1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/** \file sles_allinclusive.h Everything including the kitchen sink */
18
19#include "Configuration.h"
20#include <SLES/OpenSLES.h>
21#include <OMXAL/OpenMAXAL.h>
22#ifdef ANDROID
23#include <SLES/OpenSLES_Android.h>
24#include <OMXAL/OpenMAXAL_Android.h>
25#endif
26#include <stddef.h> // offsetof
27#include <stdlib.h> // malloc
28#include <string.h> // memcmp
29#include <strings.h>
30#include <stdio.h>  // debugging
31#include <assert.h> // debugging
32#include <pthread.h>
33#include <unistd.h> // usleep
34#include <errno.h>
35
36#ifndef __cplusplus
37typedef int bool;
38#ifndef false
39#define false 0
40#endif
41#ifndef true
42#define true 1
43#endif
44#endif
45
46// The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor
47#define USE_PROFILES_PHONE    0x1   // == SL_PROFILES_PHONE
48#define USE_PROFILES_MUSIC    0x2   // == SL_PROFILES_MUSIC
49#define USE_PROFILES_GAME     0x4   // == SL_PROFILES_GAME
50// Pseudo profiles, used to decide whether to include code for incomplete or untested features
51// Features that are not in union of all profiles: audio recorder, LED, Vibra
52#define USE_PROFILES_OPTIONAL 0x8
53// Features that are in the intersection of all profiles:
54// object priorities, preemption, loss of control, device configuration
55#define USE_PROFILES_BASE     0x10
56
57#include "MPH.h"
58#include "MPH_to.h"
59#include "devices.h"
60#include "ut/OpenSLESUT.h"
61#include "ThreadPool.h"
62
63typedef struct CEngine_struct CEngine;
64typedef struct CAudioPlayer_struct CAudioPlayer;
65typedef struct CAudioRecorder_struct CAudioRecorder;
66typedef struct C3DGroup_struct C3DGroup;
67typedef struct COutputMix_struct COutputMix;
68
69#ifdef USE_SNDFILE
70#include <sndfile.h>
71#include "desktop/SLSndFile.h"
72#endif // USE_SNDFILE
73
74#ifdef USE_SDL
75#include <SDL/SDL_audio.h>
76#endif // USE_SDL
77
78#define STEREO_CHANNELS 2
79
80/**
81 * Constants to define unknown property values
82 */
83#define UNKNOWN_NUMCHANNELS 0
84#define UNKNOWN_SAMPLERATE  0
85
86#ifdef ANDROID
87#include <utils/Log.h>
88#include <utils/KeyedVector.h>
89#include "media/AudioSystem.h"
90#include "media/mediarecorder.h"
91#include "media/AudioRecord.h"
92#include "media/AudioTrack.h"
93#include "media/mediaplayer.h"
94#include <utils/String8.h>
95#define ANDROID_SL_MILLIBEL_MAX 0
96#include "android/android_sles_conversions.h"
97#include "android/android_defs.h"
98#endif
99
100#ifdef USE_OUTPUTMIXEXT
101#include "desktop/OutputMixExt.h"
102#endif
103
104#include "sllog.h"
105
106typedef enum {
107    predestroy_error,   // Application should not be calling destroy now
108    predestroy_ok,      // OK to destroy object now
109    predestroy_again    // Application did nothing wrong, but should destroy again to be effective
110} predestroy_t;
111
112// Hook functions
113
114typedef void (*VoidHook)(void *self);
115//typedef SLresult (*ResultHook)(void *self);
116typedef SLresult (*AsyncHook)(void *self, SLboolean async);
117typedef bool (*BoolHook)(void *self);
118typedef predestroy_t (*PreDestroyHook)(void *self);
119
120// Describes how an interface is related to a given class, used in iid_vtable::mInterface
121
122#define INTERFACE_IMPLICIT            0 // no need for application to request prior to GetInterface
123#define INTERFACE_EXPLICIT            1 // must be requested explicitly during object creation
124#define INTERFACE_DYNAMIC             2 // can be requested after object creation
125#define INTERFACE_UNAVAILABLE         3 // this interface is not available on objects of this class
126#define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize
127#define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize
128// 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE
129// note that INTERFACE_OPTIONAL is always re-mapped to one of the above
130#define INTERFACE_PREREALIZE          4 // bit-mask to test for calling GetInterface before Realize
