Layer.h revision 65476f3332641066a99e22338bf5cf49ce4af642
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36
37#include <private/gui/LayerState.h>
38
39#include "FrameTracker.h"
40#include "Client.h"
41#include "MonitoredProducer.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "Transform.h"
45
46#include "DisplayHardware/HWComposer.h"
47#include "DisplayHardware/FloatRect.h"
48#include "RenderEngine/Mesh.h"
49#include "RenderEngine/Texture.h"
50
51namespace android {
52
53// ---------------------------------------------------------------------------
54
55class Client;
56class Colorizer;
57class DisplayDevice;
58class GraphicBuffer;
59class SurfaceFlinger;
60
61// ---------------------------------------------------------------------------
62
63/*
64 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
65 * Layer is first referenced.
66 *
67 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
68 * that new data has arrived.
69 */
70class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
71    static int32_t sSequence;
72
73public:
74    mutable bool contentDirty;
75    // regions below are in window-manager space
76    Region visibleRegion;
77    Region coveredRegion;
78    Region visibleNonTransparentRegion;
79    Region surfaceDamageRegion;
80
81    // Layer serial number.  This gives layers an explicit ordering, so we
82    // have a stable sort order when their layer stack and Z-order are
83    // the same.
84    int32_t sequence;
85
86    enum { // flags for doTransaction()
87        eDontUpdateGeometryState = 0x00000001,
88        eVisibleRegion = 0x00000002,
89    };
90
91    struct Geometry {
92        uint32_t w;
93        uint32_t h;
94        Rect crop;
95        inline bool operator ==(const Geometry& rhs) const {
96            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
97        }
98        inline bool operator !=(const Geometry& rhs) const {
99            return !operator ==(rhs);
100        }
101    };
102
103    struct State {
104        Geometry active;
105        Geometry requested;
106        uint32_t z;
107        uint32_t layerStack;
108        uint8_t alpha;
109        uint8_t flags;
110        uint8_t reserved[2];
111        int32_t sequence; // changes when visible regions can change
112        Transform transform;
113        // the transparentRegion hint is a bit special, it's latched only
114        // when we receive a buffer -- this is because it's "content"
115        // dependent.
116        Region activeTransparentRegion;
117        Region requestedTransparentRegion;
118    };
119
120    // -----------------------------------------------------------------------
121
122    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
123            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
124
125    virtual ~Layer();
126
127    // the this layer's size and format
128    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
129
130    // modify current state
131    bool setPosition(float x, float y);
132    bool setLayer(uint32_t z);
133    bool setSize(uint32_t w, uint32_t h);
134    bool setAlpha(uint8_t alpha);
135    bool setMatrix(const layer_state_t::matrix22_t& matrix);
136    bool setTransparentRegionHint(const Region& transparent);
137    bool setFlags(uint8_t flags, uint8_t mask);
138    bool setCrop(const Rect& crop);
139    bool setLayerStack(uint32_t layerStack);
140
141    // If we have received a new buffer this frame, we will pass its surface
142    // damage down to hardware composer. Otherwise, we must send a region with
143    // one empty rect.
144    void useSurfaceDamage();
145    void useEmptyDamage();
146
147    uint32_t getTransactionFlags(uint32_t flags);
148    uint32_t setTransactionFlags(uint32_t flags);
149
150    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
151            bool useIdentityTransform) const;
152    Rect computeBounds(const Region& activeTransparentRegion) const;
153    Rect computeBounds() const;
154
155    sp<IBinder> getHandle();
156    sp<IGraphicBufferProducer> getProducer() const;
157    const String8& getName() const;
158
159    // -----------------------------------------------------------------------
160    // Virtuals
161
162    virtual const char* getTypeId() const { return "Layer"; }
163
164    /*
165     * isOpaque - true if this surface is opaque
166     *
167     * This takes into account the buffer format (i.e. whether or not the
168     * pixel format includes an alpha channel) and the "opaque" flag set
169     * on the layer.  It does not examine the current plane alpha value.
