Layer.h revision acbe67888f0bd65d5400400f0115bae6bd6199dc
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "MonitoredProducer.h" 44#include "SurfaceFlinger.h" 45#include "SurfaceFlingerConsumer.h" 46#include "Transform.h" 47 48#include "DisplayHardware/HWComposer.h" 49#include "DisplayHardware/FloatRect.h" 50#include "RenderEngine/Mesh.h" 51#include "RenderEngine/Texture.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class Colorizer; 59class DisplayDevice; 60class GraphicBuffer; 61class SurfaceFlinger; 62 63// --------------------------------------------------------------------------- 64 65/* 66 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 67 * Layer is first referenced. 68 * 69 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 70 * that new data has arrived. 71 */ 72class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 73 static int32_t sSequence; 74 75public: 76 mutable bool contentDirty; 77 // regions below are in window-manager space 78 Region visibleRegion; 79 Region coveredRegion; 80 Region visibleNonTransparentRegion; 81 Region surfaceDamageRegion; 82 83 // Layer serial number. This gives layers an explicit ordering, so we 84 // have a stable sort order when their layer stack and Z-order are 85 // the same. 86 int32_t sequence; 87 88 enum { // flags for doTransaction() 89 eDontUpdateGeometryState = 0x00000001, 90 eVisibleRegion = 0x00000002, 91 }; 92 93 struct Geometry { 94 uint32_t w; 95 uint32_t h; 96 Rect crop; 97 Rect finalCrop; 98 Transform transform; 99 100 inline bool operator ==(const Geometry& rhs) const { 101 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 102 } 103 inline bool operator !=(const Geometry& rhs) const { 104 return !operator ==(rhs); 105 } 106 }; 107 108 struct State { 109 Geometry active; 110 Geometry requested; 111 uint32_t z; 112 uint32_t layerStack; 113#ifdef USE_HWC2 114 float alpha; 115#else 116 uint8_t alpha; 117#endif 118 uint8_t flags; 119 uint8_t mask; 120 uint8_t reserved[2]; 121 int32_t sequence; // changes when visible regions can change 122 bool modified; 123 124 // If set, defers this state update until the Layer identified by handle 125 // receives a frame with the given frameNumber 126 sp<IBinder> handle; 127 uint64_t frameNumber; 128 129 // the transparentRegion hint is a bit special, it's latched only 130 // when we receive a buffer -- this is because it's "content" 131 // dependent. 132 Region activeTransparentRegion; 133 Region requestedTransparentRegion; 134 }; 135 136 // ----------------------------------------------------------------------- 137 138 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 139 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 140 141 virtual ~Layer(); 142 143 // the this layer's size and format 144 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 145 146 // modify current state 147 bool setPosition(float x, float y); 148 bool setLayer(uint32_t z); 149 bool setSize(uint32_t w, uint32_t h); 150#ifdef USE_HWC2 151 bool setAlpha(float alpha); 152#else 153 bool setAlpha(uint8_t alpha); 154#endif 155 bool setMatrix(const layer_state_t::matrix22_t& matrix); 156 bool setTransparentRegionHint(const Region& transparent); 157 bool setFlags(uint8_t flags, uint8_t mask); 158 bool setCrop(const Rect& crop); 159 bool setFinalCrop(const Rect& crop); 160 bool setLayerStack(uint32_t layerStack); 161 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 162 163 // If we have received a new buffer this frame, we will pass its surface 164 // damage down to hardware composer. Otherwise, we must send a region with 165 // one empty rect. 166 void useSurfaceDamage(); 167 void useEmptyDamage(); 168 169 uint32_t getTransactionFlags(uint32_t flags); 170 uint32_t setTransactionFlags(uint32_t flags); 171 172 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 173 bool useIdentityTransform) const; 174 Rect computeBounds(const Region& activeTransparentRegion) const; 175 Rect computeBounds() const; 176 177 class Handle; 178 sp<IBinder> getHandle(); 179 sp<IGraphicBufferProducer> getProducer() const; 180 const String8& getName() const; 181 182 // ----------------------------------------------------------------------- 183 // Virtuals 184 185 virtual const char* getTypeId() const { return "Layer"; } 186 187 /* 188 * isOpaque - true if this surface is opaque 189 * 190 * This takes into account the buffer format (i.e. whether or not the 191 * pixel format includes an alpha channel) and the "opaque" flag set 192 * on the layer. It does not examine the current plane alpha value. 