rsdAllocation.cpp revision 0d44f12aaeb34f7ed6d2a9acafac459646773e47
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsdCore.h" 18#include "rsdAllocation.h" 19 20#include "rsAllocation.h" 21 22#ifndef RS_SERVER 23#include "system/window.h" 24#include "ui/Rect.h" 25#include "ui/GraphicBufferMapper.h" 26#endif 27 28#ifndef RS_COMPATIBILITY_LIB 29#include "rsdFrameBufferObj.h" 30#include "gui/GLConsumer.h" 31#include "gui/CpuConsumer.h" 32#include "gui/Surface.h" 33#include "hardware/gralloc.h" 34 35#include <GLES/gl.h> 36#include <GLES2/gl2.h> 37#include <GLES/glext.h> 38#endif 39 40#ifdef RS_SERVER 41// server requires malloc.h for memalign 42#include <malloc.h> 43#endif 44 45using namespace android; 46using namespace android::renderscript; 47 48 49#ifndef RS_COMPATIBILITY_LIB 50const static GLenum gFaceOrder[] = { 51 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 52 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 53 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 54 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 55 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 56 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 57}; 58 59GLenum rsdTypeToGLType(RsDataType t) { 60 switch (t) { 61 case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; 62 case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; 63 case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; 64 65 //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; 66 case RS_TYPE_FLOAT_32: return GL_FLOAT; 67 case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; 68 case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; 69 case RS_TYPE_SIGNED_8: return GL_BYTE; 70 case RS_TYPE_SIGNED_16: return GL_SHORT; 71 default: break; 72 } 73 return 0; 74} 75 76GLenum rsdKindToGLFormat(RsDataKind k) { 77 switch (k) { 78 case RS_KIND_PIXEL_L: return GL_LUMINANCE; 79 case RS_KIND_PIXEL_A: return GL_ALPHA; 80 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; 81 case RS_KIND_PIXEL_RGB: return GL_RGB; 82 case RS_KIND_PIXEL_RGBA: return GL_RGBA; 83 case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; 84 default: break; 85 } 86 return 0; 87} 88#endif 89 90uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc, 91 uint32_t xoff, uint32_t yoff, uint32_t lod, 92 RsAllocationCubemapFace face) { 93 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; 94 ptr += face * alloc->mHal.drvState.faceOffset; 95 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; 96 ptr += xoff * alloc->mHal.state.elementSizeBytes; 97 return ptr; 98} 99 100 101static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, 102 uint32_t xoff, uint32_t yoff, uint32_t lod, 103 RsAllocationCubemapFace face, uint32_t w, uint32_t h) { 104#ifndef RS_COMPATIBILITY_LIB 105 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 106 107 rsAssert(drv->textureID); 108 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 109 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 110 GLenum t = GL_TEXTURE_2D; 111 if (alloc->mHal.state.hasFaces) { 112 t = gFaceOrder[face]; 113 } 114 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 115#endif 116} 117 118 119#ifndef RS_COMPATIBILITY_LIB 120static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { 121 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 122 123 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 124 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 125 126 uint32_t faceCount = 1; 127 if (alloc->mHal.state.hasFaces) { 128 faceCount = 6; 129 } 130 131 rsdGLCheckError(rsc, "Upload2DTexture 1 "); 132 for (uint32_t face = 0; face < faceCount; face ++) { 133 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { 134 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face); 135 136 GLenum t = GL_TEXTURE_2D; 137 if (alloc->mHal.state.hasFaces) { 138 t = gFaceOrder[face]; 139 } 140 141 if (isFirstUpload) { 142 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 143 alloc->mHal.state.type->getLODDimX(lod), 144 alloc->mHal.state.type->getLODDimY(lod), 145 0, drv->glFormat, drv->glType, p); 146 } else { 147 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, 148 alloc->mHal.state.type->getLODDimX(lod), 149 alloc->mHal.state.type->getLODDimY(lod), 150 drv->glFormat, drv->glType, p); 151 } 152 } 153 } 154 155 if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { 