Layer.h revision b5d3d2657bad1f012377dfacd354d3100a65768a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "MonitoredProducer.h" 44#include "SurfaceFlinger.h" 45#include "SurfaceFlingerConsumer.h" 46#include "Transform.h" 47 48#include "DisplayHardware/HWComposer.h" 49#include "DisplayHardware/FloatRect.h" 50#include "RenderEngine/Mesh.h" 51#include "RenderEngine/Texture.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class Colorizer; 59class DisplayDevice; 60class GraphicBuffer; 61class SurfaceFlinger; 62 63// --------------------------------------------------------------------------- 64 65/* 66 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 67 * Layer is first referenced. 68 * 69 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 70 * that new data has arrived. 71 */ 72class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 73 static int32_t sSequence; 74 75public: 76 mutable bool contentDirty; 77 // regions below are in window-manager space 78 Region visibleRegion; 79 Region coveredRegion; 80 Region visibleNonTransparentRegion; 81 Region surfaceDamageRegion; 82 83 // Layer serial number. This gives layers an explicit ordering, so we 84 // have a stable sort order when their layer stack and Z-order are 85 // the same. 86 int32_t sequence; 87 88 enum { // flags for doTransaction() 89 eDontUpdateGeometryState = 0x00000001, 90 eVisibleRegion = 0x00000002, 91 }; 92 93 struct Geometry { 94 uint32_t w; 95 uint32_t h; 96 Transform transform; 97 98 inline bool operator ==(const Geometry& rhs) const { 99 return (w == rhs.w && h == rhs.h); 100 } 101 inline bool operator !=(const Geometry& rhs) const { 102 return !operator ==(rhs); 103 } 104 }; 105 106 struct State { 107 Geometry active; 108 Geometry requested; 109 uint32_t z; 110 uint32_t layerStack; 111#ifdef USE_HWC2 112 float alpha; 113#else 114 uint8_t alpha; 115#endif 116 uint8_t flags; 117 uint8_t mask; 118 uint8_t reserved[2]; 119 int32_t sequence; // changes when visible regions can change 120 bool modified; 121 122 Rect crop; 123 Rect finalCrop; 124 125 // If set, defers this state update until the Layer identified by handle 126 // receives a frame with the given frameNumber 127 sp<IBinder> handle; 128 uint64_t frameNumber; 129 130 // the transparentRegion hint is a bit special, it's latched only 131 // when we receive a buffer -- this is because it's "content" 132 // dependent. 133 Region activeTransparentRegion; 134 Region requestedTransparentRegion; 135 }; 136 137 // ----------------------------------------------------------------------- 138 139 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 140 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 141 142 virtual ~Layer(); 143 144 // the this layer's size and format 145 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 146 147 // modify current state 148 bool setPosition(float x, float y); 149 bool setLayer(uint32_t z); 150 bool setSize(uint32_t w, uint32_t h); 151#ifdef USE_HWC2 152 bool setAlpha(float alpha); 153#else 154 bool setAlpha(uint8_t alpha); 155#endif 156 bool setMatrix(const layer_state_t::matrix22_t& matrix); 157 bool setTransparentRegionHint(const Region& transparent); 158 bool setFlags(uint8_t flags, uint8_t mask); 159 bool setCrop(const Rect& crop); 160 bool setFinalCrop(const Rect& crop); 161 bool setLayerStack(uint32_t layerStack); 162 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 163 164 // If we have received a new buffer this frame, we will pass its surface 165 // damage down to hardware composer. Otherwise, we must send a region with 166 // one empty rect. 167 void useSurfaceDamage(); 168 void useEmptyDamage(); 169 170 uint32_t getTransactionFlags(uint32_t flags); 171 uint32_t setTransactionFlags(uint32_t flags); 172 173 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 174 bool useIdentityTransform) const; 175 Rect computeBounds(const Region& activeTransparentRegion) const; 176 Rect computeBounds() const; 177 178 class Handle; 179 sp<IBinder> getHandle(); 180 sp<IGraphicBufferProducer> getProducer() const; 181 const String8& getName() const; 182 183 int32_t getSequence() const { return sequence; } 184 185 // ----------------------------------------------------------------------- 186 // Virtuals 187 188 virtual const char* getTypeId() const { return "Layer"; } 189 190 /* 191 * isOpaque - true if this surface is opaque 192 * 193 * This takes into account the buffer format (i.e. whether or not the 194 * pixel format includes an alpha channel) and the "opaque" flag set 195 * on the layer. It does not examine the current plane alpha value. 