da27e2dae56be0a159e82231e5c3a5b83b099063 |
11-May-2016 |
Mario Zechner <contact@badlogicgames.com> |
Merge pull request #3937 from ClaasJG/master LWJGL3 Added the possibility to create windows initially hidden
|
83eaa11f607c202b66bb866b8dc76cccf3252ace |
11-May-2016 |
Darren Keese <dakeese@gmail.com> |
Add window size limits to LWJGL 3 app and window configurations. Update CHANGES
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowConfiguration.java
|
f7d9208874f3af755f1a74c4b0f3c841824f9a4b |
20-Apr-2016 |
intrigus <abc123zeus@live.de> |
Fix Gdx.input.getCurrentEventTime() not being set, see #3673 (#4036)
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
fb241932519d48601263a6a457d2fd9a618394da |
21-Mar-2016 |
Tomski <tomwojciechowski@asidik.com> |
Merge pull request #3847 from bgroenks96/libgdx-update-graphics-spi Add setUndeocrated/setResizable APIs to Graphics.
|
30a7d2b2a673e1107d379f5868b572f5e9d01aab |
16-Feb-2016 |
Brian Groenke <bgroe8@gmail.com> |
Add setUndeocrated/setResizable APIs to Graphics. Add implemenations for all backends. Note: most desktop backend implementations require a call to 'setWindowedMode' in order for the changes to take effect. It is worth noting that this is not necessary with the JogAmp backend. However, as of the time of writing, that backend is not included in LibGDX master. Fixes #3773
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
119a96edc5ac590d30e517ddcf3618a1bb3895e2 |
20-Mar-2016 |
ClaasJG <claas.j.gramann@gmail.com> |
No code change just formating Applied the gdx-formatter scoped on changes in Lwjgl3ApplicationConfiguration Applied the gdx-formatter scoped on changes in Lwjgl3WindowConfiguration Applied the gdx-formatter scoped on changes in Lwjgl3Application Signed-off-by: ClaasJG <claas.j.gramann@gmail.com>
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowConfiguration.java
|
264f7d94378100fc13c0fcfbdbb071a82df5806a |
17-Mar-2016 |
ClaasJG <claas.j.gramann@gmail.com> |
Added the possibility to create windows initially hidden Added #setInitialVisible to Lwjgl3ApplicationConfiguration Added #setInitialVisible to Lwjgl3WindowConfiguration Altered Lwjgl3Application to respect the initial visibility hint Signed-off-by: ClaasJG <claas.j.gramann@gmail.com>
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowConfiguration.java
|
205d4b6b7dd00616970cb6ef65f66b1bd7c38dd0 |
16-Mar-2016 |
Daniel Ludwig <codi@code-disaster.com> |
GL3 core profile hint only mandatory on OS X. Fixes #3932.
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
|
a0d2b13bbc81ecd291c8c9a3f4dc7830373768c8 |
05-Mar-2016 |
Xoppa <contact@xoppa.com> |
Merge pull request #3788 from Tom-Ski/glversion Extract out GLVersion for all backends in preparation for stronger c…
|
a2e7dda9aabb0f950bad874aa0608b1049b1e15b |
27-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Fixed disposal of Lwjgl3 per-window and system cursors. Added test variant of MultiWindowTest. Fixes #3880.
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
9e858c91e1ece13e06f5b0d959385c696a34e974 |
26-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Fixed crash on shutdown when using Lwjgl3 system cursors and multiple windows. Fixes #3880.
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
|
cf00fdc5f5776367125741861350781832ddbe1b |
16-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Rethrow runtime exceptions in Lwjgl3 main thread, see #3841
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
|
0867fa3723a28ad280f7512a7b68141b58215209 |
14-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Merge pull request #3809 from intrigus/patch-1 Fix wrong buffer clear
|
6139ad48743c1f0b9a12f24c42703031455575bd |
14-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Removed unneeded imports.
