rsScriptC_Lib.cpp revision 98e10fd7438f2e925e7fb5c2ec97c1f8cc583634
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19#include "rsMatrix.h"
20
21#include "acc/acc.h"
22#include "utils/String8.h"
23
24#include <GLES/gl.h>
25#include <GLES/glext.h>
26
27#include <time.h>
28#include <cutils/tztime.h>
29
30using namespace android;
31using namespace android::renderscript;
32
33#define GET_TLS()  Context::ScriptTLSStruct * tls = \
34    (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
35    Context * rsc = tls->mContext; \
36    ScriptC * sc = (ScriptC *) tls->mScript
37
38
39//////////////////////////////////////////////////////////////////////////////
40// IO routines
41//////////////////////////////////////////////////////////////////////////////
42
43static float SC_loadF(uint32_t bank, uint32_t offset)
44{
45    GET_TLS();
46    const void *vp = sc->mSlots[bank]->getPtr();
47    const float *f = static_cast<const float *>(vp);
48    //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
49    return f[offset];
50}
51
52static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
53{
54    GET_TLS();
55    const void *vp = sc->mSlots[bank]->getPtr();
56    const int32_t *i = static_cast<const int32_t *>(vp);
57    //LOGE("loadI32 %i %i = %i", bank, offset, t);
58    return i[offset];
59}
60
61static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
62{
63    GET_TLS();
64    const void *vp = sc->mSlots[bank]->getPtr();
65    const uint32_t *i = static_cast<const uint32_t *>(vp);
66    return i[offset];
67}
68
69static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
70{
71    GET_TLS();
72    const void *vp = sc->mSlots[bank]->getPtr();
73    const float *f = static_cast<const float *>(vp);
74    memcpy(v, &f[offset], sizeof(rsc_Vector4));
75}
76
77static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
78{
79    GET_TLS();
80    const void *vp = sc->mSlots[bank]->getPtr();
81    const float *f = static_cast<const float *>(vp);
82    memcpy(m, &f[offset], sizeof(rsc_Matrix));
83}
84
85
86static void SC_storeF(uint32_t bank, uint32_t offset, float v)
87{
88    //LOGE("storeF %i %i %f", bank, offset, v);
89    GET_TLS();
90    void *vp = sc->mSlots[bank]->getPtr();
91    float *f = static_cast<float *>(vp);
92    f[offset] = v;
93}
94
95static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
96{
97    GET_TLS();
98    void *vp = sc->mSlots[bank]->getPtr();
99    int32_t *f = static_cast<int32_t *>(vp);
100    static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
101}
102
103static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
104{
105    GET_TLS();
106    void *vp = sc->mSlots[bank]->getPtr();
107    uint32_t *f = static_cast<uint32_t *>(vp);
108    static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
109}
110
111static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
112{
113    GET_TLS();
114    void *vp = sc->mSlots[bank]->getPtr();
115    float *f = static_cast<float *>(vp);
116    memcpy(&f[offset], v, sizeof(rsc_Vector4));
117}
118
119static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
120{
121    GET_TLS();
122    void *vp = sc->mSlots[bank]->getPtr();
123    float *f = static_cast<float *>(vp);
124    memcpy(&f[offset], m, sizeof(rsc_Matrix));
125}
126
127
128//////////////////////////////////////////////////////////////////////////////
129// Math routines
130//////////////////////////////////////////////////////////////////////////////
131
132static float SC_randf(float max)
133{
134    float r = (float)rand();
135    return r / RAND_MAX * max;
136}
137
138
139//////////////////////////////////////////////////////////////////////////////
140// Time routines
141//////////////////////////////////////////////////////////////////////////////
142
143static uint32_t SC_second()
144{
145    GET_TLS();
146
147    time_t rawtime;
148    time(&rawtime);
149
150    if (sc->mEnviroment.mTimeZone) {
151        struct tm timeinfo;
152        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
153        return timeinfo.tm_sec;
154    } else {
155        struct tm *timeinfo;
156        timeinfo = localtime(&rawtime);
157        return timeinfo->tm_sec;
158    }
159}
160
161static uint32_t SC_minute()
162{
163    GET_TLS();
164
165    time_t rawtime;
166    time(&rawtime);
167
168    if (sc->mEnviroment.mTimeZone) {
169        struct tm timeinfo;
170        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
171        return timeinfo.tm_min;
172    } else {
173        struct tm *timeinfo;
174        timeinfo = localtime(&rawtime);
175        return timeinfo->tm_min;
176    }
177}
178
179static uint32_t  SC_hour()
180{
181    GET_TLS();
182
183    time_t rawtime;
