rsdAllocation.cpp revision 20c535f54fb41348a96af98079ad377d7a310c8a
1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdAllocation.h" 20#include "rsdFrameBufferObj.h" 21 22#include "rsAllocation.h" 23 24#include "system/window.h" 25#include "hardware/gralloc.h" 26#include "ui/Rect.h" 27#include "ui/GraphicBufferMapper.h" 28#include "gui/SurfaceTexture.h" 29 30#include <GLES/gl.h> 31#include <GLES2/gl2.h> 32#include <GLES/glext.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37 38 39const static GLenum gFaceOrder[] = { 40 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 41 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 42 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 43 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 44 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 45 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 46}; 47 48 49GLenum rsdTypeToGLType(RsDataType t) { 50 switch (t) { 51 case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; 52 case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; 53 case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; 54 55 //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; 56 case RS_TYPE_FLOAT_32: return GL_FLOAT; 57 case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; 58 case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; 59 case RS_TYPE_SIGNED_8: return GL_BYTE; 60 case RS_TYPE_SIGNED_16: return GL_SHORT; 61 default: break; 62 } 63 return 0; 64} 65 66GLenum rsdKindToGLFormat(RsDataKind k) { 67 switch (k) { 68 case RS_KIND_PIXEL_L: return GL_LUMINANCE; 69 case RS_KIND_PIXEL_A: return GL_ALPHA; 70 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; 71 case RS_KIND_PIXEL_RGB: return GL_RGB; 72 case RS_KIND_PIXEL_RGBA: return GL_RGBA; 73 case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; 74 default: break; 75 } 76 return 0; 77} 78 79uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc, 80 uint32_t xoff, uint32_t yoff, uint32_t lod, 81 RsAllocationCubemapFace face) { 82 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; 83 ptr += face * alloc->mHal.drvState.faceOffset; 84 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; 85 ptr += xoff * alloc->mHal.state.elementSizeBytes; 86 return ptr; 87} 88 89 90static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, 91 uint32_t xoff, uint32_t yoff, uint32_t lod, 92 RsAllocationCubemapFace face, uint32_t w, uint32_t h) { 93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 94 95 rsAssert(drv->textureID); 96 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 97 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 98 GLenum t = GL_TEXTURE_2D; 99 if (alloc->mHal.state.hasFaces) { 100 t = gFaceOrder[face]; 101 } 102 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 103} 104 105 106static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 108 109 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 110 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 111 112 uint32_t faceCount = 1; 113 if (alloc->mHal.state.hasFaces) { 114 faceCount = 6; 115 } 116 117 rsdGLCheckError(rsc, "Upload2DTexture 1 "); 118 for (uint32_t face = 0; face < faceCount; face ++) { 119 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { 120 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face); 121 122 GLenum t = GL_TEXTURE_2D; 123 if (alloc->mHal.state.hasFaces) { 124 t = gFaceOrder[face]; 125 } 126 127 if (isFirstUpload) { 128 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 129 alloc->mHal.state.type->getLODDimX(lod), 130 alloc->mHal.state.type->getLODDimY(lod), 131 0, drv->glFormat, drv->glType, p); 132 } else { 133 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, 134 alloc->mHal.state.type->getLODDimX(lod), 135 alloc->mHal.state.type->getLODDimY(lod), 136 drv->glFormat, drv->glType, p); 137 } 138 } 139 } 140 141 if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { 142 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 143 } 144 rsdGLCheckError(rsc, "Upload2DTexture"); 145} 146 147static void UploadToTexture(const Context *rsc, const Allocation *alloc) { 148 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 149 150 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 151 if (!drv->textureID) { 152 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 153 } 154 return; 155 } 156 157 if (!drv->glType || !drv->glFormat) { 158 return; 159 } 160 161 if (!alloc->mHal.drvState.lod[0].mallocPtr) { 162 return; 163 } 164 165 bool isFirstUpload = false; 166 167 if (!drv->textureID) { 168 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 isFirstUpload = true; 170 } 171 172 Upload2DTexture(rsc, alloc, isFirstUpload); 173 174 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 175 if (alloc->mHal.drvState.lod[0].mallocPtr) { 176 free(alloc->mHal.drvState.lod[0].mallocPtr); 177 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 178 } 179 } 180 rsdGLCheckError(rsc, "UploadToTexture"); 181} 182 183static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { 184 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 185 186 if (!drv->glFormat) { 187 return; 188 } 189 190 if (!drv->renderTargetID) { 191 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); 192 193 if (!drv->renderTargetID) { 194 // This should generally not happen 195 ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); 196 rsc->dumpDebug(); 197 return; 198 } 199 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 