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
282dee2366838906d8da5c167c40abc7a99523ec |
13-Feb-2016 |
Marcus Brummer <mbrlabs7@gmail.com> |
Merge branch 'master' into glfw_drop Conflicts: backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
916d56536854f79e4b4f84fcd6927b55d784f243 |
06-Feb-2016 |
Marcus Brummer <mbrlabs7@gmail.com> |
Drag'n Drop support for the lwjgl3 backend. External files (e.g. from the Desktop) can now be dragged into a Lwjgl3Window. See the new callback drag() in Lwjgl3WindowListener
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowAdapter.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
9f9d9fc6656fd3f596308d0f2166632136692fa7 |
13-Feb-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Renamed Lwjgl3WindowListener.windowIsClosing() to closeRequested() to better communicate its intent. Updated documentation. See #3818
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowAdapter.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
26d2e39a4c1e953c4237aa57fa1cc64a527c2aab |
30-Jan-2016 |
Tom-Ski <tomaszwojciechowski@hotmail.co.uk> |
Add initial TextureArray wrapper
adlogic/gdx/backends/lwjgl3/Lwjgl3GL30.java
|
10821c9f522d7897c0f84eaa2b14af6d90f2d2fe |
30-Jan-2016 |
intrigus <abc123zeus@live.de> |
Fix wrong buffer clear
adlogic/gdx/backends/lwjgl3/Lwjgl3GL20.java
|
d463e66190aed4582b8da5e38b4b6aacd788b2dc |
27-Jan-2016 |
Tom-Ski <tomaszwojciechowski@hotmail.co.uk> |
Abstract out GLVersion for all backends in preparation for stronger cross gl version support
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
c1360617dc304818017491249bab03f862d04610 |
11-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixes #3781, calling resizes on screen mode change
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
7578252921a4325cc8f1c6923d80eab42431b7f2 |
08-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Forwarding Enter key char in Lwjgl3Input
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
2cc559bfcdc39ddda698b9b2f0846e7660aff211 |
07-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added Lwjgl3WindowAdapter for brevity
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowAdapter.java
|
3ee9d75bdaebe63eda9f07b5ecf3216bc4d9bdae |
07-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Merge branch 'master' of https://github.com/libgdx/libgdx
|
d73c5e3e11323b11c713c18a49bc7839a4e41b6c |
07-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added Lwjgl3Window#setWindowListener
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
04f316d4f5737f4c0551086d813abb76b437ed2e |
07-Jan-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Added missing initializeGlfw() call. Fixed JavaDoc.
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
|
4f6538329947d0ea5d2b6921fe29c972348f55ac |
06-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Merge branch 'master' of https://github.com/libgdx/libgdx
|
7762e489c621dd8df08e1baa7ac52da333641183 |
06-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed Lwjgl3Net#openURL(), using FileManager on Mac OS X, and AWT on Window and Linux
adlogic/gdx/backends/lwjgl3/Lwjgl3Net.java
|
978bbb65ab60afbb0381e2f8959ae66df0cb26c8 |
05-Jan-2016 |
intrigus <abc123zeus@live.de> |
Add system cursors to GWT, fix little error in Lwjgl3Cursor
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
|
9f318fa95c270c8401ff6817deb4fefad3c3615a |
05-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed up gyro support
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
f061ecd4430d5edceeb07681c36192c9ba0025da |
05-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Didn't set samples on LWJGL 3 config. Also renamed method to be in line with the method in Graphics
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
|
5e538b983d3dd11f12c97a75e510e99e2a10e667 |
05-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed compilation bug on Java 7
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
db52825eeca02da748549f6ae99e418494135723 |
05-Jan-2016 |
Mario Zechner <contact@badlogicgames.com> |
Merge pull request #3697 from code-disaster/lwjgl3-gl30 Added GL3 context creation. Ported GL version checks from Lwjgl backend.
|
a05192daa034b7646b0a7e36da70cff36871448e |
05-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added better comments
adlogic/gdx/backends/lwjgl3/Lwjgl3GL30.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
ec555888f1bf27f47f4d461a7364ed0c897560aa |
05-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added Lwjgl3WindowListener, can be set on Lwjgl3ApplicationConfiguration and Lwjgl3WindowConfiguration to receive iconification, focus and closing events for a specific window. Also allows to prevent closing a window
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
bc7a6c3eeb9e817cc23144dce2595e60d82521be |
05-Jan-2016 |
Daniel Ludwig <codi@code-disaster.com> |
Added GL3 context creation. Ported GL version checks from Lwjgl backend.
