rsdAllocation.cpp revision 709a0978ae141198018ca9769f8d96292a8928e6
1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdAllocation.h" 20#include "rsdFrameBufferObj.h" 21 22#include "rsAllocation.h" 23 24#include "system/window.h" 25#include "hardware/gralloc.h" 26#include "ui/Rect.h" 27#include "ui/GraphicBufferMapper.h" 28#include "gui/SurfaceTexture.h" 29 30#include <GLES/gl.h> 31#include <GLES2/gl2.h> 32#include <GLES/glext.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37 38 39const static GLenum gFaceOrder[] = { 40 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 41 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 42 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 43 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 44 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 45 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 46}; 47 48 49GLenum rsdTypeToGLType(RsDataType t) { 50 switch (t) { 51 case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; 52 case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; 53 case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; 54 55 //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; 56 case RS_TYPE_FLOAT_32: return GL_FLOAT; 57 case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; 58 case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; 59 case RS_TYPE_SIGNED_8: return GL_BYTE; 60 case RS_TYPE_SIGNED_16: return GL_SHORT; 61 default: break; 62 } 63 return 0; 64} 65 66GLenum rsdKindToGLFormat(RsDataKind k) { 67 switch (k) { 68 case RS_KIND_PIXEL_L: return GL_LUMINANCE; 69 case RS_KIND_PIXEL_A: return GL_ALPHA; 70 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; 71 case RS_KIND_PIXEL_RGB: return GL_RGB; 72 case RS_KIND_PIXEL_RGBA: return GL_RGBA; 73 case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; 74 default: break; 75 } 76 return 0; 77} 78 79uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc, 80 uint32_t xoff, uint32_t yoff, uint32_t lod, 81 RsAllocationCubemapFace face) { 82 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; 83 ptr += face * alloc->mHal.drvState.faceOffset; 84 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; 85 ptr += xoff * alloc->mHal.state.elementSizeBytes; 86 return ptr; 87} 88 89 90static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, 91 uint32_t xoff, uint32_t yoff, uint32_t lod, 92 RsAllocationCubemapFace face, uint32_t w, uint32_t h) { 93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 94 95 rsAssert(drv->textureID); 96 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 97 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 98 GLenum t = GL_TEXTURE_2D; 99 if (alloc->mHal.state.hasFaces) { 100 t = gFaceOrder[face]; 101 } 102 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 103} 104 105 106static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 108 109 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 110 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 111 112 uint32_t faceCount = 1; 113 if (alloc->mHal.state.hasFaces) { 114 faceCount = 6; 115 } 116 117 rsdGLCheckError(rsc, "Upload2DTexture 1 "); 118 for (uint32_t face = 0; face < faceCount; face ++) { 119 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { 120 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face); 121 122 GLenum t = GL_TEXTURE_2D; 123 if (alloc->mHal.state.hasFaces) { 124 t = gFaceOrder[face]; 125 } 126 127 if (isFirstUpload) { 128 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 129 alloc->mHal.state.type->getLODDimX(lod), 130 alloc->mHal.state.type->getLODDimY(lod), 131 0, drv->glFormat, drv->glType, p); 132 } else { 133 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, 134 alloc->mHal.state.type->getLODDimX(lod), 135 alloc->mHal.state.type->getLODDimY(lod), 136 drv->glFormat, drv->glType, p); 137 } 138 } 139 } 140 141 if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { 142 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 143 } 144 rsdGLCheckError(rsc, "Upload2DTexture"); 145} 146 147static void UploadToTexture(const Context *rsc, const Allocation *alloc) { 148 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 149 150 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 151 if (!drv->textureID) { 152 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 153 } 154 return; 155 } 156 157 if (!drv->glType || !drv->glFormat) { 158 return; 159 } 160 161 if (!alloc->mHal.drvState.lod[0].mallocPtr) { 162 return; 163 } 164 165 bool isFirstUpload = false; 166 167 if (!drv->textureID) { 168 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 isFirstUpload = true; 170 } 171 172 Upload2DTexture(rsc, alloc, isFirstUpload); 173 174 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 175 if (alloc->mHal.drvState.lod[0].mallocPtr) { 176 free(alloc->mHal.drvState.lod[0].mallocPtr); 177 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 178 } 179 } 180 rsdGLCheckError(rsc, "UploadToTexture"); 181} 182 183static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { 184 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 185 186 if (!drv->glFormat) { 187 return; 188 } 189 190 if (!drv->renderTargetID) { 