156 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 157 } 158 rsdGLCheckError(rsc, "Upload2DTexture"); 159} 160#endif 161 162static void UploadToTexture(const Context *rsc, const Allocation *alloc) { 163#ifndef RS_COMPATIBILITY_LIB 164 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 165 166 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 167 if (!drv->textureID) { 168 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 } 170 return; 171 } 172 173 if (!drv->glType || !drv->glFormat) { 174 return; 175 } 176 177 if (!alloc->mHal.drvState.lod[0].mallocPtr) { 178 return; 179 } 180 181 bool isFirstUpload = false; 182 183 if (!drv->textureID) { 184 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 185 isFirstUpload = true; 186 } 187 188 Upload2DTexture(rsc, alloc, isFirstUpload); 189 190 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 191 if (alloc->mHal.drvState.lod[0].mallocPtr) { 192 free(alloc->mHal.drvState.lod[0].mallocPtr); 193 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 194 } 195 } 196 rsdGLCheckError(rsc, "UploadToTexture"); 197#endif 198} 199 200static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { 201#ifndef RS_COMPATIBILITY_LIB 202 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 203 204 if (!drv->glFormat) { 205 return; 206 } 207 208 if (!drv->renderTargetID) { 209 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); 210 211 if (!drv->renderTargetID) { 212 // This should generally not happen 213 ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); 214 rsc->dumpDebug(); 215 return; 216 } 217 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 218 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 219 alloc->mHal.drvState.lod[0].dimX, alloc->mHal.drvState.lod[0].dimY); 220 } 221 rsdGLCheckError(rsc, "AllocateRenderTarget"); 222#endif 223} 224 225static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { 226#ifndef RS_COMPATIBILITY_LIB 227 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 228 229 rsAssert(!alloc->mHal.state.type->getDimY()); 230 rsAssert(!alloc->mHal.state.type->getDimZ()); 231 232 //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; 233 234 if (!drv->bufferID) { 235 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); 236 } 237 if (!drv->bufferID) { 238 ALOGE("Upload to buffer object failed"); 239 drv->uploadDeferred = true; 240 return; 241 } 242 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 243 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 244 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); 245 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 246 rsdGLCheckError(rsc, "UploadToBufferObject"); 247#endif 248} 249 250 251static size_t DeriveYUVLayout(int yuv, Allocation::Hal::DrvState *state) { 252 // YUV only supports basic 2d 253 // so we can stash the plane pointers in the mipmap levels. 254 size_t uvSize = 0; 255#ifndef RS_SERVER 256 switch(yuv) { 257 case HAL_PIXEL_FORMAT_YV12: 258 state->lod[1].dimX = state->lod[0].dimX / 2; 259 state->lod[1].dimY = state->lod[0].dimY / 2; 260 state->lod[1].stride = rsRound(state->lod[0].stride >> 1, 16); 261 state->lod[1].mallocPtr = ((uint8_t *)state->lod[0].mallocPtr) + 262 (state->lod[0].stride * state->lod[0].dimY); 263 uvSize += state->lod[1].stride * state->lod[1].dimY; 264 265 state->lod[2].dimX = state->lod[1].dimX; 266 state->lod[2].dimY = state->lod[1].dimY; 267 state->lod[2].stride = state->lod[1].stride; 268 state->lod[2].mallocPtr = ((uint8_t *)state->lod[1].mallocPtr) + 269 (state->lod[1].stride * state->lod[1].dimY); 270 uvSize += state->lod[2].stride * state->lod[2].dimY; 271 272 state->lodCount = 3; 273 break; 274 case HAL_PIXEL_FORMAT_YCrCb_420_SP: // NV21 275 state->lod[1].dimX = state->lod[0].dimX; 276 state->lod[1].dimY = state->lod[0].dimY / 2; 277 state->lod[1].stride = state->lod[0].stride; 278 state->lod[1].mallocPtr = ((uint8_t *)state->lod[0].mallocPtr) + 279 (state->lod[0].stride * state->lod[0].dimY); 280 uvSize += state->lod[1].stride * state->lod[1].dimY; 281 state->lodCount = 2; 282 break; 283 default: 284 rsAssert(0); 285 } 286#endif 287 return uvSize; 288} 289 290 291static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc, 292 const Type *type, uint8_t *ptr) { 293 alloc->mHal.drvState.lod[0].dimX = type->getDimX(); 294 alloc->mHal.drvState.lod[0].dimY = type->getDimY(); 295 alloc->mHal.drvState.lod[0].dimZ = type->getDimZ(); 296 alloc->mHal.drvState.lod[0].mallocPtr = 0; 297 // Stride needs to be 16-byte aligned too! 298 size_t stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes(); 299 alloc->mHal.drvState.lod[0].stride = rsRound(stride, 16); 300 alloc->mHal.drvState.lodCount = type->getLODCount(); 301 alloc->mHal.drvState.faceCount = type->getDimFaces(); 302 303 size_t offsets[Allocation::MAX_LOD]; 304 memset(offsets, 0, sizeof(offsets)); 305 306 size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) * 307 rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u); 308 if(alloc->mHal.drvState.lodCount > 1) { 309 uint32_t tx = alloc->mHal.drvState.lod[0].dimX; 310 uint32_t ty = alloc->mHal.drvState.lod[0].dimY; 311 uint32_t tz = alloc->mHal.drvState.lod[0].dimZ; 312 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 313 alloc->mHal.drvState.lod[lod].dimX = tx; 314 alloc->mHal.drvState.lod[lod].dimY = ty; 315 alloc->mHal.drvState.lod[lod].dimZ = tz; 316 alloc->mHal.drvState.lod[lod].stride = 317 rsRound(tx * type->getElementSizeBytes(), 16); 318 offsets[lod] = o; 319 o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u); 320 if (tx > 1) tx >>= 1; 321 if (ty > 1) ty >>= 1; 322 if (tz > 1) tz >>= 1; 323 } 324 } else if (alloc->mHal.state.yuv) { 325 o += DeriveYUVLayout(alloc->mHal.state.yuv, &alloc->mHal.drvState); 326 327 for (uint32_t ct = 1; ct < alloc->mHal.drvState.lodCount; ct++) { 328 offsets[ct] = (size_t)alloc->mHal.drvState.lod[ct].mallocPtr; 329 } 330 } 331 332 alloc->mHal.drvState.faceOffset = o; 333 334 alloc->mHal.drvState.lod[0].mallocPtr = ptr; 335 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 336 alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod]; 337 } 338 339 size_t allocSize = alloc->mHal.drvState.faceOffset; 340 if(alloc->mHal.drvState.faceCount) { 341 allocSize *= 6; 342 } 343 344 return allocSize; 345} 346 347static uint8_t* allocAlignedMemory(size_t allocSize, bool forceZero) { 348 // We align all allocations to a 16-byte boundary. 349 uint8_t* ptr = (uint8_t *)memalign(16, allocSize); 350 if (!ptr) { 351 return NULL; 352 } 353 if (forceZero) { 354 memset(ptr, 0, allocSize); 355 } 356 return ptr; 357} 358 359bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { 360 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); 361 if (!drv) { 362 return false; 363 } 364 alloc->mHal.drv = drv; 365 366 // Calculate the object size. 367 size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL); 368 369 uint8_t * ptr = NULL; 370 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { 371 372 } else if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 373 // Allocation is allocated when the surface is created 374 // in getSurface 375 } else if (alloc->mHal.state.userProvidedPtr != NULL) { 376 // user-provided allocation 377 // limitations: no faces, no LOD, USAGE_SCRIPT only 378 if (alloc->mHal.state.usageFlags != (RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED)) { 379 ALOGE("Can't use user-allocated buffers if usage is not USAGE_SCRIPT and USAGE_SHARED"); 380 return false; 381 } 382 if (alloc->getType()->getDimLOD() || alloc->getType()->getDimFaces()) { 383 ALOGE("User-allocated buffers must not have multiple faces or LODs"); 384 return false; 385 } 386 387 // rows must be 16-byte aligned 388 // validate that here, otherwise fall back to not use the user-backed allocation 389 if (((alloc->getType()->getDimX() * alloc->getType()->getElement()->getSizeBytes()) % 16) != 0) { 390 ALOGV("User-backed allocation failed stride requirement, falling back to separate allocation"); 391 drv->useUserProvidedPtr = false; 392 393 ptr = allocAlignedMemory(allocSize, forceZero); 394 if (!ptr) { 395 alloc->mHal.drv = NULL; 396 free(drv); 397 return false; 398 } 399 400 } else { 401 drv->useUserProvidedPtr = true; 402 ptr = (uint8_t*)alloc->mHal.state.userProvidedPtr; 403 } 404 } else { 405 ptr = allocAlignedMemory(allocSize, forceZero); 406 if (!ptr) { 407 alloc->mHal.drv = NULL; 408 free(drv); 409 return false; 410 } 411 } 412 // Build the pointer tables 413 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr); 414 if(allocSize != verifySize) { 415 rsAssert(!"Size mismatch"); 416 } 417 418#ifndef RS_SERVER 419 drv->glTarget = GL_NONE; 420 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 