184    time(&rawtime);
185
186    if (sc->mEnviroment.mTimeZone) {
187        struct tm timeinfo;
188        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
189        return timeinfo.tm_hour;
190    } else {
191        struct tm *timeinfo;
192        timeinfo = localtime(&rawtime);
193        return timeinfo->tm_hour;
194    }
195}
196
197//////////////////////////////////////////////////////////////////////////////
198// Matrix routines
199//////////////////////////////////////////////////////////////////////////////
200
201
202static void SC_matrixLoadIdentity(rsc_Matrix *mat)
203{
204    Matrix *m = reinterpret_cast<Matrix *>(mat);
205    m->loadIdentity();
206}
207
208static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
209{
210    Matrix *m = reinterpret_cast<Matrix *>(mat);
211    m->load(f);
212}
213
214static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
215{
216    Matrix *m = reinterpret_cast<Matrix *>(mat);
217    m->load(reinterpret_cast<const Matrix *>(newmat));
218}
219
220static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
221{
222    Matrix *m = reinterpret_cast<Matrix *>(mat);
223    m->loadRotate(rot, x, y, z);
224}
225
226static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
227{
228    Matrix *m = reinterpret_cast<Matrix *>(mat);
229    m->loadScale(x, y, z);
230}
231
232static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
233{
234    Matrix *m = reinterpret_cast<Matrix *>(mat);
235    m->loadTranslate(x, y, z);
236}
237
238static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
239{
240    Matrix *m = reinterpret_cast<Matrix *>(mat);
241    m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
242                    reinterpret_cast<const Matrix *>(rhs));
243}
244
245static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
246{
247    Matrix *m = reinterpret_cast<Matrix *>(mat);
248    m->multiply(reinterpret_cast<const Matrix *>(rhs));
249}
250
251static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
252{
253    Matrix *m = reinterpret_cast<Matrix *>(mat);
254    m->rotate(rot, x, y, z);
255}
256
257static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
258{
259    Matrix *m = reinterpret_cast<Matrix *>(mat);
260    m->scale(x, y, z);
261}
262
263static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
264{
265    Matrix *m = reinterpret_cast<Matrix *>(mat);
266    m->translate(x, y, z);
267}
268
269
270
271
272//////////////////////////////////////////////////////////////////////////////
273// Context
274//////////////////////////////////////////////////////////////////////////////
275
276static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
277{
278    GET_TLS();
279    rsi_ProgramFragmentBindTexture(rsc,
280                                   static_cast<ProgramFragment *>(vpf),
281                                   slot,
282                                   static_cast<Allocation *>(va));
283
284}
285
286static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
287{
288    GET_TLS();
289    rsi_ProgramFragmentBindSampler(rsc,
290                                   static_cast<ProgramFragment *>(vpf),
291                                   slot,
292                                   static_cast<Sampler *>(vs));
293
294}
295
296static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
297{
298    GET_TLS();
299    rsi_ContextBindProgramFragmentStore(rsc, pfs);
300
301}
302
303static void SC_bindProgramFragment(RsProgramFragment pf)
304{
305    GET_TLS();
306    rsi_ContextBindProgramFragment(rsc, pf);
307
308}
309
310static void SC_bindProgramVertex(RsProgramVertex pv)
311{
312    GET_TLS();
313    rsi_ContextBindProgramVertex(rsc, pv);
314
315}
316
317//////////////////////////////////////////////////////////////////////////////
318// VP
319//////////////////////////////////////////////////////////////////////////////
320
321static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
322{
323    GET_TLS();
324    rsc->getVertex()->setModelviewMatrix(m);
325}
326
327static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
328{
329    GET_TLS();
330    rsc->getVertex()->setTextureMatrix(m);
331}
332
333
334
335//////////////////////////////////////////////////////////////////////////////
336// Drawing
337//////////////////////////////////////////////////////////////////////////////
338
339static void SC_drawTriangleMesh(RsTriangleMesh mesh)
340{
341    GET_TLS();
342    rsi_TriangleMeshRender(rsc, mesh);
343}
344
345static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
346{
347    GET_TLS();
348    rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
349}
350
351// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
