SurfaceFlinger.cpp revision 4c0751a1f6e4ee941791012b31f9dbc65601e1d6
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/misc.h> 47#include <utils/String8.h> 48#include <utils/String16.h> 49#include <utils/StopWatch.h> 50#include <utils/Trace.h> 51 52#include <private/android_filesystem_config.h> 53 54#include "clz.h" 55#include "DdmConnection.h" 56#include "DisplayDevice.h" 57#include "Client.h" 58#include "EventThread.h" 59#include "GLExtensions.h" 60#include "Layer.h" 61#include "LayerDim.h" 62#include "LayerScreenshot.h" 63#include "SurfaceFlinger.h" 64 65#include "DisplayHardware/FramebufferSurface.h" 66#include "DisplayHardware/GraphicBufferAlloc.h" 67#include "DisplayHardware/HWComposer.h" 68 69 70#define EGL_VERSION_HW_ANDROID 0x3143 71 72#define DISPLAY_COUNT 1 73 74namespace android { 75// --------------------------------------------------------------------------- 76 77const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 78const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 79const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 80const String16 sDump("android.permission.DUMP"); 81 82// --------------------------------------------------------------------------- 83 84SurfaceFlinger::SurfaceFlinger() 85 : BnSurfaceComposer(), Thread(false), 86 mTransactionFlags(0), 87 mTransationPending(false), 88 mLayersRemoved(false), 89 mRepaintEverything(0), 90 mBootTime(systemTime()), 91 mVisibleRegionsDirty(false), 92 mHwWorkListDirty(false), 93 mDebugRegion(0), 94 mDebugDDMS(0), 95 mDebugDisableHWC(0), 96 mDebugDisableTransformHint(0), 97 mDebugInSwapBuffers(0), 98 mLastSwapBufferTime(0), 99 mDebugInTransaction(0), 100 mLastTransactionTime(0), 101 mBootFinished(false) 102{ 103 ALOGI("SurfaceFlinger is starting"); 104 105 // debugging stuff... 106 char value[PROPERTY_VALUE_MAX]; 107 108 property_get("debug.sf.showupdates", value, "0"); 109 mDebugRegion = atoi(value); 110 111 property_get("debug.sf.ddms", value, "0"); 112 mDebugDDMS = atoi(value); 113 if (mDebugDDMS) { 114 if (!startDdmConnection()) { 115 // start failed, and DDMS debugging not enabled 116 mDebugDDMS = 0; 117 } 118 } 119 ALOGI_IF(mDebugRegion, "showupdates enabled"); 120 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 121} 122 123void SurfaceFlinger::onFirstRef() 124{ 125 mEventQueue.init(this); 126 127 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 128 129 // Wait for the main thread to be done with its initialization 130 mReadyToRunBarrier.wait(); 131} 132 133 134SurfaceFlinger::~SurfaceFlinger() 135{ 136 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 137 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 138 eglTerminate(display); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // restore initial conditions (default device unblank, etc) 146 initializeDisplays(); 147 148 // restart the boot-animation 149 startBootAnim(); 150} 151 152sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 153{ 154 sp<ISurfaceComposerClient> bclient; 155 sp<Client> client(new Client(this)); 156 status_t err = client->initCheck(); 157 if (err == NO_ERROR) { 158 bclient = client; 159 } 160 return bclient; 161} 162 163sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 164{ 165 class DisplayToken : public BBinder { 166 sp<SurfaceFlinger> flinger; 167 virtual ~DisplayToken() { 168 // no more references, this display must be terminated 169 Mutex::Autolock _l(flinger->mStateLock); 170 flinger->mCurrentState.displays.removeItem(this); 171 flinger->setTransactionFlags(eDisplayTransactionNeeded); 172 } 173 public: 174 DisplayToken(const sp<SurfaceFlinger>& flinger) 175 : flinger(flinger) { 176 } 177 }; 178 179 sp<BBinder> token = new DisplayToken(this); 180 181 Mutex::Autolock _l(mStateLock); 182 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 183 info.displayName = displayName; 184 mCurrentState.displays.add(token, info); 185 186 return token; 187} 188 189sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 190 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 191 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 192 return NULL; 193 } 194 return mDefaultDisplays[id]; 195} 196 197sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 198{ 199 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 200 return gba; 201} 202 203void SurfaceFlinger::bootFinished() 204{ 205 const nsecs_t now = systemTime(); 206 const nsecs_t duration = now - mBootTime; 207 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 208 mBootFinished = true; 209 210 // wait patiently for the window manager death 211 const String16 name("window"); 212 sp<IBinder> window(defaultServiceManager()->getService(name)); 213 if (window != 0) { 214 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 215 } 216 217 // stop boot animation 218 // formerly we would just kill the process, but we now ask it to exit so it 219 // can choose where to stop the animation. 220 property_set("service.bootanim.exit", "1"); 221} 222 223void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 224 class MessageDestroyGLTexture : public MessageBase { 225 GLuint texture; 226 public: 227 MessageDestroyGLTexture(GLuint texture) 228 : texture(texture) { 229 } 230 virtual bool handler() { 231 glDeleteTextures(1, &texture); 232 return true; 233 } 234 }; 235 postMessageAsync(new MessageDestroyGLTexture(texture)); 236} 237 238status_t SurfaceFlinger::selectConfigForPixelFormat( 239 EGLDisplay dpy, 240 EGLint const* attrs, 241 PixelFormat format, 242 EGLConfig* outConfig) 243{ 244 EGLConfig config = NULL; 245 EGLint numConfigs = -1, n=0; 246 eglGetConfigs(dpy, NULL, 0, &numConfigs); 247 EGLConfig* const configs = new EGLConfig[numConfigs]; 248 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 249 250 for (int i=0 ; i<n ; i++) { 251 EGLint nativeVisualId = 0; 252 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 253 if (nativeVisualId>0 && format == nativeVisualId) { 254 *outConfig = configs[i]; 255 delete [] configs; 256 return NO_ERROR; 257 } 258 } 259 delete [] configs; 260 return NAME_NOT_FOUND; 261} 262 263EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 264 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 265 // it is to be used with WIFI displays 266 EGLConfig config; 267 EGLint dummy; 268 status_t err; 269 270 EGLint attribs[] = { 271 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 272 // The rest of the attributes must be in this order and at the end 273 // of the list; we rely on that for fallback searches below. 274 EGL_RED_SIZE, 8, 275 EGL_GREEN_SIZE, 8, 276 EGL_BLUE_SIZE, 8, 277 EGL_RECORDABLE_ANDROID, EGL_TRUE, 278 EGL_NONE 279 }; 280 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 281 if (!err) 282 goto success; 283 284 // maybe we failed because of EGL_RECORDABLE_ANDROID 285 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 286 attribs[NELEM(attribs) - 3] = EGL_NONE; 287 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 288 if (!err) 289 goto success; 290 291 // allow less than 24-bit color; the non-gpu-accelerated emulator only 292 // supports 16-bit color 293 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 294 attribs[NELEM(attribs) - 9] = EGL_NONE; 295 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 296 if (!err) 297 goto success; 298 299 // this EGL is too lame for Android 300 ALOGE("no suitable EGLConfig found, giving up"); 301 302 return 0; 303 304success: 305 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 306 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 307 return config; 308} 309 310EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 311 // Also create our EGLContext 312 EGLint contextAttributes[] = { 313#ifdef EGL_IMG_context_priority 314#ifdef HAS_CONTEXT_PRIORITY 315#warning "using EGL_IMG_context_priority" 316 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 317#endif 318#endif 319 EGL_NONE, EGL_NONE 320 }; 321 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 322 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 323 return ctxt; 324} 325 326void SurfaceFlinger::initializeGL(EGLDisplay display) { 327 GLExtensions& extensions(GLExtensions::getInstance()); 328 extensions.initWithGLStrings( 329 glGetString(GL_VENDOR), 330 glGetString(GL_RENDERER), 331 glGetString(GL_VERSION), 332 glGetString(GL_EXTENSIONS), 333 eglQueryString(display, EGL_VENDOR), 334 eglQueryString(display, EGL_VERSION), 335 eglQueryString(display, EGL_EXTENSIONS)); 336 337 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 338 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 339 340 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 341 glPixelStorei(GL_PACK_ALIGNMENT, 4); 342 glEnableClientState(GL_VERTEX_ARRAY); 343 glShadeModel(GL_FLAT); 344 glDisable(GL_DITHER); 345 glDisable(GL_CULL_FACE); 346 347 struct pack565 { 348 inline uint16_t operator() (int r, int g, int b) const { 349 return (r<<11)|(g<<5)|b; 350 } 351 } pack565; 352 353 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 354 glGenTextures(1, &mProtectedTexName); 355 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 356 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 357 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 358 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 359 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 360 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 361 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 362 363 // print some debugging info 364 EGLint r,g,b,a; 365 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 366 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 367 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 368 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 369 ALOGI("EGL informations:"); 370 ALOGI("vendor : %s", extensions.getEglVendor()); 371 ALOGI("version : %s", extensions.getEglVersion()); 372 ALOGI("extensions: %s", extensions.getEglExtension()); 373 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 374 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 375 ALOGI("OpenGL ES informations:"); 376 ALOGI("vendor : %s", extensions.getVendor()); 377 ALOGI("renderer : %s", extensions.getRenderer()); 378 ALOGI("version : %s", extensions.getVersion()); 379 ALOGI("extensions: %s", extensions.getExtension()); 380 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 381 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 382} 383 384status_t SurfaceFlinger::readyToRun() 385{ 386 ALOGI( "SurfaceFlinger's main thread ready to run. " 387 "Initializing graphics H/W..."); 388 389 // initialize EGL for the default display 390 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 391 eglInitialize(mEGLDisplay, NULL, NULL); 392 393 // Initialize the H/W composer object. There may or may not be an 394 // actual hardware composer underneath. 