Layer.h revision 3e25fd8609b100a75721be82d1d499f0ae9083cb
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25#include <GLES/gl.h> 26#include <GLES/glext.h> 27 28#include <utils/RefBase.h> 29#include <utils/String8.h> 30#include <utils/Timers.h> 31 32#include <ui/GraphicBuffer.h> 33#include <ui/PixelFormat.h> 34#include <ui/Region.h> 35 36#include <gui/ISurfaceComposerClient.h> 37 38#include <private/gui/LayerState.h> 39 40#include "FrameTracker.h" 41#include "Client.h" 42#include "SurfaceFlinger.h" 43#include "SurfaceFlingerConsumer.h" 44#include "SurfaceTextureLayer.h" 45#include "Transform.h" 46 47#include "DisplayHardware/HWComposer.h" 48 49namespace android { 50 51// --------------------------------------------------------------------------- 52 53class Client; 54class Colorizer; 55class DisplayDevice; 56class GraphicBuffer; 57class SurfaceFlinger; 58class GLExtensions; 59 60// --------------------------------------------------------------------------- 61 62/* 63 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 64 * Layer is first referenced. 65 * 66 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 67 * that new data has arrived. 68 */ 69class Layer : public SurfaceFlingerConsumer::FrameAvailableListener { 70 static int32_t sSequence; 71 72public: 73 mutable bool contentDirty; 74 // regions below are in window-manager space 75 Region visibleRegion; 76 Region coveredRegion; 77 Region visibleNonTransparentRegion; 78 int32_t sequence; 79 80 enum { // flags for doTransaction() 81 eDontUpdateGeometryState = 0x00000001, 82 eVisibleRegion = 0x00000002, 83 }; 84 85 struct Geometry { 86 uint32_t w; 87 uint32_t h; 88 Rect crop; 89 inline bool operator ==(const Geometry& rhs) const { 90 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 91 } 92 inline bool operator !=(const Geometry& rhs) const { 93 return !operator ==(rhs); 94 } 95 }; 96 97 struct State { 98 Geometry active; 99 Geometry requested; 100 uint32_t z; 101 uint32_t layerStack; 102 uint8_t alpha; 103 uint8_t flags; 104 uint8_t reserved[2]; 105 int32_t sequence; // changes when visible regions can change 106 Transform transform; 107 // the transparentRegion hint is a bit special, it's latched only 108 // when we receive a buffer -- this is because it's "content" 109 // dependent. 110 Region activeTransparentRegion; 111 Region requestedTransparentRegion; 112 }; 113 114 class LayerMesh { 115 friend class Layer; 116 GLfloat mVertices[4][2]; 117 size_t mNumVertices; 118 public: 119 LayerMesh() : 120 mNumVertices(4) { 121 } 122 GLfloat const* getVertices() const { 123 return &mVertices[0][0]; 124 } 125 size_t getVertexCount() const { 126 return mNumVertices; 127 } 128 }; 129 130 // ----------------------------------------------------------------------- 131 132 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 133 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 134 virtual ~Layer(); 135 136 // the this layer's size and format 137 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 138 139 // modify current state 140 bool setPosition(float x, float y); 141 bool setLayer(uint32_t z); 142 bool setSize(uint32_t w, uint32_t h); 143 bool setAlpha(uint8_t alpha); 144 bool setMatrix(const layer_state_t::matrix22_t& matrix); 145 bool setTransparentRegionHint(const Region& transparent); 146 bool setFlags(uint8_t flags, uint8_t mask); 147 bool setCrop(const Rect& crop); 148 bool setLayerStack(uint32_t layerStack); 149 150 void commitTransaction(); 151 152 uint32_t getTransactionFlags(uint32_t flags); 153 uint32_t setTransactionFlags(uint32_t flags); 154 155 void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const; 156 Rect computeBounds() const; 157 158 sp<IBinder> getHandle(); 159 sp<BufferQueue> getBufferQueue() const; 160 String8 getName() const; 161 162 // ----------------------------------------------------------------------- 163 164 virtual const char* getTypeId() const { return "Layer"; } 165 166 virtual void setGeometry(const sp<const DisplayDevice>& hw, 167 HWComposer::HWCLayerInterface& layer); 168 virtual void setPerFrameData(const sp<const DisplayDevice>& hw, 169 HWComposer::HWCLayerInterface& layer); 170 virtual void setAcquireFence(const sp<const DisplayDevice>& hw, 171 HWComposer::HWCLayerInterface& layer); 172 173 /* 174 * called after page-flip 175 */ 176 virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw, 177 HWComposer::HWCLayerInterface* layer); 178 179 /* 180 * called before composition. 181 * returns true if the layer has pending updates. 182 */ 183 virtual bool onPreComposition(); 184 185 /* 186 * called after composition. 187 */ 188 virtual void onPostComposition(); 189 190 /* 191 * draw - performs some global clipping optimizations 192 * and calls onDraw(). 193 * Typically this method is not overridden, instead implement onDraw() 194 * to perform the actual drawing. 195 */ 196 virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 197 virtual void draw(const sp<const DisplayDevice>& hw); 198 199 /* 200 * onDraw - draws the surface. 201 */ 202 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const; 203 204 /* 205 * needsLinearFiltering - true if this surface's state requires filtering 206 */ 207 virtual bool needsFiltering(const sp<const DisplayDevice>& hw) const; 208 209 /* 210 * doTransaction - process the transaction. This is a good place to figure 211 * out which attributes of the surface have changed. 