1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45 46#include <hardware/hwcomposer_defs.h> 47 48#include <private/gui/LayerState.h> 49 50#include "Barrier.h" 51#include "DisplayDevice.h" 52#include "DispSync.h" 53#include "FenceTracker.h" 54#include "FrameTracker.h" 55#include "MessageQueue.h" 56 57#include "DisplayHardware/HWComposer.h" 58#include "Effects/Daltonizer.h" 59 60namespace android { 61 62// --------------------------------------------------------------------------- 63 64class Client; 65class DisplayEventConnection; 66class EventThread; 67class IGraphicBufferAlloc; 68class Layer; 69class LayerDim; 70class Surface; 71class RenderEngine; 72class EventControlThread; 73 74// --------------------------------------------------------------------------- 75 76enum { 77 eTransactionNeeded = 0x01, 78 eTraversalNeeded = 0x02, 79 eDisplayTransactionNeeded = 0x04, 80 eTransactionMask = 0x07 81}; 82 83class SurfaceFlinger : public BnSurfaceComposer, 84 private IBinder::DeathRecipient, 85 private HWComposer::EventHandler 86{ 87public: 88 static char const* getServiceName() ANDROID_API { 89 return "SurfaceFlinger"; 90 } 91 92 SurfaceFlinger() ANDROID_API; 93 94 // must be called before clients can connect 95 void init() ANDROID_API; 96 97 // starts SurfaceFlinger main loop in the current thread 98 void run() ANDROID_API; 99 100 enum { 101 EVENT_VSYNC = HWC_EVENT_VSYNC 102 }; 103 104 // post an asynchronous message to the main thread 105 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 106 107 // post a synchronous message to the main thread 108 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 109 110 // force full composition on all displays 111 void repaintEverything(); 112 113 // returns the default Display 114 sp<const DisplayDevice> getDefaultDisplayDevice() const { 115 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 116 } 117 118 // utility function to delete a texture on the main thread 119 void deleteTextureAsync(uint32_t texture); 120 121 // enable/disable h/w composer event 122 // TODO: this should be made accessible only to EventThread 123#ifdef USE_HWC2 124 void setVsyncEnabled(int disp, int enabled); 125#else 126 void eventControl(int disp, int event, int enabled); 127#endif 128 129 // called on the main thread by MessageQueue when an internal message 130 // is received 131 // TODO: this should be made accessible only to MessageQueue 132 void onMessageReceived(int32_t what); 133 134 // for debugging only 135 // TODO: this should be made accessible only to HWComposer 136 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 137 138 RenderEngine& getRenderEngine() const { 139 return *mRenderEngine; 140 } 141 142private: 143 friend class Client; 144 friend class DisplayEventConnection; 145 friend class Layer; 146 friend class MonitoredProducer; 147 148 // This value is specified in number of frames. Log frame stats at most 149 // every half hour. 150 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 151 152 static const size_t MAX_LAYERS = 4096; 153 154 // We're reference counted, never destroy SurfaceFlinger directly 155 virtual ~SurfaceFlinger(); 156 157 /* ------------------------------------------------------------------------ 158 * Internal data structures 159 */ 160 161 class LayerVector : public SortedVector< sp<Layer> > { 162 public: 163 LayerVector(); 164 LayerVector(const LayerVector& rhs); 165 virtual int do_compare(const void* lhs, const void* rhs) const; 166 }; 167 168 struct DisplayDeviceState { 169 DisplayDeviceState(); 170 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 171 bool isValid() const { return type >= 0; } 172 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 173 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 174 DisplayDevice::DisplayType type; 175 sp<IGraphicBufferProducer> surface; 176 uint32_t layerStack; 177 Rect viewport; 178 Rect frame; 179 uint8_t orientation; 180 uint32_t width, height; 181 String8 displayName; 182 bool isSecure; 183 }; 184 185 struct State { 186 LayerVector layersSortedByZ; 187 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 188 }; 189 190 /* ------------------------------------------------------------------------ 191 * IBinder interface 192 */ 193 virtual status_t onTransact(uint32_t code, const Parcel& data, 194 Parcel* reply, uint32_t flags); 195 virtual status_t dump(int fd, const Vector<String16>& args); 196 197 /* ------------------------------------------------------------------------ 198 * ISurfaceComposer interface 199 */ 200 virtual sp<ISurfaceComposerClient> createConnection(); 201 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 202 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 203 virtual void destroyDisplay(const sp<IBinder>& display); 204 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 205 virtual void setTransactionState(const Vector<ComposerState>& state, 206 const Vector<DisplayState>& displays, uint32_t flags); 207 virtual void bootFinished(); 208 virtual bool authenticateSurfaceTexture( 209 const sp<IGraphicBufferProducer>& bufferProducer) const; 210 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 211 virtual status_t captureScreen(const sp<IBinder>& display, 212 const sp<IGraphicBufferProducer>& producer, 213 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 214 uint32_t minLayerZ, uint32_t maxLayerZ, 215 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 216 virtual status_t getDisplayStats(const sp<IBinder>& display, 217 DisplayStatInfo* stats); 218 