object_heap.c revision 7e8d39a9d261ff6b5256d7cf9c7a127947b2b2a5
1/* 2 * Copyright (c) 2007 Intel Corporation. All Rights Reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the 6 * "Software"), to deal in the Software without restriction, including 7 * without limitation the rights to use, copy, modify, merge, publish, 8 * distribute, sub license, and/or sell copies of the Software, and to 9 * permit persons to whom the Software is furnished to do so, subject to 10 * the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the 13 * next paragraph) shall be included in all copies or substantial portions 14 * of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 19 * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR 20 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 21 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 22 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "object_heap.h" 26 27#include <stdlib.h> 28#include <string.h> 29 30#include "psb_def.h" 31 32#define LAST_FREE -1 33#define ALLOCATED -2 34#define SUSPENDED -3 35 36/* 37 * Expands the heap 38 * Return 0 on success, -1 on error 39 */ 40static int object_heap_expand( object_heap_p heap ) 41{ 42 int i; 43 int malloc_error = FALSE; 44 object_base_p *new_heap_index; 45 int next_free; 46 int new_heap_size = heap->heap_size + heap->heap_increment; 47 48 new_heap_index = (object_base_p *) realloc( heap->heap_index, new_heap_size * sizeof(object_base_p) ); 49 if ( NULL == new_heap_index ) 50 { 51 return -1; /* Out of memory */ 52 } 53 heap->heap_index = new_heap_index; 54 next_free = heap->next_free; 55 for(i = new_heap_size; i-- > heap->heap_size; ) 56 { 57 object_base_p obj = (object_base_p) malloc(heap->object_size); 58 heap->heap_index[i] = obj; 59 if (NULL == obj) 60 { 61 malloc_error = TRUE; 62 continue; /* Clean up after the loop is completely done */ 63 } 64 obj->id = i + heap->id_offset; 65 obj->next_free = next_free; 66 next_free = i; 67 } 68 69 if (malloc_error) 70 { 71 /* Clean up the mess */ 72 for(i = new_heap_size; i-- > heap->heap_size; ) 73 { 74 if (heap->heap_index[i]) 75 { 76 free(heap->heap_index[i]); 77 } 78 } 79 /* heap->heap_index is left as is */ 80 return -1; /* Out of memory */ 81 } 82 heap->next_free = next_free; 83 heap->heap_size = new_heap_size; 84 return 0; /* Success */ 85} 86 87/* 88 * Return 0 on success, -1 on error 89 */ 90int object_heap_init( object_heap_p heap, int object_size, int id_offset) 91{ 92 heap->object_size = object_size; 93 heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK; 94 heap->heap_size = 0; 95 heap->heap_increment = 16; 96 heap->heap_index = NULL; 97 heap->next_free = LAST_FREE; 98 return object_heap_expand(heap); 99} 100 101/* 102 * Allocates an object 103 * Returns the object ID on success, returns -1 on error 104 */ 105int object_heap_allocate( object_heap_p heap ) 106{ 107 object_base_p obj; 108 if ( LAST_FREE == heap->next_free ) 109 { 110 if( -1 == object_heap_expand( heap ) ) 111 { 112 return -1; /* Out of memory */ 113 } 114 } 115 ASSERT( heap->next_free >= 0 ); 116 117 obj = heap->heap_index[heap->next_free]; 118 heap->next_free = obj->next_free; 119 obj->next_free = ALLOCATED; 120 return obj->id; 121} 122 123/* 124 * Lookup an object by object ID 125 * Returns a pointer to the object on success, returns NULL on error 126 */ 127object_base_p object_heap_lookup( object_heap_p heap, int id ) 128{ 129 object_base_p obj; 130 if ( (id < heap->id_offset) || (id > (heap->heap_size+heap->id_offset)) ) 131 { 132 return NULL; 133 } 134 id &= OBJECT_HEAP_ID_MASK; 135 obj = heap->heap_index[id]; 136 137 /* Check if the object has in fact been allocated */ 138 if ( obj->next_free != ALLOCATED ) 139 { 140 return NULL; 141 } 142 return obj; 143} 144 145/* 146 * Iterate over all objects in the heap. 147 * Returns a pointer to the first object on the heap, returns NULL if heap is empty. 148 */ 149object_base_p object_heap_first( object_heap_p heap, object_heap_iterator *iter ) 150{ 151 *iter = -1; 152 return object_heap_next( heap, iter ); 153} 154 155/* 156 * Iterate over all objects in the heap. 157 * Returns a pointer to the next object on the heap, returns NULL if heap is empty. 158 */ 159object_base_p object_heap_next( object_heap_p heap, object_heap_iterator *iter ) 160{ 161 object_base_p obj; 162 int i = *iter + 1; 163 while ( i < heap->heap_size) 164 { 165 obj = heap->heap_index[i]; 166 if ( (obj->next_free == ALLOCATED) || (obj->next_free == SUSPENDED) ) 167 { 168 *iter = i; 169 return obj; 170 } 171 i++; 172 } 173 *iter = i; 174 return NULL; 175} 176 177 178 179/* 180 * Frees an object 181 */ 182void object_heap_free( object_heap_p heap, object_base_p obj ) 183{ 184 /* Don't complain about NULL pointers */ 185 if (NULL != obj) 186 { 187 /* Check if the object has in fact been allocated */ 188 ASSERT(( obj->next_free == ALLOCATED ) || ( obj->next_free == SUSPENDED )); 189 190 obj->next_free = heap->next_free; 191 heap->next_free = obj->id & OBJECT_HEAP_ID_MASK; 192 } 193} 194 195/* 196 * Destroys a heap, the heap must be empty. 197 */ 198void object_heap_destroy( object_heap_p heap ) 199{ 200 object_base_p obj; 201 int i; 202 for (i = 0; i < heap->heap_size; i++) 203 { 204 /* Check if object is not still allocated */ 205 obj = heap->heap_index[i]; 206 ASSERT( obj->next_free != ALLOCATED ); 207 ASSERT( obj->next_free != SUSPENDED ); 208 /* Free object itself */ 209 free( obj ); 210 } 211 free(heap->heap_index); 212 heap->heap_size = 0; 213 heap->heap_index = NULL; 214 heap->next_free = LAST_FREE; 215} 216 217/* 218 * Suspend an object 219 * Suspended objects can not be looked up 220 */ 221void object_heap_suspend_object( object_base_p obj, int suspend) 222{ 223 if (suspend) 224 { 225 ASSERT( obj->next_free == ALLOCATED ); 226 obj->next_free = SUSPENDED; 227 } 228 else 229 { 230 ASSERT( obj->next_free == SUSPENDED ); 231 obj->next_free = ALLOCATED; 232 } 233} 234