Layer.h revision 9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "MonitoredProducer.h" 44#include "SurfaceFlinger.h" 45#include "SurfaceFlingerConsumer.h" 46#include "Transform.h" 47 48#include "DisplayHardware/HWComposer.h" 49#include "DisplayHardware/FloatRect.h" 50#include "RenderEngine/Mesh.h" 51#include "RenderEngine/Texture.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class Colorizer; 59class DisplayDevice; 60class GraphicBuffer; 61class SurfaceFlinger; 62 63// --------------------------------------------------------------------------- 64 65/* 66 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 67 * Layer is first referenced. 68 * 69 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 70 * that new data has arrived. 71 */ 72class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 73 static int32_t sSequence; 74 75public: 76 mutable bool contentDirty; 77 // regions below are in window-manager space 78 Region visibleRegion; 79 Region coveredRegion; 80 Region visibleNonTransparentRegion; 81 Region surfaceDamageRegion; 82 83 // Layer serial number. This gives layers an explicit ordering, so we 84 // have a stable sort order when their layer stack and Z-order are 85 // the same. 86 int32_t sequence; 87 88 enum { // flags for doTransaction() 89 eDontUpdateGeometryState = 0x00000001, 90 eVisibleRegion = 0x00000002, 91 }; 92 93 struct Geometry { 94 uint32_t w; 95 uint32_t h; 96 Rect crop; 97 inline bool operator ==(const Geometry& rhs) const { 98 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 99 } 100 inline bool operator !=(const Geometry& rhs) const { 101 return !operator ==(rhs); 102 } 103 }; 104 105 struct State { 106 Geometry active; 107 Geometry requested; 108 uint32_t z; 109 uint32_t layerStack; 110#ifdef USE_HWC2 111 float alpha; 112#else 113 uint8_t alpha; 114#endif 115 uint8_t flags; 116 uint8_t mask; 117 uint8_t reserved[2]; 118 int32_t sequence; // changes when visible regions can change 119 Transform transform; 120 bool modified; 121 122 // If set, defers this state update until the Layer identified by handle 123 // receives a frame with the given frameNumber 124 sp<IBinder> handle; 125 uint64_t frameNumber; 126 127 // the transparentRegion hint is a bit special, it's latched only 128 // when we receive a buffer -- this is because it's "content" 129 // dependent. 130 Region activeTransparentRegion; 131 Region requestedTransparentRegion; 132 }; 133 134 // ----------------------------------------------------------------------- 135 136 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 137 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 138 139 virtual ~Layer(); 140 141 // the this layer's size and format 142 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 143 144 // modify current state 145 bool setPosition(float x, float y); 146 bool setLayer(uint32_t z); 147 bool setSize(uint32_t w, uint32_t h); 148#ifdef USE_HWC2 149 bool setAlpha(float alpha); 150#else 151 bool setAlpha(uint8_t alpha); 152#endif 153 bool setMatrix(const layer_state_t::matrix22_t& matrix); 154 bool setTransparentRegionHint(const Region& transparent); 155 bool setFlags(uint8_t flags, uint8_t mask); 156 bool setCrop(const Rect& crop); 157 bool setLayerStack(uint32_t layerStack); 158 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 159 160 // If we have received a new buffer this frame, we will pass its surface 161 // damage down to hardware composer. Otherwise, we must send a region with 162 // one empty rect. 163 void useSurfaceDamage(); 164 void useEmptyDamage(); 165 166 uint32_t getTransactionFlags(uint32_t flags); 167 uint32_t setTransactionFlags(uint32_t flags); 168 169 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 170 bool useIdentityTransform) const; 171 Rect computeBounds(const Region& activeTransparentRegion) const; 172 Rect computeBounds() const; 173 174 class Handle; 175 sp<IBinder> getHandle(); 176 sp<IGraphicBufferProducer> getProducer() const; 177 const String8& getName() const; 178 179 // ----------------------------------------------------------------------- 180 // Virtuals 181 182 virtual const char* getTypeId() const { return "Layer"; } 183 184 /* 185 * isOpaque - true if this surface is opaque 186 * 187 * This takes into account the buffer format (i.e. whether or not the 188 * pixel format includes an alpha channel) and the "opaque" flag set 189 * on the layer. It does not examine the current plane alpha value. 