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 219 Vector<DisplayInfo>* configs); 220 virtual int getActiveConfig(const sp<IBinder>& display); 221 virtual void setPowerMode(const sp<IBinder>& display, int mode); 222 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 223 virtual status_t clearAnimationFrameStats(); 224 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 225 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 226 HdrCapabilities* outCapabilities) const; 227 228 /* ------------------------------------------------------------------------ 229 * DeathRecipient interface 230 */ 231 virtual void binderDied(const wp<IBinder>& who); 232 233 /* ------------------------------------------------------------------------ 234 * RefBase interface 235 */ 236 virtual void onFirstRef(); 237 238 /* ------------------------------------------------------------------------ 239 * HWComposer::EventHandler interface 240 */ 241 virtual void onVSyncReceived(int type, nsecs_t timestamp); 242 virtual void onHotplugReceived(int disp, bool connected); 243 244 /* ------------------------------------------------------------------------ 245 * Message handling 246 */ 247 void waitForEvent(); 248 void signalTransaction(); 249 void signalLayerUpdate(); 250 void signalRefresh(); 251 252 // called on the main thread in response to initializeDisplays() 253 void onInitializeDisplays(); 254 // called on the main thread in response to setActiveConfig() 255 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 256 // called on the main thread in response to setPowerMode() 257 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 258 259 // Returns whether the transaction actually modified any state 260 bool handleMessageTransaction(); 261 262 // Returns whether a new buffer has been latched (see handlePageFlip()) 263 bool handleMessageInvalidate(); 264 265 void handleMessageRefresh(); 266 267 void handleTransaction(uint32_t transactionFlags); 268 void handleTransactionLocked(uint32_t transactionFlags); 269 270 void updateCursorAsync(); 271 272 /* handlePageFlip - latch a new buffer if available and compute the dirty 273 * region. Returns whether a new buffer has been latched, i.e., whether it 274 * is necessary to perform a refresh during this vsync. 275 */ 276 bool handlePageFlip(); 277 278 /* ------------------------------------------------------------------------ 279 * Transactions 280 */ 281 uint32_t getTransactionFlags(uint32_t flags); 282 uint32_t peekTransactionFlags(uint32_t flags); 283 uint32_t setTransactionFlags(uint32_t flags); 284 void commitTransaction(); 285 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 286 uint32_t setDisplayStateLocked(const DisplayState& s); 287 288 /* ------------------------------------------------------------------------ 289 * Layer management 290 */ 291 status_t createLayer(const String8& name, const sp<Client>& client, 292 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 293 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 294 295 status_t createNormalLayer(const sp<Client>& client, const String8& name, 296 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 297 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 298 sp<Layer>* outLayer); 299 300 status_t createDimLayer(const sp<Client>& client, const String8& name, 301 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 302 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 303 304 // called in response to the window-manager calling 305 // ISurfaceComposerClient::destroySurface() 306 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 307 308 // called when all clients have released all their references to 309 // this layer meaning it is entirely safe to destroy all 310 // resources associated to this layer. 311 status_t onLayerDestroyed(const wp<Layer>& layer); 312 313 // remove a layer from SurfaceFlinger immediately 314 status_t removeLayer(const sp<Layer>& layer); 315 316 // add a layer to SurfaceFlinger 317 status_t addClientLayer(const sp<Client>& client, 318 const sp<IBinder>& handle, 319 const sp<IGraphicBufferProducer>& gbc, 320 const sp<Layer>& lbc); 321 322 /* ------------------------------------------------------------------------ 323 * Boot animation, on/off animations and screen capture 324 */ 325 326 void startBootAnim(); 327 328 void renderScreenImplLocked( 329 const sp<const DisplayDevice>& hw, 330 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 331 uint32_t minLayerZ, uint32_t maxLayerZ, 332 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 333 334 status_t captureScreenImplLocked( 335 const sp<const DisplayDevice>& hw, 336 const sp<IGraphicBufferProducer>& producer, 337 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 338 uint32_t minLayerZ, uint32_t maxLayerZ, 339 bool useIdentityTransform, Transform::orientation_flags rotation, 340 bool isLocalScreenshot); 341 342 /* ------------------------------------------------------------------------ 343 * EGL 344 */ 345 size_t getMaxTextureSize() const; 346 size_t getMaxViewportDims() const; 347 348 /* ------------------------------------------------------------------------ 349 * Display and layer stack management 350 */ 351 // called when starting, or restarting after system_server death 352 void initializeDisplays(); 353 354 // Create an IBinder for a builtin display and add it to current state 355 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 356 357 // NOTE: can only be called from the main thread or with mStateLock held 358 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 359 return mDisplays.valueFor(dpy); 360 } 361 362 // NOTE: can only be called from the main thread or with mStateLock held 363 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 364 return mDisplays.valueFor(dpy); 365 } 366 367 // mark a region of a layer stack dirty. this updates the dirty 368 // region of all screens presenting this layer stack. 