rsAllocation.h revision 5c3e3bc8af6de6be5e6bd68e1d5168496f99e6cf
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/*
2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project
3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License.
6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at
7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software
11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and
14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License.
15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */
16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H
19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h"
21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// ---------------------------------------------------------------------------
23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android {
24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript {
25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
265c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Samsclass Program;
27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
28326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Allocation : public ObjectBase
29326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{
30326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
32326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
33326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic:
34326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // By policy this allocation will hold a pointer to the type
35326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // but will not destroy it on destruction.
36e514b45de8561fbc6ef6770845102ca10b0a69d7Jason Sams    Allocation(Context *rsc, const Type *);
37326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    virtual ~Allocation();
38326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
39326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setCpuWritable(bool);
40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setGpuWritable(bool);
41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setCpuReadable(bool);
42326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setGpuReadable(bool);
43326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
44326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool fixAllocation();
45326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
46326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void * getPtr() const {return mPtr;}
47326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    const Type * getType() const {return mType.get();}
48326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
49326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void uploadToTexture(uint32_t lodOffset = 0);
50326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t getTextureID() const {return mTextureID;}
51326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
52326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void uploadToBufferObject();
53326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t getBufferObjectID() const {return mBufferID;}
54326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
55326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
569397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams    void data(const void *data, uint32_t sizeBytes);
579397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams    void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
58e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void subData(uint32_t xoff, uint32_t yoff,
599397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
60326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
619397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
62326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
63e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams    void read(void *data);
64e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams
65e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void enableGLVertexBuffers() const;
66e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void setupGLIndexBuffers() const;
67e5ffb879ae535a899a486285a23bea05e912480fJason Sams
685c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams    void addProgramToDirty(const Program *);
695c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams    void removeProgramToDirty(const Program *);
70e5ffb879ae535a899a486285a23bea05e912480fJason Sams
71326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected:
725c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams    void sendDirty() const;
735c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams
74326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    ObjectBaseRef<const Type> mType;
75326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void * mPtr;
76326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
775c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams    Vector<const Program *> mToDirtyList;
785c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams
79326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Usage restrictions
80326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mCpuWrite;
81326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mCpuRead;
82326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mGpuWrite;
83326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mGpuRead;
84326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
85326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // more usage hint data from the application
86326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // which can be used by a driver to pick the best memory type.
87326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Likely ignored for now
88326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    float mReadWriteRatio;
89326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    float mUpdateSize;
90326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
91326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
92326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Is this a legal structure to be used as a texture source.
93326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Initially this will require 1D or 2D and color data
94326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mIsTexture;
95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t mTextureID;
96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Is this a legal structure to be used as a vertex source.
98326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Initially this will require 1D and x(yzw).  Additional per element data
99326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // is allowed.
100326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mIsVertexBuffer;
101326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t mBufferID;
102326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams};
103326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
104326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
105326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
106326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif
107326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
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