rsdGL.h revision 7257c7ee4b66f00c43d9235f3ac600061ae79968
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
21#include <EGL/egl.h>
22
23class RsdShaderCache;
24class RsdVertexArrayState;
25
26typedef void (* InvokeFunc_t)(void);
27typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
28
29typedef struct RsdGLRec {
30    struct {
31        EGLint numConfigs;
32        EGLint majorVersion;
33        EGLint minorVersion;
34        EGLConfig config;
35        EGLContext context;
36        EGLSurface surface;
37        EGLSurface surfaceDefault;
38        EGLDisplay display;
39    } egl;
40
41    struct {
42        const uint8_t * vendor;
43        const uint8_t * renderer;
44        const uint8_t * version;
45        const uint8_t * extensions;
46
47        uint32_t majorVersion;
48        uint32_t minorVersion;
49
50        int32_t maxVaryingVectors;
51        int32_t maxTextureImageUnits;
52
53        int32_t maxFragmentTextureImageUnits;
54        int32_t maxFragmentUniformVectors;
55
56        int32_t maxVertexAttribs;
57        int32_t maxVertexUniformVectors;
58        int32_t maxVertexTextureUnits;
59
60        bool OES_texture_npot;
61        bool GL_IMG_texture_npot;
62        bool GL_NV_texture_npot_2D_mipmap;
63        float EXT_texture_max_aniso;
64    } gl;
65
66    ANativeWindow *wndSurface;
67    uint32_t width;
68    uint32_t height;
69    RsdShaderCache *shaderCache;
70    RsdVertexArrayState *vertexArrayState;
71} RsdGL;
72
73
74
75bool rsdGLInit(const android::renderscript::Context *rsc);
76void rsdGLShutdown(const android::renderscript::Context *rsc);
77bool rsdGLSetSurface(const android::renderscript::Context *rsc,
78                     uint32_t w, uint32_t h, RsNativeWindow sur);
79void rsdGLSwap(const android::renderscript::Context *rsc);
80void rsdGLCheckError(const android::renderscript::Context *rsc,
81                     const char *msg, bool isFatal = false);
82
83#endif
84
85