rsdAllocation.cpp revision 254305944bf430eae672507546df368e97d50759
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include "rsdCore.h"
19#include "rsdBcc.h"
20#include "rsdRuntime.h"
21#include "rsdAllocation.h"
22#include "rsdFrameBufferObj.h"
23
24#include "rsAllocation.h"
25
26#include "system/window.h"
27#include "hardware/gralloc.h"
28#include "ui/Rect.h"
29#include "ui/GraphicBufferMapper.h"
30
31#include <GLES/gl.h>
32#include <GLES2/gl2.h>
33#include <GLES/glext.h>
34
35using namespace android;
36using namespace android::renderscript;
37
38
39
40const static GLenum gFaceOrder[] = {
41    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
42    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
43    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
44    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
45    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
46    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
47};
48
49
50GLenum rsdTypeToGLType(RsDataType t) {
51    switch (t) {
52    case RS_TYPE_UNSIGNED_5_6_5:    return GL_UNSIGNED_SHORT_5_6_5;
53    case RS_TYPE_UNSIGNED_5_5_5_1:  return GL_UNSIGNED_SHORT_5_5_5_1;
54    case RS_TYPE_UNSIGNED_4_4_4_4:  return GL_UNSIGNED_SHORT_4_4_4_4;
55
56    //case RS_TYPE_FLOAT_16:      return GL_HALF_FLOAT;
57    case RS_TYPE_FLOAT_32:      return GL_FLOAT;
58    case RS_TYPE_UNSIGNED_8:    return GL_UNSIGNED_BYTE;
59    case RS_TYPE_UNSIGNED_16:   return GL_UNSIGNED_SHORT;
60    case RS_TYPE_SIGNED_8:      return GL_BYTE;
61    case RS_TYPE_SIGNED_16:     return GL_SHORT;
62    default:    break;
63    }
64    return 0;
65}
66
67GLenum rsdKindToGLFormat(RsDataKind k) {
68    switch (k) {
69    case RS_KIND_PIXEL_L: return GL_LUMINANCE;
70    case RS_KIND_PIXEL_A: return GL_ALPHA;
71    case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
72    case RS_KIND_PIXEL_RGB: return GL_RGB;
73    case RS_KIND_PIXEL_RGBA: return GL_RGBA;
74    case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
75    default: break;
76    }
77    return 0;
78}
79
80
81static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
82                            uint32_t xoff, uint32_t yoff, uint32_t lod,
83                            RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
84    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
85
86    rsAssert(drv->textureID);
87    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
88    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
89    GLenum t = GL_TEXTURE_2D;
90    if (alloc->mHal.state.hasFaces) {
91        t = gFaceOrder[face];
92    }
93    RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
94}
95
96
97static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
98    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
99
100    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
101    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
102
103    uint32_t faceCount = 1;
104    if (alloc->mHal.state.hasFaces) {
105        faceCount = 6;
106    }
107
108    rsdGLCheckError(rsc, "Upload2DTexture 1 ");
109    for (uint32_t face = 0; face < faceCount; face ++) {
110        for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
111            const uint8_t *p = (const uint8_t *)drv->mallocPtr;
112            p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
113
114            GLenum t = GL_TEXTURE_2D;
115            if (alloc->mHal.state.hasFaces) {
116                t = gFaceOrder[face];
117            }
118
119            if (isFirstUpload) {
120                RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
121                             alloc->mHal.state.type->getLODDimX(lod),
122                             alloc->mHal.state.type->getLODDimY(lod),
123                             0, drv->glFormat, drv->glType, p);
124            } else {
125                RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
126                                alloc->mHal.state.type->getLODDimX(lod),
127                                alloc->mHal.state.type->getLODDimY(lod),
128                                drv->glFormat, drv->glType, p);
129            }
130        }
131    }
132
133    if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
134        RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
135    }
136    rsdGLCheckError(rsc, "Upload2DTexture");
137}
138
139static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
140    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
141
142    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE) {
143        if (!drv->textureID) {
144            RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
145        }
146        return;
147    }
148
149    if (!drv->glType || !drv->glFormat) {
150        return;
151    }
152
153    if (!alloc->getPtr()) {
154        return;
155    }
156
157    bool isFirstUpload = false;
158
159    if (!drv->textureID) {
160        RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
161        isFirstUpload = true;
162    }
163
164    Upload2DTexture(rsc, alloc, isFirstUpload);
165
166    if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
167        if (drv->mallocPtr) {
168            free(drv->mallocPtr);
169            drv->mallocPtr = NULL;
170        }
171    }
172    rsdGLCheckError(rsc, "UploadToTexture");
173}
174
175static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
176    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
177
178    if (!drv->glFormat) {
179        return;
180    }
181
182    if (!drv->renderTargetID) {
183        RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
184
185        if (!drv->renderTargetID) {
186            // This should generally not happen
