rsdAllocation.cpp revision f2b611e26db1c83ad5e0e0cdebcfa639b03fba75
1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdAllocation.h" 20#include "rsdFrameBufferObj.h" 21 22#include "rsAllocation.h" 23 24#include "system/window.h" 25#include "hardware/gralloc.h" 26#include "ui/Rect.h" 27#include "ui/GraphicBufferMapper.h" 28#include "gui/SurfaceTexture.h" 29 30#include <GLES/gl.h> 31#include <GLES2/gl2.h> 32#include <GLES/glext.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37 38 39const static GLenum gFaceOrder[] = { 40 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 41 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 42 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 43 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 44 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 45 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 46}; 47 48 49GLenum rsdTypeToGLType(RsDataType t) { 50 switch (t) { 51 case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; 52 case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; 53 case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; 54 55 //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; 56 case RS_TYPE_FLOAT_32: return GL_FLOAT; 57 case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; 58 case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; 59 case RS_TYPE_SIGNED_8: return GL_BYTE; 60 case RS_TYPE_SIGNED_16: return GL_SHORT; 61 default: break; 62 } 63 return 0; 64} 65 66GLenum rsdKindToGLFormat(RsDataKind k) { 67 switch (k) { 68 case RS_KIND_PIXEL_L: return GL_LUMINANCE; 69 case RS_KIND_PIXEL_A: return GL_ALPHA; 70 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; 71 case RS_KIND_PIXEL_RGB: return GL_RGB; 72 case RS_KIND_PIXEL_RGBA: return GL_RGBA; 73 case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; 74 default: break; 75 } 76 return 0; 77} 78 79uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc, 80 uint32_t xoff, uint32_t yoff, uint32_t lod, 81 RsAllocationCubemapFace face) { 82 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; 83 ptr += face * alloc->mHal.drvState.faceOffset; 84 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; 85 ptr += xoff * alloc->mHal.state.elementSizeBytes; 86 return ptr; 87} 88 89 90static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, 91 uint32_t xoff, uint32_t yoff, uint32_t lod, 92 RsAllocationCubemapFace face, uint32_t w, uint32_t h) { 93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 94 95 rsAssert(drv->textureID); 96 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 97 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 98 GLenum t = GL_TEXTURE_2D; 99 if (alloc->mHal.state.hasFaces) { 100 t = gFaceOrder[face]; 101 } 102 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 103} 104 105 106static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 108 109 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 110 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 111 112 uint32_t faceCount = 1; 113 if (alloc->mHal.state.hasFaces) { 114 faceCount = 6; 115 } 116 117 rsdGLCheckError(rsc, "Upload2DTexture 1 "); 118 for (uint32_t face = 0; face < faceCount; face ++) { 119 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { 120 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face); 121 122 GLenum t = GL_TEXTURE_2D; 123 if (alloc->mHal.state.hasFaces) { 124 t = gFaceOrder[face]; 125 } 126 127 if (isFirstUpload) { 128 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 129 alloc->mHal.state.type->getLODDimX(lod), 130 alloc->mHal.state.type->getLODDimY(lod), 131 0, drv->glFormat, drv->glType, p); 132 } else { 133 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, 134 alloc->mHal.state.type->getLODDimX(lod), 135 alloc->mHal.state.type->getLODDimY(lod), 136 drv->glFormat, drv->glType, p); 137 } 138 } 139 } 140 141 if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { 142 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 143 } 144 rsdGLCheckError(rsc, "Upload2DTexture"); 145} 146 147static void UploadToTexture(const Context *rsc, const Allocation *alloc) { 148 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 149 150 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 151 if (!drv->textureID) { 152 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 153 } 154 return; 155 } 156 157 if (!drv->glType || !drv->glFormat) { 158 return; 159 } 160 161 if (!alloc->mHal.drvState.lod[0].mallocPtr) { 162 return; 163 } 164 165 bool isFirstUpload = false; 166 167 if (!drv->textureID) { 168 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 isFirstUpload = true; 170 } 171 172 Upload2DTexture(rsc, alloc, isFirstUpload); 173 174 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 175 if (alloc->mHal.drvState.lod[0].mallocPtr) { 176 free(alloc->mHal.drvState.lod[0].mallocPtr); 177 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 178 } 179 } 180 rsdGLCheckError(rsc, "UploadToTexture"); 181} 182 183static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { 184 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 185 186 if (!drv->glFormat) { 187 return; 188 } 189 190 if (!drv->renderTargetID) { 191 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); 192 193 if (!drv->renderTargetID) { 194 // This should generally not happen 195 ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); 196 rsc->dumpDebug(); 197 return; 198 } 199 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 