212 */ 213 virtual uint32_t doTransaction(uint32_t transactionFlags); 214 215 /* 216 * setVisibleRegion - called to set the new visible region. This gives 217 * a chance to update the new visible region or record the fact it changed. 218 */ 219 virtual void setVisibleRegion(const Region& visibleRegion); 220 221 /* 222 * setCoveredRegion - called when the covered region changes. The covered 223 * region corresponds to any area of the surface that is covered 224 * (transparently or not) by another surface. 225 */ 226 virtual void setCoveredRegion(const Region& coveredRegion); 227 228 /* 229 * setVisibleNonTransparentRegion - called when the visible and 230 * non-transparent region changes. 231 */ 232 virtual void setVisibleNonTransparentRegion(const Region& 233 visibleNonTransparentRegion); 234 235 /* 236 * latchBuffer - called each time the screen is redrawn and returns whether 237 * the visible regions need to be recomputed (this is a fairly heavy 238 * operation, so this should be set only if needed). Typically this is used 239 * to figure out if the content or size of a surface has changed. 240 */ 241 virtual Region latchBuffer(bool& recomputeVisibleRegions); 242 243 /* 244 * isOpaque - true if this surface is opaque 245 */ 246 virtual bool isOpaque() const; 247 248 /* 249 * isSecure - true if this surface is secure, that is if it prevents 250 * screenshots or VNC servers. 251 */ 252 virtual bool isSecure() const { return mSecure; } 253 254 /* 255 * isProtected - true if the layer may contain protected content in the 256 * GRALLOC_USAGE_PROTECTED sense. 257 */ 258 virtual bool isProtected() const; 259 260 /* 261 * isVisible - true if this layer is visible, false otherwise 262 */ 263 virtual bool isVisible() const; 264 265 /* 266 * isFixedSize - true if content has a fixed size 267 */ 268 virtual bool isFixedSize() const; 269 270 /* 271 * called with the state lock when the surface is removed from the 272 * current list 273 */ 274 virtual void onRemoved(); 275 276 277 // Updates the transform hint in our SurfaceFlingerConsumer to match 278 // the current orientation of the display device. 279 virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const; 280 281 /* 282 * returns the rectangle that crops the content of the layer and scales it 283 * to the layer's size. 284 */ 285 virtual Rect getContentCrop() const; 286 287 /* 288 * returns the transform bits (90 rotation / h-flip / v-flip) of the 289 * layer's content 290 */ 291 virtual uint32_t getContentTransform() const; 292 293 // ----------------------------------------------------------------------- 294 295 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 296 void setFiltering(bool filtering); 297 bool getFiltering() const; 298 299 // only for debugging 300 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 301 302 inline const State& drawingState() const { return mDrawingState; } 303 inline const State& currentState() const { return mCurrentState; } 304 inline State& currentState() { return mCurrentState; } 305 306 307 /* always call base class first */ 308 virtual void dump(String8& result, Colorizer& colorizer) const; 309 virtual void dumpStats(String8& result) const; 310 virtual void clearStats(); 311 312protected: 313 // constant 314 sp<SurfaceFlinger> mFlinger; 315 316 virtual void onFirstRef(); 317 318 /* 319 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 320 * is called. 321 */ 322 class LayerCleaner { 323 sp<SurfaceFlinger> mFlinger; 324 wp<Layer> mLayer; 325 protected: 326 ~LayerCleaner(); 327 public: 328 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 329 }; 330 331 332private: 333 // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener 334 virtual void onFrameAvailable(); 335 336 337 uint32_t getEffectiveUsage(uint32_t usage) const; 338 Rect computeCrop(const sp<const DisplayDevice>& hw) const; 339 bool isCropped() const; 340 static bool getOpacityForFormat(uint32_t format); 341 342 // drawing 343 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 344 GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; 345 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 346 347 348 // ----------------------------------------------------------------------- 349 350 // constants 351 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 352 GLuint mTextureName; 353 bool mPremultipliedAlpha; 354 String8 mName; 355 mutable bool mDebug; 356 PixelFormat mFormat; 357 const GLExtensions& mGLExtensions; 358 bool mOpaqueLayer; 359 360 // these are protected by an external lock 361 State mCurrentState; 362 State mDrawingState; 363 volatile int32_t mTransactionFlags; 364 365 // thread-safe 366 volatile int32_t mQueuedFrames; 367 FrameTracker mFrameTracker; 368 369 // main thread 370 sp<GraphicBuffer> mActiveBuffer; 371 Rect mCurrentCrop; 372 uint32_t mCurrentTransform; 373 uint32_t mCurrentScalingMode; 374 bool mCurrentOpacity; 375 bool mRefreshPending; 376 bool mFrameLatencyNeeded; 377 // Whether filtering is forced on or not 378 bool mFiltering; 379 // Whether filtering is needed b/c of the drawingstate 380 bool mNeedsFiltering; 381 382 // page-flip thread (currently main thread) 383 bool mSecure; // no screenshots 384 bool mProtectedByApp; // application requires protected path to external sink 385 386 // protected by mLock 387 mutable Mutex mLock; 388 // Set to true once we've returned this surface's handle 389 mutable bool mHasSurface; 390 const wp<Client> mClientRef; 391}; 392 393// --------------------------------------------------------------------------- 394 395}; // namespace android 396 397#endif // ANDROID_LAYER_H 398