200 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 201 alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); 202 } 203 rsdGLCheckError(rsc, "AllocateRenderTarget"); 204} 205 206static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { 207 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 208 209 rsAssert(!alloc->mHal.state.type->getDimY()); 210 rsAssert(!alloc->mHal.state.type->getDimZ()); 211 212 //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; 213 214 if (!drv->bufferID) { 215 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); 216 } 217 if (!drv->bufferID) { 218 ALOGE("Upload to buffer object failed"); 219 drv->uploadDeferred = true; 220 return; 221 } 222 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 223 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 224 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); 225 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 226 rsdGLCheckError(rsc, "UploadToBufferObject"); 227} 228 229static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc, 230 const Type *type, uint8_t *ptr) { 231 alloc->mHal.drvState.lod[0].dimX = type->getDimX(); 232 alloc->mHal.drvState.lod[0].dimY = type->getDimY(); 233 alloc->mHal.drvState.lod[0].mallocPtr = 0; 234 alloc->mHal.drvState.lod[0].stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes(); 235 alloc->mHal.drvState.lodCount = type->getLODCount(); 236 alloc->mHal.drvState.faceCount = type->getDimFaces(); 237 238 size_t offsets[Allocation::MAX_LOD]; 239 memset(offsets, 0, sizeof(offsets)); 240 241 size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) * 242 rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u); 243 if(alloc->mHal.drvState.lodCount > 1) { 244 uint32_t tx = alloc->mHal.drvState.lod[0].dimX; 245 uint32_t ty = alloc->mHal.drvState.lod[0].dimY; 246 uint32_t tz = alloc->mHal.drvState.lod[0].dimZ; 247 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 248 alloc->mHal.drvState.lod[lod].dimX = tx; 249 alloc->mHal.drvState.lod[lod].dimY = ty; 250 alloc->mHal.drvState.lod[lod].dimZ = tz; 251 alloc->mHal.drvState.lod[lod].stride = tx * type->getElementSizeBytes(); 252 offsets[lod] = o; 253 o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u); 254 if (tx > 1) tx >>= 1; 255 if (ty > 1) ty >>= 1; 256 if (tz > 1) tz >>= 1; 257 } 258 } 259 alloc->mHal.drvState.faceOffset = o; 260 261 alloc->mHal.drvState.lod[0].mallocPtr = ptr; 262 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 263 alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod]; 264 } 265 266 size_t allocSize = alloc->mHal.drvState.faceOffset; 267 if(alloc->mHal.drvState.faceCount) { 268 allocSize *= 6; 269 } 270 271 return allocSize; 272} 273 274bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { 275 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); 276 if (!drv) { 277 return false; 278 } 279 alloc->mHal.drv = drv; 280 281 // Calculate the object size. 282 size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL); 283 284 uint8_t * ptr = NULL; 285 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { 286 } else if (alloc->mHal.state.userProvidedPtr != NULL) { 287 // user-provided allocation 288 // limitations: no faces, no LOD, USAGE_SCRIPT only 289 if (alloc->mHal.state.usageFlags != RS_ALLOCATION_USAGE_SCRIPT) { 290 ALOGE("Can't use user-allocated buffers if usage is not USAGE_SCRIPT"); 291 return false; 292 } 293 if (alloc->getType()->getDimLOD() || alloc->getType()->getDimFaces()) { 294 ALOGE("User-allocated buffers must not have multiple faces or LODs"); 295 return false; 296 } 297 ptr = (uint8_t*)alloc->mHal.state.userProvidedPtr; 298 } else { 299 if (forceZero) { 300 ptr = (uint8_t *)calloc(1, allocSize); 301 } else { 302 ptr = (uint8_t *)malloc(allocSize); 303 } 304 if (!ptr) { 305 free(drv); 306 return false; 307 } 308 } 309 // Build the pointer tables 310 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr); 311 if(allocSize != verifySize) { 312 rsAssert(!"Size mismatch"); 313 } 314 315 drv->glTarget = GL_NONE; 316 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 317 if (alloc->mHal.state.hasFaces) { 318 drv->glTarget = GL_TEXTURE_CUBE_MAP; 319 } else { 320 drv->glTarget = GL_TEXTURE_2D; 321 } 322 } else { 323 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 324 drv->glTarget = GL_ARRAY_BUFFER; 325 } 326 } 327 328 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); 329 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 330 331 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { 332 drv->uploadDeferred = true; 333 } 334 335 336 drv->readBackFBO = NULL; 337 338 return true; 339} 340 341void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { 342 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 343 344 if (drv->bufferID) { 345 // Causes a SW crash.... 346 //ALOGV(" mBufferID %i", mBufferID); 347 //glDeleteBuffers(1, &mBufferID); 348 //mBufferID = 0; 349 } 350 if (drv->textureID) { 351 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 352 drv->textureID = 0; 353 } 354 if (drv->renderTargetID) { 355 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); 356 drv->renderTargetID = 0; 357 } 358 359 if (alloc->mHal.drvState.lod[0].mallocPtr) { 360 // don't free user-allocated ptrs 361 if (!alloc->mHal.state.userProvidedPtr) { 362 free(alloc->mHal.drvState.lod[0].mallocPtr); 363 } 364 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 365 } 366 if (drv->readBackFBO != NULL) { 367 delete drv->readBackFBO; 368 drv->readBackFBO = NULL; 369 } 370 free(drv); 371 alloc->mHal.drv = NULL; 372} 373 374void rsdAllocationResize(const Context *rsc, const Allocation *alloc, 375 const Type *newType, bool zeroNew) { 376 void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr; 377 // Calculate the object size 378 size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL); 379 uint8_t *ptr = (uint8_t *)realloc(oldPtr, s); 380 // Build the relative pointer tables. 