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
f1bd254af4b2ebe43d03579b888727af872fd7c2 |
04-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed up all static imports, don't like em even if things are more verbose. Fixed all issues reported by @fortressBuilder, thanks
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
7a57a0fe53989321ece8c5b7a93de3fbd9787e24 |
04-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Changed visibility of Lwjgl3Window, that way people can post window specific runnables
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
1744adec875556514a7ae382117869eac81bb528 |
04-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added multi-window API to Lwjgl3Application. Takes a listener and a Lwjgl3WindowConfiguration. Shares the OpenGL context with the other windows of the app. Note that some OpenGL may not be shared (i believe VAOs and frame buffers)
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
a3608c4940ee04915986312ef9fdefc2d57b6ffb |
04-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Changed cursor API, see CHANGES for more information
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
70714636899a8fa3e66a39f1e174eb600d614363 |
04-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed ppi/ppc methods in Lwjgl3Graphics. Works perfectly on Mac OS X, need to test Windows/Linux
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
02de254708b22db4b9c5631907feb4a3d6b7df9b |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Updated GlfwTest to illustrate issues with fullscreen toggling
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
2542709f7eb8143f13174e78f470f30442e957b5 |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed the way exceptions eminating from the main loop are handled in Lwjgl3Application
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
|
36e3e42f469f6bdec14ab4262c673b9b0bca4931 |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed Lwjgl3Graphics#getMonitor(), will properly report on which monitor the current window is on
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
beb86317d162cc891a19cc4b307775b5a24f357e |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Removed Sound#setPriority, see CHANGES for why. Fixed up a few things in LWJGL3 backend regarding resizing/screen mode changes
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/audio/OpenALSound.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockSound.java
|
448d44b32c33d7c4e9ee05126db7a4aafe1bdcdf |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Added interface for potential window listener implementations. Delete maximize cause Nate is an architecture astronaut.
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3WindowListener.java
|
cc85f77f74b7138d94d9d0a0cd8f6dd4927ae1e6 |
03-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Minor clean ups in LWJGL3 backend
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
feaec52ad636203db972f1fd85ceb03c4ab97aff |
02-Jan-2016 |
badlogic <badlogicgames@gmail.com> |
Fixed a bug in the way Lwjgl3Windows are stored and removed, fixed Lwjgl3Graphics#setFullscreenMode/setWindowedMode, changed Lwjgl3ApplicationConfiguration to use setters, fixed Lwjgl3Clipboard to use GLFW clipboard functions
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Clipboard.java
adlogic/gdx/backends/lwjgl3/Lwjgl3GL20.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
b8d9079f806188c623054906d7e7b41bb8b9b097 |
31-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Failed at refactoring method name...
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
f1fecf807acde09d4856911da501999243535e21 |
31-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
API Change to Graphics, adding multi-monitor capabilities. All backends except the LWJGL3 backend will only work with the primary monitor due to platform/API restrictions of the respective backend. See CHANGES for more information
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Clipboard.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
6e8a4f1bba5888fcd0ea0e393bda077fe2109e09 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed input in LWJGL3 backend
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
bf43f04d5cd37b46a9a956f8aca8f99a9f73a2fa |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed up usage of GL20#glViewport and GL20#glScissor, mostly in stage2d viewports. For HDPI, if we don't explicitely say we want to work in HDPI, we get everything in logical coordinates (half of retina on Mac OS X for example). However, viewport and stage us glViewport and glScissor, which expect backbuffer aka physical coordinates. HdpiUtils is a new class that will take care of this conversion for you. You can keep working in logical coordinates as reported by the OS
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
3246b3a9917e01d4ff938943710dfef6088b8874 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed license headers in LWJGL3 backend
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
edb7e48efb243eeefb94da41e93fd0a3e4a2e893 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added Graphics#getBackBufferWidth/Height and enabled Lwjgl3ApplicationConfiguration#useHDPI switch. Care must be taken if glViewport and glScissors is used, as those expect physical pixel coordinates, not logical ones as reported by Gdx.graphics.getWidth()/Height
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
d856c4bcf5994f623146355181fe97da00ea6a67 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added Graphics#getFramebufferWidth/Height, API needed for HDPI handling
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
31508348e2de546e3e70e7e512b5a7834b700b51 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed resize being called to early on Windows
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
e440062e9910d1a4967c77a4a0f7b226790d4ec7 |
29-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Listener initialization fixed hopefully so resize callback isn't called when listener isn't initialized yet
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
|
7882b298798032f16ea7187c49dc3dd9235d09f1 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed resizing in LWJGL 3 backend, looks like we can do it in the resize callback
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
|
ad46cefc1d86fdc9b16c172a1ebaccf058e87fef |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed some warnings
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Preferences.java
|
99bff3605fadf327a93d04de2bf94241745f9838 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed compilation issues, used Java 8 features...
