GLES10RenderEngine.h revision 9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#ifndef SF_GLES10RENDERENGINE_H_
19#define SF_GLES10RENDERENGINE_H_
20
21#include <stdint.h>
22#include <sys/types.h>
23
24#include "GLES11RenderEngine.h"
25
26// ---------------------------------------------------------------------------
27namespace android {
28// ---------------------------------------------------------------------------
29
30class GLES10RenderEngine : public GLES11RenderEngine {
31    virtual ~GLES10RenderEngine();
32protected:
33#ifdef USE_HWC2
34    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
35            float alpha) override;
36#else
37    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
38#endif
39};
40
41// ---------------------------------------------------------------------------
42}; // namespace android
43// ---------------------------------------------------------------------------
44
45#endif /* SF_GLES10RENDERENGINE_H_ */
46