Layer.h revision 686c5be4722dce02ae8e5580d6677f1eeea22464
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36
37#include <private/gui/LayerState.h>
38
39#include "FrameTracker.h"
40#include "Client.h"
41#include "MonitoredProducer.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "Transform.h"
45
46#include "DisplayHardware/HWComposer.h"
47#include "DisplayHardware/FloatRect.h"
48#include "RenderEngine/Mesh.h"
49#include "RenderEngine/Texture.h"
50
51namespace android {
52
53// ---------------------------------------------------------------------------
54
55class Client;
56class Colorizer;
57class DisplayDevice;
58class GraphicBuffer;
59class SurfaceFlinger;
60
61// ---------------------------------------------------------------------------
62
63/*
64 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
65 * Layer is first referenced.
66 *
67 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
68 * that new data has arrived.
69 */
70class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
71    static int32_t sSequence;
72
73public:
74    mutable bool contentDirty;
75    // regions below are in window-manager space
76    Region visibleRegion;
77    Region coveredRegion;
78    Region visibleNonTransparentRegion;
79
80    // Layer serial number.  This gives layers an explicit ordering, so we
81    // have a stable sort order when their layer stack and Z-order are
82    // the same.
83    int32_t sequence;
84
85    enum { // flags for doTransaction()
86        eDontUpdateGeometryState = 0x00000001,
87        eVisibleRegion = 0x00000002,
88    };
89
90    struct Geometry {
91        uint32_t w;
92        uint32_t h;
93        Rect crop;
94        inline bool operator ==(const Geometry& rhs) const {
95            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
96        }
97        inline bool operator !=(const Geometry& rhs) const {
98            return !operator ==(rhs);
99        }
100    };
101
102    struct State {
103        Geometry active;
104        Geometry requested;
105        uint32_t z;
106        uint32_t layerStack;
107        uint8_t alpha;
108        uint8_t flags;
109        uint8_t reserved[2];
110        int32_t sequence; // changes when visible regions can change
111        Transform transform;
112        // the transparentRegion hint is a bit special, it's latched only
113        // when we receive a buffer -- this is because it's "content"
114        // dependent.
115        Region activeTransparentRegion;
116        Region requestedTransparentRegion;
117    };
118
119    // -----------------------------------------------------------------------
120
121    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
122            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
123
124    virtual ~Layer();
125
126    // the this layer's size and format
127    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
128
129    // modify current state
130    bool setPosition(float x, float y);
131    bool setLayer(uint32_t z);
132    bool setSize(uint32_t w, uint32_t h);
133    bool setAlpha(uint8_t alpha);
134    bool setMatrix(const layer_state_t::matrix22_t& matrix);
135    bool setTransparentRegionHint(const Region& transparent);
136    bool setFlags(uint8_t flags, uint8_t mask);
137    bool setCrop(const Rect& crop);
138    bool setLayerStack(uint32_t layerStack);
139
140    uint32_t getTransactionFlags(uint32_t flags);
141    uint32_t setTransactionFlags(uint32_t flags);
142
143    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
144            bool useIdentityTransform) const;
145    Rect computeBounds(const Region& activeTransparentRegion) const;
146    Rect computeBounds() const;
147
148    sp<IBinder> getHandle();
149    sp<IGraphicBufferProducer> getProducer() const;
150    const String8& getName() const;
151
152    // -----------------------------------------------------------------------
153    // Virtuals
154
155    virtual const char* getTypeId() const { return "Layer"; }
156
157    /*
158     * isOpaque - true if this surface is opaque
159     *
160     * This takes into account the buffer format (i.e. whether or not the
161     * pixel format includes an alpha channel) and the "opaque" flag set
162     * on the layer.  It does not examine the current plane alpha value.
163     */
164    virtual bool isOpaque(const Layer::State& s) const;
165
166    /*
167     * isSecure - true if this surface is secure, that is if it prevents
168     * screenshots or VNC servers.
169     */
170    virtual bool isSecure() const           { return mSecure; }
171
172    /*
173     * isProtected - true if the layer may contain protected content in the
174     * GRALLOC_USAGE_PROTECTED sense.
175     */
176    virtual bool isProtected() const;
177
178    /*
179     * isVisible - true if this layer is visible, false otherwise
180     */
181    virtual bool isVisible() const;
182
183    /*
184     * isFixedSize - true if content has a fixed size
185     */
186    virtual bool isFixedSize() const;
187
188protected:
189    /*
190     * onDraw - draws the surface.
191     */
192    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
193            bool useIdentityTransform) const;
194
195public:
196    // -----------------------------------------------------------------------
197
198    void setGeometry(const sp<const DisplayDevice>& hw,
199            HWComposer::HWCLayerInterface& layer);
200    void setPerFrameData(const sp<const DisplayDevice>& hw,
201            HWComposer::HWCLayerInterface& layer);
202    void setAcquireFence(const sp<const DisplayDevice>& hw,
203            HWComposer::HWCLayerInterface& layer);
204
205    Rect getPosition(const sp<const DisplayDevice>& hw);
206
207    /*
208     * called after page-flip
209     */
210    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
211            HWComposer::HWCLayerInterface* layer);
212
213    bool shouldPresentNow(const DispSync& dispSync) const;
214
215    /*
216     * called before composition.
217     * returns true if the layer has pending updates.
218     */
219    bool onPreComposition();
220
221    /*
222     *  called after composition.
223     */
224    void onPostComposition();
225
226    /*
227     * draw - performs some global clipping optimizations
228     * and calls onDraw().