381 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr); 382 if(s != verifySize) { 383 rsAssert(!"Size mismatch"); 384 } 385 386 const uint32_t oldDimX = alloc->mHal.state.dimensionX; 387 const uint32_t dimX = newType->getDimX(); 388 389 if (dimX > oldDimX) { 390 uint32_t stride = alloc->mHal.state.elementSizeBytes; 391 memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX, 392 0, stride * (dimX - oldDimX)); 393 } 394} 395 396static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { 397 if (!alloc->getIsScript()) { 398 return; // nothing to sync 399 } 400 401 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 402 RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; 403 404 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 405 if (!drv->textureID && !drv->renderTargetID) { 406 return; // nothing was rendered here yet, so nothing to sync 407 } 408 if (drv->readBackFBO == NULL) { 409 drv->readBackFBO = new RsdFrameBufferObj(); 410 drv->readBackFBO->setColorTarget(drv, 0); 411 drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), 412 alloc->getType()->getDimY()); 413 } 414 415 // Bind the framebuffer object so we can read back from it 416 drv->readBackFBO->setActive(rsc); 417 418 // Do the readback 419 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, 420 alloc->mHal.drvState.lod[0].dimY, 421 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); 422 423 // Revert framebuffer to its original 424 lastFbo->setActive(rsc); 425} 426 427 428void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, 429 RsAllocationUsageType src) { 430 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 431 432 if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 433 if(!alloc->getIsRenderTarget()) { 434 rsc->setError(RS_ERROR_FATAL_DRIVER, 435 "Attempting to sync allocation from render target, " 436 "for non-render target allocation"); 437 } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { 438 rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" 439 "render target"); 440 } else { 441 rsdAllocationSyncFromFBO(rsc, alloc); 442 } 443 return; 444 } 445 446 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); 447 448 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 449 UploadToTexture(rsc, alloc); 450 } else { 451 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && 452 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { 453 AllocateRenderTarget(rsc, alloc); 454 } 455 } 456 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 457 UploadToBufferObject(rsc, alloc); 458 } 459 460 drv->uploadDeferred = false; 461} 462 463void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { 464 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 465 drv->uploadDeferred = true; 466} 467 468int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) { 469 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 470 UploadToTexture(rsc, alloc); 471 return drv->textureID; 472} 473 474static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 475 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 476 477 int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); 478 if (r) { 479 rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); 480 return false; 481 } 482 483 // Must lock the whole surface 484 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 485 Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); 486 487 void *dst = NULL; 488 mapper.lock(drv->wndBuffer->handle, 489 GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, 490 bounds, &dst); 491 alloc->mHal.drvState.lod[0].mallocPtr = dst; 492 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 493 494 return true; 495} 496 497void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 498 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 499 500 //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw); 501 502 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 503 //TODO finish support for render target + script 504 drv->wnd = nw; 505 return; 506 } 507 508 509 // Cleanup old surface if there is one. 510 if (alloc->mHal.state.wndSurface) { 511 ANativeWindow *old = alloc->mHal.state.wndSurface; 512 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 513 mapper.unlock(drv->wndBuffer->handle); 514 old->queueBuffer(old, drv->wndBuffer, -1); 515 } 516 517 if (nw != NULL) { 518 int32_t r; 519 uint32_t flags = 0; 520 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 521 flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; 522 } 523 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 524 flags |= GRALLOC_USAGE_HW_RENDER; 525 } 526 527 r = native_window_set_usage(nw, flags); 528 if (r) { 529 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); 530 return; 531 } 532 533 r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX, 534 alloc->mHal.state.dimensionY); 535 if (r) { 536 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); 537 return; 538 } 539 540 r = native_window_set_buffer_count(nw, 