13f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian/*Gluint
23f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Copyright 2013 The Android Open Source Project
33f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
43f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Licensed under the Apache License, Version 2.0 (the "License");
53f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * you may not use this file except in compliance with the License.
63f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * You may obtain a copy of the License at
73f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
83f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *      http://www.apache.org/licenses/LICENSE-2.0
93f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Unless required by applicable law or agreed to in writing, software
113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * distributed under the License is distributed on an "AS IS" BASIS,
123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * See the License for the specific language governing permissions and
143f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * limitations under the License.
153f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian */
163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include <stdint.h>
183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
193f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include <log/log.h>
203f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
213f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "Program.h"
223f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "ProgramCache.h"
233f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "Description.h"
243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include <utils/String8.h>
253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopiannamespace android {
273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
2892dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynProgram::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
293f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        : mInitialized(false) {
303f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
313f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint programId = glCreateProgram();
333f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glAttachShader(programId, vertexId);
343f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glAttachShader(programId, fragmentId);
353f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glBindAttribLocation(programId, position, "position");
363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glBindAttribLocation(programId, texCoords, "texCoords");
373f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glLinkProgram(programId);
383f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
393f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint status;
403f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetProgramiv(programId, GL_LINK_STATUS, &status);
413f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (status != GL_TRUE) {
423f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        ALOGE("Error while linking shaders:");
433f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        GLint infoLen = 0;
443f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
453f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        if (infoLen > 1) {
463f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            GLchar log[infoLen];
473f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
483f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            ALOGE("%s", log);
493f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        }
503f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDetachShader(programId, vertexId);
513f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDetachShader(programId, fragmentId);
523f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(vertexId);
533f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(fragmentId);
543f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteProgram(programId);
553f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    } else {
563f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mProgram = programId;
573f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mVertexShader = vertexId;
583f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mFragmentShader = fragmentId;
593f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mInitialized = true;
603f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
61ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian        mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix");
623f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
633f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
643f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mSamplerLoc = glGetUniformLocation(programId, "sampler");
653f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mColorLoc = glGetUniformLocation(programId, "color");
663f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
673f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
683f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // set-up the default values for our uniforms
693f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUseProgram(programId);
703f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
713f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
723f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glEnableVertexAttribArray(0);
733f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
743f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
753f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
763f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianProgram::~Program() {
773f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
783f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
793f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianbool Program::isValid() const {
803f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return mInitialized;
813f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
823f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
833f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::use() {
843f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glUseProgram(mProgram);
853f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
863f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
873f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::getAttrib(const char* name) const {
883f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: maybe use a local cache
893f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return glGetAttribLocation(mProgram, name);
903f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
913f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
923f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLint Program::getUniform(const char* name) const {
933f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: maybe use a local cache
943f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return glGetUniformLocation(mProgram, name);
953f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
963f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
973f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::buildShader(const char* source, GLenum type) {
983f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint shader = glCreateShader(type);
993f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glShaderSource(shader, 1, &source, 0);
1003f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glCompileShader(shader);
1013f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint status;
1023f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
1033f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (status != GL_TRUE) {
1043f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
1053f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // use a fixed size instead
1063f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        GLchar log[512];
1073f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glGetShaderInfoLog(shader, sizeof(log), 0, log);
1083f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        ALOGE("Error while compiling shader: \n%s\n%s", source, log);
1093f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(shader);
1103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        return 0;
1113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
1123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return shader;
1133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1143f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
11592dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynString8& Program::dumpShader(String8& result, GLenum /*type*/) {
1163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
1173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint l;
1183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l);
1193f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    char* src = new char[l];
1203f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetShaderSource(shader, l, NULL, src);
1213f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    result.append(src);
1223f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    delete [] src;
1233f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return result;
1243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::setUniforms(const Description& desc) {
1273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1283f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: we should have a mechanism here to not always reset uniforms that
1293f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // didn't change for this program.
1303f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1313f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (mSamplerLoc >= 0) {
1323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUniform1i(mSamplerLoc, 0);
133a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian        glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
1343f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
1353f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (mAlphaPlaneLoc >= 0) {
1363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUniform1f(mAlphaPlaneLoc, desc.mPlaneAlpha);
1373f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
1383f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (mColorLoc >= 0) {
1393f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUniform4fv(mColorLoc, 1, desc.mColor);
1403f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
141ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian    if (mColorMatrixLoc >= 0) {
142ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian        glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
143ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian    }
1443f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // these uniforms are always present
145a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian    glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
1463f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1473f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1483f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} /* namespace android */
149