Lines Matching refs:Rotate
107 // Rotate (I5). The combined operand value is effectively:
109 // (or (rotl Input, Rotate), ~Mask)
113 // (and (rotl Input, Rotate), Mask)
121 Rotate(0) {}
129 unsigned Rotate;
722 if (RxSBG.Rotate != 0)
723 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate));
734 // Rotate the mask in the same way as RxSBG.Input is rotated.
735 if (RxSBG.Rotate != 0)
736 Mask = ((Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate)));
800 RxSBG.Rotate = (RxSBG.Rotate + CountNode->getZExtValue()) & 63;
854 RxSBG.Rotate = (RxSBG.Rotate + Count) & 63;
882 RxSBG.Rotate = (RxSBG.Rotate - Count) & 63;
945 if (RISBG.Rotate == 0 && (RISBG.Mask == 0xff || RISBG.Mask == 0xffff)) {
975 CurDAG->getTargetConstant(RISBG.Rotate, DL, MVT::i32)
1026 CurDAG->getTargetConstant(RxSBG[I].Rotate, DL, MVT::i32)