Layer.h revision 74d211ae26a0257c6075a823812e40b55aa1e653
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES/gl.h>
26#include <GLES/glext.h>
27
28#include <utils/RefBase.h>
29#include <utils/String8.h>
30#include <utils/Timers.h>
31
32#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
35
36#include <gui/ISurfaceComposerClient.h>
37
38#include <private/gui/LayerState.h>
39
40#include "FrameTracker.h"
41#include "Client.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "SurfaceTextureLayer.h"
45#include "Transform.h"
46
47#include "DisplayHardware/HWComposer.h"
48
49namespace android {
50
51// ---------------------------------------------------------------------------
52
53class Client;
54class DisplayDevice;
55class GraphicBuffer;
56class SurfaceFlinger;
57class GLExtensions;
58
59// ---------------------------------------------------------------------------
60
61/*
62 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
63 * Layer is first referenced.
64 *
65 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
66 * that new data has arrived.
67 */
68class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
69    static int32_t sSequence;
70
71public:
72    mutable bool contentDirty;
73    // regions below are in window-manager space
74    Region visibleRegion;
75    Region coveredRegion;
76    Region visibleNonTransparentRegion;
77    int32_t sequence;
78
79    enum { // flags for doTransaction()
80        eDontUpdateGeometryState = 0x00000001,
81        eVisibleRegion = 0x00000002,
82    };
83
84    struct Geometry {
85        uint32_t w;
86        uint32_t h;
87        Rect crop;
88        inline bool operator ==(const Geometry& rhs) const {
89            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
90        }
91        inline bool operator !=(const Geometry& rhs) const {
92            return !operator ==(rhs);
93        }
94    };
95
96    struct State {
97        Geometry active;
98        Geometry requested;
99        uint32_t z;
100        uint32_t layerStack;
101        uint8_t alpha;
102        uint8_t flags;
103        uint8_t reserved[2];
104        int32_t sequence; // changes when visible regions can change
105        Transform transform;
106        // the transparentRegion hint is a bit special, it's latched only
107        // when we receive a buffer -- this is because it's "content"
108        // dependent.
109        Region activeTransparentRegion;
110        Region requestedTransparentRegion;
111    };
112
113    class LayerMesh {
114        friend class Layer;
115        GLfloat mVertices[4][2];
116        size_t mNumVertices;
117    public:
118        LayerMesh() :
119                mNumVertices(4) {
120        }
121        GLfloat const* getVertices() const {
122            return &mVertices[0][0];
123        }
124        size_t getVertexCount() const {
125            return mNumVertices;
126        }
127    };
128
129    // -----------------------------------------------------------------------
130
131    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
132            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
133    virtual ~Layer();
134
135    // the this layer's size and format
136    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
137
138    // modify current state
139    bool setPosition(float x, float y);
140    bool setLayer(uint32_t z);
141    bool setSize(uint32_t w, uint32_t h);
142    bool setAlpha(uint8_t alpha);
143    bool setMatrix(const layer_state_t::matrix22_t& matrix);
144    bool setTransparentRegionHint(const Region& transparent);
145    bool setFlags(uint8_t flags, uint8_t mask);
146    bool setCrop(const Rect& crop);
147    bool setLayerStack(uint32_t layerStack);
148
149    void commitTransaction();
150
151    uint32_t getTransactionFlags(uint32_t flags);
152    uint32_t setTransactionFlags(uint32_t flags);
153
154    void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
155    Rect computeBounds() const;
156
157    sp<IBinder> getHandle();
158    sp<BufferQueue> getBufferQueue() const;
159    String8 getName() const;
160
161    // -----------------------------------------------------------------------
162
163    virtual const char* getTypeId() const { return "Layer"; }
164
165    virtual void setGeometry(const sp<const DisplayDevice>& hw,
166            HWComposer::HWCLayerInterface& layer);
167    virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
168            HWComposer::HWCLayerInterface& layer);
169    virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
170            HWComposer::HWCLayerInterface& layer);
171
172    /*
173     * called after page-flip
174     */
175    virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
176            HWComposer::HWCLayerInterface* layer);
177
178    /*
179     * called before composition.
180     * returns true if the layer has pending updates.
181     */
182    virtual bool onPreComposition();
183
184    /*
185     *  called after composition.
186     */
187    virtual void onPostComposition();
188
189    /*
190     * draw - performs some global clipping optimizations
191     * and calls onDraw().
192     * Typically this method is not overridden, instead implement onDraw()
193     * to perform the actual drawing.
194     */
195    virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
196    virtual void draw(const sp<const DisplayDevice>& hw);
197
198    /*
199     * onDraw - draws the surface.
200     */
201    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
202
203    /*
204     * needsLinearFiltering - true if this surface's state requires filtering
205     */
206    virtual bool needsFiltering(const sp<const DisplayDevice>& hw) const;
207
208    /*
209     * doTransaction - process the transaction. This is a good place to figure
210     * out which attributes of the surface have changed.
211     */
212    virtual uint32_t doTransaction(uint32_t transactionFlags);
213
214    /*
215     * setVisibleRegion - called to set the new visible region. This gives
216     * a chance to update the new visible region or record the fact it changed.
