rsdAllocation.cpp revision 709a0978ae141198018ca9769f8d96292a8928e6
1/*
2 * Copyright (C) 2011-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include "rsdCore.h"
19#include "rsdAllocation.h"
20#include "rsdFrameBufferObj.h"
21
22#include "rsAllocation.h"
23
24#include "system/window.h"
25#include "hardware/gralloc.h"
26#include "ui/Rect.h"
27#include "ui/GraphicBufferMapper.h"
28#include "gui/SurfaceTexture.h"
29
30#include <GLES/gl.h>
31#include <GLES2/gl2.h>
32#include <GLES/glext.h>
33
34using namespace android;
35using namespace android::renderscript;
36
37
38
39const static GLenum gFaceOrder[] = {
40    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
41    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
42    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
43    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
44    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
45    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
46};
47
48
49GLenum rsdTypeToGLType(RsDataType t) {
50    switch (t) {
51    case RS_TYPE_UNSIGNED_5_6_5:    return GL_UNSIGNED_SHORT_5_6_5;
52    case RS_TYPE_UNSIGNED_5_5_5_1:  return GL_UNSIGNED_SHORT_5_5_5_1;
53    case RS_TYPE_UNSIGNED_4_4_4_4:  return GL_UNSIGNED_SHORT_4_4_4_4;
54
55    //case RS_TYPE_FLOAT_16:      return GL_HALF_FLOAT;
56    case RS_TYPE_FLOAT_32:      return GL_FLOAT;
57    case RS_TYPE_UNSIGNED_8:    return GL_UNSIGNED_BYTE;
58    case RS_TYPE_UNSIGNED_16:   return GL_UNSIGNED_SHORT;
59    case RS_TYPE_SIGNED_8:      return GL_BYTE;
60    case RS_TYPE_SIGNED_16:     return GL_SHORT;
61    default:    break;
62    }
63    return 0;
64}
65
66GLenum rsdKindToGLFormat(RsDataKind k) {
67    switch (k) {
68    case RS_KIND_PIXEL_L: return GL_LUMINANCE;
69    case RS_KIND_PIXEL_A: return GL_ALPHA;
70    case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
71    case RS_KIND_PIXEL_RGB: return GL_RGB;
72    case RS_KIND_PIXEL_RGBA: return GL_RGBA;
73    case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
74    default: break;
75    }
76    return 0;
77}
78
79uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc,
80                      uint32_t xoff, uint32_t yoff, uint32_t lod,
81                      RsAllocationCubemapFace face) {
82    uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr;
83    ptr += face * alloc->mHal.drvState.faceOffset;
84    ptr += yoff * alloc->mHal.drvState.lod[lod].stride;
85    ptr += xoff * alloc->mHal.state.elementSizeBytes;
86    return ptr;
87}
88
89
90static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
91                            uint32_t xoff, uint32_t yoff, uint32_t lod,
92                            RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
93    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
94
95    rsAssert(drv->textureID);
96    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
97    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
98    GLenum t = GL_TEXTURE_2D;
99    if (alloc->mHal.state.hasFaces) {
100        t = gFaceOrder[face];
101    }
102    RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
103}
104
105
106static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
107    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
108
109    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
110    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
111
112    uint32_t faceCount = 1;
113    if (alloc->mHal.state.hasFaces) {
114        faceCount = 6;
115    }
116
117    rsdGLCheckError(rsc, "Upload2DTexture 1 ");
118    for (uint32_t face = 0; face < faceCount; face ++) {
119        for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
120            const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face);
121
122            GLenum t = GL_TEXTURE_2D;
123            if (alloc->mHal.state.hasFaces) {
124                t = gFaceOrder[face];
125            }
126
127            if (isFirstUpload) {
128                RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
129                             alloc->mHal.state.type->getLODDimX(lod),
130                             alloc->mHal.state.type->getLODDimY(lod),
131                             0, drv->glFormat, drv->glType, p);
132            } else {
133                RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
134                                alloc->mHal.state.type->getLODDimX(lod),
135                                alloc->mHal.state.type->getLODDimY(lod),
136                                drv->glFormat, drv->glType, p);
137            }
138        }
139    }
140
141    if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
142        RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
143    }
144    rsdGLCheckError(rsc, "Upload2DTexture");
145}
146
147static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