421 if (alloc->mHal.state.hasFaces) { 422 drv->glTarget = GL_TEXTURE_CUBE_MAP; 423 } else { 424 drv->glTarget = GL_TEXTURE_2D; 425 } 426 } else { 427 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 428 drv->glTarget = GL_ARRAY_BUFFER; 429 } 430 } 431#endif 432 433#ifndef RS_COMPATIBILITY_LIB 434 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); 435 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 436#else 437 drv->glType = 0; 438 drv->glFormat = 0; 439#endif 440 441 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { 442 drv->uploadDeferred = true; 443 } 444 445 446 drv->readBackFBO = NULL; 447 448 // fill out the initial state of the buffer if we couldn't use the user-provided ptr and USAGE_SHARED was accepted 449 if ((alloc->mHal.state.userProvidedPtr != 0) && (drv->useUserProvidedPtr == false)) { 450 rsdAllocationData2D(rsc, alloc, 0, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X, alloc->getType()->getDimX(), alloc->getType()->getDimY(), alloc->mHal.state.userProvidedPtr, allocSize, 0); 451 } 452 453 return true; 454} 455 456void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { 457 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 458 459#ifndef RS_COMPATIBILITY_LIB 460 if (drv->bufferID) { 461 // Causes a SW crash.... 462 //ALOGV(" mBufferID %i", mBufferID); 463 //glDeleteBuffers(1, &mBufferID); 464 //mBufferID = 0; 465 } 466 if (drv->textureID) { 467 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 468 drv->textureID = 0; 469 } 470 if (drv->renderTargetID) { 471 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); 472 drv->renderTargetID = 0; 473 } 474#endif 475 476 if (alloc->mHal.drvState.lod[0].mallocPtr) { 477 // don't free user-allocated ptrs 478 if (!(drv->useUserProvidedPtr)) { 479 free(alloc->mHal.drvState.lod[0].mallocPtr); 480 } 481 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 482 } 483 484#ifndef RS_COMPATIBILITY_LIB 485 if (drv->readBackFBO != NULL) { 486 delete drv->readBackFBO; 487 drv->readBackFBO = NULL; 488 } 489 490 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) && 491 (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 492 493 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 494 ANativeWindow *nw = drv->wndSurface; 495 if (nw) { 496 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 497 mapper.unlock(drv->wndBuffer->handle); 498 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 499 } 500 } 501#endif 502 503 free(drv); 504 alloc->mHal.drv = NULL; 505} 506 507void rsdAllocationResize(const Context *rsc, const Allocation *alloc, 508 const Type *newType, bool zeroNew) { 509 const uint32_t oldDimX = alloc->mHal.drvState.lod[0].dimX; 510 const uint32_t dimX = newType->getDimX(); 511 512 // can't resize Allocations with user-allocated buffers 513 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SHARED) { 514 ALOGE("Resize cannot be called on a USAGE_SHARED allocation"); 515 return; 516 } 517 void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr; 518 // Calculate the object size 519 size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL); 520 uint8_t *ptr = (uint8_t *)realloc(oldPtr, s); 521 // Build the relative pointer tables. 522 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr); 523 if(s != verifySize) { 524 rsAssert(!"Size mismatch"); 525 } 526 527 528 if (dimX > oldDimX) { 529 size_t stride = alloc->mHal.state.elementSizeBytes; 530 memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX, 531 0, stride * (dimX - oldDimX)); 532 } 533} 534 535static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { 536#ifndef RS_COMPATIBILITY_LIB 537 if (!alloc->getIsScript()) { 538 return; // nothing to sync 539 } 540 541 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 542 RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; 543 544 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 545 if (!drv->textureID && !drv->renderTargetID) { 546 return; // nothing was rendered here yet, so nothing to sync 547 } 548 if (drv->readBackFBO == NULL) { 549 drv->readBackFBO = new RsdFrameBufferObj(); 550 drv->readBackFBO->setColorTarget(drv, 0); 551 drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), 552 alloc->getType()->getDimY()); 553 } 554 555 // Bind the framebuffer object so we can read back from it 556 drv->readBackFBO->setActive(rsc); 