rsAllocation.h revision afb743aca56c18beb7ab924e75cb6e070ef3e55a
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26class Program;
27
28class Allocation : public ObjectBase {
29    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
30
31public:
32    Allocation(Context *rsc, const Type *);
33    Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
34
35    virtual ~Allocation();
36
37    void setCpuWritable(bool);
38    void setGpuWritable(bool);
39    void setCpuReadable(bool);
40    void setGpuReadable(bool);
41
42    bool fixAllocation();
43
44    void * getPtr() const {return mPtr;}
45    const Type * getType() const {return mType.get();}
46
47    void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
48    void uploadToTexture(const Context *rsc);
49    uint32_t getTextureID() const {return mTextureID;}
50
51    void deferedUploadToBufferObject(const Context *rsc);
52    void uploadToBufferObject(const Context *rsc);
53    uint32_t getBufferObjectID() const {return mBufferID;}
54
55    void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
56
57    void resize1D(Context *rsc, uint32_t dimX);
58    void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
59
60    void data(Context *rsc, const void *data, uint32_t sizeBytes);
61    void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
62    void subData(Context *rsc, uint32_t xoff, uint32_t yoff,
63                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
64    void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
65                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
66
67    void subElementData(Context *rsc, uint32_t x,
68                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
69    void subElementData(Context *rsc, uint32_t x, uint32_t y,
70                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
71
72    void read(void *data);
73
74    void enableGLVertexBuffers() const;
75    void setupGLIndexBuffers() const;
76
77    void addProgramToDirty(const Program *);
78    void removeProgramToDirty(const Program *);
79
80    virtual void dumpLOGV(const char *prefix) const;
81    virtual void serialize(OStream *stream) const;
82    virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
83    static Allocation *createFromStream(Context *rsc, IStream *stream);
84
85    virtual void uploadCheck(const Context *rsc);
86
87    bool getIsTexture() const {return mIsTexture;}
88    bool getIsBufferObject() const {return mIsVertexBuffer;}
89
90    void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
91    void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
92
93    void sendDirty() const;
94    bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;}
95
96protected:
97    ObjectBaseRef<const Type> mType;
98    void * mPtr;
99
100    Vector<const Program *> mToDirtyList;
101
102    // Is we have a non-null user bitmap callback we do not own the bits and
103    // instead call this function to free the memort when its time.
104    RsBitmapCallback_t mUserBitmapCallback;
105    void *mUserBitmapCallbackData;
106
107    // Usage restrictions
108    bool mCpuWrite;
109    bool mCpuRead;
110    bool mGpuWrite;
111    bool mGpuRead;
112
113    // more usage hint data from the application
114    // which can be used by a driver to pick the best memory type.
115    // Likely ignored for now
116    float mReadWriteRatio;
117    float mUpdateSize;
118
119
120    // Is this a legal structure to be used as a texture source.
121    // Initially this will require 1D or 2D and color data
122    bool mIsTexture;
123    bool mTextureGenMipmap;
124    uint32_t mTextureLOD;
125    uint32_t mTextureID;
126
127    // Is this a legal structure to be used as a vertex source.
128    // Initially this will require 1D and x(yzw).  Additional per element data
129    // is allowed.
130    bool mIsVertexBuffer;
131    uint32_t mBufferID;
132
133    bool mUploadDefered;
134
135private:
136    void init(Context *rsc, const Type *);
137
138};
139
140}
141}
142#endif
143
144