131
132// Profile-specific interfaces
133
134#if USE_PROFILES & USE_PROFILES_BASE
135#define INTERFACE_IMPLICIT_BASE       INTERFACE_IMPLICIT
136#define INTERFACE_EXPLICIT_BASE       INTERFACE_EXPLICIT
137#else
138#define INTERFACE_IMPLICIT_BASE       INTERFACE_UNAVAILABLE
139#define INTERFACE_EXPLICIT_BASE       INTERFACE_UNAVAILABLE
140#endif
141
142#if USE_PROFILES & USE_PROFILES_GAME
143#define INTERFACE_DYNAMIC_GAME        INTERFACE_DYNAMIC
144#define INTERFACE_EXPLICIT_GAME       INTERFACE_EXPLICIT
145#else
146#define INTERFACE_DYNAMIC_GAME        INTERFACE_OPTIONAL
147#define INTERFACE_EXPLICIT_GAME       INTERFACE_OPTIONAL
148#endif
149
150#if USE_PROFILES & USE_PROFILES_MUSIC
151#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_DYNAMIC
152#else
153#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_OPTIONAL
154#endif
155
156#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
157#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_DYNAMIC
158#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT
159#else
160#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_OPTIONAL
161#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL
162#endif
163
164#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
165#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT
166#else
167#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL
168#endif
169
170#if USE_PROFILES & USE_PROFILES_OPTIONAL
171#define INTERFACE_OPTIONAL            INTERFACE_EXPLICIT
172#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_DYNAMIC
173#else
174#define INTERFACE_OPTIONAL            INTERFACE_UNAVAILABLE
175#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_UNAVAILABLE
176#endif
177
178// Describes how an interface is related to a given object
179
180#define INTERFACE_UNINITIALIZED 0  ///< not available
181#define INTERFACE_INITIALIZED   1  ///< not requested at object creation time
182#define INTERFACE_EXPOSED       2  ///< requested at object creation time
183#define INTERFACE_ADDING_1      3  ///< part 1 of asynchronous AddInterface, pending
184#define INTERFACE_ADDING_2      4  ///< synchronous AddInterface, or part 2 of asynchronous
185#define INTERFACE_ADDED         5  ///< AddInterface has completed
186#define INTERFACE_REMOVING      6  ///< unlocked phase of (synchronous) RemoveInterface
187#define INTERFACE_SUSPENDING    7  ///< suspend in progress
188#define INTERFACE_SUSPENDED     8  ///< suspend has completed
189#define INTERFACE_RESUMING_1    9  ///< part 1 of asynchronous ResumeInterface, pending
190#define INTERFACE_RESUMING_2   10  ///< synchronous ResumeInterface, or part 2 of asynchronous
191#define INTERFACE_ADDING_1A    11  ///< part 1 of asynchronous AddInterface, aborted
192#define INTERFACE_RESUMING_1A  12  ///< part 1 of asynchronous ResumeInterface, aborted
193
194
195// Maps an interface ID to its offset within the class that exposes it
196
197struct iid_vtable {
198    unsigned char mMPH;         // primary MPH for this interface, does not include any aliases
199    unsigned char mInterface;   // relationship of interface to this class
200    /*size_t*/ unsigned short mOffset;
201};
202
203// Per-class const data shared by all instances of the same class
204
205typedef struct {
206    const struct iid_vtable *mInterfaces;   // maps interface index to info about that interface
207    SLuint32 mInterfaceCount;  // number of possible interfaces
208    const signed char *mMPH_to_index;
209    const char * const mName;
210    size_t mSize;
211    // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as
212    // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs
213    SLuint16 mSLObjectID;   // OpenSL ES object ID
214    XAuint16 mXAObjectID;   // OpenMAX AL object ID
215    // hooks
216    AsyncHook mRealize;     // called with mutex locked; can temporarily unlock mutex (for async)
