Layer.h revision 8dc55396fc9bc425b5e2c82e76a38080f2a655ff
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36
37#include <private/gui/LayerState.h>
38
39#include "FrameTracker.h"
40#include "Client.h"
41#include "MonitoredProducer.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "Transform.h"
45
46#include "DisplayHardware/HWComposer.h"
47#include "DisplayHardware/FloatRect.h"
48#include "RenderEngine/Mesh.h"
49#include "RenderEngine/Texture.h"
50
51namespace android {
52
53// ---------------------------------------------------------------------------
54
55class Client;
56class Colorizer;
57class DisplayDevice;
58class GraphicBuffer;
59class SurfaceFlinger;
60
61// ---------------------------------------------------------------------------
62
63/*
64 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
65 * Layer is first referenced.
66 *
67 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
68 * that new data has arrived.
69 */
70class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
71    static int32_t sSequence;
72
73public:
74    mutable bool contentDirty;
75    // regions below are in window-manager space
76    Region visibleRegion;
77    Region coveredRegion;
78    Region visibleNonTransparentRegion;
79
80    // Layer serial number.  This gives layers an explicit ordering, so we
81    // have a stable sort order when their layer stack and Z-order are
82    // the same.
83    int32_t sequence;
84
85    enum { // flags for doTransaction()
86        eDontUpdateGeometryState = 0x00000001,
87        eVisibleRegion = 0x00000002,
88    };
89
90    struct Geometry {
91        uint32_t w;
92        uint32_t h;
93        Rect crop;
94        inline bool operator ==(const Geometry& rhs) const {
95            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
96        }
97        inline bool operator !=(const Geometry& rhs) const {
98            return !operator ==(rhs);
99        }
100    };
101
102    struct State {
103        Geometry active;
104        Geometry requested;
105        uint32_t z;
106        uint32_t layerStack;
107        uint8_t alpha;
108        uint8_t flags;
109        uint8_t reserved[2];
110        int32_t sequence; // changes when visible regions can change
111        Transform transform;
112        // the transparentRegion hint is a bit special, it's latched only
113        // when we receive a buffer -- this is because it's "content"
114        // dependent.
115        Region activeTransparentRegion;
116        Region requestedTransparentRegion;
117    };
118
119    // -----------------------------------------------------------------------
120
121    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
122            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
123
124    virtual ~Layer();
125
126    // the this layer's size and format
127    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
128
129    // modify current state
130    bool setPosition(float x, float y);
131    bool setLayer(uint32_t z);
132    bool setSize(uint32_t w, uint32_t h);
133    bool setAlpha(uint8_t alpha);
134    bool setMatrix(const layer_state_t::matrix22_t& matrix);
135    bool setTransparentRegionHint(const Region& transparent);
136    bool setFlags(uint8_t flags, uint8_t mask);
137    bool setCrop(const Rect& crop);
138    bool setLayerStack(uint32_t layerStack);
139
140    uint32_t getTransactionFlags(uint32_t flags);
141    uint32_t setTransactionFlags(uint32_t flags);
142
143    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
144            bool useIdentityTransform) const;
145    Rect computeBounds(const Region& activeTransparentRegion) const;
146    Rect computeBounds() const;
147
148    sp<IBinder> getHandle();
149    sp<IGraphicBufferProducer> getProducer() const;
150    const String8& getName() const;
151
152    // -----------------------------------------------------------------------
153    // Virtuals
154
155    virtual const char* getTypeId() const { return "Layer"; }
156
157    /*
158     * isOpaque - true if this surface is opaque
159     *
160     * This takes into account the buffer format (i.e. whether or not the
161     * pixel format includes an alpha channel) and the "opaque" flag set
162     * on the layer.  It does not examine the current plane alpha value.
163     */
164    virtual bool isOpaque(const Layer::State& s) const;
165
166    /*
167     * isSecure - true if this surface is secure, that is if it prevents
168     * screenshots or VNC servers.
169     */
170    virtual bool isSecure() const           { return mSecure; }
171
172    /*
173     * isProtected - true if the layer may contain protected content in the
174     * GRALLOC_USAGE_PROTECTED sense.
175     */
176    virtual bool isProtected() const;
177
178    /*
179     * isVisible - true if this layer is visible, false otherwise
180     */
181    virtual bool isVisible() const;
182
183    /*
184     * isFixedSize - true if content has a fixed size
185     */
186    virtual bool isFixedSize() const;
187
188protected:
189    /*
190     * onDraw - draws the surface.
191     */
192    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
193            bool useIdentityTransform) const;
194
195public:
196    // -----------------------------------------------------------------------
197
198    void setGeometry(const sp<const DisplayDevice>& hw,
199            HWComposer::HWCLayerInterface& layer);
200    void setPerFrameData(const sp<const DisplayDevice>& hw,
201            HWComposer::HWCLayerInterface& layer);
202    void setAcquireFence(const sp<const DisplayDevice>& hw,
203            HWComposer::HWCLayerInterface& layer);
204
205    Rect getPosition(const sp<const DisplayDevice>& hw);
206
207    /*
208     * called after page-flip
209     */
210    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
211            HWComposer::HWCLayerInterface* layer);
212
213    /*
214     * called before composition.
215     * returns true if the layer has pending updates.
216     */
217    bool onPreComposition();
218
219    /*
220     *  called after composition.
221     */
222    void onPostComposition();
223
224    /*
225     * draw - performs some global clipping optimizations
226     * and calls onDraw().
