LayerDim.cpp revision 13127d8921356dff794250e04208c3ed60b3a3df
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdint.h> 19#include <sys/types.h> 20 21#include <GLES/gl.h> 22#include <GLES/glext.h> 23 24#include <utils/Errors.h> 25#include <utils/Log.h> 26 27#include <ui/GraphicBuffer.h> 28 29#include "LayerDim.h" 30#include "SurfaceFlinger.h" 31#include "DisplayDevice.h" 32 33namespace android { 34// --------------------------------------------------------------------------- 35 36LayerDim::LayerDim(SurfaceFlinger* flinger, const sp<Client>& client) 37 : Layer(flinger, client) { 38} 39 40LayerDim::~LayerDim() { 41} 42 43void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const 44{ 45 const State& s(drawingState()); 46 if (s.alpha>0) { 47 const GLfloat alpha = s.alpha/255.0f; 48 const uint32_t fbHeight = hw->getHeight(); 49 glDisable(GL_TEXTURE_EXTERNAL_OES); 50 glDisable(GL_TEXTURE_2D); 51 52 if (s.alpha == 0xFF) { 53 glDisable(GL_BLEND); 54 } else { 55 glEnable(GL_BLEND); 56 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 57 } 58 59 glColor4f(0, 0, 0, alpha); 60 61 LayerMesh mesh; 62 computeGeometry(hw, &mesh); 63 64 glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices()); 65 glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount()); 66 67 glDisable(GL_BLEND); 68 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 69 } 70} 71 72sp<ISurface> LayerDim::createSurface() 73{ 74 class BSurface : public BnSurface, public LayerCleaner { 75 virtual sp<IGraphicBufferProducer> getSurfaceTexture() const { return 0; } 76 public: 77 BSurface(const sp<SurfaceFlinger>& flinger, 78 const sp<Layer>& layer) 79 : LayerCleaner(flinger, layer) { } 80 }; 81 sp<ISurface> sur(new BSurface(mFlinger, this)); 82 return sur; 83} 84 85bool LayerDim::isVisible() const { 86 const Layer::State& s(drawingState()); 87 return !(s.flags & layer_state_t::eLayerHidden) && s.alpha; 88} 89 90 91// --------------------------------------------------------------------------- 92 93}; // namespace android 94