187            ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
188            rsc->dumpDebug();
189            return;
190        }
191        RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
192        RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
193                              alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
194    }
195    rsdGLCheckError(rsc, "AllocateRenderTarget");
196}
197
198static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
199    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
200
201    rsAssert(!alloc->mHal.state.type->getDimY());
202    rsAssert(!alloc->mHal.state.type->getDimZ());
203
204    //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
205
206    if (!drv->bufferID) {
207        RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
208    }
209    if (!drv->bufferID) {
210        ALOGE("Upload to buffer object failed");
211        drv->uploadDeferred = true;
212        return;
213    }
214    RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
215    RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
216                 drv->mallocPtr, GL_DYNAMIC_DRAW);
217    RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
218    rsdGLCheckError(rsc, "UploadToBufferObject");
219}
220
221bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
222    DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
223    if (!drv) {
224        return false;
225    }
226
227    void * ptr = alloc->mHal.state.usrPtr;
228    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
229    } else {
230        ptr = malloc(alloc->mHal.state.type->getSizeBytes());
231        if (!ptr) {
232            free(drv);
233            return false;
234        }
235    }
236
237    drv->glTarget = GL_NONE;
238    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
239        if (alloc->mHal.state.hasFaces) {
240            drv->glTarget = GL_TEXTURE_CUBE_MAP;
241        } else {
242            drv->glTarget = GL_TEXTURE_2D;
243        }
244    } else {
245        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
246            drv->glTarget = GL_ARRAY_BUFFER;
247        }
248    }
249
250    drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
251    drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
252
253
254    alloc->mHal.drvState.mallocPtr = ptr;
255    drv->mallocPtr = (uint8_t *)ptr;
256    alloc->mHal.drv = drv;
257    if (forceZero && ptr) {
258        memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
259    }
260
261    if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
262        drv->uploadDeferred = true;
263    }
264
265    drv->readBackFBO = NULL;
266
267    return true;
268}
269
270void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
271    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
272
273    if (drv->bufferID) {
274        // Causes a SW crash....
275        //ALOGV(" mBufferID %i", mBufferID);
276        //glDeleteBuffers(1, &mBufferID);
277        //mBufferID = 0;
278    }
279    if (drv->textureID) {
280        RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
281        drv->textureID = 0;
282    }
283    if (drv->renderTargetID) {
284        RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
285        drv->renderTargetID = 0;
286    }
287
288    if (drv->mallocPtr && !alloc->mHal.state.usrPtr) {
289        free(drv->mallocPtr);
290        drv->mallocPtr = NULL;
291    }
292    if (drv->readBackFBO != NULL) {
293        delete drv->readBackFBO;
294        drv->readBackFBO = NULL;
295    }
296    free(drv);
297    alloc->mHal.drv = NULL;
298}
299
300void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
301                         const Type *newType, bool zeroNew) {
302    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
303
304    drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
305
306    // fixme
307    ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
308
309    const uint32_t oldDimX = alloc->mHal.state.dimensionX;
310    const uint32_t dimX = newType->getDimX();
311
312    if (dimX > oldDimX) {
313        const Element *e = alloc->mHal.state.type->getElement();
314        uint32_t stride = e->getSizeBytes();
315        memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
316    }
317}
318
319static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
320    if (!alloc->getIsScript()) {
321        return; // nothing to sync
322    }
323
324    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
325    RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
326
327    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
328    if (!drv->textureID && !drv->renderTargetID) {
329        return; // nothing was rendered here yet, so nothing to sync
330    }
331    if (drv->readBackFBO == NULL) {
332        drv->readBackFBO = new RsdFrameBufferObj();
333        drv->readBackFBO->setColorTarget(drv, 0);
334        drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
335                                        alloc->getType()->getDimY());
336    }
337
338    // Bind the framebuffer object so we can read back from it
339    drv->readBackFBO->setActive(rsc);
340
341    // Do the readback
342    RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
343                 drv->glFormat, drv->glType, alloc->getPtr());
344
345    // Revert framebuffer to its original
346    lastFbo->setActive(rsc);
347}
348
349
350void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
351                         RsAllocationUsageType src) {
352    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
353
354    if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