148    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
149
150    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) {
151        if (!drv->textureID) {
152            RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
153        }
154        return;
155    }
156
157    if (!drv->glType || !drv->glFormat) {
158        return;
159    }
160
161    if (!alloc->mHal.drvState.lod[0].mallocPtr) {
162        return;
163    }
164
165    bool isFirstUpload = false;
166
167    if (!drv->textureID) {
168        RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
169        isFirstUpload = true;
170    }
171
172    Upload2DTexture(rsc, alloc, isFirstUpload);
173
174    if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
175        if (alloc->mHal.drvState.lod[0].mallocPtr) {
176            free(alloc->mHal.drvState.lod[0].mallocPtr);
177            alloc->mHal.drvState.lod[0].mallocPtr = NULL;
178        }
179    }
180    rsdGLCheckError(rsc, "UploadToTexture");
181}
182
183static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
184    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
185
186    if (!drv->glFormat) {
187        return;
188    }
189
190    if (!drv->renderTargetID) {
191        RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
192
193        if (!drv->renderTargetID) {
194            // This should generally not happen
195            ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
196            rsc->dumpDebug();
197            return;
198        }
199        RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
200        RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
201                              alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
202    }
203    rsdGLCheckError(rsc, "AllocateRenderTarget");
204}
205
206static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
207    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
208
209    rsAssert(!alloc->mHal.state.type->getDimY());
210    rsAssert(!alloc->mHal.state.type->getDimZ());
211
212    //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
213
214    if (!drv->bufferID) {
215        RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
216    }
217    if (!drv->bufferID) {
218        ALOGE("Upload to buffer object failed");
219        drv->uploadDeferred = true;
220        return;
221    }
222    RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
223    RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
224                 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW);
225    RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
226    rsdGLCheckError(rsc, "UploadToBufferObject");
227}
228
229static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc,
230        const Type *type, uint8_t *ptr) {
231    alloc->mHal.drvState.lod[0].dimX = type->getDimX();
232    alloc->mHal.drvState.lod[0].dimY = type->getDimY();
233    alloc->mHal.drvState.lod[0].mallocPtr = 0;
234    alloc->mHal.drvState.lod[0].stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes();
235    alloc->mHal.drvState.lodCount = type->getLODCount();
236    alloc->mHal.drvState.faceCount = type->getDimFaces();
237
238    size_t offsets[Allocation::MAX_LOD];
239    memset(offsets, 0, sizeof(offsets));
240
241    size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) *
242            rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u);
243    if(alloc->mHal.drvState.lodCount > 1) {
244        uint32_t tx = alloc->mHal.drvState.lod[0].dimX;
245        uint32_t ty = alloc->mHal.drvState.lod[0].dimY;
246        uint32_t tz = alloc->mHal.drvState.lod[0].dimZ;
247        for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) {
248            alloc->mHal.drvState.lod[lod].dimX = tx;
249            alloc->mHal.drvState.lod[lod].dimY = ty;
250            alloc->mHal.drvState.lod[lod].dimZ = tz;
251            alloc->mHal.drvState.lod[lod].stride = tx * type->getElementSizeBytes();
252            offsets[lod] = o;
253            o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u);
254            if (tx > 1) tx >>= 1;
255            if (ty > 1) ty >>= 1;
256            if (tz > 1) tz >>= 1;
257        }
258    }
259    alloc->mHal.drvState.faceOffset = o;
260
261    alloc->mHal.drvState.lod[0].mallocPtr = ptr;
262    for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) {
263        alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod];
264    }
265
266    size_t allocSize = alloc->mHal.drvState.faceOffset;
267    if(alloc->mHal.drvState.faceCount) {
268        allocSize *= 6;
269    }
270
271    return allocSize;
272}
273
274bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
275    DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
276    if (!drv) {
277        return false;
278    }
279    alloc->mHal.drv = drv;
280
281    // Calculate the object size.