3); 541 if (r) { 542 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); 543 return; 544 } 545 546 IoGetBuffer(rsc, alloc, nw); 547 } 548} 549 550void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { 551 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 552 ANativeWindow *nw = alloc->mHal.state.wndSurface; 553 554 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 555 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 556 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 557 return; 558 } 559 560 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 561 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 562 mapper.unlock(drv->wndBuffer->handle); 563 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 564 if (r) { 565 rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); 566 return; 567 } 568 569 IoGetBuffer(rsc, alloc, nw); 570 } 571} 572 573void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { 574 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 575 alloc->mHal.state.surfaceTexture->updateTexImage(); 576} 577 578 579void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, 580 uint32_t xoff, uint32_t lod, uint32_t count, 581 const void *data, size_t sizeBytes) { 582 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 583 584 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 585 uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 586 uint32_t size = count * eSize; 587 588 if (ptr != data) { 589 // Skip the copy if we are the same allocation. This can arise from 590 // our Bitmap optimization, where we share the same storage. 591 if (alloc->mHal.state.hasReferences) { 592 alloc->incRefs(data, count); 593 alloc->decRefs(ptr, count); 594 } 595 memcpy(ptr, data, size); 596 } 597 drv->uploadDeferred = true; 598} 599 600void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, 601 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 602 uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride) { 603 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 604 605 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 606 uint32_t lineSize = eSize * w; 607 if (!stride) { 608 stride = lineSize; 609 } 610 611 if (alloc->mHal.drvState.lod[0].mallocPtr) { 612 const uint8_t *src = static_cast<const uint8_t *>(data); 613 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 614 if (dst == src) { 615 // Skip the copy if we are the same allocation. This can arise from 616 // our Bitmap optimization, where we share the same storage. 617 drv->uploadDeferred = true; 618 return; 619 } 620 621 for (uint32_t line=yoff; line < (yoff+h); line++) { 622 if (alloc->mHal.state.hasReferences) { 623 alloc->incRefs(src, w); 624 alloc->decRefs(dst, w); 625 } 626 memcpy(dst, src, lineSize); 627 src += stride; 628 dst += alloc->mHal.drvState.lod[lod].stride; 629 } 630 drv->uploadDeferred = true; 631 } else { 632 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); 633 } 634} 635 636void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, 637 uint32_t xoff, uint32_t yoff, uint32_t zoff, 638 uint32_t lod, RsAllocationCubemapFace face, 639 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { 640 641} 642 643void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc, 644 uint32_t xoff, uint32_t lod, uint32_t count, 645 void *data, size_t sizeBytes) { 646 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 647 const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 648 if (data != ptr) { 649 // Skip the copy if we are the same allocation. This can arise from 650 // our Bitmap optimization, where we share the same storage. 651 memcpy(data, ptr, count * eSize); 652 } 653} 654 655void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc, 656 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 657 uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride) { 658 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 659 uint32_t lineSize = eSize * w; 660 if (!stride) { 661 stride = lineSize; 662 } 663 664 if (alloc->mHal.drvState.lod[0].mallocPtr) { 665 uint8_t *dst = static_cast<uint8_t *>(data); 666 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face); 667 if (dst == src) { 668 // Skip the copy if we are the same allocation. This can arise from 669 // our Bitmap optimization, where we share the same storage. 670 return; 671 } 672 673 for (uint32_t line=yoff; line < (yoff+h); line++) { 674 memcpy(dst, src, lineSize); 675 dst += stride; 676 src += alloc->mHal.drvState.lod[lod].stride; 677 } 678 } else { 679 ALOGE("Add code to readback from non-script memory"); 680 } 681} 682 683 684void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc, 685 uint32_t xoff, uint32_t yoff, uint32_t zoff, 686 uint32_t lod, RsAllocationCubemapFace face, 687 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes) { 688 689} 690 691void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 692 const android::renderscript::Allocation *alloc) { 693 return alloc->mHal.drvState.lod[0].mallocPtr; 694} 695 696void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 697 const android::renderscript::Allocation *alloc) { 698 699} 700 701void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 702 const android::renderscript::Allocation *dstAlloc, 703 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 704 const android::renderscript::Allocation *srcAlloc, 705 uint32_t srcXoff, uint32_t srcLod) { 706} 707 708 709void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, 