170     */
171    virtual bool isOpaque(const Layer::State& s) const;
172
173    /*
174     * isSecure - true if this surface is secure, that is if it prevents
175     * screenshots or VNC servers.
176     */
177    virtual bool isSecure() const           { return mSecure; }
178
179    /*
180     * isProtected - true if the layer may contain protected content in the
181     * GRALLOC_USAGE_PROTECTED sense.
182     */
183    virtual bool isProtected() const;
184
185    /*
186     * isVisible - true if this layer is visible, false otherwise
187     */
188    virtual bool isVisible() const;
189
190    /*
191     * isFixedSize - true if content has a fixed size
192     */
193    virtual bool isFixedSize() const;
194
195protected:
196    /*
197     * onDraw - draws the surface.
198     */
199    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
200            bool useIdentityTransform) const;
201
202public:
203    // -----------------------------------------------------------------------
204
205    void setGeometry(const sp<const DisplayDevice>& hw,
206            HWComposer::HWCLayerInterface& layer);
207    void setPerFrameData(const sp<const DisplayDevice>& hw,
208            HWComposer::HWCLayerInterface& layer);
209    void setAcquireFence(const sp<const DisplayDevice>& hw,
210            HWComposer::HWCLayerInterface& layer);
211
212    Rect getPosition(const sp<const DisplayDevice>& hw);
213
214    /*
215     * called after page-flip
216     */
217    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
218            HWComposer::HWCLayerInterface* layer);
219
220    bool shouldPresentNow(const DispSync& dispSync) const;
221
222    /*
223     * called before composition.
224     * returns true if the layer has pending updates.
225     */
226    bool onPreComposition();
227
228    /*
229     *  called after composition.
230     */
231    void onPostComposition();
232
233    /*
234     * draw - performs some global clipping optimizations
235     * and calls onDraw().
236     */
237    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
238    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
239    void draw(const sp<const DisplayDevice>& hw) const;
240
241    /*
242     * doTransaction - process the transaction. This is a good place to figure
243     * out which attributes of the surface have changed.
244     */
245    uint32_t doTransaction(uint32_t transactionFlags);
246
247    /*
248     * setVisibleRegion - called to set the new visible region. This gives
249     * a chance to update the new visible region or record the fact it changed.
250     */
251    void setVisibleRegion(const Region& visibleRegion);
252
253    /*
254     * setCoveredRegion - called when the covered region changes. The covered
255     * region corresponds to any area of the surface that is covered
256     * (transparently or not) by another surface.
257     */
258    void setCoveredRegion(const Region& coveredRegion);
259
260    /*
261     * setVisibleNonTransparentRegion - called when the visible and
262     * non-transparent region changes.
263     */
264    void setVisibleNonTransparentRegion(const Region&
265            visibleNonTransparentRegion);
266
267    /*
268     * latchBuffer - called each time the screen is redrawn and returns whether
269     * the visible regions need to be recomputed (this is a fairly heavy
270     * operation, so this should be set only if needed). Typically this is used
271     * to figure out if the content or size of a surface has changed.
272     */
273    Region latchBuffer(bool& recomputeVisibleRegions);
274
275    bool isPotentialCursor() const { return mPotentialCursor;}
276
277    /*
278     * called with the state lock when the surface is removed from the
279     * current list
280     */
281    void onRemoved();
282
283
284    // Updates the transform hint in our SurfaceFlingerConsumer to match
285    // the current orientation of the display device.
286    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
287
288    /*
289     * returns the rectangle that crops the content of the layer and scales it
290     * to the layer's size.
291     */
292    Rect getContentCrop() const;
293
294    /*
295     * Returns if a frame is queued.