282    size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL);
283
284    uint8_t * ptr = NULL;
285    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
286    } else {
287
288        ptr = (uint8_t *)malloc(allocSize);
289        if (!ptr) {
290            free(drv);
291            return false;
292        }
293    }
294    // Build the pointer tables
295    size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr);
296    if(allocSize != verifySize) {
297        rsAssert(!"Size mismatch");
298    }
299
300    drv->glTarget = GL_NONE;
301    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
302        if (alloc->mHal.state.hasFaces) {
303            drv->glTarget = GL_TEXTURE_CUBE_MAP;
304        } else {
305            drv->glTarget = GL_TEXTURE_2D;
306        }
307    } else {
308        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
309            drv->glTarget = GL_ARRAY_BUFFER;
310        }
311    }
312
313    drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
314    drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
315
316    if (forceZero && ptr) {
317        memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
318    }
319
320    if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
321        drv->uploadDeferred = true;
322    }
323
324
325    drv->readBackFBO = NULL;
326
327    return true;
328}
329
330void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
331    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
332
333    if (drv->bufferID) {
334        // Causes a SW crash....
335        //ALOGV(" mBufferID %i", mBufferID);
336        //glDeleteBuffers(1, &mBufferID);
337        //mBufferID = 0;
338    }
339    if (drv->textureID) {
340        RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
341        drv->textureID = 0;
342    }
343    if (drv->renderTargetID) {
344        RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
345        drv->renderTargetID = 0;
346    }
347
348    if (alloc->mHal.drvState.lod[0].mallocPtr) {
349        free(alloc->mHal.drvState.lod[0].mallocPtr);
350        alloc->mHal.drvState.lod[0].mallocPtr = NULL;
351    }
352    if (drv->readBackFBO != NULL) {
353        delete drv->readBackFBO;
354        drv->readBackFBO = NULL;
355    }
356    free(drv);
357    alloc->mHal.drv = NULL;
358}
359
360void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
361                         const Type *newType, bool zeroNew) {
362    void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr;
363    // Calculate the object size
364    size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL);
365    uint8_t *ptr = (uint8_t *)realloc(oldPtr, s);
366    // Build the relative pointer tables.
367    size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr);
368    if(s != verifySize) {
369        rsAssert(!"Size mismatch");
370    }
371
372    const uint32_t oldDimX = alloc->mHal.state.dimensionX;
373    const uint32_t dimX = newType->getDimX();
374
375    if (dimX > oldDimX) {
376        uint32_t stride = alloc->mHal.state.elementSizeBytes;
377        memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX,
378                 0, stride * (dimX - oldDimX));
379    }
380}
381
382static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
383    if (!alloc->getIsScript()) {
384        return; // nothing to sync
385    }
386
387    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
388    RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
389
390    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
391    if (!drv->textureID && !drv->renderTargetID) {
392        return; // nothing was rendered here yet, so nothing to sync
393    }
394    if (drv->readBackFBO == NULL) {
395        drv->readBackFBO = new RsdFrameBufferObj();
396        drv->readBackFBO->setColorTarget(drv, 0);
397        drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
398                                        alloc->getType()->getDimY());
399    }
400
401    // Bind the framebuffer object so we can read back from it
402    drv->readBackFBO->setActive(rsc);
403
404    // Do the readback
405    RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX,
406                alloc->mHal.drvState.lod[0].dimY,
407                drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr);
408
409    // Revert framebuffer to its original
410    lastFbo->setActive(rsc);
411}
412
413
414void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
415                         RsAllocationUsageType src) {
416    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
417
418    if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
419        if(!alloc->getIsRenderTarget()) {
420            rsc->setError(RS_ERROR_FATAL_DRIVER,
421                          "Attempting to sync allocation from render target, "
422                          "for non-render target allocation");
423        } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
424            rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
425                                                 "render target");
426        } else {
427            rsdAllocationSyncFromFBO(rsc, alloc);
428        }
429        return;
430    }
431
432    rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
433
434    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
435        UploadToTexture(rsc, alloc);
436    } else {
437        if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) &&
438            !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) {
439            AllocateRenderTarget(rsc, alloc);
440        }
441    }
442    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
443        UploadToBufferObject(rsc, alloc);
444    }
445
446    drv->uploadDeferred = false;
447}
448
449void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
450    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
451    drv->uploadDeferred = true;
452}
453
454int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
455    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
456    UploadToTexture(rsc, alloc);
457    return drv->textureID;
458}
459
460static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
461    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
462
463    int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer);
464    if (r) {
465        rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
466        return false;
467    }
468
469    // Must lock the whole surface
470    GraphicBufferMapper &mapper = GraphicBufferMapper::get();
471    Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
472
473    void *dst = NULL;
474    mapper.lock(drv->wndBuffer->handle,
475            GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
476            bounds, &dst);
477    alloc->mHal.drvState.lod[0].mallocPtr = dst;
478    alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes;
479
480    return true;
481}
482
483void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
484    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
485
486    //ALOGE("rsdAllocationSetSurfaceTexture %p  %p", alloc, nw);
487
488    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
489        //TODO finish support for render target + script
490        drv->wnd = nw;
491        return;
492    }
493
494
495    // Cleanup old surface if there is one.