355        if(!alloc->getIsRenderTarget()) {
356            rsc->setError(RS_ERROR_FATAL_DRIVER,
357                          "Attempting to sync allocation from render target, "
358                          "for non-render target allocation");
359        } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
360            rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
361                                                 "render target");
362        } else {
363            rsdAllocationSyncFromFBO(rsc, alloc);
364        }
365        return;
366    }
367
368    rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
369
370    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
371        UploadToTexture(rsc, alloc);
372    } else {
373        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
374            AllocateRenderTarget(rsc, alloc);
375        }
376    }
377    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
378        UploadToBufferObject(rsc, alloc);
379    }
380
381    drv->uploadDeferred = false;
382}
383
384void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
385    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
386    drv->uploadDeferred = true;
387}
388
389int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
390    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
391    UploadToTexture(rsc, alloc);
392    return drv->textureID;
393}
394
395static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
396    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
397
398    int32_t r = nw->dequeueBuffer(nw, &drv->wndBuffer);
399    if (r) {
400        rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
401        return false;
402    }
403
404    // This lock is implicitly released by the queue buffer in IoSend
405    r = nw->lockBuffer(nw, drv->wndBuffer);
406    if (r) {
407        rsc->setError(RS_ERROR_DRIVER, "Error locking next IO output buffer.");
408        return false;
409    }
410
411    // Must lock the whole surface
412    GraphicBufferMapper &mapper = GraphicBufferMapper::get();
413    Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
414
415    void *dst = NULL;
416    mapper.lock(drv->wndBuffer->handle,
417            GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
418            bounds, &dst);
419    alloc->mHal.drvState.mallocPtr = dst;
420    return true;
421}
422
423void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
424    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
425
426    //ALOGE("rsdAllocationSetSurfaceTexture %p  %p", alloc, nw);
427
428    // Cleanup old surface if there is one.
429    if (alloc->mHal.state.wndSurface) {
430        ANativeWindow *old = alloc->mHal.state.wndSurface;
431        GraphicBufferMapper &mapper = GraphicBufferMapper::get();
432        mapper.unlock(drv->wndBuffer->handle);
433        old->queueBuffer(old, drv->wndBuffer);
434    }
435
436    if (nw != NULL) {
437        int32_t r;
438        r = native_window_set_usage(nw, GRALLOC_USAGE_SW_READ_RARELY |
439                                        GRALLOC_USAGE_SW_WRITE_OFTEN);
440        if (r) {
441            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
442            return;
443        }
444
445        r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
446                                                 alloc->mHal.state.dimensionY);
447        if (r) {
448            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
449            return;
450        }
451
452        r = native_window_set_buffer_count(nw, 3);
453        if (r) {
454            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
455            return;
456        }
457
458        IoGetBuffer(rsc, alloc, nw);
459    }
460}
461
462void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
463    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
464    ANativeWindow *nw = alloc->mHal.state.wndSurface;
465
466    GraphicBufferMapper &mapper = GraphicBufferMapper::get();
467    mapper.unlock(drv->wndBuffer->handle);
468    int32_t r = nw->queueBuffer(nw, drv->wndBuffer);
469    if (r) {
470        rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
471        return;
472    }
473
474    IoGetBuffer(rsc, alloc, nw);
475}
476
477void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
478    ALOGE("not implemented");
479}
480
481
482void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
483                         uint32_t xoff, uint32_t lod, uint32_t count,
484                         const void *data, size_t sizeBytes) {
485    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
486
487    const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
488    uint8_t * ptr = drv->mallocPtr;
489    ptr += eSize * xoff;
490    uint32_t size = count * eSize;
491
492    if (alloc->mHal.state.hasReferences) {
493        alloc->incRefs(data, count);
494        alloc->decRefs(ptr, count);
495    }
496
497    memcpy(ptr, data, size);
498    drv->uploadDeferred = true;
499}
500
501void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
502                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
503                         uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
504    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
505
506    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
507    uint32_t lineSize = eSize * w;
508    uint32_t destW = alloc->mHal.state.dimensionX;
509
510    if (drv->mallocPtr) {
511        const uint8_t *src = static_cast<const uint8_t *>(data);
512        uint8_t *dst = drv->mallocPtr;
513        dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
514
515        for (uint32_t line=yoff; line < (yoff+h); line++) {