196 */ 197 virtual bool isOpaque(const Layer::State& s) const; 198 199 /* 200 * isSecure - true if this surface is secure, that is if it prevents 201 * screenshots or VNC servers. 202 */ 203 virtual bool isSecure() const; 204 205 /* 206 * isProtected - true if the layer may contain protected content in the 207 * GRALLOC_USAGE_PROTECTED sense. 208 */ 209 virtual bool isProtected() const; 210 211 /* 212 * isVisible - true if this layer is visible, false otherwise 213 */ 214 virtual bool isVisible() const; 215 216 /* 217 * isFixedSize - true if content has a fixed size 218 */ 219 virtual bool isFixedSize() const; 220 221protected: 222 /* 223 * onDraw - draws the surface. 224 */ 225 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 226 bool useIdentityTransform) const; 227 228public: 229 // ----------------------------------------------------------------------- 230 231#ifdef USE_HWC2 232 void setGeometry(const sp<const DisplayDevice>& displayDevice); 233 void forceClientComposition(int32_t hwcId); 234 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 235 236 // callIntoHwc exists so we can update our local state and call 237 // acceptDisplayChanges without unnecessarily updating the device's state 238 void setCompositionType(int32_t hwcId, HWC2::Composition type, 239 bool callIntoHwc = true); 240 HWC2::Composition getCompositionType(int32_t hwcId) const; 241 242 void setClearClientTarget(int32_t hwcId, bool clear); 243 bool getClearClientTarget(int32_t hwcId) const; 244 245 void updateCursorPosition(const sp<const DisplayDevice>& hw); 246#else 247 void setGeometry(const sp<const DisplayDevice>& hw, 248 HWComposer::HWCLayerInterface& layer); 249 void setPerFrameData(const sp<const DisplayDevice>& hw, 250 HWComposer::HWCLayerInterface& layer); 251 void setAcquireFence(const sp<const DisplayDevice>& hw, 252 HWComposer::HWCLayerInterface& layer); 253 254 Rect getPosition(const sp<const DisplayDevice>& hw); 255#endif 256 257 /* 258 * called after page-flip 259 */ 260#ifdef USE_HWC2 261 void onLayerDisplayed(const sp<Fence>& releaseFence); 262#else 263 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 264 HWComposer::HWCLayerInterface* layer); 265#endif 266 267 bool shouldPresentNow(const DispSync& dispSync) const; 268 269 /* 270 * called before composition. 271 * returns true if the layer has pending updates. 272 */ 273 bool onPreComposition(); 274 275 /* 276 * called after composition. 277 */ 278 void onPostComposition(); 279 280#ifdef USE_HWC2 281 // If a buffer was replaced this frame, release the former buffer 282 void releasePendingBuffer(); 283#endif 284 285 /* 286 * draw - performs some global clipping optimizations 287 * and calls onDraw(). 288 */ 289 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 290 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 291 void draw(const sp<const DisplayDevice>& hw) const; 292 293 /* 294 * doTransaction - process the transaction. This is a good place to figure 295 * out which attributes of the surface have changed. 296 */ 297 uint32_t doTransaction(uint32_t transactionFlags); 298 299 /* 300 * setVisibleRegion - called to set the new visible region. This gives 301 * a chance to update the new visible region or record the fact it changed. 302 */ 303 void setVisibleRegion(const Region& visibleRegion); 304 305 /* 306 * setCoveredRegion - called when the covered region changes. The covered 307 * region corresponds to any area of the surface that is covered 308 * (transparently or not) by another surface. 309 */ 310 void setCoveredRegion(const Region& coveredRegion); 311 312 /* 313 * setVisibleNonTransparentRegion - called when the visible and 314 * non-transparent region changes. 