395 mHwc = new HWComposer(this, 396 *static_cast<HWComposer::EventHandler *>(this)); 397 398 // initialize the config and context 399 EGLint format = mHwc->getVisualID(); 400 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 401 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 402 403 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 404 "couldn't create EGLContext"); 405 406 // initialize our non-virtual displays 407 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 408 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 409 mDefaultDisplays[i] = new BBinder(); 410 wp<IBinder> token = mDefaultDisplays[i]; 411 mCurrentState.displays.add(token, DisplayDeviceState(type)); 412 413 // set-up the displays that are already connected 414 if (mHwc->isConnected(i)) { 415 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 416 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 417 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 418 sp<DisplayDevice> hw = new DisplayDevice(this, 419 type, token, stc, fbs, mEGLConfig); 420 421 if (i > DisplayDevice::DISPLAY_PRIMARY) { 422 // FIXME: currently we don't really handle blank/unblank 423 // for displays other than the main display, so we always 424 // assume a connected display is unblanked. 425 hw->acquireScreen(); 426 } 427 mDisplays.add(token, hw); 428 } 429 } 430 431 // we need a GL context current in a few places, when initializing 432 // OpenGL ES (see below), or creating a layer, 433 // or when a texture is (asynchronously) destroyed, and for that 434 // we need a valid surface, so it's convenient to use the main display 435 // for that. 436 sp<const DisplayDevice> hw = getDefaultDisplayDevice(); 437 438 // initialize OpenGL ES 439 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 440 initializeGL(mEGLDisplay); 441 442 // start the EventThread 443 mEventThread = new EventThread(this); 444 mEventQueue.setEventThread(mEventThread); 445 446 // initialize our drawing state 447 mDrawingState = mCurrentState; 448 449 450 // We're now ready to accept clients... 451 mReadyToRunBarrier.open(); 452 453 // set initial conditions (e.g. unblank default device) 454 initializeDisplays(); 455 456 // start boot animation 457 startBootAnim(); 458 459 return NO_ERROR; 460} 461 462int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 463 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 464 type : mHwc->allocateDisplayId(); 465} 466 467void SurfaceFlinger::startBootAnim() { 468 // start boot animation 469 property_set("service.bootanim.exit", "0"); 470 property_set("ctl.start", "bootanim"); 471} 472 473uint32_t SurfaceFlinger::getMaxTextureSize() const { 474 return mMaxTextureSize; 475} 476 477uint32_t SurfaceFlinger::getMaxViewportDims() const { 478 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 479 mMaxViewportDims[0] : mMaxViewportDims[1]; 480} 481 482// ---------------------------------------------------------------------------- 483 484bool SurfaceFlinger::authenticateSurfaceTexture( 485 const sp<ISurfaceTexture>& surfaceTexture) const { 486 Mutex::Autolock _l(mStateLock); 487 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 488 489 // Check the visible layer list for the ISurface 490 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 491 size_t count = currentLayers.size(); 492 for (size_t i=0 ; i<count ; i++) { 493 const sp<LayerBase>& layer(currentLayers[i]); 494 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 495 if (lbc != NULL) { 496 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 497 if (lbcBinder == surfaceTextureBinder) { 498 return true; 499 } 500 } 501 } 502 503 // Check the layers in the purgatory. This check is here so that if a 504 // SurfaceTexture gets destroyed before all the clients are done using it, 505 // the error will not be reported as "surface XYZ is not authenticated", but 506 // will instead fail later on when the client tries to use the surface, 507 // which should be reported as "surface XYZ returned an -ENODEV". The 508 // purgatorized layers are no less authentic than the visible ones, so this 509 // should not cause any harm. 510 size_t purgatorySize = mLayerPurgatory.size(); 511 for (size_t i=0 ; i<purgatorySize ; i++) { 512 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 513 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 514 if (lbc != NULL) { 515 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 516 if (lbcBinder == surfaceTextureBinder) { 517 return true; 518 } 519 } 520 } 521 522 return false; 523} 524 525status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 526 int32_t type = BAD_VALUE; 527 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 528 if (display == mDefaultDisplays[i]) { 529 type = i; 530 break; 531 } 532 } 533 534 if (type < 0) { 535 return type; 536 } 537 538 const HWComposer& hwc(getHwComposer()); 539 if (!hwc.isConnected(type)) { 540 return NAME_NOT_FOUND; 541 } 542 543 float xdpi = hwc.getDpiX(type); 544 float ydpi = hwc.getDpiY(type); 545 546 // TODO: Not sure if display density should handled by SF any longer 547 class Density { 548 static int getDensityFromProperty(char const* propName) { 549 char property[PROPERTY_VALUE_MAX]; 550 int density = 0; 551 if (property_get(propName, property, NULL) > 0) { 552 density = atoi(property); 553 } 554 return density; 555 } 556 public: 557 static int getEmuDensity() { 558 return getDensityFromProperty("qemu.sf.lcd_density"); } 559 static int getBuildDensity() { 560 return getDensityFromProperty("ro.sf.lcd_density"); } 561 }; 562 563 if (type == DisplayDevice::DISPLAY_PRIMARY) { 564 // The density of the device is provided by a build property 565 float density = Density::getBuildDensity() / 160.0f; 566 if (density == 0) { 567 // the build doesn't provide a density -- this is wrong! 568 // use xdpi instead 569 ALOGE("ro.sf.lcd_density must be defined as a build property"); 570 density = xdpi / 160.0f; 571 } 572 if (Density::getEmuDensity()) { 573 // if "qemu.sf.lcd_density" is specified, it overrides everything 574 xdpi = ydpi = density = Density::getEmuDensity(); 575 density /= 160.0f; 576 } 577 info->density = density; 578 579 // TODO: this needs to go away (currently needed only by webkit) 580 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 581 info->orientation = hw->getOrientation(); 582 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 583 } else { 584 // TODO: where should this value come from? 585 static const int TV_DENSITY = 213; 586 info->density = TV_DENSITY / 160.0f; 587 info->orientation = 0; 588 } 589 590 info->w = hwc.getWidth(type); 591 info->h = hwc.getHeight(type); 592 info->xdpi = xdpi; 593 info->ydpi = ydpi; 594 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 595 return NO_ERROR; 596} 597 598// ---------------------------------------------------------------------------- 599 600sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 601 return mEventThread->createEventConnection(); 602} 603 604void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 605 606 sp<IBinder> token; 607 { // scope for the lock 608 Mutex::Autolock _l(mStateLock); 609 token = mExtDisplayToken; 610 } 611 612 if (token == 0) { 613 token = createDisplay(String8("Display from connectDisplay")); 614 } 615 616 { // scope for the lock 617 Mutex::Autolock _l(mStateLock); 618 if (surface == 0) { 619 // release our current display. we're guarantee to have 620 // a reference to it (token), while we hold the lock 621 mExtDisplayToken = 0; 622 } else { 623 mExtDisplayToken = token; 624 } 625 626 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 627 info.surface = surface; 628 setTransactionFlags(eDisplayTransactionNeeded); 629 } 630} 631 632// ---------------------------------------------------------------------------- 633 634void SurfaceFlinger::waitForEvent() { 635 mEventQueue.waitMessage(); 636} 637 638void SurfaceFlinger::signalTransaction() { 639 mEventQueue.invalidate(); 640} 641 642void SurfaceFlinger::signalLayerUpdate() { 643 mEventQueue.invalidate(); 644} 645 646void SurfaceFlinger::signalRefresh() { 647 mEventQueue.refresh(); 648} 649 650status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 651 nsecs_t reltime, uint32_t flags) { 652 return mEventQueue.postMessage(msg, reltime); 653} 654 655status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 656 nsecs_t reltime, uint32_t flags) { 657 status_t res = mEventQueue.postMessage(msg, reltime); 658 if (res == NO_ERROR) { 659 msg->wait(); 660 } 661 return res; 662} 663 664bool SurfaceFlinger::threadLoop() { 665 waitForEvent(); 666 return true; 667} 668 669void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 670 if (mEventThread == NULL) { 671 // This is a temporary workaround for b/7145521. A non-null pointer 672 // does not mean EventThread has finished initializing, so this 673 // is not a correct fix. 674 ALOGW("WARNING: EventThread not started, ignoring vsync"); 675 return; 676 } 677 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 678 // we should only receive DisplayDevice::DisplayType from the vsync callback 679 