1572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams/*
2572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Copyright (C) 2012 The Android Open Source Project
3572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
4572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * you may not use this file except in compliance with the License.
6572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * You may obtain a copy of the License at
7572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
8572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
10572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Unless required by applicable law or agreed to in writing, software
11572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * See the License for the specific language governing permissions and
14572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * limitations under the License.
15572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams */
16572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
17572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float2 neg_center, axis_scale, inv_dimensions;
18572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
19572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
20572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsvoid init_vignette(uint32_t dim_x, uint32_t dim_y, float center_x, float center_y,
21572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams        float desired_scale, float desired_shade, float desired_slope) {
22572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
23572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    neg_center.x = -center_x;
24572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    neg_center.y = -center_y;
25572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    inv_dimensions.x = 1.f / (float)dim_x;
26572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    inv_dimensions.y = 1.f / (float)dim_y;
27572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
28572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    axis_scale = (float2)1.f;
29572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    if (dim_x > dim_y)
30572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams        axis_scale.y = (float)dim_y / (float)dim_x;
31572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    else
32572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams        axis_scale.x = (float)dim_x / (float)dim_y;
33572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
34572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float max_dist = 0.5f * length(axis_scale);
35572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    sloped_inv_max_dist = desired_slope * 1.f/max_dist;
36572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
37572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    // Range needs to be between 1.3 to 0.6. When scale is zero then range is
38572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    // 1.3 which means no vignette at all because the luminousity difference is
39572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    // less than 1/256.  Expect input scale to be between 0.0 and 1.0.
40572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float neg_range = 0.7f*sqrt(desired_scale) - 1.3f;
41572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    sloped_neg_range = exp(neg_range * desired_slope);
42572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
43572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    shade = desired_shade;
44572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    opp_shade = 1.f - desired_shade;
45572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams}
46572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
47572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsuchar4 __attribute__((kernel)) root(uchar4 in, uint32_t x, uint32_t y) {
48572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    // Convert x and y to floating point coordinates with center as origin
49572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float4 fin = convert_float4(in);
50572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float2 inCoord = {(float)x, (float)y};
51572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float2 coord = mad(inCoord, inv_dimensions, neg_center);
52572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float sloped_dist_ratio = length(axis_scale * coord)  * sloped_inv_max_dist;
53572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
54572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float4 fout;
55572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    fout.rgb = fin.rgb * lumen;
56572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    fout.w = fin.w;
57572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    return convert_uchar4(fout);
58572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams}
59572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
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