 127 128 // the transparentRegion hint is a bit special, it's latched only 129 // when we receive a buffer -- this is because it's "content" 130 // dependent. 131 Region activeTransparentRegion; 132 Region requestedTransparentRegion; 133 }; 134 135 // ----------------------------------------------------------------------- 136 137 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 138 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 139 140 virtual ~Layer(); 141 142 // the this layer's size and format 143 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 144 145 // modify current state 146 bool setPosition(float x, float y); 147 bool setLayer(uint32_t z); 148 bool setSize(uint32_t w, uint32_t h); 149#ifdef USE_HWC2 150 bool setAlpha(float alpha); 151#else 152 bool setAlpha(uint8_t alpha); 153#endif 154 bool setMatrix(const layer_state_t::matrix22_t& matrix); 155 bool setTransparentRegionHint(const Region& transparent); 156 bool setFlags(uint8_t flags, uint8_t mask); 157 bool setCrop(const Rect& crop); 158 bool setLayerStack(uint32_t layerStack); 159 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 160 161 // If we have received a new buffer this frame, we will pass its surface 162 // damage down to hardware composer. Otherwise, we must send a region with 163 // one empty rect. 164 void useSurfaceDamage(); 165 void useEmptyDamage(); 166 167 uint32_t getTransactionFlags(uint32_t flags); 168 uint32_t setTransactionFlags(uint32_t flags); 169 170 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 171 bool useIdentityTransform) const; 172 Rect computeBounds(const Region& activeTransparentRegion) const; 173 Rect computeBounds() const; 174 175 class Handle; 176 sp<IBinder> getHandle(); 177 sp<IGraphicBufferProducer> getProducer() const; 178 const String8& getName() const; 179 180 // ----------------------------------------------------------------------- 181 // Virtuals 182 183 virtual const char* getTypeId() const { return "Layer"; } 184 185 /* 186 * isOpaque - true if this surface is opaque 187 * 188 * This takes into account the buffer format (i.e. whether or not the 189 * pixel format includes an alpha channel) and the "opaque" flag set 190 * on the layer. It does not examine the current plane alpha value. 191 */ 192 virtual bool isOpaque(const Layer::State& s) const; 193 194 /* 195 * isSecure - true if this surface is secure, that is if it prevents 196 * screenshots or VNC servers. 197 */ 198 virtual bool isSecure() const; 199 200 /* 201 * isProtected - true if the layer may contain protected content in the 202 * GRALLOC_USAGE_PROTECTED sense. 203 */ 204 virtual bool isProtected() const; 205 206 /* 207 * isVisible - true if this layer is visible, false otherwise 208 */ 209 virtual bool isVisible() const; 210 211 /* 212 * isFixedSize - true if content has a fixed size 213 */ 214 virtual bool isFixedSize() const; 215 216protected: 217 /* 218 * onDraw - draws the surface. 219 */ 220 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 221 bool useIdentityTransform) const; 222 223public: 224 // ----------------------------------------------------------------------- 225 226#ifdef USE_HWC2 227 void setGeometry(const sp<const DisplayDevice>& displayDevice); 228 void forceClientComposition(int32_t hwcId); 229 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 230 231 // callIntoHwc exists so we can update our local state and call 232 // acceptDisplayChanges without unnecessarily updating the device's state 233 void setCompositionType(int32_t hwcId, HWC2::Composition type, 234 bool callIntoHwc = true); 235 HWC2::Composition getCompositionType(int32_t hwcId) const; 236 237 void setClearClientTarget(int32_t hwcId, bool clear); 238 bool getClearClientTarget(int32_t hwcId) const; 239 240 void updateCursorPosition(const sp<const DisplayDevice>& hw); 241#else 242 void setGeometry(const sp<const DisplayDevice>& hw, 243 HWComposer::HWCLayerInterface& layer); 244 void setPerFrameData(const sp<const DisplayDevice>& hw, 245 HWComposer::HWCLayerInterface& layer); 246 void setAcquireFence(const sp<const DisplayDevice>& hw, 247 HWComposer::HWCLayerInterface& layer); 248 249 Rect getPosition(const sp<const DisplayDevice>& hw); 250#endif 251 252 /* 253 * called after page-flip 254 */ 255#ifdef USE_HWC2 256 void onLayerDisplayed(const sp<Fence>& releaseFence); 257#else 258 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 259 HWComposer::HWCLayerInterface* layer); 260#endif 261 262 bool shouldPresentNow(const DispSync& dispSync) const; 263 264 /* 265 * called before composition. 266 * returns true if the layer has pending updates. 267 */ 268 bool onPreComposition(); 269 270 /* 271 * called after composition. 