200 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 201 alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); 202 } 203 rsdGLCheckError(rsc, "AllocateRenderTarget"); 204} 205 206static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { 207 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 208 209 rsAssert(!alloc->mHal.state.type->getDimY()); 210 rsAssert(!alloc->mHal.state.type->getDimZ()); 211 212 //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; 213 214 if (!drv->bufferID) { 215 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); 216 } 217 if (!drv->bufferID) { 218 ALOGE("Upload to buffer object failed"); 219 drv->uploadDeferred = true; 220 return; 221 } 222 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 223 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 224 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); 225 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 226 rsdGLCheckError(rsc, "UploadToBufferObject"); 227} 228 229static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc, 230 const Type *type, uint8_t *ptr) { 231 alloc->mHal.drvState.lod[0].dimX = type->getDimX(); 232 alloc->mHal.drvState.lod[0].dimY = type->getDimY(); 233 alloc->mHal.drvState.lod[0].dimZ = type->getDimZ(); 234 alloc->mHal.drvState.lod[0].mallocPtr = 0; 235 alloc->mHal.drvState.lod[0].stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes(); 236 alloc->mHal.drvState.lodCount = type->getLODCount(); 237 alloc->mHal.drvState.faceCount = type->getDimFaces(); 238 239 size_t offsets[Allocation::MAX_LOD]; 240 memset(offsets, 0, sizeof(offsets)); 241 242 size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) * 243 rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u); 244 if(alloc->mHal.drvState.lodCount > 1) { 245 uint32_t tx = alloc->mHal.drvState.lod[0].dimX; 246 uint32_t ty = alloc->mHal.drvState.lod[0].dimY; 247 uint32_t tz = alloc->mHal.drvState.lod[0].dimZ; 248 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 249 alloc->mHal.drvState.lod[lod].dimX = tx; 250 alloc->mHal.drvState.lod[lod].dimY = ty; 251 alloc->mHal.drvState.lod[lod].dimZ = tz; 252 alloc->mHal.drvState.lod[lod].stride = tx * type->getElementSizeBytes(); 253 offsets[lod] = o; 254 o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u); 255 if (tx > 1) tx >>= 1; 256 if (ty > 1) ty >>= 1; 257 if (tz > 1) tz >>= 1; 258 } 259 } 260 alloc->mHal.drvState.faceOffset = o; 261 262 alloc->mHal.drvState.lod[0].mallocPtr = ptr; 263 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 264 alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod]; 265 } 266 267 size_t allocSize = alloc->mHal.drvState.faceOffset; 268 if(alloc->mHal.drvState.faceCount) { 269 allocSize *= 6; 270 } 271 272 return allocSize; 273} 274 275bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { 276 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); 277 if (!drv) { 278 return false; 279 } 280 alloc->mHal.drv = drv; 281 282 // Calculate the object size. 283 size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL); 284 285 uint8_t * ptr = NULL; 286 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { 287 } else if (alloc->mHal.state.userProvidedPtr != NULL) { 288 // user-provided allocation 289 // limitations: no faces, no LOD, USAGE_SCRIPT only 290 if (alloc->mHal.state.usageFlags != RS_ALLOCATION_USAGE_SCRIPT) { 291 ALOGE("Can't use user-allocated buffers if usage is not USAGE_SCRIPT"); 292 return false; 293 } 294 if (alloc->getType()->getDimLOD() || alloc->getType()->getDimFaces()) { 295 ALOGE("User-allocated buffers must not have multiple faces or LODs"); 296 return false; 297 } 298 ptr = (uint8_t*)alloc->mHal.state.userProvidedPtr; 299 } else { 300 if (forceZero) { 301 ptr = (uint8_t *)calloc(1, allocSize); 302 } else { 303 ptr = (uint8_t *)malloc(allocSize); 304 } 305 if (!ptr) { 306 alloc->mHal.drv = NULL; 307 free(drv); 308 return false; 309 } 310 } 311 // Build the pointer tables 312 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr); 313 if(allocSize != verifySize) { 314 rsAssert(!"Size mismatch"); 315 } 316 317 drv->glTarget = GL_NONE; 318 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 319 if (alloc->mHal.state.hasFaces) { 320 drv->glTarget = GL_TEXTURE_CUBE_MAP; 321 } else { 322 drv->glTarget = GL_TEXTURE_2D; 323 } 324 } else { 325 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 326 drv->glTarget = GL_ARRAY_BUFFER; 327 } 328 } 329 330 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); 331 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 332 333 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { 334 drv->uploadDeferred = true; 335 } 336 337 338 drv->readBackFBO = NULL; 339 340 return true; 341} 342 343void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { 344 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 345 346 if (drv->bufferID) { 347 // Causes a SW crash.... 348 //ALOGV(" mBufferID %i", mBufferID); 349 //glDeleteBuffers(1, &mBufferID); 350 //mBufferID = 0; 351 } 352 if (drv->textureID) { 353 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 354 drv->textureID = 0; 355 } 356 if (drv->renderTargetID) { 357 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); 358 drv->renderTargetID = 0; 359 } 360 361 if (alloc->mHal.drvState.lod[0].mallocPtr) { 362 // don't free user-allocated ptrs 363 if (!alloc->mHal.state.userProvidedPtr) { 364 free(alloc->mHal.drvState.lod[0].mallocPtr); 365 } 366 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 367 } 368 if (drv->readBackFBO != NULL) { 369 delete drv->readBackFBO; 370 drv->readBackFBO = NULL; 371 } 372 free(drv); 373 alloc->mHal.drv = NULL; 374} 375 376void rsdAllocationResize(const Context *rsc, const Allocation *alloc, 377 const Type *newType, bool zeroNew) { 378 void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr; 379 // Calculate the object size 380 size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL); 381 uint8_t *ptr = (uint8_t *)realloc(oldPtr, s); 382 // Build the relative pointer tables. 