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/audio/OpenALAudio.java
|
18e38ce860636d1596b44dcebacb6de34442cbe1 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Removed superfluous class, need to reimplement it anyways
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
|
522c28e0c2ace47bde479538b955d947b4f7eaf7 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added input handling to LWJGL 3 backend. All tests work :D
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
|
e1afd3fac08864d8cc40412924f10c4b069933a6 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed audio in LWJGL 3 backend
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
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0e41e9c61a04c2702b4b5626ae53771d40cb5cd9 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added graphics implementation for LWJGL3, display mode change and cursor support still missing
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Graphics.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Input.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
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15a9170bb4f1747388349c26a06bd92d8fd02688 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Basic scafolding done
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
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5b4b8e5aab19a12639a68e05c406ed633bc932c6 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added mock audio implementation to LWJGL3 backend for disabled audio, fixed upnatives loader and part of Lwjgl3Application
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3NativesLoader.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Window.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockAudio.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockAudioDevice.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockAudioRecorder.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockMusic.java
adlogic/gdx/backends/lwjgl3/audio/mock/MockSound.java
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1812ea39314a5411801a24977cb7f1a4a5bb3ed9 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Renamed all classes from LwjglXXX to Lwjgl3XXX, removed classes that need a completely new implementation
adlogic/gdx/backends/lwjgl3/Lwjgl3Application.java
adlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Clipboard.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Cursor.java
adlogic/gdx/backends/lwjgl3/Lwjgl3FileHandle.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Files.java
adlogic/gdx/backends/lwjgl3/Lwjgl3GL20.java
adlogic/gdx/backends/lwjgl3/Lwjgl3GL30.java
adlogic/gdx/backends/lwjgl3/Lwjgl3NativesLoader.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Net.java
adlogic/gdx/backends/lwjgl3/Lwjgl3Preferences.java
adlogic/gdx/backends/lwjgl3/LwjglApplication.java
adlogic/gdx/backends/lwjgl3/LwjglApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/LwjglClipboard.java
adlogic/gdx/backends/lwjgl3/LwjglCursor.java
adlogic/gdx/backends/lwjgl3/LwjglFileHandle.java
adlogic/gdx/backends/lwjgl3/LwjglFiles.java
adlogic/gdx/backends/lwjgl3/LwjglGL20.java
adlogic/gdx/backends/lwjgl3/LwjglGL30.java
adlogic/gdx/backends/lwjgl3/LwjglGraphics.java
adlogic/gdx/backends/lwjgl3/LwjglInput.java
adlogic/gdx/backends/lwjgl3/LwjglNativesLoader.java
adlogic/gdx/backends/lwjgl3/LwjglNet.java
adlogic/gdx/backends/lwjgl3/LwjglPreferences.java
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1cb815170a2fd69558f737d92f5665c9d64cebd1 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed LWJGL3 GL20
adlogic/gdx/backends/lwjgl3/LwjglGL20.java
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74d1fbf11bad03768e3b9a8b257e4c18ed05416f |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed up more stuff in the new LwjglGL20
adlogic/gdx/backends/lwjgl3/LwjglGL20.java
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b9ed7d8912c94ef77749c5bd672c670a94728c50 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Fixed up OpenAL audio, sorta, untested
adlogic/gdx/backends/lwjgl3/audio/OpenALAudio.java
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e7da10fe9fafc583045b3dbb5b72e3d42649fd41 |
