rsRuntime.h revision 93eacc7ce0aad4314b4cb41a281f59ce54bb3286
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19 20#include "utils/Timers.h" 21 22#include <time.h> 23 24namespace android { 25namespace renderscript { 26 27 28////////////////////////////////////////////////////////////////////////////// 29// Context 30////////////////////////////////////////////////////////////////////////////// 31 32void rsrAllocationSyncAll(Context *, Script *, Allocation *); 33 34#ifndef RS_COMPATIBILITY_LIB 35void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *); 36void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *); 37void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *); 38void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *); 39void rsrBindProgramStore(Context *, ProgramStore *); 40void rsrBindProgramFragment(Context *, ProgramFragment *); 41void rsrBindProgramVertex(Context *, ProgramVertex *); 42void rsrBindProgramRaster(Context *, ProgramRaster *); 43void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot); 44void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *); 45void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot); 46void rsrClearFrameBufferObjectDepthTarget(Context *); 47void rsrClearFrameBufferObjectTargets(Context *); 48 49////////////////////////////////////////////////////////////////////////////// 50// VP 51////////////////////////////////////////////////////////////////////////////// 52 53void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m); 54void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m); 55void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m); 56void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a); 57void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m); 58 59////////////////////////////////////////////////////////////////////////////// 60// Drawing 61////////////////////////////////////////////////////////////////////////////// 62 63void rsrDrawPath(Context *, Path *); 64void rsrDrawMesh(Context *, Mesh *); 65void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 66void rsrDrawMeshPrimitiveRange(Context *, Mesh *, 67 uint32_t primIndex, uint32_t start, uint32_t len); 68void rsrMeshComputeBoundingBox(Context *, Mesh *, 69 float *minX, float *minY, float *minZ, 70 float *maxX, float *maxY, float *maxZ); 71 72 73////////////////////////////////////////////////////////////////////////////// 74// 75////////////////////////////////////////////////////////////////////////////// 76 77 78void rsrColor(Context *, float r, float g, float b, float a); 79#endif 80 81void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, 82 uint32_t dstOff, 83 uint32_t dstMip, 84 uint32_t count, 85 Allocation *srcAlloc, 86 uint32_t srcOff, uint32_t srcMip); 87void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, 88 uint32_t dstXoff, uint32_t dstYoff, 89 uint32_t dstMip, uint32_t dstFace, 90 uint32_t width, uint32_t height, 91 Allocation *srcAlloc, 92 uint32_t srcXoff, uint32_t srcYoff, 93 uint32_t srcMip, uint32_t srcFace); 94 95#ifndef RS_COMPATIBILITY_LIB 96void rsrPrepareClear(Context *); 97uint32_t rsrGetWidth(Context *); 98uint32_t rsrGetHeight(Context *); 99void rsrDrawTextAlloc(Context *, Allocation *, int x, int y); 100void rsrDrawText(Context *, const char *text, int x, int y); 101void rsrSetMetrics(Context *, Font::Rect *metrics, 102 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 103void rsrMeasureTextAlloc(Context *, Allocation *, 104 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 105void rsrMeasureText(Context *, const char *text, 106 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 107void rsrBindFont(Context *, Font *); 108void rsrFontColor(Context *, float r, float g, float b, float a); 109#endif 110 111////////////////////////////////////////////////////////////////////////////// 112// Time routines 113////////////////////////////////////////////////////////////////////////////// 114 115float rsrGetDt(Context *, const Script *sc); 116time_t rsrTime(Context *, time_t *timer); 117tm* rsrLocalTime(Context *, tm *local, time_t *timer); 118int64_t rsrUptimeMillis(Context *); 119int64_t rsrUptimeNanos(Context *); 120 121////////////////////////////////////////////////////////////////////////////// 122// Message routines 123////////////////////////////////////////////////////////////////////////////// 124 125uint32_t rsrToClient(Context *, int cmdID, void *data, int len); 126uint32_t rsrToClientBlocking(Context *, int cmdID, void *data, int len); 127 128////////////////////////////////////////////////////////////////////////////// 129// 130////////////////////////////////////////////////////////////////////////////// 131 132void rsrSetObject(const Context *, ObjectBase **dst, ObjectBase * src); 133void rsrClearObject(const Context *, ObjectBase **dst); 134bool rsrIsObject(const Context *, const ObjectBase *src); 135 136void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, 137 size_t elementCount, size_t startOffset); 138void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, 139 size_t elementCount, size_t startOffset); 140 141 142void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source); 143 144 145void rsrForEach(Context *, Script *target, 146 Allocation *in, 147 Allocation *out, 148 const void *usr, 149 uint32_t usrBytes, 150 const RsScriptCall *call); 151 152 153////////////////////////////////////////////////////////////////////////////// 154// Heavy math functions 155////////////////////////////////////////////////////////////////////////////// 156 157 158void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); 159float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); 160void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); 161float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); 162void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); 163float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); 164void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); 165void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); 166void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); 167void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); 168void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); 169void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); 170void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); 171void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); 172void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); 173void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); 174void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); 175void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 176void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); 177void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); 178void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, 179 const rs_matrix4x4 *rhs); 180void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 181void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, 182 const rs_matrix3x3 *rhs); 183void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 184void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, 185 const rs_matrix2x2 *rhs); 186void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 187void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 188void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); 189void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); 190void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, 191 float bottom, float top, float near, float far); 192void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, 193 float bottom, float top, float near, float far); 194void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); 195 196// Returns true if the matrix was successfully inversed 197bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); 198// Returns true if the matrix was successfully inversed 199bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); 200 201void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); 202void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); 203void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); 204 205} 206} 207