296     */
297    bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; }
298
299    // -----------------------------------------------------------------------
300
301    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
302    void setFiltering(bool filtering);
303    bool getFiltering() const;
304
305    // only for debugging
306    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
307
308    inline  const State&    getDrawingState() const { return mDrawingState; }
309    inline  const State&    getCurrentState() const { return mCurrentState; }
310    inline  State&          getCurrentState()       { return mCurrentState; }
311
312
313    /* always call base class first */
314    void dump(String8& result, Colorizer& colorizer) const;
315    void dumpFrameStats(String8& result) const;
316    void clearFrameStats();
317    void logFrameStats();
318    void getFrameStats(FrameStats* outStats) const;
319
320protected:
321    // constant
322    sp<SurfaceFlinger> mFlinger;
323
324    virtual void onFirstRef();
325
326    /*
327     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
328     * is called.
329     */
330    class LayerCleaner {
331        sp<SurfaceFlinger> mFlinger;
332        wp<Layer> mLayer;
333    protected:
334        ~LayerCleaner();
335    public:
336        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
337    };
338
339
340private:
341    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
342    virtual void onFrameAvailable(const BufferItem& item) override;
343    virtual void onFrameReplaced(const BufferItem& item) override;
344    virtual void onSidebandStreamChanged() override;
345
346    void commitTransaction();
347
348    // needsLinearFiltering - true if this surface's state requires filtering
349    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
350
351    uint32_t getEffectiveUsage(uint32_t usage) const;
352    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
353    bool isCropped() const;
354    static bool getOpacityForFormat(uint32_t format);
355
356    // drawing
357    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
358            float r, float g, float b, float alpha) const;
359    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
360            bool useIdentityTransform) const;
361
362    // Temporary - Used only for LEGACY camera mode.
363    uint32_t getProducerStickyTransform() const;
364
365
366    // -----------------------------------------------------------------------
367
368    // constants
369    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
370    sp<IGraphicBufferProducer> mProducer;
371    uint32_t mTextureName;      // from GLES
372    bool mPremultipliedAlpha;
373    String8 mName;
374    PixelFormat mFormat;
375
376    // these are protected by an external lock
377    State mCurrentState;
378    State mDrawingState;
379    volatile int32_t mTransactionFlags;
380
381    // thread-safe
382    volatile int32_t mQueuedFrames;
383    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
384    FrameTracker mFrameTracker;
385
386    // main thread
387    sp<GraphicBuffer> mActiveBuffer;
388    sp<NativeHandle> mSidebandStream;
389    Rect mCurrentCrop;
390    uint32_t mCurrentTransform;
391    uint32_t mCurrentScalingMode;
392    bool mCurrentOpacity;
393    bool mRefreshPending;
394    bool mFrameLatencyNeeded;
395    // Whether filtering is forced on or not
396    bool mFiltering;
397    // Whether filtering is needed b/c of the drawingstate
398    bool mNeedsFiltering;
399    // The mesh used to draw the layer in GLES composition mode
400    mutable Mesh mMesh;
401    // The texture used to draw the layer in GLES composition mode
402    mutable Texture mTexture;
403
404    // page-flip thread (currently main thread)
405    bool mSecure; // no screenshots
406    bool mProtectedByApp; // application requires protected path to external sink
407
408    // protected by mLock
409    mutable Mutex mLock;
410    // Set to true once we've returned this surface's handle
411    mutable bool mHasSurface;
412    const wp<Client> mClientRef;
413
414    // This layer can be a cursor on some displays.
415    bool mPotentialCursor;
416
417    // Local copy of the queued contents of the incoming BufferQueue
418    mutable Mutex mQueueItemLock;
419    Condition mQueueItemCondition;
420    Vector<BufferItem> mQueueItems;
421    uint64_t mLastFrameNumberReceived;
422    bool mUpdateTexImageFailed; // This is only modified from the main thread
423};
424
425// ---------------------------------------------------------------------------
426
427}; // namespace android
428
429#endif // ANDROID_LAYER_H
430