217    AsyncHook mResume;      // called with mutex locked; can temporarily unlock mutex (for async)
218    VoidHook mDestroy;      // called with mutex locked and must keep mutex locked throughout
219    PreDestroyHook mPreDestroy; // called with mutex locked; can temporarily unlock mutex (for wait)
220} ClassTable;
221
222// BufferHeader describes each element of a BufferQueue, other than the data
223typedef struct {
224    const void *mBuffer;
225    SLuint32 mSize;
226} BufferHeader;
227
228#ifdef ANDROID
229// Holds information about all commands that can be passed alongside an MPEG-2 TS buffer
230// Is used with buffers of type kAndroidBufferTypeMpeg2Ts
231typedef struct {
232    SLuint32 mTsCmdCode;
233    SLAuint64 mPts;
234} Mpeg2TsCommands;
235
236// Holds information about all commands that can be passed alongside an AAC ADTS buffer
237// Is used with buffers of type kAndroidBufferTypeAacadts
238typedef struct {
239    SLuint32 mAdtsCmdCode;
240} AdtsCommands;
241
242// Union of the different structures to hold items stored in an AdvancedBufferHeader
243//   when an item comes from an AndroidBufferQueue as the data source, it's a command
244//   when an item is output to an AndroidBufferQueue as the data sink, it's a message (or metadata)
245typedef union {
246    Mpeg2TsCommands mTsCmdData;
247    AdtsCommands    mAdtsCmdData;
248} AdvancedBufferItems;
249
250// AdvancedBufferHeader describes each element of an AndroidBufferQueue, other than the data
251//  and associated messages
252typedef struct {
253    const void *mDataBuffer;
254    SLuint32 mDataSize;
255    SLuint32 mDataSizeConsumed;
256    AdvancedBufferItems mItems;
257    const void *mBufferContext;
258    // mBufferState will be used for the other ABQ events we'll support in the future
259    // SLuint32 mBufferState;
260} AdvancedBufferHeader;
261#endif
262
263#ifdef USE_SNDFILE
264
265#define SndFile_BUFSIZE 512     // in 16-bit samples
266#define SndFile_NUMBUFS 2
267
268struct SndFile {
269    // save URI also?
270    SLchar *mPathname;
271    SNDFILE *mSNDFILE;
272    SF_INFO mSfInfo;
273    pthread_mutex_t mMutex; // protects mSNDFILE only
274    SLboolean mEOF;         // sf_read returned zero sample frames
275    SLuint32 mWhich;        // which buffer to use next
276    short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS];
277};
278
279#endif // USE_SNDFILE
280
281#include "data.h"
282#include "itfstruct.h"
283#include "classes.h"
284
285struct MPH_init {
286    VoidHook mInit;     // called first to initialize the interface, right after object is allocated
287    // Each interface is initialized regardless whether it is exposed to application.
288    VoidHook mResume;   // called to resume interface after suspension, not currently used
289    VoidHook mDeinit;   // called last when object is about to be destroyed
290    BoolHook mExpose;   // called after initialization, only if interface is exposed to application
291    VoidHook mRemove;   // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit
292    // will need a suspend hook when suspend is implemented
293};
294
295extern /*static*/ int IID_to_MPH(const SLInterfaceID iid);
296extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX];
297extern SLresult checkInterfaces(const ClassTable *clazz,
298    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
299    const SLboolean *pInterfaceRequired, unsigned *pExposedMask, unsigned *pRequiredMask);
300extern IObject *construct(const ClassTable *clazz,
301    unsigned exposedMask, SLEngineItf engine);
302extern const ClassTable *objectIDtoClass(SLuint32 objectID);
303extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX];
304extern SLuint32 IObjectToObjectID(IObject *object);
305extern void IObject_Publish(IObject *thiz);
306extern void IObject_Destroy(SLObjectItf self);
307
308// Map an interface to it's "object ID" (which is really a class ID).