315 */ 316 void setVisibleNonTransparentRegion(const Region& 317 visibleNonTransparentRegion); 318 319 /* 320 * latchBuffer - called each time the screen is redrawn and returns whether 321 * the visible regions need to be recomputed (this is a fairly heavy 322 * operation, so this should be set only if needed). Typically this is used 323 * to figure out if the content or size of a surface has changed. 324 */ 325 Region latchBuffer(bool& recomputeVisibleRegions); 326 327 bool isPotentialCursor() const { return mPotentialCursor;} 328 329 /* 330 * called with the state lock when the surface is removed from the 331 * current list 332 */ 333 void onRemoved(); 334 335 336 // Updates the transform hint in our SurfaceFlingerConsumer to match 337 // the current orientation of the display device. 338 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 339 340 /* 341 * returns the rectangle that crops the content of the layer and scales it 342 * to the layer's size. 343 */ 344 Rect getContentCrop() const; 345 346 /* 347 * Returns if a frame is queued. 348 */ 349 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 350 mSidebandStreamChanged || mAutoRefresh; } 351 352#ifdef USE_HWC2 353 // ----------------------------------------------------------------------- 354 355 bool hasHwcLayer(int32_t hwcId) { 356 if (mHwcLayers.count(hwcId) == 0) { 357 return false; 358 } 359 if (mHwcLayers[hwcId].layer->isAbandoned()) { 360 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 361 mHwcLayers.erase(hwcId); 362 return false; 363 } 364 return true; 365 } 366 367 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 368 if (mHwcLayers.count(hwcId) == 0) { 369 return nullptr; 370 } 371 return mHwcLayers[hwcId].layer; 372 } 373 374 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 375 if (layer) { 376 mHwcLayers[hwcId].layer = layer; 377 } else { 378 mHwcLayers.erase(hwcId); 379 } 380 } 381 382#endif 383 // ----------------------------------------------------------------------- 384 385 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 386 void setFiltering(bool filtering); 387 bool getFiltering() const; 388 389 // only for debugging 390 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 391 392 inline const State& getDrawingState() const { return mDrawingState; } 393 inline const State& getCurrentState() const { return mCurrentState; } 394 inline State& getCurrentState() { return mCurrentState; } 395 396 397 /* always call base class first */ 398 void dump(String8& result, Colorizer& colorizer) const; 399 void dumpFrameStats(String8& result) const; 400 void clearFrameStats(); 401 void logFrameStats(); 402 void getFrameStats(FrameStats* outStats) const; 403 404 void getFenceData(String8* outName, uint64_t* outFrameNumber, 405 bool* outIsGlesComposition, nsecs_t* outPostedTime, 406 sp<Fence>* outAcquireFence, sp<Fence>* outPrevReleaseFence) const; 407 408protected: 409 // constant 410 sp<SurfaceFlinger> mFlinger; 411 412 virtual void onFirstRef(); 413 414 /* 415 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 416 * is called. 417 */ 418 class LayerCleaner { 419 sp<SurfaceFlinger> mFlinger; 420 wp<Layer> mLayer; 421 protected: 422 ~LayerCleaner(); 423 public: 424 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 425 }; 426 427 428private: 429 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 430 virtual void onFrameAvailable(const BufferItem& item) override; 431 virtual void onFrameReplaced(const BufferItem& item) override; 432 virtual void onSidebandStreamChanged() override; 433 434 void commitTransaction(); 435 436 // needsLinearFiltering - true if this surface's state requires filtering 437 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 438 439 uint32_t getEffectiveUsage(uint32_t usage) const; 440 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 441 bool isCropped() const; 442 static bool getOpacityForFormat(uint32_t format); 443 444 // drawing 445 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 446 float r, float g, float b, float alpha) const; 447 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 448 bool useIdentityTransform) const; 449 450 // Temporary - Used only for LEGACY camera mode. 451 uint32_t getProducerStickyTransform() const; 452 453 // ----------------------------------------------------------------------- 454 