557 558 // Do the readback 559 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, 560 alloc->mHal.drvState.lod[0].dimY, 561 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); 562 563 // Revert framebuffer to its original 564 lastFbo->setActive(rsc); 565#endif 566} 567 568 569void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, 570 RsAllocationUsageType src) { 571 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 572 573 if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 574 if(!alloc->getIsRenderTarget()) { 575 rsc->setError(RS_ERROR_FATAL_DRIVER, 576 "Attempting to sync allocation from render target, " 577 "for non-render target allocation"); 578 } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { 579 rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" 580 "render target"); 581 } else { 582 rsdAllocationSyncFromFBO(rsc, alloc); 583 } 584 return; 585 } 586 587 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); 588 589 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 590 UploadToTexture(rsc, alloc); 591 } else { 592 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && 593 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { 594 AllocateRenderTarget(rsc, alloc); 595 } 596 } 597 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 598 UploadToBufferObject(rsc, alloc); 599 } 600 601 drv->uploadDeferred = false; 602} 603 604void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { 605 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 606 drv->uploadDeferred = true; 607} 608 609void* rsdAllocationGetSurface(const Context *rsc, const Allocation *alloc) { 610#ifndef RS_COMPATIBILITY_LIB 611 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 612 613 // Configure CpuConsumer to be in asynchronous mode 614 drv->cpuConsumer = new CpuConsumer(2, false); 615 sp<IGraphicBufferProducer> bp = drv->cpuConsumer->getProducerInterface(); 616 bp->incStrong(NULL); 617 return bp.get(); 618#else 619 return NULL; 620#endif 621} 622 623#ifndef RS_COMPATIBILITY_LIB 624static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 625 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 626 627 int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); 628 if (r) { 629 rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); 630 return false; 631 } 632 633 // Must lock the whole surface 634 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 635 Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); 636 637 void *dst = NULL; 638 mapper.lock(drv->wndBuffer->handle, 639 GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, 640 bounds, &dst); 641 alloc->mHal.drvState.lod[0].mallocPtr = dst; 642 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 643 rsAssert((alloc->mHal.drvState.lod[0].stride & 0xf) == 0); 644 645 return true; 646} 647#endif 648 649void rsdAllocationSetSurface(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 650#ifndef RS_COMPATIBILITY_LIB 651 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 652 ANativeWindow *old = drv->wndSurface; 653 654 if (nw) { 655 nw->incStrong(NULL); 656 } 657 658 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 659 //TODO finish support for render target + script 660 drv->wnd = nw; 661 return; 662 } 663 664 // Cleanup old surface if there is one. 665 if (drv->wndSurface) { 666 ANativeWindow *old = drv->wndSurface; 667 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 668 mapper.unlock(drv->wndBuffer->handle); 669 old->cancelBuffer(old, drv->wndBuffer, -1); 670 drv->wndSurface = NULL; 671 old->decStrong(NULL); 672 } 673 674 if (nw != NULL) { 675 int32_t r; 676 uint32_t flags = 0; 677 r = native_window_set_buffer_count(nw, 3); 678 if (r) { 679 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); 680 goto error; 681 } 682 683 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 684 flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; 685 } 686 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 687 flags |= GRALLOC_USAGE_HW_RENDER; 688 } 689 690 r = native_window_set_usage(nw, flags); 691 if (r) { 692 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); 693 goto error; 694 } 695 696 r = native_window_set_buffers_dimensions(nw, alloc->mHal.drvState.lod[0].dimX, 697 alloc->mHal.drvState.lod[0].dimY); 698 if (r) { 699 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); 