rsRuntime.h revision a720a144508edd91e4790b23eadd6cd270368df9
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19 20#include "utils/Timers.h" 21 22#include <time.h> 23 24namespace android { 25namespace renderscript { 26 27 28////////////////////////////////////////////////////////////////////////////// 29// Context 30////////////////////////////////////////////////////////////////////////////// 31 32void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); 33void rsrBindConstant(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); 34void rsrBindConstant(Context *, Script *, ProgramVertex*, uint32_t slot, Allocation *); 35void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *); 36void rsrBindProgramStore(Context *, Script *, ProgramStore *); 37void rsrBindProgramFragment(Context *, Script *, ProgramFragment *); 38void rsrBindProgramVertex(Context *, Script *, ProgramVertex *); 39void rsrBindProgramRaster(Context *, Script *, ProgramRaster *); 40void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot); 41void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *); 42void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot); 43void rsrClearFrameBufferObjectDepthTarget(Context *, Script *); 44void rsrClearFrameBufferObjectTargets(Context *, Script *); 45 46////////////////////////////////////////////////////////////////////////////// 47// VP 48////////////////////////////////////////////////////////////////////////////// 49 50void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m); 51void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m); 52void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m); 53void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a); 54void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m); 55 56////////////////////////////////////////////////////////////////////////////// 57// Drawing 58////////////////////////////////////////////////////////////////////////////// 59 60void rsrDrawQuadTexCoords(Context *, Script *, 61 float x1, float y1, float z1, float u1, float v1, 62 float x2, float y2, float z2, float u2, float v2, 63 float x3, float y3, float z3, float u3, float v3, 64 float x4, float y4, float z4, float u4, float v4); 65void rsrDrawQuad(Context *, Script *, 66 float x1, float y1, float z1, 67 float x2, float y2, float z2, 68 float x3, float y3, float z3, 69 float x4, float y4, float z4); 70void rsrDrawSpriteScreenspace(Context *, Script *, 71 float x, float y, float z, float w, float h); 72void rsrDrawRect(Context *, Script *, float x1, float y1, float x2, float y2, float z); 73void rsrDrawPath(Context *, Script *, Path *); 74void rsrDrawMesh(Context *, Script *, Mesh *); 75void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex); 76void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *, 77 uint32_t primIndex, uint32_t start, uint32_t len); 78void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *, 79 float *minX, float *minY, float *minZ, 80 float *maxX, float *maxY, float *maxZ); 81 82 83////////////////////////////////////////////////////////////////////////////// 84// 85////////////////////////////////////////////////////////////////////////////// 86 87 88void rsrColor(Context *, Script *, float r, float g, float b, float a); 89void rsrFinish(Context *, Script *); 90void rsrAllocationSyncAll(Context *, Script *, Allocation *); 91 92void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, 93 uint32_t dstOff, 94 uint32_t dstMip, 95 uint32_t count, 96 Allocation *srcAlloc, 97 uint32_t srcOff, uint32_t srcMip); 98void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, 99 uint32_t dstXoff, uint32_t dstYoff, 100 uint32_t dstMip, uint32_t dstFace, 101 uint32_t width, uint32_t height, 102 Allocation *srcAlloc, 103 uint32_t srcXoff, uint32_t srcYoff, 104 uint32_t srcMip, uint32_t srcFace); 105 106void rsrClearColor(Context *, Script *, float r, float g, float b, float a); 107void rsrClearDepth(Context *, Script *, float v); 108uint32_t rsrGetWidth(Context *, Script *); 109uint32_t rsrGetHeight(Context *, Script *); 110void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y); 111void rsrDrawText(Context *, Script *, const char *text, int x, int y); 112void rsrSetMetrics(Context *, Script *, Font::Rect *metrics, 113 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 114void rsrMeasureTextAlloc(Context *, Script *, Allocation *, 115 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 116void rsrMeasureText(Context *, Script *, const char *text, 117 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 118void rsrBindFont(Context *, Script *, Font *); 119void rsrFontColor(Context *, Script *, float r, float g, float b, float a); 120 121////////////////////////////////////////////////////////////////////////////// 122// Time routines 123////////////////////////////////////////////////////////////////////////////// 124 125float rsrGetDt(Context *, Script *); 126time_t rsrTime(Context *, Script *, time_t *timer); 127tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer); 128int64_t rsrUptimeMillis(Context *, Script *); 129int64_t rsrUptimeNanos(Context *, Script *); 130 131////////////////////////////////////////////////////////////////////////////// 132// Message routines 133////////////////////////////////////////////////////////////////////////////// 134 135uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 136uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 137 138////////////////////////////////////////////////////////////////////////////// 139// 140////////////////////////////////////////////////////////////////////////////// 141 142void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src); 143void rsrClearObject(const Context *, const Script *, ObjectBase **dst); 144bool rsrIsObject(const Context *, const Script *, const ObjectBase *src); 145 146void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, 147 size_t elementCount, size_t startOffset); 148void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, 149 size_t elementCount, size_t startOffset); 150 151 152uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); 153uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); 154const Allocation * rsrGetAllocation(Context *, Script *, const void *ptr); 155 156void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a); 157void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source); 158 159 160void rsrForEach(Context *, Script *, Script *target, 161 Allocation *in, 162 Allocation *out, 163 const void *usr, 164 uint32_t usrBytes, 165 const RsScriptCall *call); 166 167 168////////////////////////////////////////////////////////////////////////////// 169// Heavy math functions 170////////////////////////////////////////////////////////////////////////////// 171 172 173void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); 174float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); 175void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); 176float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); 177void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); 178float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); 179void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); 180void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); 181void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); 182void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); 183void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); 184void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); 185void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); 186void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); 187void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); 188void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); 189void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); 190void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 191void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); 192void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); 193void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, 194 const rs_matrix4x4 *rhs); 195void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 196void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, 197 const rs_matrix3x3 *rhs); 198void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 199void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, 200 const rs_matrix2x2 *rhs); 201void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 202void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 203void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); 204void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); 205void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, 206 float bottom, float top, float near, float far); 207void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, 208 float bottom, float top, float near, float far); 209void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); 210 211// Returns true if the matrix was successfully inversed 212bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); 213// Returns true if the matrix was successfully inversed 214bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); 215 216void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); 217void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); 218void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); 219 220} 221} 222