193 */ 194 virtual bool isOpaque(const Layer::State& s) const; 195 196 /* 197 * isSecure - true if this surface is secure, that is if it prevents 198 * screenshots or VNC servers. 199 */ 200 virtual bool isSecure() const; 201 202 /* 203 * isProtected - true if the layer may contain protected content in the 204 * GRALLOC_USAGE_PROTECTED sense. 205 */ 206 virtual bool isProtected() const; 207 208 /* 209 * isVisible - true if this layer is visible, false otherwise 210 */ 211 virtual bool isVisible() const; 212 213 /* 214 * isFixedSize - true if content has a fixed size 215 */ 216 virtual bool isFixedSize() const; 217 218protected: 219 /* 220 * onDraw - draws the surface. 221 */ 222 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 223 bool useIdentityTransform) const; 224 225public: 226 // ----------------------------------------------------------------------- 227 228#ifdef USE_HWC2 229 void setGeometry(const sp<const DisplayDevice>& displayDevice); 230 void forceClientComposition(int32_t hwcId); 231 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 232 233 // callIntoHwc exists so we can update our local state and call 234 // acceptDisplayChanges without unnecessarily updating the device's state 235 void setCompositionType(int32_t hwcId, HWC2::Composition type, 236 bool callIntoHwc = true); 237 HWC2::Composition getCompositionType(int32_t hwcId) const; 238 239 void setClearClientTarget(int32_t hwcId, bool clear); 240 bool getClearClientTarget(int32_t hwcId) const; 241 242 void updateCursorPosition(const sp<const DisplayDevice>& hw); 243#else 244 void setGeometry(const sp<const DisplayDevice>& hw, 245 HWComposer::HWCLayerInterface& layer); 246 void setPerFrameData(const sp<const DisplayDevice>& hw, 247 HWComposer::HWCLayerInterface& layer); 248 void setAcquireFence(const sp<const DisplayDevice>& hw, 249 HWComposer::HWCLayerInterface& layer); 250 251 Rect getPosition(const sp<const DisplayDevice>& hw); 252#endif 253 254 /* 255 * called after page-flip 256 */ 257#ifdef USE_HWC2 258 void onLayerDisplayed(const sp<Fence>& releaseFence); 259#else 260 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 261 HWComposer::HWCLayerInterface* layer); 262#endif 263 264 bool shouldPresentNow(const DispSync& dispSync) const; 265 266 /* 267 * called before composition. 268 * returns true if the layer has pending updates. 269 */ 270 bool onPreComposition(); 271 272 /* 273 * called after composition. 274 */ 275 void onPostComposition(); 276 277#ifdef USE_HWC2 278 // If a buffer was replaced this frame, release the former buffer 279 void releasePendingBuffer(); 280#endif 281 282 /* 283 * draw - performs some global clipping optimizations 284 * and calls onDraw(). 285 */ 286 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 287 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 288 void draw(const sp<const DisplayDevice>& hw) const; 289 290 /* 291 * doTransaction - process the transaction. This is a good place to figure 292 * out which attributes of the surface have changed. 293 */ 294 uint32_t doTransaction(uint32_t transactionFlags); 295 296 /* 297 * setVisibleRegion - called to set the new visible region. This gives 298 * a chance to update the new visible region or record the fact it changed. 299 */ 300 void setVisibleRegion(const Region& visibleRegion); 301 302 /* 303 * setCoveredRegion - called when the covered region changes. The covered 304 * region corresponds to any area of the surface that is covered 305 * (transparently or not) by another surface. 306 */ 307 void setCoveredRegion(const Region& coveredRegion); 308 309 /* 310 * setVisibleNonTransparentRegion - called when the visible and 311 * non-transparent region changes. 