06e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8 |
|
01-Sep-2016 |
Chris Craik <ccraik@google.com> |
Wait on frame work fences when frames are dropped bug:30895941 Prevents a race where frame work could interleave between frames, causing SurfaceView position updates to be delivered out of order. Change-Id: I01e4cc557b69dcf33e877a0e16c0d115ec95e4cc
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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9a17da8125c36c82ba73e7f4b3ed80b9c633767f |
|
18-Apr-2016 |
John Reck <jreck@google.com> |
Don't reuse LOST_SURFACE for stopped Fixes: 28218991 If a draw() happens while we are stopped, don't report that the surface is lost because this will prompt a tear-down of the surface which isn't desired. It can result in ViewRootImpl ending up in an internally-bad state in this case. Change-Id: If3eb8c6bc8702299e5330bc0917952624dce3b7e
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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8afcc76920499d0a384dba1470c5a377f80ed768 |
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13-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Revert "Make stopped state a first-class thing"" This reverts commit eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399. Fixes first-frame issue, mReportNextDraw needs to override mStopped Fixes: 28118961 Fixes: 27286867 Change-Id: I5c811759637d08ba9f3b342016d1b3006986d5a2
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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825fa4d5ae7b2907ee1769d09e6333306de2a92e |
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11-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
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eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399 |
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11-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Make stopped state a first-class thing" This reverts commit 945961f78a78eced823d5ba78505c781b079703d. Change-Id: Iebc1d49fac33380233f8785fc39bec6c30a5e714
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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c724dcf23c5e2ebd22c042a8a6f2424b7e9d5029 |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Make stopped state a first-class thing" into nyc-dev
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945961f78a78eced823d5ba78505c781b079703d |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Make stopped state a first-class thing Bug: 27286867 WindowManager has committed to stopped state controlling the lifecycle of the Surface, so make that a first-class thing in HWUI as well. This makes it more resistent to things like a rogue updateSurface() happening while mStopped=true, leading to bad things down the line. Instead let the surface be changed/updated as often as desired, and just block any attempt to draw on that surface. Also removes some unnecessary makeCurrent()s, as EglManager ensures that we *always* have a valid GL context now (using a pbuffer surface if there is no window surface set) Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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51f2d606dcbfba3cc5b03dfea37c1304b91c232f |
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06-Apr-2016 |
John Reck <jreck@google.com> |
Fix some edge cases Bug: 27709981 This desperately needs a refactor, but to keep the current (really needed & nice) behavior of dispatching after sync finishes would be difficult to handle cleanly without lots of ripping so... #yolo Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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d2dfd8f128b632ed99418ab2b32949c939a9a369 |
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16-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add TextureView support to new renderer/reorderer bug:22480459 Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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e2e53a7079733694bd52dbce665e9ceff21e9727 |
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28-Oct-2015 |
Chris Craik <ccraik@google.com> |
Simplify TreeInfo Change-Id: I8f05e9046236d607016b6c2bb77a333cfb47ba47
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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ea7a7fb75acb7305eb774ca7bc7e96103bd49323 |
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28-Aug-2015 |
Skuhne <skuhne@google.com> |
MultiThreaded rendering of different renderNodes This is adding the renderer side infrastructure to allow rendering multiple render nodes with different threads. This is a pre-step for decoupling a non client decor resize reder from a content resize render. Multiple render nodes can be added to be drawn, and to prevent overdrawing, a content bounds area can be set Bug: 22527834 Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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c052a9a1bb1d0b7918f73166a36e96e0b1a9ed92 |
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22-Jul-2015 |
John Reck <jreck@google.com> |
am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark isInUse per-window" into mnc-dev * commit 'a2fd32348b06b22963fcc7c33179fddbd2394dbf': Mark isInUse per-window
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00e79c9947b741194ff6c0d08ede9b3befbf9c9d |
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21-Jul-2015 |
John Reck <jreck@google.com> |
Mark isInUse per-window Bug: 22509159 Change-Id: I0ae0f1fa582ee38dcb9f24ca20f0b4d0c57ccb32
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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5a4690bf26932c0d6940e4af8516d920e09ae81a |
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14-Jul-2015 |
Chris Craik <ccraik@google.com> |
Clean up unncessary defines LOG_TAG and TRACE_TAG are already defined in the makefile Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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be3fba05e823f740f65b2679929347dc3dd282ad |
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06-Jul-2015 |
John Reck <jreck@google.com> |
Adjust for pipeline stalls Bug: 20853441 Calculating duration that crosses the UI-RT sync point will now subtract out the time spent waiting in queue under the assumption that this time will be accounted for in the previous frame's metrics Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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1b54fb27ac48495ed0b33868fda5776fb49fe0f3 |
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03-Jun-2015 |
Chris Craik <ccraik@google.com> |
Delete MAKE_ENUM_FLAGS bug:21595702 Settle on namespace-enum for consistency. Also removes k prefix. Change-Id: Ib89f94cb9263de40b6e4636577dca4860867d0d8