mEventThread->onVSyncReceived(type, timestamp); 680 } 681} 682 683void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 684 if (mEventThread == NULL) { 685 // This is a temporary workaround for b/7145521. A non-null pointer 686 // does not mean EventThread has finished initializing, so this 687 // is not a correct fix. 688 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 689 return; 690 } 691 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 692 // we should only receive DisplayDevice::DisplayType from the vsync callback 693 mEventThread->onHotplugReceived(type, connected); 694 } 695} 696 697void SurfaceFlinger::eventControl(int event, int enabled) { 698 getHwComposer().eventControl(event, enabled); 699} 700 701void SurfaceFlinger::onMessageReceived(int32_t what) { 702 ATRACE_CALL(); 703 switch (what) { 704 case MessageQueue::INVALIDATE: 705 handleMessageTransaction(); 706 handleMessageInvalidate(); 707 signalRefresh(); 708 break; 709 case MessageQueue::REFRESH: 710 handleMessageRefresh(); 711 break; 712 } 713} 714 715void SurfaceFlinger::handleMessageTransaction() { 716 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 717 if (transactionFlags) { 718 handleTransaction(transactionFlags); 719 } 720} 721 722void SurfaceFlinger::handleMessageInvalidate() { 723 ATRACE_CALL(); 724 handlePageFlip(); 725} 726 727void SurfaceFlinger::handleMessageRefresh() { 728 ATRACE_CALL(); 729 preComposition(); 730 rebuildLayerStacks(); 731 setUpHWComposer(); 732 doDebugFlashRegions(); 733 doComposition(); 734 postComposition(); 735} 736 737void SurfaceFlinger::doDebugFlashRegions() 738{ 739 // is debugging enabled 740 if (CC_LIKELY(!mDebugRegion)) 741 return; 742 743 const bool repaintEverything = mRepaintEverything; 744 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 745 const sp<DisplayDevice>& hw(mDisplays[dpy]); 746 if (hw->canDraw()) { 747 // transform the dirty region into this screen's coordinate space 748 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 749 if (!dirtyRegion.isEmpty()) { 750 // redraw the whole screen 751 doComposeSurfaces(hw, Region(hw->bounds())); 752 753 // and draw the dirty region 754 glDisable(GL_TEXTURE_EXTERNAL_OES); 755 glDisable(GL_TEXTURE_2D); 756 glDisable(GL_BLEND); 757 glColor4f(1, 0, 1, 1); 758 const int32_t height = hw->getHeight(); 759 Region::const_iterator it = dirtyRegion.begin(); 760 Region::const_iterator const end = dirtyRegion.end(); 761 while (it != end) { 762 const Rect& r = *it++; 763 GLfloat vertices[][2] = { 764 { r.left, height - r.top }, 765 { r.left, height - r.bottom }, 766 { r.right, height - r.bottom }, 767 { r.right, height - r.top } 768 }; 769 glVertexPointer(2, GL_FLOAT, 0, vertices); 770 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 771 } 772 hw->compositionComplete(); 773 hw->swapBuffers(getHwComposer()); 774 } 775 } 776 } 777 778 postFramebuffer(); 779 780 if (mDebugRegion > 1) { 781 usleep(mDebugRegion * 1000); 782 } 783} 784 785void SurfaceFlinger::preComposition() 786{ 787 bool needExtraInvalidate = false; 788 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 789 const size_t count = currentLayers.size(); 790 for (size_t i=0 ; i<count ; i++) { 791 if (currentLayers[i]->onPreComposition()) { 792 needExtraInvalidate = true; 793 } 794 } 795 if (needExtraInvalidate) { 796 signalLayerUpdate(); 797 } 798} 799 800void SurfaceFlinger::postComposition() 801{ 802 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 803 const size_t count = currentLayers.size(); 804 for (size_t i=0 ; i<count ; i++) { 805 currentLayers[i]->onPostComposition(); 806 } 807} 808 809void SurfaceFlinger::rebuildLayerStacks() { 810 // rebuild the visible layer list per screen 811 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 812 ATRACE_CALL(); 813 mVisibleRegionsDirty = false; 814 invalidateHwcGeometry(); 815 816 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 817 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 818 Region opaqueRegion; 819 Region dirtyRegion; 820 Vector< sp<LayerBase> > layersSortedByZ; 821 const sp<DisplayDevice>& hw(mDisplays[dpy]); 822 const Transform& tr(hw->getTransform()); 823 const Rect bounds(hw->getBounds()); 824 if (hw->canDraw()) { 825 SurfaceFlinger::computeVisibleRegions(currentLayers, 826 hw->getLayerStack(), dirtyRegion, opaqueRegion); 827 828 const size_t count = currentLayers.size(); 829 for (size_t i=0 ; i<count ; i++) { 830 const sp<LayerBase>& layer(currentLayers[i]); 831 const Layer::State& s(layer->drawingState()); 832 if (s.layerStack == hw->getLayerStack()) { 833 Region visibleRegion(tr.transform(layer->visibleRegion)); 834 visibleRegion.andSelf(bounds); 835 if (!visibleRegion.isEmpty()) { 836 layersSortedByZ.add(layer); 837 } 838 } 839 } 840 } 841 hw->setVisibleLayersSortedByZ(layersSortedByZ); 842 hw->undefinedRegion.set(bounds); 843 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 844 hw->dirtyRegion.orSelf(dirtyRegion); 845 } 846 } 847} 848 849void SurfaceFlinger::setUpHWComposer() { 850 HWComposer& hwc(getHwComposer()); 851 if (hwc.initCheck() == NO_ERROR) { 852 // build the h/w work list 853 const bool workListsDirty = mHwWorkListDirty; 854 mHwWorkListDirty = false; 855 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 856 sp<const DisplayDevice> hw(mDisplays[dpy]); 857 const int32_t id = hw->getHwcDisplayId(); 858 if (id >= 0) { 859 const Vector< sp<LayerBase> >& currentLayers( 860 hw->getVisibleLayersSortedByZ()); 861 const size_t count = currentLayers.size(); 862 if (hwc.createWorkList(id, count) >= 0) { 863 HWComposer::LayerListIterator cur = hwc.begin(id); 864 const HWComposer::LayerListIterator end = hwc.end(id); 865 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 866 const sp<LayerBase>& layer(currentLayers[i]); 867 868 if (CC_UNLIKELY(workListsDirty)) { 869 layer->setGeometry(hw, *cur); 870 if (mDebugDisableHWC || mDebugRegion) { 871 cur->setSkip(true); 872 } 873 } 874 875 /* 876 * update the per-frame h/w composer data for each layer 877 * and build the transparent region of the FB 878 */ 879 layer->setPerFrameData(hw, *cur); 880 } 881 } 882 } 883 } 884 status_t err = hwc.prepare(); 885 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 886 } 887} 888 889void SurfaceFlinger::doComposition() { 890 ATRACE_CALL(); 891 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 892 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 893 const sp<DisplayDevice>& hw(mDisplays[dpy]); 894 if (hw->canDraw()) { 895 // transform the dirty region into this screen's coordinate space 896 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 897 if (!dirtyRegion.isEmpty()) { 898 // repaint the framebuffer (if needed) 899 doDisplayComposition(hw, dirtyRegion); 900 } 901 hw->dirtyRegion.clear(); 902 hw->flip(hw->swapRegion); 903 hw->swapRegion.clear(); 904 } 905 // inform the h/w that we're done compositing 906 hw->compositionComplete(); 907 } 908 postFramebuffer(); 909} 910 911void SurfaceFlinger::postFramebuffer() 912{ 913 ATRACE_CALL(); 914 915 const nsecs_t now = systemTime(); 916 mDebugInSwapBuffers = now; 917 918 HWComposer& hwc(getHwComposer()); 919 if (hwc.initCheck() == NO_ERROR) { 920 // FIXME: EGL spec says: 921 // "surface must be bound to the calling thread's current context, 922 // for the current rendering API." 923 DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); 924 hwc.commit(); 925 } 926 927 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 928 sp<const DisplayDevice> hw(mDisplays[dpy]); 929 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 930 hw->onSwapBuffersCompleted(hwc); 931 const size_t count = currentLayers.size(); 932 int32_t id = hw->getHwcDisplayId(); 933 if (id >=0 && hwc.initCheck() == NO_ERROR) { 934 HWComposer::LayerListIterator cur = hwc.begin(id); 935 const HWComposer::LayerListIterator end = hwc.end(id); 936 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 937 currentLayers[i]->onLayerDisplayed(hw, &*cur); 938 } 939 } else { 940 for (size_t i = 0; i < count; i++) { 941 currentLayers[i]->onLayerDisplayed(hw, NULL); 942 } 943 } 944 } 945 946 mLastSwapBufferTime = systemTime() - now; 947 mDebugInSwapBuffers = 0; 948} 949 950void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 951{ 952 ATRACE_CALL(); 953 954 Mutex::Autolock _l(mStateLock); 955 const nsecs_t now = systemTime(); 956 mDebugInTransaction = now; 957 958 // Here we're guaranteed that some transaction flags are set 959 // so we can call handleTransactionLocked() unconditionally. 960 // We call getTransactionFlags(), which will also clear the flags, 961 // with mStateLock held to guarantee that mCurrentState won't change 962 // until the transaction is committed. 963 964 transactionFlags = getTransactionFlags(eTransactionMask); 965 handleTransactionLocked(transactionFlags); 966 967 mLastTransactionTime = systemTime() - now; 968 mDebugInTransaction = 0; 969 invalidateHwcGeometry(); 970 // here the transaction has been committed 971} 972 973void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 974{ 975 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 976 const size_t count = currentLayers.size(); 977 978 /* 979 * Traversal of the children 980 * (perform the transaction for each of them if needed) 981 */ 982 983 if (transactionFlags & eTraversalNeeded) { 984 for (size_t i=0 ; i<count ; i++) { 985 const sp<LayerBase>& layer = currentLayers[i]; 986 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 987 if (!trFlags) continue; 988 989 const uint32_t flags = layer->doTransaction(0); 990 if (flags & Layer::eVisibleRegion) 991 mVisibleRegionsDirty = true; 992 } 993 } 994 995 /* 996 * Perform display own transactions if needed 997 */ 998 999 if (transactionFlags & eDisplayTransactionNeeded) { 1000 // here we take advantage of Vector's copy-on-write semantics to 1001 // improve performance by skipping the transaction entirely when 1002 // know that the lists are identical 1003 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1004 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1005 if (!curr.isIdenticalTo(draw)) { 1006 mVisibleRegionsDirty = true; 1007 const size_t cc = curr.size(); 1008 size_t dc = draw.size(); 1009 1010 // find the displays that were removed 1011 // (ie: in drawing state but not in current state) 1012 // also handle displays that changed 1013 // (ie: displays that are in both lists) 1014 for (size_t i=0 ; i<dc ; i++) { 1015 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1016 if (j < 0) { 1017 // in drawing state but not in current state 1018 if (!draw[i].isMainDisplay()) { 1019 mDisplays.removeItem(draw.keyAt(i)); 1020 } else { 1021 ALOGW("trying to remove the main display"); 1022 } 1023 } else { 1024 // this display is in both lists. see if something changed. 