190 */ 191 virtual bool isOpaque(const Layer::State& s) const; 192 193 /* 194 * isSecure - true if this surface is secure, that is if it prevents 195 * screenshots or VNC servers. 196 */ 197 virtual bool isSecure() const; 198 199 /* 200 * isProtected - true if the layer may contain protected content in the 201 * GRALLOC_USAGE_PROTECTED sense. 202 */ 203 virtual bool isProtected() const; 204 205 /* 206 * isVisible - true if this layer is visible, false otherwise 207 */ 208 virtual bool isVisible() const; 209 210 /* 211 * isFixedSize - true if content has a fixed size 212 */ 213 virtual bool isFixedSize() const; 214 215protected: 216 /* 217 * onDraw - draws the surface. 218 */ 219 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 220 bool useIdentityTransform) const; 221 222public: 223 // ----------------------------------------------------------------------- 224 225#ifdef USE_HWC2 226 void setGeometry(const sp<const DisplayDevice>& displayDevice); 227 void forceClientComposition(int32_t hwcId); 228 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 229 230 // callIntoHwc exists so we can update our local state and call 231 // acceptDisplayChanges without unnecessarily updating the device's state 232 void setCompositionType(int32_t hwcId, HWC2::Composition type, 233 bool callIntoHwc = true); 234 HWC2::Composition getCompositionType(int32_t hwcId) const; 235 236 void setClearClientTarget(int32_t hwcId, bool clear); 237 bool getClearClientTarget(int32_t hwcId) const; 238 239 void updateCursorPosition(const sp<const DisplayDevice>& hw); 240#else 241 void setGeometry(const sp<const DisplayDevice>& hw, 242 HWComposer::HWCLayerInterface& layer); 243 void setPerFrameData(const sp<const DisplayDevice>& hw, 244 HWComposer::HWCLayerInterface& layer); 245 void setAcquireFence(const sp<const DisplayDevice>& hw, 246 HWComposer::HWCLayerInterface& layer); 247 248 Rect getPosition(const sp<const DisplayDevice>& hw); 249#endif 250 251 /* 252 * called after page-flip 253 */ 254#ifdef USE_HWC2 255 void onLayerDisplayed(const sp<Fence>& releaseFence); 256#else 257 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 258 HWComposer::HWCLayerInterface* layer); 259#endif 260 261 bool shouldPresentNow(const DispSync& dispSync) const; 262 263 /* 264 * called before composition. 265 * returns true if the layer has pending updates. 266 */ 267 bool onPreComposition(); 268 269 /* 270 * called after composition. 271 */ 272 void onPostComposition(); 273 274#ifdef USE_HWC2 275 // If a buffer was replaced this frame, release the former buffer 276 void releasePendingBuffer(); 277#endif 278 279 /* 280 * draw - performs some global clipping optimizations 281 * and calls onDraw(). 282 */ 283 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 284 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 285 void draw(const sp<const DisplayDevice>& hw) const; 286 287 /* 288 * doTransaction - process the transaction. This is a good place to figure 289 * out which attributes of the surface have changed. 290 */ 291 uint32_t doTransaction(uint32_t transactionFlags); 292 293 /* 294 * setVisibleRegion - called to set the new visible region. This gives 295 * a chance to update the new visible region or record the fact it changed. 296 */ 297 void setVisibleRegion(const Region& visibleRegion); 298 299 /* 300 * setCoveredRegion - called when the covered region changes. The covered 301 * region corresponds to any area of the surface that is covered 302 * (transparently or not) by another surface. 303 */ 304 void setCoveredRegion(const Region& coveredRegion); 305 306 /* 307 * setVisibleNonTransparentRegion - called when the visible and 308 * non-transparent region changes. 