369 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 370 371#ifndef USE_HWC2 372 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 373#endif 374 375 /* ------------------------------------------------------------------------ 376 * H/W composer 377 */ 378 379 HWComposer& getHwComposer() const { return *mHwc; } 380 381 /* ------------------------------------------------------------------------ 382 * Compositing 383 */ 384 void invalidateHwcGeometry(); 385 static void computeVisibleRegions( 386 const LayerVector& currentLayers, uint32_t layerStack, 387 Region& dirtyRegion, Region& opaqueRegion); 388 389 void preComposition(); 390 void postComposition(nsecs_t refreshStartTime); 391 void rebuildLayerStacks(); 392 void setUpHWComposer(); 393 void doComposition(); 394 void doDebugFlashRegions(); 395 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 396 397 // compose surfaces for display hw. this fails if using GL and the surface 398 // has been destroyed and is no longer valid. 399 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 400 401 void postFramebuffer(); 402 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 403 404 /* ------------------------------------------------------------------------ 405 * Display management 406 */ 407 408 /* ------------------------------------------------------------------------ 409 * VSync 410 */ 411 void enableHardwareVsync(); 412 void resyncToHardwareVsync(bool makeAvailable); 413 void disableHardwareVsync(bool makeUnavailable); 414public: 415 void resyncWithRateLimit(); 416private: 417 418 /* ------------------------------------------------------------------------ 419 * Debugging & dumpsys 420 */ 421 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 422 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 423 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 424 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 425 bool startDdmConnection(); 426 static void appendSfConfigString(String8& result); 427 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 428 const sp<const DisplayDevice>& hw, 429 uint32_t minLayerZ, uint32_t maxLayerZ); 430 431 void logFrameStats(); 432 433 void dumpStaticScreenStats(String8& result) const; 434 435 /* ------------------------------------------------------------------------ 436 * Attributes 437 */ 438 439 // access must be protected by mStateLock 440 mutable Mutex mStateLock; 441 State mCurrentState; 442 volatile int32_t mTransactionFlags; 443 Condition mTransactionCV; 444 bool mTransactionPending; 445 bool mAnimTransactionPending; 446 Vector< sp<Layer> > mLayersPendingRemoval; 447 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 448 449 // protected by mStateLock (but we could use another lock) 450 bool mLayersRemoved; 451 452 // access must be protected by mInvalidateLock 453 volatile int32_t mRepaintEverything; 454 455 // constant members (no synchronization needed for access) 456 HWComposer* mHwc; 457 RenderEngine* mRenderEngine; 458 nsecs_t mBootTime; 459 bool mGpuToCpuSupported; 460 bool mDropMissedFrames; 461 sp<EventThread> mEventThread; 462 sp<EventThread> mSFEventThread; 463 sp<EventControlThread> mEventControlThread; 464 EGLContext mEGLContext; 465 EGLDisplay mEGLDisplay; 466 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 467 468 // Can only accessed from the main thread, these members 469 // don't need synchronization 470 State mDrawingState; 471 bool mVisibleRegionsDirty; 472#ifndef USE_HWC2 473 bool mHwWorkListDirty; 474#else 475 bool mGeometryInvalid; 476#endif 477 bool mAnimCompositionPending; 478#ifdef USE_HWC2 479 std::vector<sp<Layer>> mLayersWithQueuedFrames; 480#endif 481 482 // this may only be written from the main thread with mStateLock held 483 // it may be read from other threads with mStateLock held 484 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 485 486 // don't use a lock for these, we don't care 487 int mDebugRegion; 488 int mDebugDDMS; 489 int mDebugDisableHWC; 490 int mDebugDisableTransformHint; 491 volatile nsecs_t mDebugInSwapBuffers; 492 nsecs_t mLastSwapBufferTime; 493 volatile nsecs_t mDebugInTransaction; 494 nsecs_t mLastTransactionTime; 495 bool mBootFinished; 496 bool mForceFullDamage; 497 FenceTracker mFenceTracker; 498 499 // these are thread safe 500 mutable MessageQueue mEventQueue; 501 FrameTracker mAnimFrameTracker; 502 DispSync mPrimaryDispSync; 503 504 // protected by mDestroyedLayerLock; 505 mutable Mutex mDestroyedLayerLock; 506 Vector<Layer const *> mDestroyedLayers; 507 508 // protected by mHWVsyncLock 509 Mutex mHWVsyncLock; 510 bool mPrimaryHWVsyncEnabled; 511 bool mHWVsyncAvailable; 512 513 /* ------------------------------------------------------------------------ 514 * Feature prototyping 515 */ 516 517 Daltonizer mDaltonizer; 518 bool mDaltonize; 519 520 mat4 mColorMatrix; 521 bool mHasColorMatrix; 522 523 // Static screen stats 524 bool mHasPoweredOff; 525 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 526 nsecs_t mFrameBuckets[NUM_BUCKETS]; 527 nsecs_t mTotalTime; 528 std::atomic<nsecs_t> mLastSwapTime; 529}; 530 531}; // namespace android 532 533#endif // ANDROID_SURFACE_FLINGER_H 534