1025 const DisplayDeviceState& state(curr[j]); 1026 const wp<IBinder>& display(curr.keyAt(j)); 1027 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1028 // changing the surface is like destroying and 1029 // recreating the DisplayDevice, so we just remove it 1030 // from the drawing state, so that it get re-added 1031 // below. 1032 mDisplays.removeItem(display); 1033 mDrawingState.displays.removeItemsAt(i); 1034 dc--; i--; 1035 // at this point we must loop to the next item 1036 continue; 1037 } 1038 1039 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1040 if (disp != NULL) { 1041 if (state.layerStack != draw[i].layerStack) { 1042 disp->setLayerStack(state.layerStack); 1043 } 1044 if ((state.orientation != draw[i].orientation) 1045 || (state.viewport != draw[i].viewport) 1046 || (state.frame != draw[i].frame)) 1047 { 1048 disp->setProjection(state.orientation, 1049 state.viewport, state.frame); 1050 } 1051 1052 // Walk through all the layers in currentLayers, 1053 // and update their transform hint. 1054 // 1055 // TODO: we could be much more clever about which 1056 // layers we touch and how often we do these updates 1057 // (e.g. only touch the layers associated with this 1058 // display, and only on a rotation). 1059 for (size_t i = 0; i < count; i++) { 1060 const sp<LayerBase>& layerBase = currentLayers[i]; 1061 layerBase->updateTransformHint(); 1062 } 1063 } 1064 } 1065 } 1066 1067 // find displays that were added 1068 // (ie: in current state but not in drawing state) 1069 for (size_t i=0 ; i<cc ; i++) { 1070 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1071 const DisplayDeviceState& state(curr[i]); 1072 1073 sp<FramebufferSurface> fbs; 1074 sp<SurfaceTextureClient> stc; 1075 if (!state.isVirtualDisplay()) { 1076 1077 ALOGE_IF(state.surface!=NULL, 1078 "adding a supported display, but rendering " 1079 "surface is provided (%p), ignoring it", 1080 state.surface.get()); 1081 1082 // for supported (by hwc) displays we provide our 1083 // own rendering surface 1084 fbs = new FramebufferSurface(*mHwc, state.type); 1085 stc = new SurfaceTextureClient( 1086 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1087 } else { 1088 if (state.surface != NULL) { 1089 stc = new SurfaceTextureClient(state.surface); 1090 } 1091 } 1092 1093 const wp<IBinder>& display(curr.keyAt(i)); 1094 if (stc != NULL) { 1095 sp<DisplayDevice> hw = new DisplayDevice(this, 1096 state.type, display, stc, fbs, mEGLConfig); 1097 hw->setLayerStack(state.layerStack); 1098 hw->setProjection(state.orientation, 1099 state.viewport, state.frame); 1100 hw->setDisplayName(state.displayName); 1101 mDisplays.add(display, hw); 1102 if (hw->getDisplayType() < DisplayDevice::NUM_DISPLAY_TYPES) { 1103 // notify the system that this display is now up 1104 // (note onScreenAcquired() is safe to call from 1105 // here because we're in the main thread) 1106 onScreenAcquired(hw); 1107 } 1108 } 1109 } 1110 } 1111 } 1112 } 1113 1114 /* 1115 * Perform our own transaction if needed 1116 */ 1117 1118 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1119 if (currentLayers.size() > previousLayers.size()) { 1120 // layers have been added 1121 mVisibleRegionsDirty = true; 1122 } 1123 1124 // some layers might have been removed, so 1125 // we need to update the regions they're exposing. 1126 if (mLayersRemoved) { 1127 mLayersRemoved = false; 1128 mVisibleRegionsDirty = true; 1129 const size_t count = previousLayers.size(); 1130 for (size_t i=0 ; i<count ; i++) { 1131 const sp<LayerBase>& layer(previousLayers[i]); 1132 if (currentLayers.indexOf(layer) < 0) { 1133 // this layer is not visible anymore 1134 // TODO: we could traverse the tree from front to back and 1135 // compute the actual visible region 1136 // TODO: we could cache the transformed region 1137 const Layer::State& s(layer->drawingState()); 1138 Region visibleReg = s.transform.transform( 1139 Region(Rect(s.active.w, s.active.h))); 1140 invalidateLayerStack(s.layerStack, visibleReg); 1141 } 1142 } 1143 } 1144 1145 commitTransaction(); 1146} 1147 1148void SurfaceFlinger::commitTransaction() 1149{ 1150 if (!mLayersPendingRemoval.isEmpty()) { 1151 // Notify removed layers now that they can't be drawn from 1152 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1153 mLayersPendingRemoval[i]->onRemoved(); 1154 } 1155 mLayersPendingRemoval.clear(); 1156 } 1157 1158 mDrawingState = mCurrentState; 1159 mTransationPending = false; 1160 mTransactionCV.broadcast(); 1161} 1162 1163void SurfaceFlinger::computeVisibleRegions( 1164 const LayerVector& currentLayers, uint32_t layerStack, 1165 Region& outDirtyRegion, Region& outOpaqueRegion) 1166{ 1167 ATRACE_CALL(); 1168 1169 Region aboveOpaqueLayers; 1170 Region aboveCoveredLayers; 1171 Region dirty; 1172 1173 outDirtyRegion.clear(); 1174 1175 size_t i = currentLayers.size(); 1176 while (i--) { 1177 const sp<LayerBase>& layer = currentLayers[i]; 1178 1179 // start with the whole surface at its current location 1180 const Layer::State& s(layer->drawingState()); 1181 1182 // only consider the layers on the given later stack 1183 if (s.layerStack != layerStack) 1184 continue; 1185 1186 /* 1187 * opaqueRegion: area of a surface that is fully opaque. 1188 */ 1189 Region opaqueRegion; 1190 1191 /* 1192 * visibleRegion: area of a surface that is visible on screen 1193 * and not fully transparent. This is essentially the layer's 1194 * footprint minus the opaque regions above it. 1195 * Areas covered by a translucent surface are considered visible. 1196 */ 1197 Region visibleRegion; 1198 1199 /* 1200 * coveredRegion: area of a surface that is covered by all 1201 * visible regions above it (which includes the translucent areas). 1202 */ 1203 Region coveredRegion; 1204 1205 1206 // handle hidden surfaces by setting the visible region to empty 1207 if (CC_LIKELY(layer->isVisible())) { 1208 const bool translucent = !layer->isOpaque(); 1209 Rect bounds(layer->computeBounds()); 1210 visibleRegion.set(bounds); 1211 if (!visibleRegion.isEmpty()) { 1212 // Remove the transparent area from the visible region 1213 if (translucent) { 1214 Region transparentRegionScreen; 1215 const Transform tr(s.transform); 1216 if (tr.transformed()) { 1217 if (tr.preserveRects()) { 1218 // transform the transparent region 1219 transparentRegionScreen = tr.transform(s.transparentRegion); 1220 } else { 1221 // transformation too complex, can't do the 1222 // transparent region optimization. 1223 transparentRegionScreen.clear(); 1224 } 1225 } else { 1226 transparentRegionScreen = s.transparentRegion; 1227 } 1228 visibleRegion.subtractSelf(transparentRegionScreen); 1229 } 1230 1231 // compute the opaque region 1232 const int32_t layerOrientation = s.transform.getOrientation(); 1233 if (s.alpha==255 && !translucent && 1234 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1235 // the opaque region is the layer's footprint 1236 opaqueRegion = visibleRegion; 1237 } 1238 } 1239 } 1240 1241 // Clip the covered region to the visible region 1242 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1243 1244 // Update aboveCoveredLayers for next (lower) layer 1245 aboveCoveredLayers.orSelf(visibleRegion); 1246 1247 // subtract the opaque region covered by the layers above us 1248 visibleRegion.subtractSelf(aboveOpaqueLayers); 1249 1250 // compute this layer's dirty region 1251 if (layer->contentDirty) { 1252 // we need to invalidate the whole region 1253 dirty = visibleRegion; 1254 // as well, as the old visible region 1255 dirty.orSelf(layer->visibleRegion); 1256 layer->contentDirty = false; 1257 } else { 1258 /* compute the exposed region: 1259 * the exposed region consists of two components: 1260 * 1) what's VISIBLE now and was COVERED before 1261 * 2) what's EXPOSED now less what was EXPOSED before 1262 * 1263 * note that (1) is conservative, we start with the whole 1264 * visible region but only keep what used to be covered by 1265 * something -- which mean it may have been exposed. 1266 * 1267 * (2) handles areas that were not covered by anything but got 1268 * exposed because of a resize. 