496    if (alloc->mHal.state.wndSurface) {
497        ANativeWindow *old = alloc->mHal.state.wndSurface;
498        GraphicBufferMapper &mapper = GraphicBufferMapper::get();
499        mapper.unlock(drv->wndBuffer->handle);
500        old->queueBuffer(old, drv->wndBuffer, -1);
501    }
502
503    if (nw != NULL) {
504        int32_t r;
505        uint32_t flags = 0;
506        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) {
507            flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN;
508        }
509        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
510            flags |= GRALLOC_USAGE_HW_RENDER;
511        }
512
513        r = native_window_set_usage(nw, flags);
514        if (r) {
515            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
516            return;
517        }
518
519        r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
520                                                 alloc->mHal.state.dimensionY);
521        if (r) {
522            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
523            return;
524        }
525
526        r = native_window_set_buffer_count(nw, 3);
527        if (r) {
528            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
529            return;
530        }
531
532        IoGetBuffer(rsc, alloc, nw);
533    }
534}
535
536void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
537    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
538    ANativeWindow *nw = alloc->mHal.state.wndSurface;
539
540    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
541        RsdHal *dc = (RsdHal *)rsc->mHal.drv;
542        RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
543        return;
544    }
545
546    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) {
547        GraphicBufferMapper &mapper = GraphicBufferMapper::get();
548        mapper.unlock(drv->wndBuffer->handle);
549        int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1);
550        if (r) {
551            rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
552            return;
553        }
554
555        IoGetBuffer(rsc, alloc, nw);
556    }
557}
558
559void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
560    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
561    alloc->mHal.state.surfaceTexture->updateTexImage();
562}
563
564
565void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
566                         uint32_t xoff, uint32_t lod, uint32_t count,
567                         const void *data, size_t sizeBytes) {
568    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
569
570    const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
571    uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X);
572    uint32_t size = count * eSize;
573
574    if (alloc->mHal.state.hasReferences) {
575        alloc->incRefs(data, count);
576        alloc->decRefs(ptr, count);
577    }
578
579    memcpy(ptr, data, size);
580    drv->uploadDeferred = true;
581}
582
583void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
584                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
585                         uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
586    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
587
588    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
589    uint32_t lineSize = eSize * w;
590
591    if (alloc->mHal.drvState.lod[0].mallocPtr) {
592        const uint8_t *src = static_cast<const uint8_t *>(data);
593        uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face);
594
595        for (uint32_t line=yoff; line < (yoff+h); line++) {
596            if (alloc->mHal.state.hasReferences) {
597                alloc->incRefs(src, w);
598                alloc->decRefs(dst, w);
599            }
600            memcpy(dst, src, lineSize);
601            src += lineSize;
602            dst += alloc->mHal.drvState.lod[lod].stride;
603        }
604        drv->uploadDeferred = true;
605    } else {
606        Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
607    }
608}
609
610void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
611                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
612                         uint32_t lod, RsAllocationCubemapFace face,
613                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
614
615}
616
617void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc,
618                         uint32_t xoff, uint32_t lod, uint32_t count,
619                         void *data, size_t sizeBytes) {
620    const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
621    const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X);
622    memcpy(data, ptr, count * eSize);
623}
624
625void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc,
626                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
627                         uint32_t w, uint32_t h, void *data, size_t sizeBytes) {
628    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
629    uint32_t lineSize = eSize * w;
630
631    if (alloc->mHal.drvState.lod[0].mallocPtr) {
632        uint8_t *dst = static_cast<uint8_t *>(data);
633        const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face);
634
635        for (uint32_t line=yoff; line < (yoff+h); line++) {
636            memcpy(dst, src, lineSize);
637            dst += lineSize;
638            src += alloc->mHal.drvState.lod[lod].stride;
639        }
640    } else {
641        ALOGE("Add code to readback from non-script memory");
642    }
643}
644
645void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc,
646                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
647                         uint32_t lod, RsAllocationCubemapFace face,
648                         uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes) {
649
650}
651
652void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
653                          const android::renderscript::Allocation *alloc) {
654    return alloc->mHal.drvState.lod[0].mallocPtr;
655}
656
657void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
658                          const android::renderscript::Allocation *alloc) {
659
660}
661
662void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
663                               const android::renderscript::Allocation *dstAlloc,
664                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
665                               const android::renderscript::Allocation *srcAlloc,
666                               uint32_t srcXoff, uint32_t srcLod) {
667}
668
669
670void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
671                                      const android::renderscript::Allocation *dstAlloc,
