math.ll revision be46aa62ed595c517dbf236dfbb3d22e1c194907
1target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:64:128-a0:0:64-n32-S64"
2target triple = "armv7-none-linux-gnueabi"
3
4declare float @llvm.sqrt.f32(float)
5declare float @llvm.pow.f32(float, float)
6declare float @llvm.fabs.f32(float)
7declare <2 x float> @llvm.fabs.v2f32(<2 x float>)
8declare <3 x float> @llvm.fabs.v3f32(<3 x float>)
9declare <4 x float> @llvm.fabs.v4f32(<4 x float>)
10
11define float @_Z4sqrtf(float %v) nounwind readnone alwaysinline {
12  %1 = tail call float @llvm.sqrt.f32(float %v)
13  ret float %1
14}
15
16define float @_Z3powff(float %v1, float %v2) nounwind readnone alwaysinline {
17  %1 = tail call float @llvm.pow.f32(float  %v1, float %v2)
18  ret float %1
19}
20