191 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); 192 193 if (!drv->renderTargetID) { 194 // This should generally not happen 195 ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); 196 rsc->dumpDebug(); 197 return; 198 } 199 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 200 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 201 alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); 202 } 203 rsdGLCheckError(rsc, "AllocateRenderTarget"); 204} 205 206static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { 207 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 208 209 rsAssert(!alloc->mHal.state.type->getDimY()); 210 rsAssert(!alloc->mHal.state.type->getDimZ()); 211 212 //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; 213 214 if (!drv->bufferID) { 215 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); 216 } 217 if (!drv->bufferID) { 218 ALOGE("Upload to buffer object failed"); 219 drv->uploadDeferred = true; 220 return; 221 } 222 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 223 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 224 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); 225 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 226 rsdGLCheckError(rsc, "UploadToBufferObject"); 227} 228 229static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc, 230 const Type *type, uint8_t *ptr) { 231 alloc->mHal.drvState.lod[0].dimX = type->getDimX(); 232 alloc->mHal.drvState.lod[0].dimY = type->getDimY(); 233 alloc->mHal.drvState.lod[0].mallocPtr = 0; 234 alloc->mHal.drvState.lod[0].stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes(); 235 alloc->mHal.drvState.lodCount = type->getLODCount(); 236 alloc->mHal.drvState.faceCount = type->getDimFaces(); 237 238 size_t offsets[Allocation::MAX_LOD]; 239 memset(offsets, 0, sizeof(offsets)); 240 241 size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) * 242 rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u); 243 if(alloc->mHal.drvState.lodCount > 1) { 244 uint32_t tx = alloc->mHal.drvState.lod[0].dimX; 245 uint32_t ty = alloc->mHal.drvState.lod[0].dimY; 246 uint32_t tz = alloc->mHal.drvState.lod[0].dimZ; 247 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 248 alloc->mHal.drvState.lod[lod].dimX = tx; 249 alloc->mHal.drvState.lod[lod].dimY = ty; 250 alloc->mHal.drvState.lod[lod].dimZ = tz; 251 alloc->mHal.drvState.lod[lod].stride = tx * type->getElementSizeBytes(); 252 offsets[lod] = o; 253 o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u); 254 if (tx > 1) tx >>= 1; 255 if (ty > 1) ty >>= 1; 256 if (tz > 1) tz >>= 1; 257 } 258 } 259 alloc->mHal.drvState.faceOffset = o; 260 261 alloc->mHal.drvState.lod[0].mallocPtr = ptr; 262 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 263 alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod]; 264 } 265 266 size_t allocSize = alloc->mHal.drvState.faceOffset; 267 if(alloc->mHal.drvState.faceCount) { 268 allocSize *= 6; 269 } 270 271 return allocSize; 272} 273 274bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { 275 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); 276 if (!drv) { 277 return false; 278 } 279 alloc->mHal.drv = drv; 280 281 // Calculate the object size. 282 size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL); 283 284 uint8_t * ptr = NULL; 285 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { 286 } else { 287 288 ptr = (uint8_t *)malloc(allocSize); 289 if (!ptr) { 290 free(drv); 291 return false; 292 } 293 } 294 // Build the pointer tables 295 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr); 296 if(allocSize != verifySize) { 297 rsAssert(!"Size mismatch"); 298 } 299 300 drv->glTarget = GL_NONE; 301 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 302 if (alloc->mHal.state.hasFaces) { 303 drv->glTarget = GL_TEXTURE_CUBE_MAP; 304 } else { 305 drv->glTarget = GL_TEXTURE_2D; 306 } 307 } else { 308 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 309 drv->glTarget = GL_ARRAY_BUFFER; 310 } 311 } 312 313 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); 314 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 315 316 if (forceZero && ptr) { 317 memset(ptr, 0, alloc->mHal.state.type->getSizeBytes()); 318 } 319 320 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { 321 drv->uploadDeferred = true; 322 } 323 324 325 drv->readBackFBO = NULL; 326 327 return true; 328} 329 330void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { 331 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 332 333 if (drv->bufferID) { 334 // Causes a SW crash.... 335 //ALOGV(" mBufferID %i", mBufferID); 336 //glDeleteBuffers(1, &mBufferID); 337 //mBufferID = 0; 338 } 339 if (drv->textureID) { 340 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 341 drv->textureID = 0; 342 } 343 if (drv->renderTargetID) { 344 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); 345 drv->renderTargetID = 0; 346 } 347 348 if (alloc->mHal.drvState.lod[0].mallocPtr) { 349 free(alloc->mHal.drvState.lod[0].mallocPtr); 350 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 351 } 352 if (drv->readBackFBO != NULL) { 353 delete drv->readBackFBO; 354 drv->readBackFBO = NULL; 355 } 356 free(drv); 357 alloc->mHal.drv = NULL; 358} 359 360void rsdAllocationResize(const Context *rsc, const Allocation *alloc, 361 const Type *newType, bool zeroNew) { 362 void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr; 363 // Calculate the object size 364 size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL); 365 uint8_t *ptr = (uint8_t *)realloc(oldPtr, s); 366 // Build the relative pointer tables. 