rsAllocation.h revision e3929c9bc6f3897e132304faf1b40c3cf1f47474
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26class Program;
27
28class Allocation : public ObjectBase
29{
30    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31
32public:
33    // By policy this allocation will hold a pointer to the type
34    // but will not destroy it on destruction.
35    Allocation(Context *rsc, const Type *);
36    Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
37
38    virtual ~Allocation();
39
40    void setCpuWritable(bool);
41    void setGpuWritable(bool);
42    void setCpuReadable(bool);
43    void setGpuReadable(bool);
44
45    bool fixAllocation();
46
47    void * getPtr() const {return mPtr;}
48    const Type * getType() const {return mType.get();}
49
50    void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
51    void uploadToTexture(const Context *rsc);
52    uint32_t getTextureID() const {return mTextureID;}
53
54    void deferedUploadToBufferObject(const Context *rsc);
55    void uploadToBufferObject(const Context *rsc);
56    uint32_t getBufferObjectID() const {return mBufferID;}
57
58
59    void data(const void *data, uint32_t sizeBytes);
60    void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
61    void subData(uint32_t xoff, uint32_t yoff,
62                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
63    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
64                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
65
66    void read(void *data);
67
68    void enableGLVertexBuffers() const;
69    void setupGLIndexBuffers() const;
70
71    void addProgramToDirty(const Program *);
72    void removeProgramToDirty(const Program *);
73
74    virtual void dumpLOGV(const char *prefix) const;
75    virtual void serialize(OStream *stream) const;
76    virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
77    static Allocation *createFromStream(Context *rsc, IStream *stream);
78
79    virtual void uploadCheck(const Context *rsc);
80
81    bool getIsTexture() const {return mIsTexture;}
82    bool getIsBufferObject() const {return mIsVertexBuffer;}
83
84    void incRefs(const void *ptr, size_t ct) const;
85    void decRefs(const void *ptr, size_t ct) const;
86
87protected:
88    void sendDirty() const;
89
90    ObjectBaseRef<const Type> mType;
91    void * mPtr;
92
93    Vector<const Program *> mToDirtyList;
94
95    // Is we have a non-null user bitmap callback we do not own the bits and
96    // instead call this function to free the memort when its time.
97    RsBitmapCallback_t mUserBitmapCallback;
98    void *mUserBitmapCallbackData;
99
100    // Usage restrictions
101    bool mCpuWrite;
102    bool mCpuRead;
103    bool mGpuWrite;
104    bool mGpuRead;
105
106    // more usage hint data from the application
107    // which can be used by a driver to pick the best memory type.
108    // Likely ignored for now
109    float mReadWriteRatio;
110    float mUpdateSize;
111
112
113    // Is this a legal structure to be used as a texture source.
114    // Initially this will require 1D or 2D and color data
115    bool mIsTexture;
116    bool mTextureGenMipmap;
117    uint32_t mTextureLOD;
118    uint32_t mTextureID;
119
120    // Is this a legal structure to be used as a vertex source.
121    // Initially this will require 1D and x(yzw).  Additional per element data
122    // is allowed.
123    bool mIsVertexBuffer;
124    uint32_t mBufferID;
125
126    bool mUploadDefered;
127
128private:
129    void init(Context *rsc, const Type *);
130
131};
132
133}
134}
135#endif
136
137