217     */
218    virtual void setVisibleRegion(const Region& visibleRegion);
219
220    /*
221     * setCoveredRegion - called when the covered region changes. The covered
222     * region corresponds to any area of the surface that is covered
223     * (transparently or not) by another surface.
224     */
225    virtual void setCoveredRegion(const Region& coveredRegion);
226
227    /*
228     * setVisibleNonTransparentRegion - called when the visible and
229     * non-transparent region changes.
230     */
231    virtual void setVisibleNonTransparentRegion(const Region&
232            visibleNonTransparentRegion);
233
234    /*
235     * latchBuffer - called each time the screen is redrawn and returns whether
236     * the visible regions need to be recomputed (this is a fairly heavy
237     * operation, so this should be set only if needed). Typically this is used
238     * to figure out if the content or size of a surface has changed.
239     */
240    virtual Region latchBuffer(bool& recomputeVisibleRegions);
241
242    /*
243     * isOpaque - true if this surface is opaque
244     */
245    virtual bool isOpaque() const;
246
247    /*
248     * isSecure - true if this surface is secure, that is if it prevents
249     * screenshots or VNC servers.
250     */
251    virtual bool isSecure() const           { return mSecure; }
252
253    /*
254     * isProtected - true if the layer may contain protected content in the
255     * GRALLOC_USAGE_PROTECTED sense.
256     */
257    virtual bool isProtected() const;
258
259    /*
260     * isVisible - true if this layer is visible, false otherwise
261     */
262    virtual bool isVisible() const;
263
264    /*
265     * isFixedSize - true if content has a fixed size
266     */
267    virtual bool isFixedSize() const;
268
269    /*
270     * called with the state lock when the surface is removed from the
271     * current list
272     */
273    virtual void onRemoved();
274
275
276    // Updates the transform hint in our SurfaceFlingerConsumer to match
277    // the current orientation of the display device.
278    virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const;
279
280    /*
281     * returns the rectangle that crops the content of the layer and scales it
282     * to the layer's size.
283     */
284    virtual Rect getContentCrop() const;
285
286    /*
287     * returns the transform bits (90 rotation / h-flip / v-flip) of the
288     * layer's content
289     */
290    virtual uint32_t getContentTransform() const;
291
292    // -----------------------------------------------------------------------
293
294    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
295    void setFiltering(bool filtering);
296    bool getFiltering() const;
297
298    // only for debugging
299    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
300
301    inline  const State&    drawingState() const    { return mDrawingState; }
302    inline  const State&    currentState() const    { return mCurrentState; }
303    inline  State&          currentState()          { return mCurrentState; }
304
305
306    /* always call base class first */
307    virtual void dump(String8& result) const;
308    virtual void shortDump(String8& result) const;
309    virtual void dumpStats(String8& result) const;
310    virtual void clearStats();
311
312protected:
313    // constant
314    sp<SurfaceFlinger> mFlinger;
315
316    virtual void onFirstRef();
317
318    /*
319     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
320     * is called.
321     */
322    class LayerCleaner {
323        sp<SurfaceFlinger> mFlinger;
324        wp<Layer> mLayer;
325    protected:
326        ~LayerCleaner();
327    public:
328        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
329    };
330
331
332private:
333    // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
334    virtual void onFrameAvailable();
335
336
337    uint32_t getEffectiveUsage(uint32_t usage) const;
338    Rect computeCrop(const sp<const DisplayDevice>& hw) const;
339    bool isCropped() const;
340    static bool getOpacityForFormat(uint32_t format);
341
342    // drawing
343    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
344            GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
345    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
346
347
348    // -----------------------------------------------------------------------
349
350    // constants
351    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
352    GLuint mTextureName;
353    bool mPremultipliedAlpha;
354    String8 mName;
355    mutable bool mDebug;
356    PixelFormat mFormat;
357    const GLExtensions& mGLExtensions;
358    bool mOpaqueLayer;
359
360    // these are protected by an external lock
361    State mCurrentState;
362    State mDrawingState;
363    volatile int32_t mTransactionFlags;
364
365    // thread-safe
366    volatile int32_t mQueuedFrames;
367    FrameTracker mFrameTracker;
368
369    // main thread
370    sp<GraphicBuffer> mActiveBuffer;
371    Rect mCurrentCrop;
372    uint32_t mCurrentTransform;
373    uint32_t mCurrentScalingMode;
374    bool mCurrentOpacity;
375    bool mRefreshPending;
376    bool mFrameLatencyNeeded;
377    // Whether filtering is forced on or not
378    bool mFiltering;
379    // Whether filtering is needed b/c of the drawingstate
380    bool mNeedsFiltering;
381
382    // page-flip thread (currently main thread)
383    bool mSecure; // no screenshots
384    bool mProtectedByApp; // application requires protected path to external sink
385
386    // protected by mLock
387    mutable Mutex mLock;
388    // Set to true once we've returned this surface's handle
389    mutable bool mHasSurface;
390    const wp<Client> mClientRef;
391};
392
393// ---------------------------------------------------------------------------
394
395}; // namespace android
396
397#endif // ANDROID_LAYER_H
398