Lines Matching refs:rects
932 const android::Rect* rects;
935 rects = layer->region.getArray(&count);
938 rects = safeRegion.getArray(&count);
948 const android::Rect* r = &rects[i];
982 const android::Rect* rects = region.getArray(&count);
990 int32_t top = rects[0].top;
993 if (top != rects[i].top) {
995 top = rects[i].top;
1000 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1007 Vector<float> rects;
1012 rects.push(r.fLeft);
1013 rects.push(r.fTop);
1014 rects.push(r.fRight);
1015 rects.push(r.fBottom);
1019 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
1076 // We must clear the list of dirty rects before we
2343 void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
2348 drawColorRects(rects, count, paint, false, true, true);
2383 void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
2398 float l = rects[index + 0];
2399 float t = rects[index + 1];
2400 float r = rects[index + 2];
2401 float b = rects[index + 3];