383 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr); 384 if(s != verifySize) { 385 rsAssert(!"Size mismatch"); 386 } 387 388 const uint32_t oldDimX = alloc->mHal.state.dimensionX; 389 const uint32_t dimX = newType->getDimX(); 390 391 if (dimX > oldDimX) { 392 uint32_t stride = alloc->mHal.state.elementSizeBytes; 393 memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX, 394 0, stride * (dimX - oldDimX)); 395 } 396} 397 398static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { 399 if (!alloc->getIsScript()) { 400 return; // nothing to sync 401 } 402 403 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 404 RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; 405 406 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 407 if (!drv->textureID && !drv->renderTargetID) { 408 return; // nothing was rendered here yet, so nothing to sync 409 } 410 if (drv->readBackFBO == NULL) { 411 drv->readBackFBO = new RsdFrameBufferObj(); 412 drv->readBackFBO->setColorTarget(drv, 0); 413 drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), 414 alloc->getType()->getDimY()); 415 } 416 417 // Bind the framebuffer object so we can read back from it 418 drv->readBackFBO->setActive(rsc); 419 420 // Do the readback 421 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, 422 alloc->mHal.drvState.lod[0].dimY, 423 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); 424 425 // Revert framebuffer to its original 426 lastFbo->setActive(rsc); 427} 428 429 430void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, 431 RsAllocationUsageType src) { 432 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 433 434 if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 435 if(!alloc->getIsRenderTarget()) { 436 rsc->setError(RS_ERROR_FATAL_DRIVER, 437 "Attempting to sync allocation from render target, " 438 "for non-render target allocation"); 439 } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { 440 rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" 441 "render target"); 442 } else { 443 rsdAllocationSyncFromFBO(rsc, alloc); 444 } 445 return; 446 } 447 448 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); 449 450 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 451 UploadToTexture(rsc, alloc); 452 } else { 453 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && 454 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { 455 AllocateRenderTarget(rsc, alloc); 456 } 457 } 458 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 459 UploadToBufferObject(rsc, alloc); 460 } 461 462 drv->uploadDeferred = false; 463} 464 465void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { 466 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 467 drv->uploadDeferred = true; 468} 469 470int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) { 471 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 472 UploadToTexture(rsc, alloc); 473 return drv->textureID; 474} 475 476static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 477 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 478 479 int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); 480 if (r) { 481 rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); 482 return false; 483 } 484 485 // Must lock the whole surface 486 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 487 Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); 488 489 void *dst = NULL; 490 mapper.lock(drv->wndBuffer->handle, 491 GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, 492 bounds, &dst); 493 alloc->mHal.drvState.lod[0].mallocPtr = dst; 494 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 495 496 return true; 497} 498 499void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 500 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 501 502 //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw); 503 504 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 505 //TODO finish support for render target + script 506 drv->wnd = nw; 507 return; 508 } 509 510 511 // Cleanup old surface if there is one. 512 if (alloc->mHal.state.wndSurface) { 513 ANativeWindow *old = alloc->mHal.state.wndSurface; 514 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 515 mapper.unlock(drv->wndBuffer->handle); 516 old->queueBuffer(old, drv->wndBuffer, -1); 517 } 518 519 if (nw != NULL) { 520 int32_t r; 521 uint32_t flags = 0; 522 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 523 flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; 524 } 525 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 526 flags |= GRALLOC_USAGE_HW_RENDER; 527 } 528 529 r = native_window_set_usage(nw, flags); 530 if (r) { 531 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); 532 return; 533 } 534 535 r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX, 536 alloc->mHal.state.dimensionY); 537 if (r) { 538 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); 539 return; 540 } 541 542 r = native_window_set_buffer_count(nw, 3); 543 if (r) { 544 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); 545 return; 546 } 547 548 IoGetBuffer(rsc, alloc, nw); 549 } 550} 551 552void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { 553 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 554 ANativeWindow *nw = alloc->mHal.state.wndSurface; 555 556 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 557 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 558 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 559 return; 560 } 561 562 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 563 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 564 mapper.unlock(drv->wndBuffer->handle); 565 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 566 if (r) { 567 rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); 568 return; 569 } 570 571 IoGetBuffer(rsc, alloc, nw); 572 } 573} 574 575void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { 576 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 577 alloc->mHal.state.surfaceTexture->updateTexImage(); 578} 579 580 581void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, 582 uint32_t xoff, uint32_t lod, uint32_t count, 583 const void *data, size_t sizeBytes) { 584 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 585 586 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 587 uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 588 uint32_t size = count * eSize; 589 590 if (ptr != data) { 591 // Skip the copy if we are the same allocation. This can arise from 592 // our Bitmap optimization, where we share the same storage. 593 if (alloc->mHal.state.hasReferences) { 594 alloc->incRefs(data, count); 595 alloc->decRefs(ptr, count); 596 } 597 memcpy(ptr, data, size); 598 } 599 drv->uploadDeferred = true; 600} 601 602void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, 603 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 604 uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride) { 605 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 606 607 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 608 uint32_t lineSize = eSize * w; 609 if (!stride) { 610 stride = lineSize; 611 } 612 613 if (alloc->mHal.drvState.lod[0].mallocPtr) { 614 const uint8_t *src = static_cast<const uint8_t *>(data); 615 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 616 if (dst == src) { 617 // Skip the copy if we are the same allocation. This can arise from 618 // our Bitmap optimization, where we share the same storage. 619 drv->uploadDeferred = true; 620 return; 621 } 622 623 for (uint32_t line=yoff; line < (yoff+h); line++) { 624 if (alloc->mHal.state.hasReferences) { 625 alloc->incRefs(src, w); 626 alloc->decRefs(dst, w); 627 } 628 memcpy(dst, src, lineSize); 629 src += stride; 630 dst += alloc->mHal.drvState.lod[lod].stride; 631 } 632 drv->uploadDeferred = true; 633 } else { 634 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); 635 } 636} 637 638void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, 639 uint32_t xoff, uint32_t yoff, uint32_t zoff, 640 uint32_t lod, RsAllocationCubemapFace face, 641 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { 642 643} 644 645void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc, 646 uint32_t xoff, uint32_t lod, uint32_t count, 647 void *data, size_t sizeBytes) { 648 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 649 const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 650 if (data != ptr) { 651 // Skip the copy if we are the same allocation. This can arise from 652 // our Bitmap optimization, where we share the same storage. 653 memcpy(data, ptr, count * eSize); 654 } 655} 656 657void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc, 658 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 659 uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride) { 660 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 661 uint32_t lineSize = eSize * w; 662 if (!stride) { 663 stride = lineSize; 664 } 665 666 if (alloc->mHal.drvState.lod[0].mallocPtr) { 667 uint8_t *dst = static_cast<uint8_t *>(data); 668 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face); 669 if (dst == src) { 670 // Skip the copy if we are the same allocation. This can arise from 671 // our Bitmap optimization, where we share the same storage. 672 return; 673 } 674 675 for (uint32_t line=yoff; line < (yoff+h); line++) { 676 memcpy(dst, src, lineSize); 677 dst += stride; 678 src += alloc->mHal.drvState.lod[lod].stride; 679 } 680 } else { 681 ALOGE("Add code to readback from non-script memory"); 682 } 683} 684 685 686void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc, 687 uint32_t xoff, uint32_t yoff, uint32_t zoff, 688 uint32_t lod, RsAllocationCubemapFace face, 689 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes) { 690 691} 692 693void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 694 const android::renderscript::Allocation *alloc) { 695 return alloc->mHal.drvState.lod[0].mallocPtr; 696} 697 698void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 699 const android::renderscript::Allocation *alloc) { 700 701} 702 703void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 704 const android::renderscript::Allocation *dstAlloc, 705 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 706 const android::renderscript::Allocation *srcAlloc, 707 uint32_t srcXoff, uint32_t srcLod) { 708} 709 710 