1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25
26#ifndef RS_SERVER
27#include <GLES/gl.h>
28#include <GLES2/gl2.h>
29#endif
30
31#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
32#include "gui/GLConsumer.h"
33#endif
34
35class RsdFrameBufferObj;
36struct ANativeWindow;
37struct ANativeWindowBuffer;
38struct ANativeWindow_Buffer;
39
40struct DrvAllocation {
41    // Is this a legal structure to be used as a texture source.
42    // Initially this will require 1D or 2D and color data
43    uint32_t textureID;
44
45    // Is this a legal structure to be used as a vertex source.
46    // Initially this will require 1D and x(yzw).  Additional per element data
47    // is allowed.
48    uint32_t bufferID;
49
50    // Is this a legal structure to be used as an FBO render target
51    uint32_t renderTargetID;
52
53#ifndef RS_COMPATIBILITY_LIB
54    GLenum glTarget;
55    GLenum glType;
56    GLenum glFormat;
57
58    ANativeWindowBuffer *wndBuffer;
59    android::GLConsumer *surfaceTexture;
60#else
61    int glTarget;
62    int glType;
63    int glFormat;
64
65    ANativeWindow_Buffer *wndBuffer;
66#endif
67
68    bool useUserProvidedPtr;
69    bool uploadDeferred;
70
71    RsdFrameBufferObj * readBackFBO;
72    ANativeWindow *wnd;
73    ANativeWindow *wndSurface;
74};
75
76#ifndef RS_COMPATIBILITY_LIB
77GLenum rsdTypeToGLType(RsDataType t);
78GLenum rsdKindToGLFormat(RsDataKind k);
79#endif
80
81
82uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
83                                  android::renderscript::Allocation *alloc);
84bool rsdAllocationInit(const android::renderscript::Context *rsc,
85                       android::renderscript::Allocation *alloc,
86                       bool forceZero);
87#ifdef RS_COMPATIBILITY_LIB
88bool rsdAllocationInitStrided(const android::renderscript::Context *rsc,
89                              android::renderscript::Allocation *alloc,
90                              bool forceZero, size_t requiredAlignment);
91#endif
92bool rsdAllocationAdapterInit(const android::renderscript::Context *rsc,
93                              android::renderscript::Allocation *alloc);
94void rsdAllocationDestroy(const android::renderscript::Context *rsc,
95                          android::renderscript::Allocation *alloc);
96
97void rsdAllocationResize(const android::renderscript::Context *rsc,
98                         const android::renderscript::Allocation *alloc,
99                         const android::renderscript::Type *newType, bool zeroNew);
100void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
101                          const android::renderscript::Allocation *alloc,
102                          RsAllocationUsageType src);
103void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
104                            const android::renderscript::Allocation *alloc);
105void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
106                            android::renderscript::Allocation *alloc, ANativeWindow *nw);
107void rsdAllocationIoSend(const android::renderscript::Context *rsc,
108                         android::renderscript::Allocation *alloc);
109void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
110                            android::renderscript::Allocation *alloc);
111
112void rsdAllocationData1D(const android::renderscript::Context *rsc,
113                         const android::renderscript::Allocation *alloc,
114                         uint32_t xoff, uint32_t lod, size_t count,
115                         const void *data, size_t sizeBytes);
116void rsdAllocationData2D(const android::renderscript::Context *rsc,
117                         const android::renderscript::Allocation *alloc,
118                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
119                         uint32_t w, uint32_t h,
120                         const void *data, size_t sizeBytes, size_t stride);
121void rsdAllocationData3D(const android::renderscript::Context *rsc,
122                         const android::renderscript::Allocation *alloc,
123                         uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
124                         uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
125                         size_t stride);
126
127void rsdAllocationRead1D(const android::renderscript::Context *rsc,
128                         const android::renderscript::Allocation *alloc,
129                         uint32_t xoff, uint32_t lod, size_t count,
130                         void *data, size_t sizeBytes);
131void rsdAllocationRead2D(const android::renderscript::Context *rsc,
132                         const android::renderscript::Allocation *alloc,
133                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
134                         uint32_t w, uint32_t h,
135                         void *data, size_t sizeBytes, size_t stride);
136void rsdAllocationRead3D(const android::renderscript::Context *rsc,
137                         const android::renderscript::Allocation *alloc,
138                         uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
139                         uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
140                         size_t stride);
141
142void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
143                          const android::renderscript::Allocation *alloc);
144void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
145                          const android::renderscript::Allocation *alloc);
146
147
148void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
149                               const android::renderscript::Allocation *dstAlloc,
150                               uint32_t dstXoff, uint32_t dstLod, size_t count,
151                               const android::renderscript::Allocation *srcAlloc,
152                               uint32_t srcXoff, uint32_t srcLod);
153void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
154                               const android::renderscript::Allocation *dstAlloc,
155                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
156                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
157                               const android::renderscript::Allocation *srcAlloc,
158                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
159                               RsAllocationCubemapFace srcFace);
160void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
161                               const android::renderscript::Allocation *dstAlloc,
162                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
163                               uint32_t dstLod,
164                               uint32_t w, uint32_t h, uint32_t d,
165                               const android::renderscript::Allocation *srcAlloc,
166                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
167                               uint32_t srcLod);
168
169void rsdAllocationElementData(const android::renderscript::Context *rsc,
170                              const android::renderscript::Allocation *alloc,
171                              uint32_t x, uint32_t y, uint32_t z,
172                              const void *data, uint32_t elementOff, size_t sizeBytes);
173
174void rsdAllocationElementRead(const android::renderscript::Context *rsc,
175                              const android::renderscript::Allocation *alloc,
176                              uint32_t x, uint32_t y, uint32_t z,
177                              void *data, uint32_t elementOff, size_t sizeBytes);
178
179void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
180                                  const android::renderscript::Allocation *alloc);
181
182void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc,
183                                     const android::renderscript::Allocation *alloc,
184                                     android::renderscript::rs_allocation *obj);
185
186void rsdAllocationAdapterOffset(const android::renderscript::Context *rsc,
187                                const android::renderscript::Allocation *alloc);
188
189
190#endif
191