1269 */ 1270 const Region newExposed = visibleRegion - coveredRegion; 1271 const Region oldVisibleRegion = layer->visibleRegion; 1272 const Region oldCoveredRegion = layer->coveredRegion; 1273 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1274 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1275 } 1276 dirty.subtractSelf(aboveOpaqueLayers); 1277 1278 // accumulate to the screen dirty region 1279 outDirtyRegion.orSelf(dirty); 1280 1281 // Update aboveOpaqueLayers for next (lower) layer 1282 aboveOpaqueLayers.orSelf(opaqueRegion); 1283 1284 // Store the visible region is screen space 1285 layer->setVisibleRegion(visibleRegion); 1286 layer->setCoveredRegion(coveredRegion); 1287 } 1288 1289 outOpaqueRegion = aboveOpaqueLayers; 1290} 1291 1292void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1293 const Region& dirty) { 1294 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1295 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1296 if (hw->getLayerStack() == layerStack) { 1297 hw->dirtyRegion.orSelf(dirty); 1298 } 1299 } 1300} 1301 1302void SurfaceFlinger::handlePageFlip() 1303{ 1304 Region dirtyRegion; 1305 1306 bool visibleRegions = false; 1307 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1308 const size_t count = currentLayers.size(); 1309 for (size_t i=0 ; i<count ; i++) { 1310 const sp<LayerBase>& layer(currentLayers[i]); 1311 const Region dirty(layer->latchBuffer(visibleRegions)); 1312 const Layer::State& s(layer->drawingState()); 1313 invalidateLayerStack(s.layerStack, dirty); 1314 } 1315 1316 mVisibleRegionsDirty |= visibleRegions; 1317} 1318 1319void SurfaceFlinger::invalidateHwcGeometry() 1320{ 1321 mHwWorkListDirty = true; 1322} 1323 1324 1325void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1326 const Region& inDirtyRegion) 1327{ 1328 Region dirtyRegion(inDirtyRegion); 1329 1330 // compute the invalid region 1331 hw->swapRegion.orSelf(dirtyRegion); 1332 1333 uint32_t flags = hw->getFlags(); 1334 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1335 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1336 // takes a rectangle, we must make sure to update that whole 1337 // rectangle in that case 1338 dirtyRegion.set(hw->swapRegion.bounds()); 1339 } else { 1340 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1341 // We need to redraw the rectangle that will be updated 1342 // (pushed to the framebuffer). 1343 // This is needed because PARTIAL_UPDATES only takes one 1344 // rectangle instead of a region (see DisplayDevice::flip()) 1345 dirtyRegion.set(hw->swapRegion.bounds()); 1346 } else { 1347 // we need to redraw everything (the whole screen) 1348 dirtyRegion.set(hw->bounds()); 1349 hw->swapRegion = dirtyRegion; 1350 } 1351 } 1352 1353 doComposeSurfaces(hw, dirtyRegion); 1354 1355 // update the swap region and clear the dirty region 1356 hw->swapRegion.orSelf(dirtyRegion); 1357 1358 // swap buffers (presentation) 1359 hw->swapBuffers(getHwComposer()); 1360} 1361 1362void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1363{ 1364 const int32_t id = hw->getHwcDisplayId(); 1365 HWComposer& hwc(getHwComposer()); 1366 HWComposer::LayerListIterator cur = hwc.begin(id); 1367 const HWComposer::LayerListIterator end = hwc.end(id); 1368 1369 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1370 if (hasGlesComposition) { 1371 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1372 1373 // set the frame buffer 1374 glMatrixMode(GL_MODELVIEW); 1375 glLoadIdentity(); 1376 1377 // Never touch the framebuffer if we don't have any framebuffer layers 1378 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1379 if (hasHwcComposition) { 1380 // when using overlays, we assume a fully transparent framebuffer 1381 // NOTE: we could reduce how much we need to clear, for instance 1382 // remove where there are opaque FB layers. however, on some 1383 // GPUs doing a "clean slate" glClear might be more efficient. 1384 // We'll revisit later if needed. 1385 glClearColor(0, 0, 0, 0); 1386 glClear(GL_COLOR_BUFFER_BIT); 1387 } else { 1388 const Region region(hw->undefinedRegion.intersect(dirty)); 1389 // screen is already cleared here 1390 if (!region.isEmpty()) { 1391 // can happen with SurfaceView 1392 drawWormhole(hw, region); 1393 } 1394 } 1395 } 1396 1397 /* 1398 * and then, render the layers targeted at the framebuffer 1399 */ 1400 1401 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1402 const size_t count = layers.size(); 1403 const Transform& tr = hw->getTransform(); 1404 if (cur != end) { 1405 // we're using h/w composer 1406 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1407 const sp<LayerBase>& layer(layers[i]); 1408 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1409 if (!clip.isEmpty()) { 1410 switch (cur->getCompositionType()) { 1411 case HWC_OVERLAY: { 1412 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1413 && i 1414 && layer->isOpaque() 1415 && hasGlesComposition) { 1416 // never clear the very first layer since we're 1417 // guaranteed the FB is already cleared 1418 layer->clearWithOpenGL(hw, clip); 1419 } 1420 break; 1421 } 1422 case HWC_FRAMEBUFFER: { 1423 layer->draw(hw, clip); 1424 break; 1425 } 1426 case HWC_FRAMEBUFFER_TARGET: { 1427 // this should not happen as the iterator shouldn't 1428 // let us get there. 1429 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1430 break; 1431 } 1432 } 1433 } 1434 layer->setAcquireFence(hw, *cur); 1435 } 1436 } else { 1437 // we're not using h/w composer 1438 for (size_t i=0 ; i<count ; ++i) { 1439 const sp<LayerBase>& layer(layers[i]); 1440 const Region clip(dirty.intersect( 1441 tr.transform(layer->visibleRegion))); 1442 if (!clip.isEmpty()) { 1443 layer->draw(hw, clip); 1444 } 1445 } 1446 } 1447} 1448 1449void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1450 const Region& region) const 1451{ 1452 glDisable(GL_TEXTURE_EXTERNAL_OES); 1453 glDisable(GL_TEXTURE_2D); 1454 glDisable(GL_BLEND); 1455 glColor4f(0,0,0,0); 1456 1457 const int32_t height = hw->getHeight(); 1458 Region::const_iterator it = region.begin(); 1459 Region::const_iterator const end = region.end(); 1460 while (it != end) { 1461 const Rect& r = *it++; 1462 GLfloat vertices[][2] = { 1463 { r.left, height - r.top }, 1464 { r.left, height - r.bottom }, 1465 { r.right, height - r.bottom }, 1466 { r.right, height - r.top } 1467 }; 1468 glVertexPointer(2, GL_FLOAT, 0, vertices); 1469 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1470 } 1471} 1472 1473ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1474 const sp<LayerBaseClient>& lbc) 1475{ 1476 // attach this layer to the client 1477 size_t name = client->attachLayer(lbc); 1478 1479 // add this layer to the current state list 1480 Mutex::Autolock _l(mStateLock); 1481 mCurrentState.layersSortedByZ.add(lbc); 1482 1483 return ssize_t(name); 1484} 1485 1486status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1487{ 1488 Mutex::Autolock _l(mStateLock); 1489 status_t err = purgatorizeLayer_l(layer); 1490 if (err == NO_ERROR) 1491 setTransactionFlags(eTransactionNeeded); 1492 return err; 1493} 1494 1495status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1496{ 1497 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1498 if (index >= 0) { 1499 mLayersRemoved = true; 1500 return NO_ERROR; 1501 } 1502 return status_t(index); 1503} 1504 1505status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1506{ 1507 // First add the layer to the purgatory list, which makes sure it won't 1508 // go away, then remove it from the main list (through a transaction). 1509 ssize_t err = removeLayer_l(layerBase); 1510 if (err >= 0) { 1511 mLayerPurgatory.add(layerBase); 1512 } 1513 1514 mLayersPendingRemoval.push(layerBase); 1515 1516 // it's possible that we don't find a layer, because it might 1517 // have been destroyed already -- this is not technically an error 1518 // from the user because there is a race between Client::destroySurface(), 1519 // ~Client() and ~ISurface(). 1520 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1521} 1522 1523uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1524{ 1525 return android_atomic_release_load(&mTransactionFlags); 1526} 1527 1528uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1529{ 1530 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1531} 1532 1533uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1534{ 1535 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1536 if ((old & flags)==0) { // wake the server up 1537 signalTransaction(); 1538 } 1539 return old; 1540} 1541 1542void SurfaceFlinger::setTransactionState( 1543 const Vector<ComposerState>& state, 1544 const Vector<DisplayState>& displays, 1545 uint32_t flags) 1546{ 1547 Mutex::Autolock _l(mStateLock); 1548 uint32_t transactionFlags = 0; 1549 1550 size_t count = displays.size(); 1551 for (size_t i=0 ; i<count ; i++) { 1552 const DisplayState& s(displays[i]); 1553 transactionFlags |= setDisplayStateLocked(s); 1554 } 1555 1556 count = state.size(); 1557 for (size_t i=0 ; i<count ; i++) { 1558 const ComposerState& s(state[i]); 1559 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1560 transactionFlags |= setClientStateLocked(client, s.state); 1561 } 1562 1563 if (transactionFlags) { 1564 // this triggers the transaction 1565 setTransactionFlags(transactionFlags); 1566 1567 // if this is a synchronous transaction, wait for it to take effect 1568 // before returning. 1569 if (flags & eSynchronous) { 1570 mTransationPending = true; 1571 } 1572 while (mTransationPending) { 1573 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1574 if (CC_UNLIKELY(err != NO_ERROR)) { 1575 // just in case something goes wrong in SF, return to the 1576 // called after a few seconds. 