455 class SyncPoint 456 { 457 public: 458 SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 459 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 460 461 uint64_t getFrameNumber() const { 462 return mFrameNumber; 463 } 464 465 bool frameIsAvailable() const { 466 return mFrameIsAvailable; 467 } 468 469 void setFrameAvailable() { 470 mFrameIsAvailable = true; 471 } 472 473 bool transactionIsApplied() const { 474 return mTransactionIsApplied; 475 } 476 477 void setTransactionApplied() { 478 mTransactionIsApplied = true; 479 } 480 481 private: 482 const uint64_t mFrameNumber; 483 std::atomic<bool> mFrameIsAvailable; 484 std::atomic<bool> mTransactionIsApplied; 485 }; 486 487 // SyncPoints which will be signaled when the correct frame is at the head 488 // of the queue and dropped after the frame has been latched. Protected by 489 // mLocalSyncPointMutex. 490 Mutex mLocalSyncPointMutex; 491 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 492 493 // SyncPoints which will be signaled and then dropped when the transaction 494 // is applied 495 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 496 497 uint64_t getHeadFrameNumber() const; 498 499 // Returns false if the relevant frame has already been latched 500 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 501 502 void pushPendingState(); 503 void popPendingState(); 504 bool applyPendingStates(); 505public: 506 void notifyAvailableFrames(); 507private: 508 509 // ----------------------------------------------------------------------- 510 511 // constants 512 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 513 sp<IGraphicBufferProducer> mProducer; 514 uint32_t mTextureName; // from GLES 515 bool mPremultipliedAlpha; 516 String8 mName; 517 PixelFormat mFormat; 518 519 // these are protected by an external lock 520 State mCurrentState; 521 State mDrawingState; 522 volatile int32_t mTransactionFlags; 523 524 // Accessed from main thread and binder threads 525 Mutex mPendingStateMutex; 526 Vector<State> mPendingStates; 527 528 // thread-safe 529 volatile int32_t mQueuedFrames; 530 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 531 FrameTracker mFrameTracker; 532 533 // main thread 534 sp<GraphicBuffer> mActiveBuffer; 535 sp<NativeHandle> mSidebandStream; 536 Rect mCurrentCrop; 537 uint32_t mCurrentTransform; 538 uint32_t mCurrentScalingMode; 539 bool mCurrentOpacity; 540 std::atomic<uint64_t> mCurrentFrameNumber; 541 bool mRefreshPending; 542 bool mFrameLatencyNeeded; 543 // Whether filtering is forced on or not 544 bool mFiltering; 545 // Whether filtering is needed b/c of the drawingstate 546 bool mNeedsFiltering; 547 // The mesh used to draw the layer in GLES composition mode 548 mutable Mesh mMesh; 549 // The texture used to draw the layer in GLES composition mode 550 mutable Texture mTexture; 551 552#ifdef USE_HWC2 553 // HWC items, accessed from the main thread 554 struct HWCInfo { 555 HWCInfo() 556 : layer(), 557 forceClientComposition(false), 558 compositionType(HWC2::Composition::Invalid), 559 clearClientTarget(false) {} 560 561 std::shared_ptr<HWC2::Layer> layer; 562 bool forceClientComposition; 563 HWC2::Composition compositionType; 564 bool clearClientTarget; 565 }; 566 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 567#else 568 bool mIsGlesComposition; 569#endif 570 571 // page-flip thread (currently main thread) 572 bool mProtectedByApp; // application requires protected path to external sink 573 574 // protected by mLock 575 mutable Mutex mLock; 576 // Set to true once we've returned this surface's handle 577 mutable bool mHasSurface; 578 const wp<Client> mClientRef; 579 580 // This layer can be a cursor on some displays. 581 bool mPotentialCursor; 582 583 // Local copy of the queued contents of the incoming BufferQueue 584 mutable Mutex mQueueItemLock; 585 Condition mQueueItemCondition; 586 Vector<BufferItem> mQueueItems; 587 std::atomic<uint64_t> mLastFrameNumberReceived; 588 bool mUpdateTexImageFailed; // This is only modified from the main thread 589 590 bool mAutoRefresh; 591}; 592 593// --------------------------------------------------------------------------- 594 595}; // namespace android 596 597#endif // ANDROID_LAYER_H 598