352static void SC_drawTriangleArray(int ialloc, uint32_t count)
353{
354    GET_TLS();
355    RsAllocation alloc = (RsAllocation)ialloc;
356
357    const Allocation *a = (const Allocation *)alloc;
358    const uint32_t *ptr = (const uint32_t *)a->getPtr();
359
360    rsc->setupCheck();
361
362    glBindBuffer(GL_ARRAY_BUFFER, 0);
363    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
364
365    glEnableClientState(GL_VERTEX_ARRAY);
366    glDisableClientState(GL_NORMAL_ARRAY);
367    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
368    glEnableClientState(GL_COLOR_ARRAY);
369
370    glVertexPointer(2, GL_FIXED, 12, ptr + 1);
371    //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
372    glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
373
374    glDrawArrays(GL_TRIANGLES, 0, count * 3);
375}
376
377static void SC_drawQuad(float x1, float y1, float z1,
378                        float x2, float y2, float z2,
379                        float x3, float y3, float z3,
380                        float x4, float y4, float z4)
381{
382    GET_TLS();
383
384    //LOGE("Quad");
385    //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
386    //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
387    //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
388    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
389
390    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
391    static const float tex[] = {0,1, 1,1, 1,0, 0,0};
392
393
394    rsc->setupCheck();
395
396    glBindBuffer(GL_ARRAY_BUFFER, 0);
397    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
398
399    glEnableClientState(GL_VERTEX_ARRAY);
400    glVertexPointer(3, GL_FLOAT, 0, vtx);
401
402    glClientActiveTexture(GL_TEXTURE0);
403    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
404    glTexCoordPointer(2, GL_FLOAT, 0, tex);
405    glClientActiveTexture(GL_TEXTURE1);
406    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
407    glTexCoordPointer(2, GL_FLOAT, 0, tex);
408    glClientActiveTexture(GL_TEXTURE0);
409
410    glDisableClientState(GL_NORMAL_ARRAY);
411    glDisableClientState(GL_COLOR_ARRAY);
412
413    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
414
415    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
416}
417
418static void SC_drawRect(float x1, float y1,
419                        float x2, float y2, float z)
420{
421    SC_drawQuad(x1, y2, z,
422                x2, y2, z,
423                x2, y1, z,
424                x1, y1, z);
425}
426
427//////////////////////////////////////////////////////////////////////////////
428//
429//////////////////////////////////////////////////////////////////////////////
430
431static void SC_color(float r, float g, float b, float a)
432{
433    glColor4f(r, g, b, a);
434}
435
436/*
437extern "C" void materialDiffuse(float r, float g, float b, float a)
438{
439    float v[] = {r, g, b, a};
440    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
441}
442
443extern "C" void materialSpecular(float r, float g, float b, float a)
444{
445    float v[] = {r, g, b, a};
446    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
447}
448
449extern "C" void materialShininess(float s)
450{
451    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
452}
453*/
454
455static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
456{
457    GET_TLS();
458    rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
459}
460
461static void SC_ClearColor(float r, float g, float b, float a)
462{
463    //LOGE("c %f %f %f %f", r, g, b, a);
464    GET_TLS();
465    sc->mEnviroment.mClearColor[0] = r;
466    sc->mEnviroment.mClearColor[1] = g;
467    sc->mEnviroment.mClearColor[2] = b;
468    sc->mEnviroment.mClearColor[3] = a;
469}
470
471static void SC_debugF(const char *s, float f)
472{
473    LOGE("%s %f", s, f);
474}
475
476static void SC_debugI32(const char *s, int32_t i)
477{
478    LOGE("%s %i", s, i);
479}
480
481
482
483//////////////////////////////////////////////////////////////////////////////
484// Class implementation
485//////////////////////////////////////////////////////////////////////////////
486
487ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
488    // IO
489    { "loadI32", (void *)&SC_loadI32,
490        "int", "(int, int)" },
491    //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
492    { "loadF", (void *)&SC_loadF,
493        "float", "(int, int)" },
494    { "loadVec4", (void *)&SC_loadVec4,
495        "void", "(int, int, float *)" },
496    { "loadMatrix", (void *)&SC_loadMatrix,
497        "void", "(int, int, float *)" },
498    { "storeI32", (void *)&SC_storeI32,
499        "void", "(int, int, int)" },