700 goto error; 701 } 702 703 int format = 0; 704 const Element *e = alloc->mHal.state.type->getElement(); 705 switch(e->getType()) { 706 case RS_TYPE_UNSIGNED_8: 707 switch (e->getVectorSize()) { 708 case 1: 709 rsAssert(e->getKind() == RS_KIND_PIXEL_A); 710 format = PIXEL_FORMAT_A_8; 711 break; 712 case 4: 713 rsAssert(e->getKind() == RS_KIND_PIXEL_RGBA); 714 format = PIXEL_FORMAT_RGBA_8888; 715 break; 716 default: 717 rsAssert(0); 718 } 719 break; 720 default: 721 rsAssert(0); 722 } 723 724 r = native_window_set_buffers_format(nw, format); 725 if (r) { 726 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer format."); 727 goto error; 728 } 729 730 IoGetBuffer(rsc, alloc, nw); 731 drv->wndSurface = nw; 732 } 733 734 return; 735 736 error: 737 738 if (nw) { 739 nw->decStrong(NULL); 740 } 741 742 743#endif 744} 745 746void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { 747#ifndef RS_COMPATIBILITY_LIB 748 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 749 ANativeWindow *nw = drv->wndSurface; 750 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 751 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 752 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 753 return; 754 } 755 if (nw) { 756 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 757 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 758 mapper.unlock(drv->wndBuffer->handle); 759 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 760 if (r) { 761 rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); 762 return; 763 } 764 765 IoGetBuffer(rsc, alloc, nw); 766 } 767 } else { 768 rsc->setError(RS_ERROR_DRIVER, "Sent IO buffer with no attached surface."); 769 return; 770 } 771#endif 772} 773 774void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { 775#ifndef RS_COMPATIBILITY_LIB 776 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 777 778 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 779 CpuConsumer::LockedBuffer lb; 780 status_t ret = drv->cpuConsumer->lockNextBuffer(&lb); 781 if (ret == OK) { 782 if (drv->lb.data != NULL) { 783 drv->cpuConsumer->unlockBuffer(drv->lb); 784 } 785 drv->lb = lb; 786 alloc->mHal.drvState.lod[0].mallocPtr = drv->lb.data; 787 alloc->mHal.drvState.lod[0].stride = drv->lb.stride * 788 alloc->mHal.state.elementSizeBytes; 789 790 if (alloc->mHal.state.yuv) { 791 DeriveYUVLayout(alloc->mHal.state.yuv, &alloc->mHal.drvState); 792 } 793 } else if (ret == BAD_VALUE) { 794 // No new frame, don't do anything 795 } else { 796 rsc->setError(RS_ERROR_DRIVER, "Error receiving IO input buffer."); 797 } 798 799 } else { 800 drv->surfaceTexture->updateTexImage(); 801 } 802 803 804#endif 805} 806 807 808void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, 809 uint32_t xoff, uint32_t lod, size_t count, 810 const void *data, size_t sizeBytes) { 811 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 812 813 const size_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 814 uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 815 size_t size = count * eSize; 816 817 if (ptr != data) { 818 // Skip the copy if we are the same allocation. This can arise from 819 // our Bitmap optimization, where we share the same storage. 820 if (alloc->mHal.state.hasReferences) { 821 alloc->incRefs(data, count); 822 alloc->decRefs(ptr, count); 823 } 824 memcpy(ptr, data, size); 825 } 826 drv->uploadDeferred = true; 827} 828 829void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, 830 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 831 uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride) { 832 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 833 834 size_t eSize = alloc->mHal.state.elementSizeBytes; 835 size_t lineSize = eSize * w; 836 if (!stride) { 837 stride = lineSize; 838 } 839 840 if (alloc->mHal.drvState.lod[0].mallocPtr) { 841 const uint8_t *src = static_cast<const uint8_t *>(data); 842 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 843 if (dst == src) { 844 // Skip the copy if we are the same allocation. This can arise from 845 // our Bitmap optimization, where we share the same storage. 