229     */
230    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
231    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
232    void draw(const sp<const DisplayDevice>& hw) const;
233
234    /*
235     * doTransaction - process the transaction. This is a good place to figure
236     * out which attributes of the surface have changed.
237     */
238    uint32_t doTransaction(uint32_t transactionFlags);
239
240    /*
241     * setVisibleRegion - called to set the new visible region. This gives
242     * a chance to update the new visible region or record the fact it changed.
243     */
244    void setVisibleRegion(const Region& visibleRegion);
245
246    /*
247     * setCoveredRegion - called when the covered region changes. The covered
248     * region corresponds to any area of the surface that is covered
249     * (transparently or not) by another surface.
250     */
251    void setCoveredRegion(const Region& coveredRegion);
252
253    /*
254     * setVisibleNonTransparentRegion - called when the visible and
255     * non-transparent region changes.
256     */
257    void setVisibleNonTransparentRegion(const Region&
258            visibleNonTransparentRegion);
259
260    /*
261     * latchBuffer - called each time the screen is redrawn and returns whether
262     * the visible regions need to be recomputed (this is a fairly heavy
263     * operation, so this should be set only if needed). Typically this is used
264     * to figure out if the content or size of a surface has changed.
265     */
266    Region latchBuffer(bool& recomputeVisibleRegions);
267
268    bool isPotentialCursor() const { return mPotentialCursor;}
269
270    /*
271     * called with the state lock when the surface is removed from the
272     * current list
273     */
274    void onRemoved();
275
276
277    // Updates the transform hint in our SurfaceFlingerConsumer to match
278    // the current orientation of the display device.
279    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
280
281    /*
282     * returns the rectangle that crops the content of the layer and scales it
283     * to the layer's size.
284     */
285    Rect getContentCrop() const;
286
287    /*
288     * Returns if a frame is queued.
289     */
290    bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; }
291
292    // -----------------------------------------------------------------------
293
294    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
295    void setFiltering(bool filtering);
296    bool getFiltering() const;
297
298    // only for debugging
299    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
300
301    inline  const State&    getDrawingState() const { return mDrawingState; }
302    inline  const State&    getCurrentState() const { return mCurrentState; }
303    inline  State&          getCurrentState()       { return mCurrentState; }
304
305
306    /* always call base class first */
307    void dump(String8& result, Colorizer& colorizer) const;
308    void dumpFrameStats(String8& result) const;
309    void clearFrameStats();
310    void logFrameStats();
311    void getFrameStats(FrameStats* outStats) const;
312
313protected:
314    // constant
315    sp<SurfaceFlinger> mFlinger;
316
317    virtual void onFirstRef();
318
319    /*
320     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
321     * is called.
322     */
323    class LayerCleaner {
324        sp<SurfaceFlinger> mFlinger;
325        wp<Layer> mLayer;
326    protected:
327        ~LayerCleaner();
328    public:
329        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
330    };
331
332
333private:
334    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
335    virtual void onFrameAvailable(const BufferItem& item);
336    virtual void onFrameReplaced(const BufferItem& item);
337    virtual void onSidebandStreamChanged();
338
339    void commitTransaction();
340
341    // needsLinearFiltering - true if this surface's state requires filtering
342    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
343
344    uint32_t getEffectiveUsage(uint32_t usage) const;
345    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
346    bool isCropped() const;
347    static bool getOpacityForFormat(uint32_t format);
348
349    // drawing
350    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
351            float r, float g, float b, float alpha) const;
352    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
353            bool useIdentityTransform) const;
354
355    // Temporary - Used only for LEGACY camera mode.
356    uint32_t getProducerStickyTransform() const;
357
358
359    // -----------------------------------------------------------------------
360
361    // constants
362    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
363    sp<IGraphicBufferProducer> mProducer;
364    uint32_t mTextureName;      // from GLES
365    bool mPremultipliedAlpha;
366    String8 mName;
367    PixelFormat mFormat;
368
369    // these are protected by an external lock
370    State mCurrentState;
371    State mDrawingState;
372    volatile int32_t mTransactionFlags;
373
374    // thread-safe
375    volatile int32_t mQueuedFrames;
376    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
377    FrameTracker mFrameTracker;
378
379    // main thread
380    sp<GraphicBuffer> mActiveBuffer;
381    sp<NativeHandle> mSidebandStream;
382    Rect mCurrentCrop;
383    uint32_t mCurrentTransform;
384    uint32_t mCurrentScalingMode;
385    bool mCurrentOpacity;
386    bool mRefreshPending;
387    bool mFrameLatencyNeeded;
388    // Whether filtering is forced on or not
389    bool mFiltering;
390    // Whether filtering is needed b/c of the drawingstate
391    bool mNeedsFiltering;
392    // The mesh used to draw the layer in GLES composition mode
393    mutable Mesh mMesh;
394    // The texture used to draw the layer in GLES composition mode
395    mutable Texture mTexture;
396
397    // page-flip thread (currently main thread)
398    bool mSecure; // no screenshots
399    bool mProtectedByApp; // application requires protected path to external sink
400
401    // protected by mLock
402    mutable Mutex mLock;
403    // Set to true once we've returned this surface's handle
404    mutable bool mHasSurface;
405    const wp<Client> mClientRef;
406
407    // This layer can be a cursor on some displays.
408    bool mPotentialCursor;
409
410    // Local copy of the queued contents of the incoming BufferQueue
411    mutable Mutex mQueueItemLock;
412    Vector<BufferItem> mQueueItems;
413};
414
415// ---------------------------------------------------------------------------
416
417}; // namespace android
418
419#endif // ANDROID_LAYER_H
420