Lines Matching refs:saveCount

78     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96 applyState(deferStruct.mRenderer, saveCount);
103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
105 applyState(replayStruct.mRenderer, saveCount);
108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
281 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
304 this, saveCount + mCount);
305 deferStruct.mRenderer.restoreToCount(saveCount + mCount);
308 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
309 renderer.restoreToCount(saveCount + mCount);
339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
351 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
394 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
414 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
433 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
453 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
473 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
498 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
522 applyState(deferStruct.mRenderer, saveCount);
540 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
562 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
583 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
1422 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1429 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,