1577 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1578 mTransationPending = false; 1579 break; 1580 } 1581 } 1582 } 1583} 1584 1585uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1586{ 1587 uint32_t flags = 0; 1588 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1589 if (disp.isValid()) { 1590 const uint32_t what = s.what; 1591 if (what & DisplayState::eSurfaceChanged) { 1592 if (disp.surface->asBinder() != s.surface->asBinder()) { 1593 disp.surface = s.surface; 1594 flags |= eDisplayTransactionNeeded; 1595 } 1596 } 1597 if (what & DisplayState::eLayerStackChanged) { 1598 if (disp.layerStack != s.layerStack) { 1599 disp.layerStack = s.layerStack; 1600 flags |= eDisplayTransactionNeeded; 1601 } 1602 } 1603 if (what & DisplayState::eDisplayProjectionChanged) { 1604 if (disp.orientation != s.orientation) { 1605 disp.orientation = s.orientation; 1606 flags |= eDisplayTransactionNeeded; 1607 } 1608 if (disp.frame != s.frame) { 1609 disp.frame = s.frame; 1610 flags |= eDisplayTransactionNeeded; 1611 } 1612 if (disp.viewport != s.viewport) { 1613 disp.viewport = s.viewport; 1614 flags |= eDisplayTransactionNeeded; 1615 } 1616 } 1617 } 1618 return flags; 1619} 1620 1621uint32_t SurfaceFlinger::setClientStateLocked( 1622 const sp<Client>& client, 1623 const layer_state_t& s) 1624{ 1625 uint32_t flags = 0; 1626 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1627 if (layer != 0) { 1628 const uint32_t what = s.what; 1629 if (what & layer_state_t::ePositionChanged) { 1630 if (layer->setPosition(s.x, s.y)) 1631 flags |= eTraversalNeeded; 1632 } 1633 if (what & layer_state_t::eLayerChanged) { 1634 // NOTE: index needs to be calculated before we update the state 1635 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1636 if (layer->setLayer(s.z)) { 1637 mCurrentState.layersSortedByZ.removeAt(idx); 1638 mCurrentState.layersSortedByZ.add(layer); 1639 // we need traversal (state changed) 1640 // AND transaction (list changed) 1641 flags |= eTransactionNeeded|eTraversalNeeded; 1642 } 1643 } 1644 if (what & layer_state_t::eSizeChanged) { 1645 if (layer->setSize(s.w, s.h)) { 1646 flags |= eTraversalNeeded; 1647 } 1648 } 1649 if (what & layer_state_t::eAlphaChanged) { 1650 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1651 flags |= eTraversalNeeded; 1652 } 1653 if (what & layer_state_t::eMatrixChanged) { 1654 if (layer->setMatrix(s.matrix)) 1655 flags |= eTraversalNeeded; 1656 } 1657 if (what & layer_state_t::eTransparentRegionChanged) { 1658 if (layer->setTransparentRegionHint(s.transparentRegion)) 1659 flags |= eTraversalNeeded; 1660 } 1661 if (what & layer_state_t::eVisibilityChanged) { 1662 if (layer->setFlags(s.flags, s.mask)) 1663 flags |= eTraversalNeeded; 1664 } 1665 if (what & layer_state_t::eCropChanged) { 1666 if (layer->setCrop(s.crop)) 1667 flags |= eTraversalNeeded; 1668 } 1669 if (what & layer_state_t::eLayerStackChanged) { 1670 // NOTE: index needs to be calculated before we update the state 1671 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1672 if (layer->setLayerStack(s.layerStack)) { 1673 mCurrentState.layersSortedByZ.removeAt(idx); 1674 mCurrentState.layersSortedByZ.add(layer); 1675 // we need traversal (state changed) 1676 // AND transaction (list changed) 1677 flags |= eTransactionNeeded|eTraversalNeeded; 1678 } 1679 } 1680 } 1681 return flags; 1682} 1683 1684sp<ISurface> SurfaceFlinger::createLayer( 1685 ISurfaceComposerClient::surface_data_t* params, 1686 const String8& name, 1687 const sp<Client>& client, 1688 uint32_t w, uint32_t h, PixelFormat format, 1689 uint32_t flags) 1690{ 1691 sp<LayerBaseClient> layer; 1692 sp<ISurface> surfaceHandle; 1693 1694 if (int32_t(w|h) < 0) { 1695 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1696 int(w), int(h)); 1697 return surfaceHandle; 1698 } 1699 1700 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1701 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1702 case ISurfaceComposerClient::eFXSurfaceNormal: 1703 layer = createNormalLayer(client, w, h, flags, format); 1704 break; 1705 case ISurfaceComposerClient::eFXSurfaceBlur: 1706 case ISurfaceComposerClient::eFXSurfaceDim: 1707 layer = createDimLayer(client, w, h, flags); 1708 break; 1709 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1710 layer = createScreenshotLayer(client, w, h, flags); 1711 break; 1712 } 1713 1714 if (layer != 0) { 1715 layer->initStates(w, h, flags); 1716 layer->setName(name); 1717 ssize_t token = addClientLayer(client, layer); 1718 surfaceHandle = layer->getSurface(); 1719 if (surfaceHandle != 0) { 1720 params->token = token; 1721 params->identity = layer->getIdentity(); 1722 } 1723 setTransactionFlags(eTransactionNeeded); 1724 } 1725 1726 return surfaceHandle; 1727} 1728 1729sp<Layer> SurfaceFlinger::createNormalLayer( 1730 const sp<Client>& client, 1731 uint32_t w, uint32_t h, uint32_t flags, 1732 PixelFormat& format) 1733{ 1734 // initialize the surfaces 1735 switch (format) { 1736 case PIXEL_FORMAT_TRANSPARENT: 1737 case PIXEL_FORMAT_TRANSLUCENT: 1738 format = PIXEL_FORMAT_RGBA_8888; 1739 break; 1740 case PIXEL_FORMAT_OPAQUE: 1741#ifdef NO_RGBX_8888 1742 format = PIXEL_FORMAT_RGB_565; 1743#else 1744 format = PIXEL_FORMAT_RGBX_8888; 1745#endif 1746 break; 1747 } 1748 1749#ifdef NO_RGBX_8888 1750 if (format == PIXEL_FORMAT_RGBX_8888) 1751 format = PIXEL_FORMAT_RGBA_8888; 1752#endif 1753 1754 sp<Layer> layer = new Layer(this, client); 1755 status_t err = layer->setBuffers(w, h, format, flags); 1756 if (CC_LIKELY(err != NO_ERROR)) { 1757 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1758 layer.clear(); 1759 } 1760 return layer; 1761} 1762 1763sp<LayerDim> SurfaceFlinger::createDimLayer( 1764 const sp<Client>& client, 1765 uint32_t w, uint32_t h, uint32_t flags) 1766{ 1767 sp<LayerDim> layer = new LayerDim(this, client); 1768 return layer; 1769} 1770 1771sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1772 const sp<Client>& client, 1773 uint32_t w, uint32_t h, uint32_t flags) 1774{ 1775 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1776 return layer; 1777} 1778 1779status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1780{ 1781 /* 1782 * called by the window manager, when a surface should be marked for 1783 * destruction. 1784 * 1785 * The surface is removed from the current and drawing lists, but placed 1786 * in the purgatory queue, so it's not destroyed right-away (we need 1787 * to wait for all client's references to go away first). 1788 */ 1789 1790 status_t err = NAME_NOT_FOUND; 1791 Mutex::Autolock _l(mStateLock); 1792 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1793 1794 if (layer != 0) { 1795 err = purgatorizeLayer_l(layer); 1796 if (err == NO_ERROR) { 1797 setTransactionFlags(eTransactionNeeded); 1798 } 1799 } 1800 return err; 1801} 1802 1803status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1804{ 1805 // called by ~ISurface() when all references are gone 1806 status_t err = NO_ERROR; 1807 sp<LayerBaseClient> l(layer.promote()); 1808 if (l != NULL) { 1809 Mutex::Autolock _l(mStateLock); 1810 err = removeLayer_l(l); 1811 if (err == NAME_NOT_FOUND) { 1812 // The surface wasn't in the current list, which means it was 1813 // removed already, which means it is in the purgatory, 1814 // and need to be removed from there. 1815 ssize_t idx = mLayerPurgatory.remove(l); 1816 ALOGE_IF(idx < 0, 1817 "layer=%p is not in the purgatory list", l.get()); 1818 } 1819 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1820 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1821 } 1822 return err; 1823} 1824 1825// --------------------------------------------------------------------------- 1826 1827void SurfaceFlinger::onInitializeDisplays() { 1828 // reset screen orientation 1829 Vector<ComposerState> state; 1830 Vector<DisplayState> displays; 1831 DisplayState d; 1832 d.what = DisplayState::eDisplayProjectionChanged; 1833 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1834 d.orientation = DisplayState::eOrientationDefault; 1835 d.frame.makeInvalid(); 1836 d.viewport.makeInvalid(); 1837 displays.add(d); 1838 setTransactionState(state, displays, 0); 1839 onScreenAcquired(getDefaultDisplayDevice()); 1840} 1841 1842void SurfaceFlinger::initializeDisplays() { 1843 class MessageScreenInitialized : public MessageBase { 1844 SurfaceFlinger* flinger; 1845 public: 1846 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1847 virtual bool handler() { 1848 flinger->onInitializeDisplays(); 1849 return true; 1850 } 1851 }; 1852 sp<MessageBase> msg = new MessageScreenInitialized(this); 1853 postMessageAsync(msg); // we may be called from main thread, use async message 1854} 1855 1856 1857void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1858 ALOGD("Screen about to return, flinger = %p", this); 1859 getHwComposer().acquire(); 1860 hw->acquireScreen(); 1861 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1862 // FIXME: eventthread only knows about the main display right now 1863 mEventThread->onScreenAcquired(); 1864 } 1865 mVisibleRegionsDirty = true; 1866 repaintEverything(); 1867} 1868 1869void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 1870 ALOGD("About to give-up screen, flinger = %p", this); 1871 if (hw->isScreenAcquired()) { 1872 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1873 // FIXME: eventthread only knows about the main display right now 1874 mEventThread->onScreenReleased(); 1875 } 1876 hw->releaseScreen(); 1877 getHwComposer().release(); 1878 mVisibleRegionsDirty = true; 1879 // from this point on, SF will stop drawing 1880 } 1881} 1882 1883void SurfaceFlinger::unblank() { 1884 class MessageScreenAcquired : public MessageBase { 1885 SurfaceFlinger* flinger; 1886 public: 1887 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1888 virtual bool handler() { 1889 // FIXME: should this be per-display? 1890 flinger->onScreenAcquired(flinger->getDefaultDisplayDevice()); 1891 return true; 1892 } 1893 }; 1894 sp<MessageBase> msg = new MessageScreenAcquired(this); 1895 postMessageSync(msg); 1896} 1897 1898void SurfaceFlinger::blank() { 1899 class MessageScreenReleased : public MessageBase { 1900 SurfaceFlinger* flinger; 1901 public: 1902 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1903 virtual bool handler() { 1904 // FIXME: should this be per-display? 1905 flinger->onScreenReleased(flinger->getDefaultDisplayDevice()); 1906 return true; 1907 } 1908 }; 1909 sp<MessageBase> msg = new MessageScreenReleased(this); 1910 postMessageSync(msg); 1911} 1912 1913// --------------------------------------------------------------------------- 1914 1915status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1916{ 1917 const size_t SIZE = 4096; 1918 char buffer[SIZE]; 1919 String8 result; 1920 1921 if (!PermissionCache::checkCallingPermission(sDump)) { 1922 snprintf(buffer, SIZE, "Permission Denial: " 1923 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1924 IPCThreadState::self()->getCallingPid(), 1925 IPCThreadState::self()->getCallingUid()); 1926 result.append(buffer); 1927 } else { 1928 // Try to get the main lock, but don't insist if we can't 1929 // (this would indicate SF is stuck, but we want to be able to 1930 // print something in dumpsys). 