312 */ 313 void setVisibleNonTransparentRegion(const Region& 314 visibleNonTransparentRegion); 315 316 /* 317 * latchBuffer - called each time the screen is redrawn and returns whether 318 * the visible regions need to be recomputed (this is a fairly heavy 319 * operation, so this should be set only if needed). Typically this is used 320 * to figure out if the content or size of a surface has changed. 321 */ 322 Region latchBuffer(bool& recomputeVisibleRegions); 323 324 bool isPotentialCursor() const { return mPotentialCursor;} 325 326 /* 327 * called with the state lock when the surface is removed from the 328 * current list 329 */ 330 void onRemoved(); 331 332 333 // Updates the transform hint in our SurfaceFlingerConsumer to match 334 // the current orientation of the display device. 335 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 336 337 /* 338 * returns the rectangle that crops the content of the layer and scales it 339 * to the layer's size. 340 */ 341 Rect getContentCrop() const; 342 343 /* 344 * Returns if a frame is queued. 345 */ 346 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 347 mSidebandStreamChanged || mAutoRefresh; } 348 349#ifdef USE_HWC2 350 // ----------------------------------------------------------------------- 351 352 bool hasHwcLayer(int32_t hwcId) { 353 if (mHwcLayers.count(hwcId) == 0) { 354 return false; 355 } 356 if (mHwcLayers[hwcId].layer->isAbandoned()) { 357 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 358 mHwcLayers.erase(hwcId); 359 return false; 360 } 361 return true; 362 } 363 364 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 365 if (mHwcLayers.count(hwcId) == 0) { 366 return nullptr; 367 } 368 return mHwcLayers[hwcId].layer; 369 } 370 371 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 372 if (layer) { 373 mHwcLayers[hwcId].layer = layer; 374 } else { 375 mHwcLayers.erase(hwcId); 376 } 377 } 378 379#endif 380 // ----------------------------------------------------------------------- 381 382 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 383 void setFiltering(bool filtering); 384 bool getFiltering() const; 385 386 // only for debugging 387 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 388 389 inline const State& getDrawingState() const { return mDrawingState; } 390 inline const State& getCurrentState() const { return mCurrentState; } 391 inline State& getCurrentState() { return mCurrentState; } 392 393 394 /* always call base class first */ 395 void dump(String8& result, Colorizer& colorizer) const; 396 void dumpFrameStats(String8& result) const; 397 void clearFrameStats(); 398 void logFrameStats(); 399 void getFrameStats(FrameStats* outStats) const; 400 401protected: 402 // constant 403 sp<SurfaceFlinger> mFlinger; 404 405 virtual void onFirstRef(); 406 407 /* 408 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 409 * is called. 410 */ 411 class LayerCleaner { 412 sp<SurfaceFlinger> mFlinger; 413 wp<Layer> mLayer; 414 protected: 415 ~LayerCleaner(); 416 public: 417 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 418 }; 419 420 421private: 422 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 423 virtual void onFrameAvailable(const BufferItem& item) override; 424 virtual void onFrameReplaced(const BufferItem& item) override; 425 virtual void onSidebandStreamChanged() override; 426 427 void commitTransaction(); 428 429 // needsLinearFiltering - true if this surface's state requires filtering 430 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 431 432 uint32_t getEffectiveUsage(uint32_t usage) const; 433 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 434 bool isCropped() const; 435 static bool getOpacityForFormat(uint32_t format); 436 437 // drawing 438 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 439 float r, float g, float b, float alpha) const; 440 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 441 bool useIdentityTransform) const; 442 443 // Temporary - Used only for LEGACY camera mode. 444 uint32_t getProducerStickyTransform() const; 445 446 // ----------------------------------------------------------------------- 447 448 class SyncPoint 449 { 450 