516            if (alloc->mHal.state.hasReferences) {
517                alloc->incRefs(src, w);
518                alloc->decRefs(dst, w);
519            }
520            memcpy(dst, src, lineSize);
521            src += lineSize;
522            dst += destW * eSize;
523        }
524        drv->uploadDeferred = true;
525    } else {
526        Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
527    }
528}
529
530void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
531                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
532                         uint32_t lod, RsAllocationCubemapFace face,
533                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
534
535}
536
537void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
538                               const android::renderscript::Allocation *dstAlloc,
539                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
540                               const android::renderscript::Allocation *srcAlloc,
541                               uint32_t srcXoff, uint32_t srcLod) {
542}
543
544uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
545                      uint32_t xoff, uint32_t yoff, uint32_t lod,
546                      RsAllocationCubemapFace face) {
547    uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
548    ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
549
550    if (face != 0) {
551        uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
552        uint32_t faceOffset = totalSizeBytes / 6;
553        ptr += faceOffset * (uint32_t)face;
554    }
555    return ptr;
556}
557
558
559void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
560                                      const android::renderscript::Allocation *dstAlloc,
561                                      uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
562                                      RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
563                                      const android::renderscript::Allocation *srcAlloc,
564                                      uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
565                                      RsAllocationCubemapFace srcFace) {
566    uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
567    for (uint32_t i = 0; i < h; i ++) {
568        uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
569        uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
570        memcpy(dstPtr, srcPtr, w * elementSize);
571
572        //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
573        //     dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
574    }
575}
576
577void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
578                               const android::renderscript::Allocation *dstAlloc,
579                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
580                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
581                               const android::renderscript::Allocation *srcAlloc,
582                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
583                               RsAllocationCubemapFace srcFace) {
584    if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
585        rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
586                                             "yet implemented.");
587        return;
588    }
589    rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
590                                     dstLod, dstFace, w, h, srcAlloc,
591                                     srcXoff, srcYoff, srcLod, srcFace);
592}
593
594void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
595                               const android::renderscript::Allocation *dstAlloc,
596                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
597                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
598                               uint32_t w, uint32_t h, uint32_t d,
599                               const android::renderscript::Allocation *srcAlloc,
600                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
601                               uint32_t srcLod, RsAllocationCubemapFace srcFace) {
602}
603
604void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
605                                uint32_t x,
606                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
607    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
608
609    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
610    uint8_t * ptr = drv->mallocPtr;
611    ptr += eSize * x;
612
613    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
614    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
615
616    if (alloc->mHal.state.hasReferences) {
617        e->incRefs(data);
618        e->decRefs(ptr);
619    }
620
621    memcpy(ptr, data, sizeBytes);
622    drv->uploadDeferred = true;
623}
624
625void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
626                                uint32_t x, uint32_t y,
627                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
628    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
629
630    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
631    uint8_t * ptr = drv->mallocPtr;
632    ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
633
634    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
635    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
636
637    if (alloc->mHal.state.hasReferences) {
638        e->incRefs(data);
639        e->decRefs(ptr);
640    }
641
642    memcpy(ptr, data, sizeBytes);
643    drv->uploadDeferred = true;
644}
645
646
647