846 drv->uploadDeferred = true; 847 return; 848 } 849 850 for (uint32_t line=yoff; line < (yoff+h); line++) { 851 if (alloc->mHal.state.hasReferences) { 852 alloc->incRefs(src, w); 853 alloc->decRefs(dst, w); 854 } 855 memcpy(dst, src, lineSize); 856 src += stride; 857 dst += alloc->mHal.drvState.lod[lod].stride; 858 } 859 if (alloc->mHal.state.yuv) { 860 int lod = 1; 861 while (alloc->mHal.drvState.lod[lod].mallocPtr) { 862 size_t lineSize = alloc->mHal.drvState.lod[lod].dimX; 863 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 864 865 for (uint32_t line=(yoff >> 1); line < ((yoff+h)>>1); line++) { 866 memcpy(dst, src, lineSize); 867 src += lineSize; 868 dst += alloc->mHal.drvState.lod[lod].stride; 869 } 870 lod++; 871 } 872 873 } 874 drv->uploadDeferred = true; 875 } else { 876 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); 877 } 878} 879 880void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, 881 uint32_t xoff, uint32_t yoff, uint32_t zoff, 882 uint32_t lod, RsAllocationCubemapFace face, 883 uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes) { 884 885} 886 887void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc, 888 uint32_t xoff, uint32_t lod, size_t count, 889 void *data, size_t sizeBytes) { 890 const size_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 891 const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 892 if (data != ptr) { 893 // Skip the copy if we are the same allocation. This can arise from 894 // our Bitmap optimization, where we share the same storage. 895 memcpy(data, ptr, count * eSize); 896 } 897} 898 899void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc, 900 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 901 uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride) { 902 size_t eSize = alloc->mHal.state.elementSizeBytes; 903 size_t lineSize = eSize * w; 904 if (!stride) { 905 stride = lineSize; 906 } 907 908 if (alloc->mHal.drvState.lod[0].mallocPtr) { 909 uint8_t *dst = static_cast<uint8_t *>(data); 910 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face); 911 if (dst == src) { 912 // Skip the copy if we are the same allocation. This can arise from 913 // our Bitmap optimization, where we share the same storage. 914 return; 915 } 916 917 for (uint32_t line=yoff; line < (yoff+h); line++) { 918 memcpy(dst, src, lineSize); 919 dst += stride; 920 src += alloc->mHal.drvState.lod[lod].stride; 921 } 922 } else { 923 ALOGE("Add code to readback from non-script memory"); 924 } 925} 926 927 928void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc, 929 uint32_t xoff, uint32_t yoff, uint32_t zoff, 930 uint32_t lod, RsAllocationCubemapFace face, 931 uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes) { 932 933} 934 935void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 936 const android::renderscript::Allocation *alloc) { 937 return alloc->mHal.drvState.lod[0].mallocPtr; 938} 939 940void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 941 const android::renderscript::Allocation *alloc) { 942 943} 944 945void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 946 const android::renderscript::Allocation *dstAlloc, 947 uint32_t dstXoff, uint32_t dstLod, size_t count, 948 const android::renderscript::Allocation *srcAlloc, 949 uint32_t srcXoff, uint32_t srcLod) { 950} 951 952 953void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, 954 const android::renderscript::Allocation *dstAlloc, 955 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 956 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 957 const android::renderscript::Allocation *srcAlloc, 958 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 959 RsAllocationCubemapFace srcFace) { 960 size_t elementSize = dstAlloc->getType()->getElementSizeBytes(); 961 for (uint32_t i = 0; i < h; i ++) { 962 uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); 963 uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); 964 memcpy(dstPtr, srcPtr, w * elementSize); 965 966 //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", 967 // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); 968 } 969} 970 971void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 972 const android::renderscript::Allocation *dstAlloc, 973 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 974 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 975 const android::renderscript::Allocation *srcAlloc, 976 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 977 RsAllocationCubemapFace srcFace) { 978 if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { 979 rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " 980 "yet implemented."); 981 return; 982 } 983 rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, 984 dstLod, dstFace, w, h, srcAlloc, 985 srcXoff, srcYoff, srcLod, srcFace); 986} 987 988void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 989 const android::renderscript::Allocation *dstAlloc, 990 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 991 uint32_t dstLod, RsAllocationCubemapFace dstFace, 992 uint32_t w, uint32_t h, uint32_t d, 993 const android::renderscript::Allocation *srcAlloc, 994 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 995 uint32_t srcLod, RsAllocationCubemapFace srcFace) { 996} 997 998void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, 999 uint32_t x, 1000 const void *data, uint32_t cIdx, size_t sizeBytes) { 1001 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 1002 1003 size_t eSize = alloc->mHal.state.elementSizeBytes; 1004 uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 1005 1006 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 1007 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 1008 1009 if (alloc->mHal.state.hasReferences) { 1010 e->incRefs(data); 1011 e->decRefs(ptr); 1012 } 1013 1014 memcpy(ptr, data, sizeBytes); 1015 drv->uploadDeferred = true; 1016} 1017 1018void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, 1019 uint32_t x, uint32_t y, 1020 const void *data, uint32_t cIdx, size_t sizeBytes) { 1021 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 1022 1023 size_t eSize = alloc->mHal.state.elementSizeBytes; 1024 uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 1025 1026 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 1027 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 1028 1029 if (alloc->mHal.state.hasReferences) { 1030 e->incRefs(data); 1031 e->decRefs(ptr); 1032 } 1033 1034 memcpy(ptr, data, sizeBytes); 1035 drv->uploadDeferred = true; 1036} 1037 1038static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 1039 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 1040 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 1041 1042 for (uint32_t y=0; y < h; y++) { 1043 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 1044 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 1045 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 1046 1047 for (uint32_t x=0; x < w; x++) { 1048 *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); 1049 oPtr ++; 1050 i1 += 2; 1051 i2 += 2; 1052 } 1053 } 1054} 1055 1056static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 1057 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 1058 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 1059 1060 for (uint32_t y=0; y < h; y++) { 1061 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 1062 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 1063 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 1064 1065 for (uint32_t x=0; x < w; x++) { 1066 *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); 1067 oPtr ++; 1068 i1 += 2; 1069 i2 += 2; 1070 } 1071 } 1072} 1073 1074static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 1075 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 1076 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 1077 1078 for (uint32_t y=0; y < h; y++) { 1079 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face); 1080 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face); 1081 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face); 1082 1083 for (uint32_t x=0; x < w; x++) { 1084 *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); 1085 oPtr ++; 1086 i1 += 2; 1087 i2 += 2; 1088 } 1089 } 1090} 1091 1092void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) { 1093 if(!alloc->mHal.drvState.lod[0].mallocPtr) { 1094 return; 1095 } 1096 uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1; 1097 for (uint32_t face = 0; face < numFaces; face ++) { 1098 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { 1099 switch (alloc->getType()->getElement()->getSizeBits()) { 1100 case 32: 1101 mip8888(alloc, lod, (RsAllocationCubemapFace)face); 1102 break; 1103 case 16: 1104 mip565(alloc, lod, (RsAllocationCubemapFace)face); 1105 break; 1106 case 8: 1107 mip8(alloc, lod, (RsAllocationCubemapFace)face); 1108 break; 1109 } 1110 } 1111 } 1112} 1113