RenderEngine.h revision 19e872912af66c53a4350afcc333bbafaf6a2294
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef SF_RENDERENGINE_H_ 19#define SF_RENDERENGINE_H_ 20 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25#include <EGL/eglext.h> 26#include <ui/mat4.h> 27 28#define EGL_NO_CONFIG ((EGLConfig)0) 29 30// --------------------------------------------------------------------------- 31namespace android { 32// --------------------------------------------------------------------------- 33 34class String8; 35class Rect; 36class Region; 37class Mesh; 38class Texture; 39 40class RenderEngine { 41 enum GlesVersion { 42 GLES_VERSION_1_0 = 0x10000, 43 GLES_VERSION_1_1 = 0x10001, 44 GLES_VERSION_2_0 = 0x20000, 45 GLES_VERSION_3_0 = 0x30000, 46 }; 47 static GlesVersion parseGlesVersion(const char* str); 48 49 EGLConfig mEGLConfig; 50 EGLContext mEGLContext; 51 void setEGLHandles(EGLConfig config, EGLContext ctxt); 52 53 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0; 54 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; 55 56protected: 57 RenderEngine(); 58 virtual ~RenderEngine() = 0; 59 60public: 61 static RenderEngine* create(EGLDisplay display, int hwcFormat); 62 63 static EGLConfig chooseEglConfig(EGLDisplay display, int format); 64 65 // dump the extension strings. always call the base class. 66 virtual void dump(String8& result); 67 68 // helpers 69 void clearWithColor(float red, float green, float blue, float alpha); 70 void fillRegionWithColor(const Region& region, uint32_t height, 71 float red, float green, float blue, float alpha); 72 73 // common to all GL versions 74 void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top); 75 void disableScissor(); 76 void genTextures(size_t count, uint32_t* names); 77 void deleteTextures(size_t count, uint32_t const* names); 78 void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels); 79 80 class BindImageAsFramebuffer { 81 RenderEngine& mEngine; 82 uint32_t mTexName, mFbName; 83 uint32_t mStatus; 84 public: 85 BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image); 86 ~BindImageAsFramebuffer(); 87 int getStatus() const; 88 }; 89 90 // set-up 91 virtual void checkErrors() const; 92 virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0; 93 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0; 94 virtual void setupDimLayerBlending(int alpha) = 0; 95 virtual void setupLayerTexturing(const Texture& texture) = 0; 96 virtual void setupLayerBlackedOut() = 0; 97 virtual void setupFillWithColor(float r, float g, float b, float a) = 0; 98 99 virtual void disableTexturing() = 0; 100 virtual void disableBlending() = 0; 101 102 // drawing 103 virtual void drawMesh(const Mesh& mesh) = 0; 104 105 // grouping 106 // creates a color-transform group, everything drawn in the group will be 107 // transformed by the given color transform when endGroup() is called. 108 virtual void beginGroup(const mat4& colorTransform) = 0; 109 virtual void endGroup() = 0; 110 111 // queries 112 virtual size_t getMaxTextureSize() const = 0; 113 virtual size_t getMaxViewportDims() const = 0; 114 115 EGLConfig getEGLConfig() const; 116 EGLContext getEGLContext() const; 117}; 118 119// --------------------------------------------------------------------------- 120}; // namespace android 121// --------------------------------------------------------------------------- 122 123#endif /* SF_RENDERENGINE_H_ */ 124