227     */
228    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
229    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
230    void draw(const sp<const DisplayDevice>& hw) const;
231
232    /*
233     * doTransaction - process the transaction. This is a good place to figure
234     * out which attributes of the surface have changed.
235     */
236    uint32_t doTransaction(uint32_t transactionFlags);
237
238    /*
239     * setVisibleRegion - called to set the new visible region. This gives
240     * a chance to update the new visible region or record the fact it changed.
241     */
242    void setVisibleRegion(const Region& visibleRegion);
243
244    /*
245     * setCoveredRegion - called when the covered region changes. The covered
246     * region corresponds to any area of the surface that is covered
247     * (transparently or not) by another surface.
248     */
249    void setCoveredRegion(const Region& coveredRegion);
250
251    /*
252     * setVisibleNonTransparentRegion - called when the visible and
253     * non-transparent region changes.
254     */
255    void setVisibleNonTransparentRegion(const Region&
256            visibleNonTransparentRegion);
257
258    /*
259     * latchBuffer - called each time the screen is redrawn and returns whether
260     * the visible regions need to be recomputed (this is a fairly heavy
261     * operation, so this should be set only if needed). Typically this is used
262     * to figure out if the content or size of a surface has changed.
263     */
264    Region latchBuffer(bool& recomputeVisibleRegions);
265
266    bool isPotentialCursor() const { return mPotentialCursor;}
267
268    /*
269     * called with the state lock when the surface is removed from the
270     * current list
271     */
272    void onRemoved();
273
274
275    // Updates the transform hint in our SurfaceFlingerConsumer to match
276    // the current orientation of the display device.
277    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
278
279    /*
280     * returns the rectangle that crops the content of the layer and scales it
281     * to the layer's size.
282     */
283    Rect getContentCrop() const;
284
285    /*
286     * Returns if a frame is queued.
287     */
288    bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; }
289
290    // -----------------------------------------------------------------------
291
292    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
293    void setFiltering(bool filtering);
294    bool getFiltering() const;
295
296    // only for debugging
297    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
298
299    inline  const State&    getDrawingState() const { return mDrawingState; }
300    inline  const State&    getCurrentState() const { return mCurrentState; }
301    inline  State&          getCurrentState()       { return mCurrentState; }
302
303
304    /* always call base class first */
305    void dump(String8& result, Colorizer& colorizer) const;
306    void dumpFrameStats(String8& result) const;
307    void clearFrameStats();
308    void logFrameStats();
309    void getFrameStats(FrameStats* outStats) const;
310
311protected:
312    // constant
313    sp<SurfaceFlinger> mFlinger;
314
315    virtual void onFirstRef();
316
317    /*
318     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
319     * is called.
320     */
321    class LayerCleaner {
322        sp<SurfaceFlinger> mFlinger;
323        wp<Layer> mLayer;
324    protected:
325        ~LayerCleaner();
326    public:
327        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
328    };
329
330
331private:
332    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
333    virtual void onFrameAvailable(const BufferItem& item);
334    virtual void onSidebandStreamChanged();
335
336    void commitTransaction();
337
338    // needsLinearFiltering - true if this surface's state requires filtering
339    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
340
341    uint32_t getEffectiveUsage(uint32_t usage) const;
342    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
343    bool isCropped() const;
344    static bool getOpacityForFormat(uint32_t format);
345
346    // drawing
347    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
348            float r, float g, float b, float alpha) const;
349    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
350            bool useIdentityTransform) const;
351
352    // Temporary - Used only for LEGACY camera mode.
353    uint32_t getProducerStickyTransform() const;
354
355
356    // -----------------------------------------------------------------------
357
358    // constants
359    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
360    sp<IGraphicBufferProducer> mProducer;
361    uint32_t mTextureName;      // from GLES
362    bool mPremultipliedAlpha;
363    String8 mName;
364    mutable bool mDebug;
365    PixelFormat mFormat;
366
367    // these are protected by an external lock
368    State mCurrentState;
369    State mDrawingState;
370    volatile int32_t mTransactionFlags;
371
372    // thread-safe
373    volatile int32_t mQueuedFrames;
374    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
375    FrameTracker mFrameTracker;
376
377    // main thread
378    sp<GraphicBuffer> mActiveBuffer;
379    sp<NativeHandle> mSidebandStream;
380    Rect mCurrentCrop;
381    uint32_t mCurrentTransform;
382    uint32_t mCurrentScalingMode;
383    bool mCurrentOpacity;
384    bool mRefreshPending;
385    bool mFrameLatencyNeeded;
386    // Whether filtering is forced on or not
387    bool mFiltering;
388    // Whether filtering is needed b/c of the drawingstate
389    bool mNeedsFiltering;
390    // The mesh used to draw the layer in GLES composition mode
391    mutable Mesh mMesh;
392    // The texture used to draw the layer in GLES composition mode
393    mutable Texture mTexture;
394
395    // page-flip thread (currently main thread)
396    bool mSecure; // no screenshots
397    bool mProtectedByApp; // application requires protected path to external sink
398
399    // protected by mLock
400    mutable Mutex mLock;
401    // Set to true once we've returned this surface's handle
402    mutable bool mHasSurface;
403    const wp<Client> mClientRef;
404
405    // This layer can be a cursor on some displays.
406    bool mPotentialCursor;
407};
408
409// ---------------------------------------------------------------------------
410
411}; // namespace android
412
413#endif // ANDROID_LAYER_H
414