1931 int retry = 3; 1932 while (mStateLock.tryLock()<0 && --retry>=0) { 1933 usleep(1000000); 1934 } 1935 const bool locked(retry >= 0); 1936 if (!locked) { 1937 snprintf(buffer, SIZE, 1938 "SurfaceFlinger appears to be unresponsive, " 1939 "dumping anyways (no locks held)\n"); 1940 result.append(buffer); 1941 } 1942 1943 bool dumpAll = true; 1944 size_t index = 0; 1945 size_t numArgs = args.size(); 1946 if (numArgs) { 1947 if ((index < numArgs) && 1948 (args[index] == String16("--list"))) { 1949 index++; 1950 listLayersLocked(args, index, result, buffer, SIZE); 1951 dumpAll = false; 1952 } 1953 1954 if ((index < numArgs) && 1955 (args[index] == String16("--latency"))) { 1956 index++; 1957 dumpStatsLocked(args, index, result, buffer, SIZE); 1958 dumpAll = false; 1959 } 1960 1961 if ((index < numArgs) && 1962 (args[index] == String16("--latency-clear"))) { 1963 index++; 1964 clearStatsLocked(args, index, result, buffer, SIZE); 1965 dumpAll = false; 1966 } 1967 } 1968 1969 if (dumpAll) { 1970 dumpAllLocked(result, buffer, SIZE); 1971 } 1972 1973 if (locked) { 1974 mStateLock.unlock(); 1975 } 1976 } 1977 write(fd, result.string(), result.size()); 1978 return NO_ERROR; 1979} 1980 1981void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1982 String8& result, char* buffer, size_t SIZE) const 1983{ 1984 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1985 const size_t count = currentLayers.size(); 1986 for (size_t i=0 ; i<count ; i++) { 1987 const sp<LayerBase>& layer(currentLayers[i]); 1988 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1989 result.append(buffer); 1990 } 1991} 1992 1993void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1994 String8& result, char* buffer, size_t SIZE) const 1995{ 1996 String8 name; 1997 if (index < args.size()) { 1998 name = String8(args[index]); 1999 index++; 2000 } 2001 2002 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2003 const size_t count = currentLayers.size(); 2004 for (size_t i=0 ; i<count ; i++) { 2005 const sp<LayerBase>& layer(currentLayers[i]); 2006 if (name.isEmpty()) { 2007 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2008 result.append(buffer); 2009 } 2010 if (name.isEmpty() || (name == layer->getName())) { 2011 layer->dumpStats(result, buffer, SIZE); 2012 } 2013 } 2014} 2015 2016void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2017 String8& result, char* buffer, size_t SIZE) const 2018{ 2019 String8 name; 2020 if (index < args.size()) { 2021 name = String8(args[index]); 2022 index++; 2023 } 2024 2025 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2026 const size_t count = currentLayers.size(); 2027 for (size_t i=0 ; i<count ; i++) { 2028 const sp<LayerBase>& layer(currentLayers[i]); 2029 if (name.isEmpty() || (name == layer->getName())) { 2030 layer->clearStats(); 2031 } 2032 } 2033} 2034 2035void SurfaceFlinger::dumpAllLocked( 2036 String8& result, char* buffer, size_t SIZE) const 2037{ 2038 // figure out if we're stuck somewhere 2039 const nsecs_t now = systemTime(); 2040 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2041 const nsecs_t inTransaction(mDebugInTransaction); 2042 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2043 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2044 2045 /* 2046 * Dump the visible layer list 2047 */ 2048 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2049 const size_t count = currentLayers.size(); 2050 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2051 result.append(buffer); 2052 for (size_t i=0 ; i<count ; i++) { 2053 const sp<LayerBase>& layer(currentLayers[i]); 2054 layer->dump(result, buffer, SIZE); 2055 } 2056 2057 /* 2058 * Dump the layers in the purgatory 2059 */ 2060 2061 const size_t purgatorySize = mLayerPurgatory.size(); 2062 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2063 result.append(buffer); 2064 for (size_t i=0 ; i<purgatorySize ; i++) { 2065 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2066 layer->shortDump(result, buffer, SIZE); 2067 } 2068 2069 /* 2070 * Dump Display state 2071 */ 2072 2073 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2074 result.append(buffer); 2075 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2076 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2077 hw->dump(result, buffer, SIZE); 2078 } 2079 2080 /* 2081 * Dump SurfaceFlinger global state 2082 */ 2083 2084 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2085 result.append(buffer); 2086 2087 HWComposer& hwc(getHwComposer()); 2088 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2089 const GLExtensions& extensions(GLExtensions::getInstance()); 2090 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2091 extensions.getVendor(), 2092 extensions.getRenderer(), 2093 extensions.getVersion()); 2094 result.append(buffer); 2095 2096 snprintf(buffer, SIZE, "EGL : %s\n", 2097 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2098 result.append(buffer); 2099 2100 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2101 result.append(buffer); 2102 2103 hw->undefinedRegion.dump(result, "undefinedRegion"); 2104 snprintf(buffer, SIZE, 2105 " orientation=%d, canDraw=%d\n", 2106 hw->getOrientation(), hw->canDraw()); 2107 result.append(buffer); 2108 snprintf(buffer, SIZE, 2109 " last eglSwapBuffers() time: %f us\n" 2110 " last transaction time : %f us\n" 2111 " transaction-flags : %08x\n" 2112 " refresh-rate : %f fps\n" 2113 " x-dpi : %f\n" 2114 " y-dpi : %f\n", 2115 mLastSwapBufferTime/1000.0, 2116 mLastTransactionTime/1000.0, 2117 mTransactionFlags, 2118 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2119 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2120 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2121 result.append(buffer); 2122 2123 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2124 inSwapBuffersDuration/1000.0); 2125 result.append(buffer); 2126 2127 snprintf(buffer, SIZE, " transaction time: %f us\n", 2128 inTransactionDuration/1000.0); 2129 result.append(buffer); 2130 2131 /* 2132 * VSYNC state 2133 */ 2134 mEventThread->dump(result, buffer, SIZE); 2135 2136 /* 2137 * Dump HWComposer state 2138 */ 2139 snprintf(buffer, SIZE, "h/w composer state:\n"); 2140 result.append(buffer); 2141 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2142 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2143 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2144 result.append(buffer); 2145 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2146 2147 /* 2148 * Dump gralloc state 2149 */ 2150 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2151 alloc.dump(result); 2152} 2153 2154bool SurfaceFlinger::startDdmConnection() 2155{ 2156 void* libddmconnection_dso = 2157 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2158 if (!libddmconnection_dso) { 2159 return false; 2160 } 2161 void (*DdmConnection_start)(const char* name); 2162 DdmConnection_start = 2163 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2164 if (!DdmConnection_start) { 2165 dlclose(libddmconnection_dso); 2166 return false; 2167 } 2168 (*DdmConnection_start)(getServiceName()); 2169 return true; 2170} 2171 2172status_t SurfaceFlinger::onTransact( 2173 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2174{ 2175 switch (code) { 2176 case CREATE_CONNECTION: 2177 case SET_TRANSACTION_STATE: 2178 case BOOT_FINISHED: 2179 case BLANK: 2180 case UNBLANK: 2181 { 2182 // codes that require permission check 2183 IPCThreadState* ipc = IPCThreadState::self(); 2184 const int pid = ipc->getCallingPid(); 2185 const int uid = ipc->getCallingUid(); 2186 if ((uid != AID_GRAPHICS) && 2187 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2188 ALOGE("Permission Denial: " 2189 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2190 return PERMISSION_DENIED; 2191 } 2192 break; 2193 } 2194 case CAPTURE_SCREEN: 2195 { 2196 // codes that require permission check 2197 IPCThreadState* ipc = IPCThreadState::self(); 2198 const int pid = ipc->getCallingPid(); 2199 const int uid = ipc->getCallingUid(); 2200 if ((uid != AID_GRAPHICS) && 2201 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2202 ALOGE("Permission Denial: " 2203 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2204 return PERMISSION_DENIED; 2205 } 2206 break; 2207 } 2208 } 2209 2210 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2211 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2212 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2213 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2214 IPCThreadState* ipc = IPCThreadState::self(); 2215 const int pid = ipc->getCallingPid(); 2216 const int uid = ipc->getCallingUid(); 2217 ALOGE("Permission Denial: " 2218 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2219 return PERMISSION_DENIED; 2220 } 2221 int n; 2222 switch (code) { 2223 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2224 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2225 return NO_ERROR; 2226 case 1002: // SHOW_UPDATES 2227 n = data.readInt32(); 2228 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2229 invalidateHwcGeometry(); 2230 repaintEverything(); 2231 return NO_ERROR; 2232 case 1004:{ // repaint everything 2233 repaintEverything(); 2234 return NO_ERROR; 2235 } 2236 case 1005:{ // force transaction 2237 setTransactionFlags( 2238 eTransactionNeeded| 2239 eDisplayTransactionNeeded| 2240 eTraversalNeeded); 2241 return NO_ERROR; 2242 } 2243 case 1006:{ // send empty update 2244 signalRefresh(); 2245 return NO_ERROR; 2246 } 2247 case 1008: // toggle use of hw composer 2248 n = data.readInt32(); 2249 mDebugDisableHWC = n ? 1 : 0; 2250 invalidateHwcGeometry(); 2251 repaintEverything(); 2252 return NO_ERROR; 2253 case 1009: // toggle use of transform hint 2254 n = data.readInt32(); 2255 mDebugDisableTransformHint = n ? 1 : 0; 2256 invalidateHwcGeometry(); 2257 repaintEverything(); 2258 return NO_ERROR; 2259 case 1010: // interrogate. 