272 */ 273 void onPostComposition(); 274 275#ifdef USE_HWC2 276 // If a buffer was replaced this frame, release the former buffer 277 void releasePendingBuffer(); 278#endif 279 280 /* 281 * draw - performs some global clipping optimizations 282 * and calls onDraw(). 283 */ 284 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 285 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 286 void draw(const sp<const DisplayDevice>& hw) const; 287 288 /* 289 * doTransaction - process the transaction. This is a good place to figure 290 * out which attributes of the surface have changed. 291 */ 292 uint32_t doTransaction(uint32_t transactionFlags); 293 294 /* 295 * setVisibleRegion - called to set the new visible region. This gives 296 * a chance to update the new visible region or record the fact it changed. 297 */ 298 void setVisibleRegion(const Region& visibleRegion); 299 300 /* 301 * setCoveredRegion - called when the covered region changes. The covered 302 * region corresponds to any area of the surface that is covered 303 * (transparently or not) by another surface. 304 */ 305 void setCoveredRegion(const Region& coveredRegion); 306 307 /* 308 * setVisibleNonTransparentRegion - called when the visible and 309 * non-transparent region changes. 310 */ 311 void setVisibleNonTransparentRegion(const Region& 312 visibleNonTransparentRegion); 313 314 /* 315 * latchBuffer - called each time the screen is redrawn and returns whether 316 * the visible regions need to be recomputed (this is a fairly heavy 317 * operation, so this should be set only if needed). Typically this is used 318 * to figure out if the content or size of a surface has changed. 319 */ 320 Region latchBuffer(bool& recomputeVisibleRegions); 321 322 bool isPotentialCursor() const { return mPotentialCursor;} 323 324 /* 325 * called with the state lock when the surface is removed from the 326 * current list 327 */ 328 void onRemoved(); 329 330 331 // Updates the transform hint in our SurfaceFlingerConsumer to match 332 // the current orientation of the display device. 333 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 334 335 /* 336 * returns the rectangle that crops the content of the layer and scales it 337 * to the layer's size. 338 */ 339 Rect getContentCrop() const; 340 341 /* 342 * Returns if a frame is queued. 343 */ 344 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 345 mSidebandStreamChanged || mAutoRefresh; } 346 347#ifdef USE_HWC2 348 // ----------------------------------------------------------------------- 349 350 bool hasHwcLayer(int32_t hwcId) { 351 if (mHwcLayers.count(hwcId) == 0) { 352 return false; 353 } 354 if (mHwcLayers[hwcId].layer->isAbandoned()) { 355 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 356 mHwcLayers.erase(hwcId); 357 return false; 358 } 359 return true; 360 } 361 362 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 363 if (mHwcLayers.count(hwcId) == 0) { 364 return nullptr; 365 } 366 return mHwcLayers[hwcId].layer; 367 } 368 369 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 370 if (layer) { 371 mHwcLayers[hwcId].layer = layer; 372 } else { 373 mHwcLayers.erase(hwcId); 374 } 375 } 376 377#endif 378 // ----------------------------------------------------------------------- 379 380 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 381 void setFiltering(bool filtering); 382 bool getFiltering() const; 383 384 // only for debugging 385 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 386 387 inline const State& getDrawingState() const { return mDrawingState; } 388 inline const State& getCurrentState() const { return mCurrentState; } 389 inline State& getCurrentState() { return mCurrentState; } 390 391 392 /* always call base class first */ 393 void dump(String8& result, Colorizer& colorizer) const; 394 void dumpFrameStats(String8& result) const; 395 void clearFrameStats(); 396 void logFrameStats(); 397 void getFrameStats(FrameStats* outStats) const; 398 399protected: 400 // constant 401 sp<SurfaceFlinger> mFlinger; 402 403 virtual void onFirstRef(); 404 405 /* 406 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 407 * is called. 