367 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr); 368 if(s != verifySize) { 369 rsAssert(!"Size mismatch"); 370 } 371 372 const uint32_t oldDimX = alloc->mHal.state.dimensionX; 373 const uint32_t dimX = newType->getDimX(); 374 375 if (dimX > oldDimX) { 376 uint32_t stride = alloc->mHal.state.elementSizeBytes; 377 memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX, 378 0, stride * (dimX - oldDimX)); 379 } 380} 381 382static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { 383 if (!alloc->getIsScript()) { 384 return; // nothing to sync 385 } 386 387 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 388 RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; 389 390 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 391 if (!drv->textureID && !drv->renderTargetID) { 392 return; // nothing was rendered here yet, so nothing to sync 393 } 394 if (drv->readBackFBO == NULL) { 395 drv->readBackFBO = new RsdFrameBufferObj(); 396 drv->readBackFBO->setColorTarget(drv, 0); 397 drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), 398 alloc->getType()->getDimY()); 399 } 400 401 // Bind the framebuffer object so we can read back from it 402 drv->readBackFBO->setActive(rsc); 403 404 // Do the readback 405 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, 406 alloc->mHal.drvState.lod[0].dimY, 407 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); 408 409 // Revert framebuffer to its original 410 lastFbo->setActive(rsc); 411} 412 413 414void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, 415 RsAllocationUsageType src) { 416 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 417 418 if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 419 if(!alloc->getIsRenderTarget()) { 420 rsc->setError(RS_ERROR_FATAL_DRIVER, 421 "Attempting to sync allocation from render target, " 422 "for non-render target allocation"); 423 } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { 424 rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" 425 "render target"); 426 } else { 427 rsdAllocationSyncFromFBO(rsc, alloc); 428 } 429 return; 430 } 431 432 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); 433 434 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 435 UploadToTexture(rsc, alloc); 436 } else { 437 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && 438 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { 439 AllocateRenderTarget(rsc, alloc); 440 } 441 } 442 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 443 UploadToBufferObject(rsc, alloc); 444 } 445 446 drv->uploadDeferred = false; 447} 448 449void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { 450 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 451 drv->uploadDeferred = true; 452} 453 454int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) { 455 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 456 UploadToTexture(rsc, alloc); 457 return drv->textureID; 458} 459 460static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 461 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 462 463 int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); 464 if (r) { 465 rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); 466 return false; 467 } 468 469 // Must lock the whole surface 470 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 471 Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); 472 473 void *dst = NULL; 474 mapper.lock(drv->wndBuffer->handle, 475 GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, 476 bounds, &dst); 477 alloc->mHal.drvState.lod[0].mallocPtr = dst; 478 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 479 480 return true; 481} 482 483void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 484 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 485 486 //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw); 487 488 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 489 //TODO finish support for render target + script 490 drv->wnd = nw; 491 return; 492 } 493 494 495 // Cleanup old surface if there is one. 496 if (alloc->mHal.state.wndSurface) { 497 ANativeWindow *old = alloc->mHal.state.wndSurface; 498 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 499 mapper.unlock(drv->wndBuffer->handle); 500 old->queueBuffer(old, drv->wndBuffer, -1); 501 } 502 503 if (nw != NULL) { 504 int32_t r; 505 uint32_t flags = 0; 506 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 507 flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; 508 } 509 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 510 flags |= GRALLOC_USAGE_HW_RENDER; 511 } 512 513 r = native_window_set_usage(nw, flags); 514 if (r) { 515 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); 516 return; 