Lines Matching refs:left
32 /** Raw bit controlling how the left/top edge is placed. */
49 /** Push object to the left of its container, not changing its size. */
177 * the left; if gravity is CENTER_HORIZONTAL it pushes it to the
178 * right or left; otherwise it is ignored.
190 outRect.left = container.left
191 + ((container.right - container.left - w)/2) + xAdj;
192 outRect.right = outRect.left + w;
195 if (outRect.left < container.left) {
196 outRect.left = container.left;
204 outRect.left = container.left + xAdj;
205 outRect.right = outRect.left + w;
215 outRect.left = outRect.right - w;
218 if (outRect.left < container.left) {
219 outRect.left = container.left;
224 outRect.left = container.left + xAdj;
283 * the left; if gravity is CENTER_HORIZONTAL it pushes it to the
284 * right or left; otherwise it is ignored.
338 if (inoutObj.left < display.left) inoutObj.left = display.left;
342 if (inoutObj.left < display.left) off = display.left-inoutObj.left;
345 if (inoutObj.width() > (display.right-display.left)) {
346 inoutObj.left = display.left;
349 inoutObj.left += off;