309// Note: this operation is undefined on IObject, as it lacks an mThis.
310// If you have an IObject, then use IObjectToObjectID directly.
311
312#define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
313
314// Map an interface to it's corresponding IObject.
315// Note: this operation is undefined on IObject, as it lacks an mThis.
316// If you have an IObject, then you're done -- you already have what you need.
317
318#define InterfaceToIObject(thiz) ((thiz)->mThis)
319
320#define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz)))
321
322#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
323
324#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
325
326#define InterfaceToCMediaPlayer(thiz) (((CMediaPlayer*)InterfaceToIObject(thiz)))
327
328#ifdef ANDROID
329#include "android/MediaPlayer_to_android.h"
330#include "android/OutputMix_to_android.h"
331#include "android/AudioPlayer_to_android.h"
332#include "android/AudioRecorder_to_android.h"
333#endif
334
335extern predestroy_t C3DGroup_PreDestroy(void *self);
336
337extern SLresult CAudioPlayer_Realize(void *self, SLboolean async);
338extern SLresult CAudioPlayer_Resume(void *self, SLboolean async);
339extern void CAudioPlayer_Destroy(void *self);
340extern predestroy_t CAudioPlayer_PreDestroy(void *self);
341
342extern SLresult CAudioRecorder_Realize(void *self, SLboolean async);
343extern SLresult CAudioRecorder_Resume(void *self, SLboolean async);
344extern void CAudioRecorder_Destroy(void *self);
345extern predestroy_t CAudioRecorder_PreDestroy(void *self);
346
347extern SLresult CEngine_Realize(void *self, SLboolean async);
348extern SLresult CEngine_Resume(void *self, SLboolean async);
349extern void CEngine_Destroy(void *self);
350extern predestroy_t CEngine_PreDestroy(void *self);
351extern void CEngine_Destroyed(CEngine *self);
352
353extern SLresult COutputMix_Realize(void *self, SLboolean async);
354extern SLresult COutputMix_Resume(void *self, SLboolean async);
355extern void COutputMix_Destroy(void *self);
356extern predestroy_t COutputMix_PreDestroy(void *self);
357
358extern SLresult CMediaPlayer_Realize(void *self, SLboolean async);
359extern SLresult CMediaPlayer_Resume(void *self, SLboolean async);
360extern void CMediaPlayer_Destroy(void *self);
361extern predestroy_t CMediaPlayer_PreDestroy(void *self);
362
363#ifdef USE_SDL
364extern void SDL_open(IEngine *thisEngine);
365extern void SDL_close(void);
366#endif
367
368#define SL_OBJECT_STATE_REALIZING_1  ((SLuint32) 0x4) // async realize on work queue
369#define SL_OBJECT_STATE_REALIZING_2  ((SLuint32) 0x5) // sync realize, or async realize hook
370#define SL_OBJECT_STATE_RESUMING_1   ((SLuint32) 0x6) // async resume on work queue
371#define SL_OBJECT_STATE_RESUMING_2   ((SLuint32) 0x7) // sync resume, or async resume hook
372#define SL_OBJECT_STATE_SUSPENDING   ((SLuint32) 0x8) // suspend in progress
373#define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue
374#define SL_OBJECT_STATE_RESUMING_1A  ((SLuint32) 0xA) // abort while async resume on work queue
375#define SL_OBJECT_STATE_DESTROYING   ((SLuint32) 0xB) // destroy object when no strong references
376
377#ifdef USE_OUTPUTMIXEXT
378#define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING
379// If we needed it, could have PLAYING mean mixer is currently reading from front buffer,
380// while PLAYABLE would mean application requested PLAYING, but buffer queue is empty
381#endif
382
383#ifndef ANDROID
384extern void *sync_start(void *arg);
385#endif
386extern SLresult err_to_result(int err);
387
388#ifdef __GNUC__
389#define ctz __builtin_ctz
390#else
391extern unsigned ctz(unsigned);
392#endif
