RenderEngine.h revision 49457ac092071a8f964f7f69156093657ccdc3d0
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef SF_RENDERENGINE_H_ 19#define SF_RENDERENGINE_H_ 20 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25#include <EGL/eglext.h> 26 27// --------------------------------------------------------------------------- 28namespace android { 29// --------------------------------------------------------------------------- 30 31class String8; 32class Rect; 33class Region; 34class Mesh; 35class Texture; 36 37class RenderEngine { 38 enum GlesVersion { 39 GLES_VERSION_1_0 = 0x10000, 40 GLES_VERSION_1_1 = 0x10001, 41 GLES_VERSION_2_0 = 0x20000, 42 GLES_VERSION_3_0 = 0x30000, 43 }; 44 static GlesVersion parseGlesVersion(const char* str); 45 46 EGLContext mEGLContext; 47 void setEGLContext(EGLContext ctxt); 48 49 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0; 50 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; 51 52protected: 53 RenderEngine(); 54 virtual ~RenderEngine() = 0; 55 56public: 57 static RenderEngine* create(EGLDisplay display, EGLConfig config); 58 59 // dump the extension strings. always call the base class. 60 virtual void dump(String8& result); 61 62 // helpers 63 void clearWithColor(float red, float green, float blue, float alpha); 64 void fillRegionWithColor(const Region& region, uint32_t height, 65 float red, float green, float blue, float alpha); 66 67 // common to all GL versions 68 void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top); 69 void disableScissor(); 70 void genTextures(size_t count, uint32_t* names); 71 void deleteTextures(size_t count, uint32_t const* names); 72 73 class BindImageAsFramebuffer { 74 RenderEngine& mEngine; 75 uint32_t mTexName, mFbName; 76 uint32_t mStatus; 77 public: 78 BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image); 79 ~BindImageAsFramebuffer(); 80 int getStatus() const; 81 }; 82 83 // set-up 84 virtual void checkErrors() const; 85 virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0; 86 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0; 87 virtual void setupDimLayerBlending(int alpha) = 0; 88 virtual void setupLayerTexturing(const Texture& texture) = 0; 89 virtual void setupLayerBlackedOut() = 0; 90 91 virtual void disableTexturing() = 0; 92 virtual void disableBlending() = 0; 93 94 // drawing 95 virtual void fillWithColor(const Mesh& mesh, float r, float g, float b, float a) = 0; 96 virtual void drawMesh(const Mesh& mesh) = 0; 97 98 // queries 99 virtual size_t getMaxTextureSize() const = 0; 100 virtual size_t getMaxViewportDims() const = 0; 101 102 103 104 EGLContext getEGLContext() const; 105}; 106 107// --------------------------------------------------------------------------- 108}; // namespace android 109// --------------------------------------------------------------------------- 110 111#endif /* SF_RENDERENGINE_H_ */ 112