710 const android::renderscript::Allocation *dstAlloc, 711 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 712 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 713 const android::renderscript::Allocation *srcAlloc, 714 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 715 RsAllocationCubemapFace srcFace) { 716 uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes(); 717 for (uint32_t i = 0; i < h; i ++) { 718 uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); 719 uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); 720 memcpy(dstPtr, srcPtr, w * elementSize); 721 722 //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", 723 // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); 724 } 725} 726 727void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 728 const android::renderscript::Allocation *dstAlloc, 729 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 730 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 731 const android::renderscript::Allocation *srcAlloc, 732 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 733 RsAllocationCubemapFace srcFace) { 734 if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { 735 rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " 736 "yet implemented."); 737 return; 738 } 739 rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, 740 dstLod, dstFace, w, h, srcAlloc, 741 srcXoff, srcYoff, srcLod, srcFace); 742} 743 744void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 745 const android::renderscript::Allocation *dstAlloc, 746 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 747 uint32_t dstLod, RsAllocationCubemapFace dstFace, 748 uint32_t w, uint32_t h, uint32_t d, 749 const android::renderscript::Allocation *srcAlloc, 750 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 751 uint32_t srcLod, RsAllocationCubemapFace srcFace) { 752} 753 754void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, 755 uint32_t x, 756 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 757 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 758 759 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 760 uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 761 762 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 763 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 764 765 if (alloc->mHal.state.hasReferences) { 766 e->incRefs(data); 767 e->decRefs(ptr); 768 } 769 770 memcpy(ptr, data, sizeBytes); 771 drv->uploadDeferred = true; 772} 773 774void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, 775 uint32_t x, uint32_t y, 776 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 777 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 778 779 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 780 uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 781 782 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 783 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 784 785 if (alloc->mHal.state.hasReferences) { 786 e->incRefs(data); 787 e->decRefs(ptr); 788 } 789 790 memcpy(ptr, data, sizeBytes); 791 drv->uploadDeferred = true; 792} 793 794static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 795 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 796 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 797 798 for (uint32_t y=0; y < h; y++) { 799 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 800 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 801 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 802 803 for (uint32_t x=0; x < w; x++) { 804 *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); 805 oPtr ++; 806 i1 += 2; 807 i2 += 2; 808 } 809 } 810} 811 812static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 813 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 814 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 815 816 for (uint32_t y=0; y < h; y++) { 817 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 818 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 819 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 820 821 for (uint32_t x=0; x < w; x++) { 822 *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); 823 oPtr ++; 824 i1 += 2; 825 i2 += 2; 826 } 827 } 828} 829 830static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 831 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 832 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 833 834 for (uint32_t y=0; y < h; y++) { 835 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face); 836 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face); 837 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face); 838 839 for (uint32_t x=0; x < w; x++) { 840 *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); 841 oPtr ++; 842 i1 += 2; 843 i2 += 2; 844 } 845 } 846} 847 848void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) { 849 if(!alloc->mHal.drvState.lod[0].mallocPtr) { 850 return; 851 } 852 uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1; 853 for (uint32_t face = 0; face < numFaces; face ++) { 854 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { 855 switch (alloc->getType()->getElement()->getSizeBits()) { 856 case 32: 857 mip8888(alloc, lod, (RsAllocationCubemapFace)face); 858 break; 859 case 16: 860 mip565(alloc, lod, (RsAllocationCubemapFace)face); 861 break; 862 case 8: 863 mip8(alloc, lod, (RsAllocationCubemapFace)face); 864 break; 865 } 866 } 867 } 868} 869 870 871