Lines Matching refs:texShader

218 		Texture2DShader		texShader	(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias);
644 texShader.setUniforms(*getCurrentContext(), texShaderID);
652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
655 texShader.setUniforms(*getCurrentContext(), texShaderID);
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1015 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias);
1016 texShader.setUniforms(*getCurrentContext(), texShaderID);
1024 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1027 texShader.setUniforms(*getCurrentContext(), texShaderID);