517 } 518 519 r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX, 520 alloc->mHal.state.dimensionY); 521 if (r) { 522 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); 523 return; 524 } 525 526 r = native_window_set_buffer_count(nw, 3); 527 if (r) { 528 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); 529 return; 530 } 531 532 IoGetBuffer(rsc, alloc, nw); 533 } 534} 535 536void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { 537 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 538 ANativeWindow *nw = alloc->mHal.state.wndSurface; 539 540 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 541 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 542 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 543 return; 544 } 545 546 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 547 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 548 mapper.unlock(drv->wndBuffer->handle); 549 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 550 if (r) { 551 rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); 552 return; 553 } 554 555 IoGetBuffer(rsc, alloc, nw); 556 } 557} 558 559void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { 560 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 561 alloc->mHal.state.surfaceTexture->updateTexImage(); 562} 563 564 565void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, 566 uint32_t xoff, uint32_t lod, uint32_t count, 567 const void *data, size_t sizeBytes) { 568 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 569 570 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 571 uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 572 uint32_t size = count * eSize; 573 574 if (alloc->mHal.state.hasReferences) { 575 alloc->incRefs(data, count); 576 alloc->decRefs(ptr, count); 577 } 578 579 memcpy(ptr, data, size); 580 drv->uploadDeferred = true; 581} 582 583void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, 584 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 585 uint32_t w, uint32_t h, const void *data, size_t sizeBytes) { 586 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 587 588 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 589 uint32_t lineSize = eSize * w; 590 591 if (alloc->mHal.drvState.lod[0].mallocPtr) { 592 const uint8_t *src = static_cast<const uint8_t *>(data); 593 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 594 595 for (uint32_t line=yoff; line < (yoff+h); line++) { 596 if (alloc->mHal.state.hasReferences) { 597 alloc->incRefs(src, w); 598 alloc->decRefs(dst, w); 599 } 600 memcpy(dst, src, lineSize); 601 src += lineSize; 602 dst += alloc->mHal.drvState.lod[lod].stride; 603 } 604 drv->uploadDeferred = true; 605 } else { 606 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); 607 } 608} 609 610void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, 611 uint32_t xoff, uint32_t yoff, uint32_t zoff, 612 uint32_t lod, RsAllocationCubemapFace face, 613 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { 614 615} 616 617void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc, 618 uint32_t xoff, uint32_t lod, uint32_t count, 619 void *data, size_t sizeBytes) { 620 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 621 const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 622 memcpy(data, ptr, count * eSize); 623} 624 625void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc, 626 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 627 uint32_t w, uint32_t h, void *data, size_t sizeBytes) { 628 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 629 uint32_t lineSize = eSize * w; 630 631 if (alloc->mHal.drvState.lod[0].mallocPtr) { 632 uint8_t *dst = static_cast<uint8_t *>(data); 633 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face); 634 635 for (uint32_t line=yoff; line < (yoff+h); line++) { 636 memcpy(dst, src, lineSize); 637 dst += lineSize; 638 src += alloc->mHal.drvState.lod[lod].stride; 639 } 640 } else { 641 ALOGE("Add code to readback from non-script memory"); 642 } 643} 644 645void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc, 646 uint32_t xoff, uint32_t yoff, uint32_t zoff, 647 uint32_t lod, RsAllocationCubemapFace face, 648 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes) { 649 650} 651 652void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 653 const android::renderscript::Allocation *alloc) { 654 return alloc->mHal.drvState.lod[0].mallocPtr; 655} 656 657void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 658 const android::renderscript::Allocation *alloc) { 659 660} 661 662void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 663 const android::renderscript::Allocation *dstAlloc, 664 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 665 const android::renderscript::Allocation *srcAlloc, 666 uint32_t srcXoff, uint32_t srcLod) { 667} 668 669 670void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, 671 const android::renderscript::Allocation *dstAlloc, 672 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 673 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 674 const android::renderscript::Allocation *srcAlloc, 675 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 