x86_sse3.ll revision e30a05aefa5ac6db3fac00cd67304126c7e0cd5e
1target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
2target triple = "i686-unknown-linux"
3
4declare <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64>, i32) nounwind readnone
5declare <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float>, <4 x float>) nounwind readnone
6declare float @llvm.sqrt.f32(float) nounwind readnone
7
8define float @_Z3dotDv4_fS_(<4 x float> %lhs, <4 x float> %rhs) nounwind readnone {
9  %1 = fmul <4 x float> %lhs, %rhs
10  %2 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %1, <4 x float> %1) nounwind readnone
11  %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
12  %4 = extractelement <4 x float> %3, i32 0
13  ret float %4
14}
15
16define float @_Z3dotDv3_fS_(<3 x float> %lhs, <3 x float> %rhs) nounwind readnone {
17  %1 = fmul <3 x float> %lhs, %rhs
18  %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
19  %3 = bitcast <4 x float> %2 to <2 x i64>
20  %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
21  %5 = bitcast <2 x i64> %4 to <4 x float>
22  %6 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %5, <4 x float> %5) nounwind readnone
23  %7 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %6, <4 x float> %6) nounwind readnone
24  %8 = extractelement <4 x float> %7, i32 0
25  ret float %8
26}
27
28define float @_Z3dotDv2_fS_(<2 x float> %lhs, <2 x float> %rhs) nounwind readnone {
29  %1 = fmul <2 x float> %lhs, %rhs
30  %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
31  %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
32  %4 = extractelement <4 x float> %3, i32 0
33  ret float %4
34}
35
36define float @_Z3dotff(float %lhs, float %rhs) nounwind readnone {
37  %1 = fmul float %lhs, %rhs
38  ret float %1
39}
40
41define float @_Z6lengthDv4_f(<4 x float> %in) nounwind readnone alwaysinline {
42  %1 = fmul <4 x float> %in, %in
43  %2 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %1, <4 x float> %1) nounwind readnone
44  %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
45  %4 = extractelement <4 x float> %3, i32 0
46  %5 = tail call float @llvm.sqrt.f32(float %4) nounwind readnone
47  ret float %5
48}
49
50define float @_Z6lengthDv3_f(<3 x float> %in) nounwind readnone alwaysinline {
51  %1 = fmul <3 x float> %in, %in
52  %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
53  %3 = bitcast <4 x float> %2 to <2 x i64>
54  %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
55  %5 = bitcast <2 x i64> %4 to <4 x float>
56  %6 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %5, <4 x float> %5) nounwind readnone
57  %7 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %6, <4 x float> %6) nounwind readnone
58  %8 = extractelement <4 x float> %7, i32 0
59  %9 = tail call float @llvm.sqrt.f32(float %8) nounwind readnone
60  ret float %9
61}
62
63define float @_Z6lengthDv2_f(<2 x float> %in) nounwind readnone alwaysinline {
64  %1 = fmul <2 x float> %in, %in
65  %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
66  %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
67  %4 = extractelement <4 x float> %3, i32 0
68  %5 = tail call float @llvm.sqrt.f32(float %4) nounwind readnone
69  ret float %5
70}
71
72define float @_Z6lengthf(float %in) nounwind readnone alwaysinline {
73  ret float %in
74}
75