public: 451 SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 452 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 453 454 uint64_t getFrameNumber() const { 455 return mFrameNumber; 456 } 457 458 bool frameIsAvailable() const { 459 return mFrameIsAvailable; 460 } 461 462 void setFrameAvailable() { 463 mFrameIsAvailable = true; 464 } 465 466 bool transactionIsApplied() const { 467 return mTransactionIsApplied; 468 } 469 470 void setTransactionApplied() { 471 mTransactionIsApplied = true; 472 } 473 474 private: 475 const uint64_t mFrameNumber; 476 std::atomic<bool> mFrameIsAvailable; 477 std::atomic<bool> mTransactionIsApplied; 478 }; 479 480 // SyncPoints which will be signaled when the correct frame is at the head 481 // of the queue and dropped after the frame has been latched. Protected by 482 // mLocalSyncPointMutex. 483 Mutex mLocalSyncPointMutex; 484 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 485 486 // SyncPoints which will be signaled and then dropped when the transaction 487 // is applied 488 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 489 490 uint64_t getHeadFrameNumber() const; 491 492 // Returns false if the relevant frame has already been latched 493 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 494 495 void pushPendingState(); 496 void popPendingState(); 497 bool applyPendingStates(); 498public: 499 void notifyAvailableFrames(); 500private: 501 502 // ----------------------------------------------------------------------- 503 504 // constants 505 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 506 sp<IGraphicBufferProducer> mProducer; 507 uint32_t mTextureName; // from GLES 508 bool mPremultipliedAlpha; 509 String8 mName; 510 PixelFormat mFormat; 511 512 // these are protected by an external lock 513 State mCurrentState; 514 State mDrawingState; 515 volatile int32_t mTransactionFlags; 516 517 // Accessed from main thread and binder threads 518 Mutex mPendingStateMutex; 519 Vector<State> mPendingStates; 520 521 // thread-safe 522 volatile int32_t mQueuedFrames; 523 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 524 FrameTracker mFrameTracker; 525 526 // main thread 527 sp<GraphicBuffer> mActiveBuffer; 528 sp<NativeHandle> mSidebandStream; 529 Rect mCurrentCrop; 530 uint32_t mCurrentTransform; 531 uint32_t mCurrentScalingMode; 532 bool mCurrentOpacity; 533 std::atomic<uint64_t> mCurrentFrameNumber; 534 bool mRefreshPending; 535 bool mFrameLatencyNeeded; 536 // Whether filtering is forced on or not 537 bool mFiltering; 538 // Whether filtering is needed b/c of the drawingstate 539 bool mNeedsFiltering; 540 // The mesh used to draw the layer in GLES composition mode 541 mutable Mesh mMesh; 542 // The texture used to draw the layer in GLES composition mode 543 mutable Texture mTexture; 544 545#ifdef USE_HWC2 546 // HWC items, accessed from the main thread 547 struct HWCInfo { 548 HWCInfo() 549 : layer(), 550 forceClientComposition(false), 551 compositionType(HWC2::Composition::Invalid), 552 clearClientTarget(false) {} 553 554 std::shared_ptr<HWC2::Layer> layer; 555 bool forceClientComposition; 556 HWC2::Composition compositionType; 557 bool clearClientTarget; 558 }; 559 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 560#endif 561 562 // page-flip thread (currently main thread) 563 bool mProtectedByApp; // application requires protected path to external sink 564 565 // protected by mLock 566 mutable Mutex mLock; 567 // Set to true once we've returned this surface's handle 568 mutable bool mHasSurface; 569 const wp<Client> mClientRef; 570 571 // This layer can be a cursor on some displays. 572 bool mPotentialCursor; 573 574 // Local copy of the queued contents of the incoming BufferQueue 575 mutable Mutex mQueueItemLock; 576 Condition mQueueItemCondition; 577 Vector<BufferItem> mQueueItems; 578 std::atomic<uint64_t> mLastFrameNumberReceived; 579 bool mUpdateTexImageFailed; // This is only modified from the main thread 580 581 bool mAutoRefresh; 582}; 583 584// --------------------------------------------------------------------------- 585 586}; // namespace android 587 588#endif // ANDROID_LAYER_H 589