676 RsAllocationCubemapFace srcFace) { 677 uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes(); 678 for (uint32_t i = 0; i < h; i ++) { 679 uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); 680 uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); 681 memcpy(dstPtr, srcPtr, w * elementSize); 682 683 //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", 684 // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); 685 } 686} 687 688void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 689 const android::renderscript::Allocation *dstAlloc, 690 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 691 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 692 const android::renderscript::Allocation *srcAlloc, 693 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 694 RsAllocationCubemapFace srcFace) { 695 if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { 696 rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " 697 "yet implemented."); 698 return; 699 } 700 rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, 701 dstLod, dstFace, w, h, srcAlloc, 702 srcXoff, srcYoff, srcLod, srcFace); 703} 704 705void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 706 const android::renderscript::Allocation *dstAlloc, 707 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 708 uint32_t dstLod, RsAllocationCubemapFace dstFace, 709 uint32_t w, uint32_t h, uint32_t d, 710 const android::renderscript::Allocation *srcAlloc, 711 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 712 uint32_t srcLod, RsAllocationCubemapFace srcFace) { 713} 714 715void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, 716 uint32_t x, 717 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 718 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 719 720 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 721 uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 722 723 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 724 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 725 726 if (alloc->mHal.state.hasReferences) { 727 e->incRefs(data); 728 e->decRefs(ptr); 729 } 730 731 memcpy(ptr, data, sizeBytes); 732 drv->uploadDeferred = true; 733} 734 735void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, 736 uint32_t x, uint32_t y, 737 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 738 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 739 740 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 741 uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 742 743 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 744 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 745 746 if (alloc->mHal.state.hasReferences) { 747 e->incRefs(data); 748 e->decRefs(ptr); 749 } 750 751 memcpy(ptr, data, sizeBytes); 752 drv->uploadDeferred = true; 753} 754 755static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 756 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 757 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 758 759 for (uint32_t y=0; y < h; y++) { 760 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 761 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 762 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 763 764 for (uint32_t x=0; x < w; x++) { 765 *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); 766 oPtr ++; 767 i1 += 2; 768 i2 += 2; 769 } 770 } 771} 772 773static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 774 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 775 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 776 777 for (uint32_t y=0; y < h; y++) { 778 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 779 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 780 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 781 782 for (uint32_t x=0; x < w; x++) { 783 *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); 784 oPtr ++; 785 i1 += 2; 786 i2 += 2; 787 } 788 } 789} 790 791static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 792 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 793 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 794 795 for (uint32_t y=0; y < h; y++) { 796 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face); 797 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face); 798 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face); 799 800 for (uint32_t x=0; x < w; x++) { 801 *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); 802 oPtr ++; 803 i1 += 2; 804 i2 += 2; 805 } 806 } 807} 808 809void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) { 810 if(!alloc->mHal.drvState.lod[0].mallocPtr) { 811 return; 812 } 813 uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1; 814 for (uint32_t face = 0; face < numFaces; face ++) { 815 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { 816 switch (alloc->getType()->getElement()->getSizeBits()) { 817 case 32: 818 mip8888(alloc, lod, (RsAllocationCubemapFace)face); 819 break; 820 case 16: 821 mip565(alloc, lod, (RsAllocationCubemapFace)face); 822 break; 823 case 8: 824 mip8(alloc, lod, (RsAllocationCubemapFace)face); 825 break; 826 } 827 } 828 } 829} 830 831 832