408 */ 409 class LayerCleaner { 410 sp<SurfaceFlinger> mFlinger; 411 wp<Layer> mLayer; 412 protected: 413 ~LayerCleaner(); 414 public: 415 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 416 }; 417 418 419private: 420 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 421 virtual void onFrameAvailable(const BufferItem& item) override; 422 virtual void onFrameReplaced(const BufferItem& item) override; 423 virtual void onSidebandStreamChanged() override; 424 425 void commitTransaction(); 426 427 // needsLinearFiltering - true if this surface's state requires filtering 428 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 429 430 uint32_t getEffectiveUsage(uint32_t usage) const; 431 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 432 bool isCropped() const; 433 static bool getOpacityForFormat(uint32_t format); 434 435 // drawing 436 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 437 float r, float g, float b, float alpha) const; 438 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 439 bool useIdentityTransform) const; 440 441 // Temporary - Used only for LEGACY camera mode. 442 uint32_t getProducerStickyTransform() const; 443 444 // ----------------------------------------------------------------------- 445 446 class SyncPoint 447 { 448 public: 449 SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 450 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 451 452 uint64_t getFrameNumber() const { 453 return mFrameNumber; 454 } 455 456 bool frameIsAvailable() const { 457 return mFrameIsAvailable; 458 } 459 460 void setFrameAvailable() { 461 mFrameIsAvailable = true; 462 } 463 464 bool transactionIsApplied() const { 465 return mTransactionIsApplied; 466 } 467 468 void setTransactionApplied() { 469 mTransactionIsApplied = true; 470 } 471 472 private: 473 const uint64_t mFrameNumber; 474 std::atomic<bool> mFrameIsAvailable; 475 std::atomic<bool> mTransactionIsApplied; 476 }; 477 478 // SyncPoints which will be signaled when the correct frame is at the head 479 // of the queue and dropped after the frame has been latched. Protected by 480 // mLocalSyncPointMutex. 481 Mutex mLocalSyncPointMutex; 482 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 483 484 // SyncPoints which will be signaled and then dropped when the transaction 485 // is applied 486 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 487 488 uint64_t getHeadFrameNumber() const; 489 490 // Returns false if the relevant frame has already been latched 491 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 492 493 void pushPendingState(); 494 void popPendingState(); 495 bool applyPendingStates(); 496public: 497 void notifyAvailableFrames(); 498private: 499 500 // ----------------------------------------------------------------------- 501 502 // constants 503 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 504 sp<IGraphicBufferProducer> mProducer; 505 uint32_t mTextureName; // from GLES 506 bool mPremultipliedAlpha; 507 String8 mName; 508 PixelFormat mFormat; 509 510 // these are protected by an external lock 511 State mCurrentState; 512 State mDrawingState; 513 volatile int32_t mTransactionFlags; 514 515 // Accessed from main thread and binder threads 516 Mutex mPendingStateMutex; 517 Vector<State> mPendingStates; 518 519 // thread-safe 520 volatile int32_t mQueuedFrames; 521 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 522 FrameTracker mFrameTracker; 523 524 // main thread 525 sp<GraphicBuffer> mActiveBuffer; 526 sp<NativeHandle> mSidebandStream; 527 Rect mCurrentCrop; 528 uint32_t mCurrentTransform; 529 uint32_t mCurrentScalingMode; 530 bool mCurrentOpacity; 531 std::atomic<uint64_t> mCurrentFrameNumber; 532 bool mRefreshPending; 533 bool mFrameLatencyNeeded; 534 // Whether filtering is forced on or not 535 bool mFiltering; 536 // Whether filtering is needed b/c of the drawingstate 537 bool mNeedsFiltering; 538 // The mesh used to draw the layer in GLES composition mode 539 mutable Mesh mMesh; 540 // The texture used to draw the layer in GLES composition mode 541 mutable Texture mTexture; 542 543#ifdef USE_HWC2 544 // HWC items, accessed from the main thread 545 struct HWCInfo { 546 HWCInfo() 547 : layer(), 548 forceClientComposition(false), 549 compositionType(HWC2::Composition::Invalid), 550 clearClientTarget(false) {} 551 552 std::shared_ptr<HWC2::Layer> layer; 553 bool forceClientComposition; 554 HWC2::Composition compositionType; 555 bool clearClientTarget; 556 }; 557 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 558#endif 559 560 // page-flip thread (currently main thread) 561 bool mProtectedByApp; // application requires protected path to external sink 562 563 // protected by mLock 564 mutable Mutex mLock; 565 // Set to true once we've returned this surface's handle 566 mutable bool mHasSurface; 567 const wp<Client> mClientRef; 568 569 // This layer can be a cursor on some displays. 570 bool mPotentialCursor; 571 572 // Local copy of the queued contents of the incoming BufferQueue 573 mutable Mutex mQueueItemLock; 574 Condition mQueueItemCondition; 575 Vector<BufferItem> mQueueItems; 576 std::atomic<uint64_t> mLastFrameNumberReceived; 577 bool mUpdateTexImageFailed; // This is only modified from the main thread 578 579 bool mAutoRefresh; 580}; 581 582// --------------------------------------------------------------------------- 583 584}; // namespace android 585 586#endif // ANDROID_LAYER_H 587