711void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, 712 const android::renderscript::Allocation *dstAlloc, 713 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 714 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 715 const android::renderscript::Allocation *srcAlloc, 716 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 717 RsAllocationCubemapFace srcFace) { 718 uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes(); 719 for (uint32_t i = 0; i < h; i ++) { 720 uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); 721 uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); 722 memcpy(dstPtr, srcPtr, w * elementSize); 723 724 //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", 725 // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); 726 } 727} 728 729void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 730 const android::renderscript::Allocation *dstAlloc, 731 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 732 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 733 const android::renderscript::Allocation *srcAlloc, 734 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 735 RsAllocationCubemapFace srcFace) { 736 if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { 737 rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " 738 "yet implemented."); 739 return; 740 } 741 rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, 742 dstLod, dstFace, w, h, srcAlloc, 743 srcXoff, srcYoff, srcLod, srcFace); 744} 745 746void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 747 const android::renderscript::Allocation *dstAlloc, 748 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 749 uint32_t dstLod, RsAllocationCubemapFace dstFace, 750 uint32_t w, uint32_t h, uint32_t d, 751 const android::renderscript::Allocation *srcAlloc, 752 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 753 uint32_t srcLod, RsAllocationCubemapFace srcFace) { 754} 755 756void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, 757 uint32_t x, 758 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 759 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 760 761 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 762 uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 763 764 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 765 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 766 767 if (alloc->mHal.state.hasReferences) { 768 e->incRefs(data); 769 e->decRefs(ptr); 770 } 771 772 memcpy(ptr, data, sizeBytes); 773 drv->uploadDeferred = true; 774} 775 776void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, 777 uint32_t x, uint32_t y, 778 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 779 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 780 781 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 782 uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 783 784 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 785 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 786 787 if (alloc->mHal.state.hasReferences) { 788 e->incRefs(data); 789 e->decRefs(ptr); 790 } 791 792 memcpy(ptr, data, sizeBytes); 793 drv->uploadDeferred = true; 794} 795 796static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 797 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 798 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 799 800 for (uint32_t y=0; y < h; y++) { 801 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 802 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 803 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 804 805 for (uint32_t x=0; x < w; x++) { 806 *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); 807 oPtr ++; 808 i1 += 2; 809 i2 += 2; 810 } 811 } 812} 813 814static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 815 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 816 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 817 818 for (uint32_t y=0; y < h; y++) { 819 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 820 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 821 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 822 823 for (uint32_t x=0; x < w; x++) { 824 *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); 825 oPtr ++; 826 i1 += 2; 827 i2 += 2; 828 } 829 } 830} 831 832static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 833 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 834 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 835 836 for (uint32_t y=0; y < h; y++) { 837 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face); 838 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face); 839 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face); 840 841 for (uint32_t x=0; x < w; x++) { 842 *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); 843 oPtr ++; 844 i1 += 2; 845 i2 += 2; 846 } 847 } 848} 849 850void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) { 851 if(!alloc->mHal.drvState.lod[0].mallocPtr) { 852 return; 853 } 854 uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1; 855 for (uint32_t face = 0; face < numFaces; face ++) { 856 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { 857 switch (alloc->getType()->getElement()->getSizeBits()) { 858 case 32: 859 mip8888(alloc, lod, (RsAllocationCubemapFace)face); 860 break; 861 case 16: 862 mip565(alloc, lod, (RsAllocationCubemapFace)face); 863 break; 864 case 8: 865 mip8(alloc, lod, (RsAllocationCubemapFace)face); 866 break; 867 } 868 } 869 } 870} 871 872 873