500    //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
501    { "storeF", (void *)&SC_storeF,
502        "void", "(int, int, float)" },
503    { "storeVec4", (void *)&SC_storeVec4,
504        "void", "(int, int, float *)" },
505    { "storeMatrix", (void *)&SC_storeMatrix,
506        "void", "(int, int, float *)" },
507
508    // math
509    { "sinf", (void *)&sinf,
510        "float", "(float)" },
511    { "cosf", (void *)&cosf,
512        "float", "(float)" },
513    { "fabsf", (void *)&fabsf,
514        "float", "(float)" },
515    { "randf", (void *)&SC_randf,
516        "float", "(float)" },
517    { "floorf", (void *)&floorf,
518        "float", "(float)" },
519    { "ceilf", (void *)&ceilf,
520        "float", "(float)" },
521
522    // time
523    { "second", (void *)&SC_second,
524        "int", "()" },
525    { "minute", (void *)&SC_minute,
526        "int", "()" },
527    { "hour", (void *)&SC_hour,
528        "int", "()" },
529
530    // matrix
531    { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
532        "void", "(float *mat)" },
533    { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
534        "void", "(float *mat, float *f)" },
535    { "matrixLoadMat", (void *)&SC_matrixLoadMat,
536        "void", "(float *mat, float *newmat)" },
537    { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
538        "void", "(float *mat, float rot, float x, float y, float z)" },
539    { "matrixLoadScale", (void *)&SC_matrixLoadScale,
540        "void", "(float *mat, float x, float y, float z)" },
541    { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
542        "void", "(float *mat, float x, float y, float z)" },
543    { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
544        "void", "(float *mat, float *lhs, float *rhs)" },
545    { "matrixMultiply", (void *)&SC_matrixMultiply,
546        "void", "(float *mat, float *rhs)" },
547    { "matrixRotate", (void *)&SC_matrixRotate,
548        "void", "(float *mat, float rot, float x, float y, float z)" },
549    { "matrixScale", (void *)&SC_matrixScale,
550        "void", "(float *mat, float x, float y, float z)" },
551    { "matrixTranslate", (void *)&SC_matrixTranslate,
552        "void", "(float *mat, float x, float y, float z)" },
553
554    // context
555    { "bindProgramFragment", (void *)&SC_bindProgramFragment,
556        "void", "(int)" },
557    { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
558        "void", "(int)" },
559    { "bindProgramVertex", (void *)&SC_bindProgramVertex,
560        "void", "(int)" },
561    { "bindSampler", (void *)&SC_bindSampler,
562        "void", "(int, int, int)" },
563    { "bindTexture", (void *)&SC_bindTexture,
564        "void", "(int, int, int)" },
565
566    // vp
567    { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
568        "void", "(void *)" },
569    { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
570        "void", "(void *)" },
571
572
573
574    // drawing
575    { "drawRect", (void *)&SC_drawRect,
576        "void", "(float x1, float y1, float x2, float y2, float z)" },
577    { "drawQuad", (void *)&SC_drawQuad,
578        "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
579    { "drawTriangleArray", (void *)&SC_drawTriangleArray,
580        "void", "(int ialloc, int count)" },
581    { "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
582        "void", "(int mesh)" },
583    { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
584        "void", "(int mesh, int start, int count)" },
585
586
587    // misc
588    { "pfClearColor", (void *)&SC_ClearColor,
589        "void", "(float, float, float, float)" },
590    { "color", (void *)&SC_color,
591        "void", "(float, float, float, float)" },
592
593    { "uploadToTexture", (void *)&SC_uploadToTexture,
594        "void", "(int, int)" },
595
596
597    { "debugF", (void *)&SC_debugF,
598        "void", "(void *, float)" },
599    { "debugI32", (void *)&SC_debugI32,
600        "void", "(void *, int)" },
601
602
603    { NULL, NULL, NULL, NULL }
604};
605
606const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
607{
608    ScriptCState::SymbolTable_t *syms = gSyms;
609
610    while (syms->mPtr) {
611        if (!strcmp(syms->mName, sym)) {
612            return syms;
613        }
614        syms++;
615    }
616    return NULL;
617}
618
619void ScriptCState::appendDecls(String8 *str)
620{
621    ScriptCState::SymbolTable_t *syms = gSyms;
622    while (syms->mPtr) {
623        str->append(syms->mRet);
624        str->append(" ");
625        str->append(syms->mName);
626        str->append(syms->mParam);
627        str->append(";\n");
628        syms++;
629    }
630}
631
632
633