28-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Renamed package
adlogic/gdx/backends/lwjgl/LwjglApplication.java
adlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.java
adlogic/gdx/backends/lwjgl/LwjglClipboard.java
adlogic/gdx/backends/lwjgl/LwjglCursor.java
adlogic/gdx/backends/lwjgl/LwjglFileHandle.java
adlogic/gdx/backends/lwjgl/LwjglFiles.java
adlogic/gdx/backends/lwjgl/LwjglGL20.java
adlogic/gdx/backends/lwjgl/LwjglGL30.java
adlogic/gdx/backends/lwjgl/LwjglGraphics.java
adlogic/gdx/backends/lwjgl/LwjglInput.java
adlogic/gdx/backends/lwjgl/LwjglNativesLoader.java
adlogic/gdx/backends/lwjgl/LwjglNet.java
adlogic/gdx/backends/lwjgl/LwjglPreferences.java
adlogic/gdx/backends/lwjgl/audio/JavaSoundAudioRecorder.java
adlogic/gdx/backends/lwjgl/audio/Mp3.java
adlogic/gdx/backends/lwjgl/audio/Ogg.java
adlogic/gdx/backends/lwjgl/audio/OggInputStream.java
adlogic/gdx/backends/lwjgl/audio/OpenALAudio.java
adlogic/gdx/backends/lwjgl/audio/OpenALAudioDevice.java
adlogic/gdx/backends/lwjgl/audio/OpenALMusic.java
adlogic/gdx/backends/lwjgl/audio/OpenALSound.java
adlogic/gdx/backends/lwjgl/audio/Wav.java
adlogic/gdx/backends/lwjgl3/LwjglApplication.java
adlogic/gdx/backends/lwjgl3/LwjglApplicationConfiguration.java
adlogic/gdx/backends/lwjgl3/LwjglClipboard.java
adlogic/gdx/backends/lwjgl3/LwjglCursor.java
adlogic/gdx/backends/lwjgl3/LwjglFileHandle.java
adlogic/gdx/backends/lwjgl3/LwjglFiles.java
adlogic/gdx/backends/lwjgl3/LwjglGL20.java
adlogic/gdx/backends/lwjgl3/LwjglGL30.java
adlogic/gdx/backends/lwjgl3/LwjglGraphics.java
adlogic/gdx/backends/lwjgl3/LwjglInput.java
adlogic/gdx/backends/lwjgl3/LwjglNativesLoader.java
adlogic/gdx/backends/lwjgl3/LwjglNet.java
adlogic/gdx/backends/lwjgl3/LwjglPreferences.java
adlogic/gdx/backends/lwjgl3/audio/JavaSoundAudioRecorder.java
adlogic/gdx/backends/lwjgl3/audio/Mp3.java
adlogic/gdx/backends/lwjgl3/audio/Ogg.java
adlogic/gdx/backends/lwjgl3/audio/OggInputStream.java
adlogic/gdx/backends/lwjgl3/audio/OpenALAudio.java
adlogic/gdx/backends/lwjgl3/audio/OpenALAudioDevice.java
adlogic/gdx/backends/lwjgl3/audio/OpenALMusic.java
adlogic/gdx/backends/lwjgl3/audio/OpenALSound.java
adlogic/gdx/backends/lwjgl3/audio/Wav.java
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32fac8c88bb0168f771b15eb6f10c7f5fab4dc19 |
27-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Clean-up of lwjgl 3 backend, remove anything superfluous
adlogic/gdx/backends/lwjgl/LwjglAWTCanvas.java
adlogic/gdx/backends/lwjgl/LwjglAWTFrame.java
adlogic/gdx/backends/lwjgl/LwjglAWTInput.java
adlogic/gdx/backends/lwjgl/LwjglApplet.java
adlogic/gdx/backends/lwjgl/LwjglCanvas.java
adlogic/gdx/backends/lwjgl/LwjglFrame.java
adlogic/gdx/backends/lwjgl/LwjglNet.java
|
01cac557e349c4352c84edb05722232aee4c2e6e |
27-Dec-2015 |
badlogic <badlogicgames@gmail.com> |
Added initial LWJGL 3 stub
adlogic/gdx/backends/lwjgl/LwjglAWTCanvas.java
adlogic/gdx/backends/lwjgl/LwjglAWTFrame.java
adlogic/gdx/backends/lwjgl/LwjglAWTInput.java
adlogic/gdx/backends/lwjgl/LwjglApplet.java
adlogic/gdx/backends/lwjgl/LwjglApplication.java
adlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.java
adlogic/gdx/backends/lwjgl/LwjglCanvas.java
adlogic/gdx/backends/lwjgl/LwjglClipboard.java
adlogic/gdx/backends/lwjgl/LwjglCursor.java
adlogic/gdx/backends/lwjgl/LwjglFileHandle.java
adlogic/gdx/backends/lwjgl/LwjglFiles.java
adlogic/gdx/backends/lwjgl/LwjglFrame.java
adlogic/gdx/backends/lwjgl/LwjglGL20.java
adlogic/gdx/backends/lwjgl/LwjglGL30.java
adlogic/gdx/backends/lwjgl/LwjglGraphics.java
adlogic/gdx/backends/lwjgl/LwjglInput.java
adlogic/gdx/backends/lwjgl/LwjglNativesLoader.java
adlogic/gdx/backends/lwjgl/LwjglNet.java
adlogic/gdx/backends/lwjgl/LwjglPreferences.java
adlogic/gdx/backends/lwjgl/audio/JavaSoundAudioRecorder.java
adlogic/gdx/backends/lwjgl/audio/Mp3.java
adlogic/gdx/backends/lwjgl/audio/Ogg.java
adlogic/gdx/backends/lwjgl/audio/OggInputStream.java
adlogic/gdx/backends/lwjgl/audio/OpenALAudio.java
adlogic/gdx/backends/lwjgl/audio/OpenALAudioDevice.java
adlogic/gdx/backends/lwjgl/audio/OpenALMusic.java
adlogic/gdx/backends/lwjgl/audio/OpenALSound.java
adlogic/gdx/backends/lwjgl/audio/Wav.java
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