1#ifndef __LP64__
2
3#include "rs_core.rsh"
4#include "rs_graphics.rsh"
5#include "rs_structs.h"
6
7/**
8* Mesh
9*/
10extern uint32_t __attribute__((overloadable))
11        rsgMeshGetVertexAllocationCount(rs_mesh m) {
12    Mesh_t *mesh = (Mesh_t *)m.p;
13    if (mesh == NULL) {
14        return 0;
15    }
16    return mesh->mHal.state.vertexBuffersCount;
17}
18
19extern uint32_t __attribute__((overloadable))
20        rsgMeshGetPrimitiveCount(rs_mesh m) {
21    Mesh_t *mesh = (Mesh_t *)m.p;
22    if (mesh == NULL) {
23        return 0;
24    }
25    return mesh->mHal.state.primitivesCount;
26}
27
28extern rs_allocation __attribute__((overloadable))
29        rsgMeshGetVertexAllocation(rs_mesh m, uint32_t index) {
30    Mesh_t *mesh = (Mesh_t *)m.p;
31    if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
32        rs_allocation nullAlloc = {0};
33        return nullAlloc;
34    }
35    rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]};
36    rs_allocation rs_retval = {0};
37    rsSetObject(&rs_retval, returnAlloc);
38    return rs_retval;
39}
40
41extern rs_allocation __attribute__((overloadable))
42        rsgMeshGetIndexAllocation(rs_mesh m, uint32_t index) {
43    Mesh_t *mesh = (Mesh_t *)m.p;
44    if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
45        rs_allocation nullAlloc = {0};
46        return nullAlloc;
47    }
48    rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]};
49    rs_allocation rs_retval = {0};
50    rsSetObject(&rs_retval, returnAlloc);
51    return rs_retval;
52}
53
54extern rs_primitive __attribute__((overloadable))
55        rsgMeshGetPrimitive(rs_mesh m, uint32_t index) {
56    Mesh_t *mesh = (Mesh_t *)m.p;
57    if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
58        return RS_PRIMITIVE_INVALID;
59    }
60    return mesh->mHal.state.primitives[index];
61}
62
63#endif
64
65