2260 reply->writeInt32(0); 2261 reply->writeInt32(0); 2262 reply->writeInt32(mDebugRegion); 2263 reply->writeInt32(0); 2264 reply->writeInt32(mDebugDisableHWC); 2265 return NO_ERROR; 2266 case 1013: { 2267 Mutex::Autolock _l(mStateLock); 2268 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2269 reply->writeInt32(hw->getPageFlipCount()); 2270 } 2271 return NO_ERROR; 2272 } 2273 } 2274 return err; 2275} 2276 2277void SurfaceFlinger::repaintEverything() { 2278 android_atomic_or(1, &mRepaintEverything); 2279 signalTransaction(); 2280} 2281 2282// --------------------------------------------------------------------------- 2283 2284status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2285 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2286{ 2287 Mutex::Autolock _l(mStateLock); 2288 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2289} 2290 2291status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2292 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2293{ 2294 ATRACE_CALL(); 2295 2296 if (!GLExtensions::getInstance().haveFramebufferObject()) 2297 return INVALID_OPERATION; 2298 2299 // get screen geometry 2300 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2301 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2302 const uint32_t hw_w = hw->getWidth(); 2303 const uint32_t hw_h = hw->getHeight(); 2304 GLfloat u = 1; 2305 GLfloat v = 1; 2306 2307 // make sure to clear all GL error flags 2308 while ( glGetError() != GL_NO_ERROR ) ; 2309 2310 // create a FBO 2311 GLuint name, tname; 2312 glGenTextures(1, &tname); 2313 glBindTexture(GL_TEXTURE_2D, tname); 2314 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2315 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2316 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2317 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2318 if (glGetError() != GL_NO_ERROR) { 2319 while ( glGetError() != GL_NO_ERROR ) ; 2320 GLint tw = (2 << (31 - clz(hw_w))); 2321 GLint th = (2 << (31 - clz(hw_h))); 2322 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2323 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2324 u = GLfloat(hw_w) / tw; 2325 v = GLfloat(hw_h) / th; 2326 } 2327 glGenFramebuffersOES(1, &name); 2328 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2329 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2330 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2331 2332 // redraw the screen entirely... 2333 glDisable(GL_TEXTURE_EXTERNAL_OES); 2334 glDisable(GL_TEXTURE_2D); 2335 glClearColor(0,0,0,1); 2336 glClear(GL_COLOR_BUFFER_BIT); 2337 glMatrixMode(GL_MODELVIEW); 2338 glLoadIdentity(); 2339 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2340 const size_t count = layers.size(); 2341 for (size_t i=0 ; i<count ; ++i) { 2342 const sp<LayerBase>& layer(layers[i]); 2343 layer->draw(hw); 2344 } 2345 2346 hw->compositionComplete(); 2347 2348 // back to main framebuffer 2349 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2350 glDeleteFramebuffersOES(1, &name); 2351 2352 *textureName = tname; 2353 *uOut = u; 2354 *vOut = v; 2355 return NO_ERROR; 2356} 2357 2358// --------------------------------------------------------------------------- 2359 2360status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2361 sp<IMemoryHeap>* heap, 2362 uint32_t* w, uint32_t* h, PixelFormat* f, 2363 uint32_t sw, uint32_t sh, 2364 uint32_t minLayerZ, uint32_t maxLayerZ) 2365{ 2366 ATRACE_CALL(); 2367 2368 status_t result = PERMISSION_DENIED; 2369 2370 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2371 return INVALID_OPERATION; 2372 } 2373 2374 // get screen geometry 2375 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2376 const uint32_t hw_w = hw->getWidth(); 2377 const uint32_t hw_h = hw->getHeight(); 2378 2379 // if we have secure windows on this display, never allow the screen capture 2380 if (hw->getSecureLayerVisible()) { 2381 ALOGW("FB is protected: PERMISSION_DENIED"); 2382 return PERMISSION_DENIED; 2383 } 2384 2385 if ((sw > hw_w) || (sh > hw_h)) { 2386 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2387 return BAD_VALUE; 2388 } 2389 2390 sw = (!sw) ? hw_w : sw; 2391 sh = (!sh) ? hw_h : sh; 2392 const size_t size = sw * sh * 4; 2393 const bool filtering = sw != hw_w || sh != hw_h; 2394 2395// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2396// sw, sh, minLayerZ, maxLayerZ); 2397 2398 // make sure to clear all GL error flags 2399 while ( glGetError() != GL_NO_ERROR ) ; 2400 2401 // create a FBO 2402 GLuint name, tname; 2403 glGenRenderbuffersOES(1, &tname); 2404 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2405 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2406 2407 glGenFramebuffersOES(1, &name); 2408 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2409 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2410 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2411 2412 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2413 2414 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2415 2416 // invert everything, b/c glReadPixel() below will invert the FB 2417 glViewport(0, 0, sw, sh); 2418 glMatrixMode(GL_PROJECTION); 2419 glPushMatrix(); 2420 glLoadIdentity(); 2421 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2422 glMatrixMode(GL_MODELVIEW); 2423 2424 // redraw the screen entirely... 2425 glClearColor(0,0,0,1); 2426 glClear(GL_COLOR_BUFFER_BIT); 2427 2428 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2429 const size_t count = layers.size(); 2430 for (size_t i=0 ; i<count ; ++i) { 2431 const sp<LayerBase>& layer(layers[i]); 2432 const uint32_t z = layer->drawingState().z; 2433 if (z >= minLayerZ && z <= maxLayerZ) { 2434 if (filtering) layer->setFiltering(true); 2435 layer->draw(hw); 2436 if (filtering) layer->setFiltering(false); 2437 } 2438 } 2439 2440 // check for errors and return screen capture 2441 if (glGetError() != GL_NO_ERROR) { 2442 // error while rendering 2443 result = INVALID_OPERATION; 2444 } else { 2445 // allocate shared memory large enough to hold the 2446 // screen capture 2447 sp<MemoryHeapBase> base( 2448 new MemoryHeapBase(size, 0, "screen-capture") ); 2449 void* const ptr = base->getBase(); 2450 if (ptr) { 2451 // capture the screen with glReadPixels() 2452 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2453 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2454 if (glGetError() == GL_NO_ERROR) { 2455 *heap = base; 2456 *w = sw; 2457 *h = sh; 2458 *f = PIXEL_FORMAT_RGBA_8888; 2459 result = NO_ERROR; 2460 } 2461 } else { 2462 result = NO_MEMORY; 2463 } 2464 } 2465 glViewport(0, 0, hw_w, hw_h); 2466 glMatrixMode(GL_PROJECTION); 2467 glPopMatrix(); 2468 glMatrixMode(GL_MODELVIEW); 2469 } else { 2470 result = BAD_VALUE; 2471 } 2472 2473 // release FBO resources 2474 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2475 glDeleteRenderbuffersOES(1, &tname); 2476 glDeleteFramebuffersOES(1, &name); 2477 2478 hw->compositionComplete(); 2479 2480// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2481 2482 return result; 2483} 2484 2485 2486status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2487 sp<IMemoryHeap>* heap, 2488 uint32_t* width, uint32_t* height, PixelFormat* format, 2489 uint32_t sw, uint32_t sh, 2490 uint32_t minLayerZ, uint32_t maxLayerZ) 2491{ 2492 if (CC_UNLIKELY(display == 0)) 2493 return BAD_VALUE; 2494 2495 if (!GLExtensions::getInstance().haveFramebufferObject()) 2496 return INVALID_OPERATION; 2497 2498 class MessageCaptureScreen : public MessageBase { 2499 SurfaceFlinger* flinger; 2500 sp<IBinder> display; 2501 sp<IMemoryHeap>* heap; 2502 uint32_t* w; 2503 uint32_t* h; 2504 PixelFormat* f; 2505 uint32_t sw; 2506 uint32_t sh; 2507 uint32_t minLayerZ; 2508 uint32_t maxLayerZ; 2509 status_t result; 2510 public: 2511 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2512 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2513 uint32_t sw, uint32_t sh, 2514 uint32_t minLayerZ, uint32_t maxLayerZ) 2515 : flinger(flinger), display(display), 2516 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2517 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2518 result(PERMISSION_DENIED) 2519 { 2520 } 2521 status_t getResult() const { 2522 return result; 2523 } 2524 virtual bool handler() { 2525 Mutex::Autolock _l(flinger->mStateLock); 2526 result = flinger->captureScreenImplLocked(display, 2527 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2528 return true; 2529 } 2530 }; 2531 2532 sp<MessageBase> msg = new MessageCaptureScreen(this, 2533 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2534 status_t res = postMessageSync(msg); 2535 if (res == NO_ERROR) { 2536 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2537 } 2538 return res; 2539} 2540 2541// --------------------------------------------------------------------------- 2542 2543SurfaceFlinger::LayerVector::LayerVector() { 2544} 2545 2546SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2547 : SortedVector<sp<LayerBase> >(rhs) { 2548} 2549 2550int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2551 const void* rhs) const 2552{ 2553 // sort layers per layer-stack, then by z-order and finally by sequence 2554 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2555 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2556 2557 uint32_t ls = l->currentState().layerStack; 2558 uint32_t rs = r->currentState().layerStack; 2559 if (ls != rs) 2560 return ls - rs; 2561 2562 uint32_t lz = l->currentState().z; 2563 uint32_t rz = r->currentState().z; 2564 if (lz != rz) 2565 return lz - rz; 2566 2567 return l->sequence - r->sequence; 2568} 2569 2570// --------------------------------------------------------------------------- 2571 2572SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2573 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2574} 2575 2576SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2577 : type(type), layerStack(0), orientation(0) { 2578 viewport.makeInvalid(); 2579 frame.makeInvalid(); 2580} 2581 2582// --------------------------------------------------------------------------- 2583 2584}; // namespace android 2585