309 */ 310 void setVisibleNonTransparentRegion(const Region& 311 visibleNonTransparentRegion); 312 313 /* 314 * latchBuffer - called each time the screen is redrawn and returns whether 315 * the visible regions need to be recomputed (this is a fairly heavy 316 * operation, so this should be set only if needed). Typically this is used 317 * to figure out if the content or size of a surface has changed. 318 */ 319 Region latchBuffer(bool& recomputeVisibleRegions); 320 321 bool isPotentialCursor() const { return mPotentialCursor;} 322 323 /* 324 * called with the state lock when the surface is removed from the 325 * current list 326 */ 327 void onRemoved(); 328 329 330 // Updates the transform hint in our SurfaceFlingerConsumer to match 331 // the current orientation of the display device. 332 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 333 334 /* 335 * returns the rectangle that crops the content of the layer and scales it 336 * to the layer's size. 337 */ 338 Rect getContentCrop() const; 339 340 /* 341 * Returns if a frame is queued. 342 */ 343 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 344 mSidebandStreamChanged || mAutoRefresh; } 345 346#ifdef USE_HWC2 347 // ----------------------------------------------------------------------- 348 349 bool hasHwcLayer(int32_t hwcId) { 350 if (mHwcLayers.count(hwcId) == 0) { 351 return false; 352 } 353 if (mHwcLayers[hwcId].layer->isAbandoned()) { 354 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 355 mHwcLayers.erase(hwcId); 356 return false; 357 } 358 return true; 359 } 360 361 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 362 if (mHwcLayers.count(hwcId) == 0) { 363 return nullptr; 364 } 365 return mHwcLayers[hwcId].layer; 366 } 367 368 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 369 if (layer) { 370 mHwcLayers[hwcId].layer = layer; 371 } else { 372 mHwcLayers.erase(hwcId); 373 } 374 } 375 376#endif 377 // ----------------------------------------------------------------------- 378 379 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 380 void setFiltering(bool filtering); 381 bool getFiltering() const; 382 383 // only for debugging 384 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 385 386 inline const State& getDrawingState() const { return mDrawingState; } 387 inline const State& getCurrentState() const { return mCurrentState; } 388 inline State& getCurrentState() { return mCurrentState; } 389 390 391 /* always call base class first */ 392 void dump(String8& result, Colorizer& colorizer) const; 393 void dumpFrameStats(String8& result) const; 394 void clearFrameStats(); 395 void logFrameStats(); 396 void getFrameStats(FrameStats* outStats) const; 397 398protected: 399 // constant 400 sp<SurfaceFlinger> mFlinger; 401 402 virtual void onFirstRef(); 403 404 /* 405 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 406 * is called. 407 */ 408 class LayerCleaner { 409 sp<SurfaceFlinger> mFlinger; 410 wp<Layer> mLayer; 411 protected: 412 ~LayerCleaner(); 413 public: 414 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 415 }; 416 417 418private: 419 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 420 virtual void onFrameAvailable(const BufferItem& item) override; 421 virtual void onFrameReplaced(const BufferItem& item) override; 422 virtual void onSidebandStreamChanged() override; 423 424 void commitTransaction(); 425 426 // needsLinearFiltering - true if this surface's state requires filtering 427 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 428 429 uint32_t getEffectiveUsage(uint32_t usage) const; 430 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 431 bool isCropped() const; 432 static bool getOpacityForFormat(uint32_t format); 433 434 // drawing 435 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 436 float r, float g, float b, float alpha) const; 437 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 438 bool useIdentityTransform) const; 439 440 // Temporary - Used only for LEGACY camera mode. 441 uint32_t getProducerStickyTransform() const; 442 443 // ----------------------------------------------------------------------- 444 445 class SyncPoint 446 { 447 public: 448 SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 449 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 450 451 uint64_t getFrameNumber() const { 452 return mFrameNumber; 453 } 454 455 bool frameIsAvailable() const { 456 return mFrameIsAvailable; 457 } 458 459 void setFrameAvailable() { 460 mFrameIsAvailable = true; 461 } 462 463 bool transactionIsApplied() const { 464 return mTransactionIsApplied; 465 } 466 467 void setTransactionApplied() { 468 mTransactionIsApplied = true; 469 } 470 471 private: 472 const uint64_t mFrameNumber; 473 std::atomic<bool> mFrameIsAvailable; 474 std::atomic<bool> mTransactionIsApplied; 475 }; 476 477 // SyncPoints which will be signaled when the correct frame is at the head 478 // of the queue and dropped after the frame has been latched. Protected by 479 // mLocalSyncPointMutex. 480 Mutex mLocalSyncPointMutex; 481 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 482 483 // SyncPoints which will be signaled and then dropped when the transaction 484 // is applied 485 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 486 487 uint64_t getHeadFrameNumber() const; 488 489 // Returns false if the relevant frame has already been latched 490 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 491 492 void pushPendingState(); 493 void popPendingState(); 494 bool applyPendingStates(); 495public: 496 void notifyAvailableFrames(); 497private: 498 499 // ----------------------------------------------------------------------- 500 501 // constants 502 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 503 sp<IGraphicBufferProducer> mProducer; 504 uint32_t mTextureName; // from GLES 505 bool mPremultipliedAlpha; 506 String8 mName; 507 PixelFormat mFormat; 508 509 // these are protected by an external lock 510 State mCurrentState; 511 State mDrawingState; 512 volatile int32_t mTransactionFlags; 513 514 // Accessed from main thread and binder threads 515 Mutex mPendingStateMutex; 516 Vector<State> mPendingStates; 517 518 // thread-safe 519 volatile int32_t mQueuedFrames; 520 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 521 FrameTracker mFrameTracker; 522 523 // main thread 524 sp<GraphicBuffer> mActiveBuffer; 525 sp<NativeHandle> mSidebandStream; 526 Rect mCurrentCrop; 527 uint32_t mCurrentTransform; 528 uint32_t mCurrentScalingMode; 529 bool mCurrentOpacity; 530 std::atomic<uint64_t> mCurrentFrameNumber; 531 bool mRefreshPending; 532 bool mFrameLatencyNeeded; 533 // Whether filtering is forced on or not 534 bool mFiltering; 535 // Whether filtering is needed b/c of the drawingstate 536 bool mNeedsFiltering; 537 // The mesh used to draw the layer in GLES composition mode 538 mutable Mesh mMesh; 539 // The texture used to draw the layer in GLES composition mode 540 mutable Texture mTexture; 541 542#ifdef USE_HWC2 543 // HWC items, accessed from the main thread 544 struct HWCInfo { 545 HWCInfo() 546 : layer(), 547 forceClientComposition(false), 548 compositionType(HWC2::Composition::Invalid), 549 clearClientTarget(false) {} 550 551 std::shared_ptr<HWC2::Layer> layer; 552 bool forceClientComposition; 553 HWC2::Composition compositionType; 554 bool clearClientTarget; 555 }; 556 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 557#endif 558 559 // page-flip thread (currently main thread) 560 bool mProtectedByApp; // application requires protected path to external sink 561 562 // protected by mLock 563 mutable Mutex mLock; 564 // Set to true once we've returned this surface's handle 565 mutable bool mHasSurface; 566 const wp<Client> mClientRef; 567 568 // This layer can be a cursor on some displays. 569 bool mPotentialCursor; 570 571 // Local copy of the queued contents of the incoming BufferQueue 572 mutable Mutex mQueueItemLock; 573 Condition mQueueItemCondition; 574 Vector<BufferItem> mQueueItems; 575 std::atomic<uint64_t> mLastFrameNumberReceived; 576 bool mUpdateTexImageFailed; // This is only modified from the main thread 577 578 bool mAutoRefresh; 579}; 580 581// --------------------------------------------------------------------------- 582 583}; // namespace android 584 585#endif // ANDROID_LAYER_H 586