Lines Matching refs:basicUniformReportsRef

880 	virtual bool				test									(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1261 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1299 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1301 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1305 if (referenceNdx >= (int)basicUniformReportsRef.size())
1312 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1344 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1346 const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1745 vector<BasicUniformReportRef> basicUniformReportsRef;
1750 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1767 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1778 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1786 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1796 const bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
1839 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1930 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1932 DE_UNREF(basicUniformReportsRef);
1994 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2002 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2031 PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");