GLES11RenderEngine.cpp revision 458197de008be8fe561286b09f4edddb2f5c540a
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <GLES/gl.h> 18#include <GLES/glext.h> 19 20#include <utils/String8.h> 21#include <cutils/compiler.h> 22 23#include "GLES11RenderEngine.h" 24#include "Mesh.h" 25 26// --------------------------------------------------------------------------- 27namespace android { 28// --------------------------------------------------------------------------- 29 30GLES11RenderEngine::GLES11RenderEngine() { 31 32 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 33 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 34 35 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 36 glPixelStorei(GL_PACK_ALIGNMENT, 4); 37 glEnableClientState(GL_VERTEX_ARRAY); 38 glShadeModel(GL_FLAT); 39 glDisable(GL_DITHER); 40 glDisable(GL_CULL_FACE); 41 42 struct pack565 { 43 inline uint16_t operator() (int r, int g, int b) const { 44 return (r<<11)|(g<<5)|b; 45 } 46 } pack565; 47 48 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 49 glGenTextures(1, &mProtectedTexName); 50 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 53 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 54 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 55 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 56 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 57} 58 59GLES11RenderEngine::~GLES11RenderEngine() { 60} 61 62 63size_t GLES11RenderEngine::getMaxTextureSize() const { 64 return mMaxTextureSize; 65} 66 67size_t GLES11RenderEngine::getMaxViewportDims() const { 68 return 69 mMaxViewportDims[0] < mMaxViewportDims[1] ? 70 mMaxViewportDims[0] : mMaxViewportDims[1]; 71} 72 73void GLES11RenderEngine::setViewportAndProjection( 74 size_t vpw, size_t vph, size_t w, size_t h, bool yswap) { 75 glViewport(0, 0, vpw, vph); 76 glMatrixMode(GL_PROJECTION); 77 glLoadIdentity(); 78 // put the origin in the left-bottom corner 79 if (yswap) glOrthof(0, w, h, 0, 0, 1); 80 else glOrthof(0, w, 0, h, 0, 1); 81 glMatrixMode(GL_MODELVIEW); 82} 83 84void GLES11RenderEngine::setupLayerBlending( 85 bool premultipliedAlpha, bool opaque, int alpha) { 86 GLenum combineRGB; 87 GLenum combineAlpha; 88 GLenum src0Alpha; 89 GLfloat envColor[4]; 90 91 if (CC_UNLIKELY(alpha < 0xFF)) { 92 // Cv = premultiplied ? Cs*alpha : Cs 93 // Av = !opaque ? As*alpha : As 94 combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE; 95 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; 96 src0Alpha = GL_CONSTANT; 97 envColor[0] = alpha * (1.0f / 255.0f); 98 } else { 99 // Cv = Cs 100 // Av = opaque ? 1.0 : As 101 combineRGB = GL_REPLACE; 102 combineAlpha = GL_REPLACE; 103 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; 104 envColor[0] = 1.0f; 105 } 106 107 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 108 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB); 109 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); 110 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 111 if (combineRGB == GL_MODULATE) { 112 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); 113 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); 114 } 115 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha); 116 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha); 117 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); 118 if (combineAlpha == GL_MODULATE) { 119 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); 120 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 121 } 122 if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) { 123 envColor[1] = envColor[0]; 124 envColor[2] = envColor[0]; 125 envColor[3] = envColor[0]; 126 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor); 127 } 128 129 if (alpha < 0xFF || !opaque) { 130 glEnable(GL_BLEND); 131 glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, 132 GL_ONE_MINUS_SRC_ALPHA); 133 } else { 134 glDisable(GL_BLEND); 135 } 136} 137 138void GLES11RenderEngine::setupDimLayerBlending(int alpha) { 139 glDisable(GL_TEXTURE_EXTERNAL_OES); 140 glDisable(GL_TEXTURE_2D); 141 if (alpha == 0xFF) { 142 glDisable(GL_BLEND); 143 } else { 144 glEnable(GL_BLEND); 145 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 146 } 147 glColor4f(0, 0, 0, alpha/255.0f); 148} 149 150void GLES11RenderEngine::setupLayerTexturing(size_t textureName, 151 bool useFiltering, const float* textureMatrix) { 152 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); 153 GLenum filter = GL_NEAREST; 154 if (useFiltering) { 155 filter = GL_LINEAR; 156 } 157 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 158 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 159 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); 160 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); 161 glMatrixMode(GL_TEXTURE); 162 glLoadMatrixf(textureMatrix); 163 glMatrixMode(GL_MODELVIEW); 164 glDisable(GL_TEXTURE_2D); 165 glEnable(GL_TEXTURE_EXTERNAL_OES); 166} 167 168void GLES11RenderEngine::setupLayerBlackedOut() { 169 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 170 glMatrixMode(GL_TEXTURE); 171 glLoadIdentity(); 172 glMatrixMode(GL_MODELVIEW); 173 glDisable(GL_TEXTURE_EXTERNAL_OES); 174 glEnable(GL_TEXTURE_2D); 175} 176 177void GLES11RenderEngine::disableTexturing() { 178 glDisable(GL_TEXTURE_EXTERNAL_OES); 179 glDisable(GL_TEXTURE_2D); 180} 181 182void GLES11RenderEngine::disableBlending() { 183 glDisable(GL_BLEND); 184} 185 186void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, 187 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 188 GLuint tname, name; 189 // turn our EGLImage into a texture 190 glGenTextures(1, &tname); 191 glBindTexture(GL_TEXTURE_2D, tname); 192 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); 193 194 // create a Framebuffer Object to render into 195 glGenFramebuffersOES(1, &name); 196 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 197 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 198 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 199 200 *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 201 *texName = tname; 202 *fbName = name; 203} 204 205void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { 206 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 207 glDeleteFramebuffersOES(1, &fbName); 208 glDeleteTextures(1, &texName); 209} 210 211void GLES11RenderEngine::fillWithColor(const Mesh& mesh, float r, float g, float b, float a) { 212 glColor4f(r, g, b, a); 213 glDisable(GL_TEXTURE_EXTERNAL_OES); 214 glDisable(GL_TEXTURE_2D); 215 glDisable(GL_BLEND); 216 217 glVertexPointer(mesh.getVertexSize(), 218 GL_FLOAT, 219 mesh.getByteStride(), 220 mesh.getPositions()); 221 222 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); 223} 224 225void GLES11RenderEngine::drawMesh(const Mesh& mesh) { 226 if (mesh.getTexCoordsSize()) { 227 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 228 glTexCoordPointer(mesh.getTexCoordsSize(), 229 GL_FLOAT, 230 mesh.getByteStride(), 231 mesh.getTexCoords()); 232 } 233 234 glVertexPointer(mesh.getVertexSize(), 235 GL_FLOAT, 236 mesh.getByteStride(), 237 mesh.getPositions()); 238 239 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); 240 241 if (mesh.getTexCoordsSize()) { 242 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 243 } 244} 245 246void GLES11RenderEngine::dump(String8& result) { 247 RenderEngine::dump(result); 248} 249 250// --------------------------------------------------------------------------- 251}; // namespace android 252// --------------------------------------------------------------------------- 253 254#if defined(__gl2_h_) 255#error "don't include gl2/gl2.h in this file" 256#endif 257