393extern const char * const interface_names[MPH_MAX];
394#include "platform.h"
395#include "attr.h"
396#include "handlers.h"
397#include "trace.h"
398
399#ifdef USE_SNDFILE
400extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer);
401#endif
402
403extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
404extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
405extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
406    slBufferQueueCallback callback, void *pContext);
407
408extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH);
409extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID);
410extern void ReleaseStrongRef(IObject *object);
411extern void ReleaseStrongRefAndUnlockExclusive(IObject *object);
412
413extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer);
414extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self,
415    SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor);
416extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self,
417    SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor);
418
419extern CEngine *theOneTrueEngine;
420extern pthread_mutex_t theOneTrueMutex;
421extern unsigned theOneTrueRefCount;
422
423extern LI_API SLresult liCreateEngine(SLObjectItf *pEngine, SLuint32 numOptions,
424    const SLEngineOption *pEngineOptions, SLuint32 numInterfaces,
425    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired,
426    const ClassTable *pCEngine_class);
427extern LI_API SLresult liQueryNumSupportedInterfaces(SLuint32 *pNumSupportedInterfaces,
428        const ClassTable *clazz);
429extern LI_API SLresult liQuerySupportedInterfaces(SLuint32 index, SLInterfaceID *pInterfaceId,
430        const ClassTable *clazz);
431
432// The EnqueueAsyncCallback macros provide a safe way to asynchronously call an application-level
433// callback handler that is permitted to do almost anything, including block.  This is intended
434// primarily for "notification" callbacks such as play head progress.  Do not use for callbacks
435// which must be synchronous, such as buffer queue completions.  The enqueue may fail if
436// the callback queue is full.  This almost always indicates an application error such as blocking
437// for an excessive time within a callback handler or requesting too frequent callbacks.  The
438// recommended recovery is to either retry later, or log a warning or error as appropriate.
439// If the callback absolutely must be called, then you should be calling it directly instead.
440// Example usage:
441//  CAudioPlayer *ap;
442//  SLresult result = EnqueueAsyncCallback_ppi(ap, playCallback, &ap->mPlay.mItf, playContext,
443//       SL_PLAYEVENT_HEADATEND);
444//  if (SL_RESULT_SUCCESS != result) {
445//    ALOGW("Callback %p(%p, %p, SL_PLAYEVENT_HEADATEND) dropped", playCallback, &ap->mPlay.mItf,
446//        playContext);
447//  }
448// which replaces:
449//  (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND);
450#define EnqueueAsyncCallback_ppi(object, handler, p1, p2, i1) \
451        ThreadPool_add_ppi(&(object)->mObject.mEngine->mThreadPool, \
452            (ClosureHandler_ppi) (handler), (p1), (p2), (i1))
453#define EnqueueAsyncCallback_ppii(object, handler, p1, p2, i1, i2) \
454        ThreadPool_add_ppii(&(object)->mObject.mEngine->mThreadPool, \
455            (ClosureHandler_ppii) (handler), (p1), (p2), (i1), (i2))
456#define EnqueueAsyncCallback_piipp(object, handler, p1, i1, i2, p2, p3) \
457        ThreadPool_add_piipp(&(object)->mObject.mEngine->mThreadPool, \
458            (ClosureHandler_piipp) (handler), (p1), (i1), (i2), (p2), (p3))
459
460#define SL_PREFETCHEVENT_NONE ((SLuint32) 0)    // placeholder for non-existent SL_PREFETCHEVENT_*
461