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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4c9e59d03c2bca38001225b79d01740b8999adfb |
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12-May-2015 |
John Reck <jreck@google.com> |
Unify DrawProfiler/JankStats Bug: 20822400 Change-Id: I24345c3120440bfce14e8cbe7e880b39f10b744a
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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b36016c65f1d1b5846dba0349aab491dbd3a746a |
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11-Mar-2015 |
John Reck <jreck@google.com> |
Cleanups & simplifications Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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c87be99c6ead0720a8918ea38ce3b25e5c49e1c6 |
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20-Feb-2015 |
John Reck <jreck@google.com> |
C++11 style fixups Change-Id: I356d02338820bfef41a9e278c88dafc17cfe1cf9
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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ba6adf66d3c44c0aa2fd8a224862ff1901d64300 |
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19-Feb-2015 |
John Reck <jreck@google.com> |
Initial attempt at jank-tracking stat collection Is a bit naive, perhaps overly aggressive, but sorta works Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 |
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07-Nov-2014 |
John Reck <jreck@google.com> |
Have an actual fallback if the surface is lost Bug: 17516789 This will force a relayout/reinitialize pass if the Surface is lost mid-render instead of crashing on the next frame Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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738ec3aace180018560998d1c2cdeb9ddde5fbfa |
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25-Jul-2014 |
Chris Craik <ccraik@google.com> |
Revert "Dump RenderThread stack on unresponsive" bug:16563871 bug:16565900 bug:16555847 bug:16551643 This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280. Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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73b7a4db4116774156fda3a510cc3afa14be9ffd |
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23-Jul-2014 |
John Reck <jreck@google.com> |
Dump RenderThread stack on unresponsive Bug: 16408405 Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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68bfe0a37a0dcef52abd81688d8520c5d16e1a85 |
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25-Jun-2014 |
John Reck <jreck@google.com> |
Animator refactoring & fixes Tweaks animators to have less unnecessary refcounting Pull animator management out into seperate class More control to tweak animator lifecycle, such as doing Java-side handling of start delay by attaching but not starting the animator Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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6b39324d7756f1a36faf275941aabb19ee6bbb53 |
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24-Jun-2014 |
John Reck <jreck@google.com> |
Merge "No-fail invokeFunctor"
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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826b56448691221e4cfe2f19a09c3d8790f78d2c |
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14-May-2014 |
Bo Liu <boliu@google.com> |
Enable asynchronous RenderThread for WebView BUG: 12179257 Change-Id: Ib7358dc84a0a58020d178d10b324b9631848c06d
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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25fbb3fa1138675379102a44405852555cefccbd |
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12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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d72e0a339b54af0c4e731513bbad120dff694723 |
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30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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fe5e7b7346a54537b980796ceeca66bfdbd05561 |
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24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
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23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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f9be77940e365036fecd8cc0e491e8545c34e79b |
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03-May-2014 |
John Reck <jreck@google.com> |
Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
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03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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52244fff29042926e21fa897ef5ab11148e35299 |
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02-May-2014 |
John Reck <jreck@google.com> |
Add CanvasProperty for drawCircle Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
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15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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860d155f866cc15a725e7ce03763280987f24901 |
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12-Apr-2014 |
John Reck <jreck@google.com> |
Fix issue with bitmap uploading Bug: 13912749 Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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8ca3eecc2b7fe507d3482745efc4cd2567ad15a1 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Remove sync flush Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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f4198b713e43c0c0f9adac74203cf24c2a49b802 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Merge hasFunctors & pushStaging into prepareTree Bug: 13902607 Fixes synchronous mode for WebView in HardwareLayers Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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8de65a8e05285df52a1e6f0c1d5616dd233298a7 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Switch DisplayListData to a staging model Bug: 13912977 Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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087bc0c14bdccf7c258dce0cdef46a69a839b427 |
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05-Apr-2014 |
John Reck <jreck@google.com> |
Refcount RenderNode Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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668f0e38ef0277d55d3118af37e17b8c435df85c |
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26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/renderthread/DrawFrameTask.cpp
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