672                                      uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
673                                      RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
674                                      const android::renderscript::Allocation *srcAlloc,
675                                      uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
676                                      RsAllocationCubemapFace srcFace) {
677    uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
678    for (uint32_t i = 0; i < h; i ++) {
679        uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
680        uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
681        memcpy(dstPtr, srcPtr, w * elementSize);
682
683        //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
684        //     dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
685    }
686}
687
688void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
689                               const android::renderscript::Allocation *dstAlloc,
690                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
691                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
692                               const android::renderscript::Allocation *srcAlloc,
693                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
694                               RsAllocationCubemapFace srcFace) {
695    if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
696        rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
697                                             "yet implemented.");
698        return;
699    }
700    rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
701                                     dstLod, dstFace, w, h, srcAlloc,
702                                     srcXoff, srcYoff, srcLod, srcFace);
703}
704
705void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
706                               const android::renderscript::Allocation *dstAlloc,
707                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
708                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
709                               uint32_t w, uint32_t h, uint32_t d,
710                               const android::renderscript::Allocation *srcAlloc,
711                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
712                               uint32_t srcLod, RsAllocationCubemapFace srcFace) {
713}
714
715void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
716                                uint32_t x,
717                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
718    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
719
720    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
721    uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X);
722
723    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
724    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
725
726    if (alloc->mHal.state.hasReferences) {
727        e->incRefs(data);
728        e->decRefs(ptr);
729    }
730
731    memcpy(ptr, data, sizeBytes);
732    drv->uploadDeferred = true;
733}
734
735void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
736                                uint32_t x, uint32_t y,
737                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
738    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
739
740    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
741    uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X);
742
743    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
744    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
745
746    if (alloc->mHal.state.hasReferences) {
747        e->incRefs(data);
748        e->decRefs(ptr);
749    }
750
751    memcpy(ptr, data, sizeBytes);
752    drv->uploadDeferred = true;
753}
754
755static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
756    uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX;
757    uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY;
758
759    for (uint32_t y=0; y < h; y++) {
760        uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face);
761        const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face);
762        const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face);
763
764        for (uint32_t x=0; x < w; x++) {
765            *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]);
766            oPtr ++;
767            i1 += 2;
768            i2 += 2;
769        }
770    }
771}
772
773static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
774    uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX;
775    uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY;
776
777    for (uint32_t y=0; y < h; y++) {
778        uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face);
779        const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face);
780        const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face);
781
782        for (uint32_t x=0; x < w; x++) {
783            *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]);
784            oPtr ++;
785            i1 += 2;
786            i2 += 2;
787        }
788    }
789}
790
791static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
792    uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX;
793    uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY;
794
795    for (uint32_t y=0; y < h; y++) {
796        uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face);
797        const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face);
798        const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face);
799
800        for (uint32_t x=0; x < w; x++) {
801            *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f);
802            oPtr ++;
803            i1 += 2;
804            i2 += 2;
805        }
806    }
807}
808
809void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) {
810    if(!alloc->mHal.drvState.lod[0].mallocPtr) {
811        return;
812    }
813    uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1;
814    for (uint32_t face = 0; face < numFaces; face ++) {
815        for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) {
816            switch (alloc->getType()->getElement()->getSizeBits()) {
817            case 32:
818                mip8888(alloc, lod, (RsAllocationCubemapFace)face);
819                break;
820            case 16:
821                mip565(alloc, lod, (RsAllocationCubemapFace)face);
822                break;
823            case 8:
824                mip8(alloc, lod, (RsAllocationCubemapFace)face);
825                break;
826            }
827        }
828    }
829}
830
831
832