Lines Matching defs:save
179 * layers, filters, and the save/restore stack are reset with the exception
353 * Restore everything when restore() is called (standard save flags).
367 * existed before the save() will be reinstated.
369 * @return The value to pass to restoreToCount() to balance this save()
371 public int save() {
376 * Based on saveFlags, can save the current matrix and clip onto a private
379 * parameter-less save(). It is simpler and faster than individually
385 * existed before the save() will be reinstated.
388 * to save/restore
389 * @return The value to pass to restoreToCount() to balance this save()
391 public int save(@Saveflags int saveFlags) {
396 * This behaves the same as save(), but in addition it allocates and
423 * @return value to pass to restoreToCount() to balance this save()
457 * This behaves the same as save(), but in addition it allocates and
516 * This call balances a previous call to save(), and is used to remove all
517 * modifications to the matrix/clip state since the last save call. It is
518 * an error to call restore() more times than save() was called.
527 * This will equal # save() calls - # restore() calls.
534 * Efficient way to pop any calls to save() that happened after the save
538 * int count = canvas.save();
539 * ... // more calls potentially to save()
542 * // call to save().
544 * @param saveCount The save level to restore to.
1926 * save/restore.
1936 int restoreCount = save();
1945 save();
1958 save();