Lines Matching refs:bottom

138             float left, float top, float right, float bottom, bool opaque);
155 virtual int saveLayer(float left, float top, float right, float bottom,
157 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
162 int saveLayer(float left, float top, float right, float bottom,
165 int saveLayerDeferred(float left, float top, float right, float bottom,
180 float left, float top, float right, float bottom, const SkPaint* paint);
182 void drawRect(float left, float top, float right, float bottom,
184 void drawRoundRect(float left, float top, float right, float bottom,
187 void drawOval(float left, float top, float right, float bottom,
189 void drawArc(float left, float top, float right, float bottom,
269 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
276 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
314 float right, float bottom) const {
315 return mState.quickRejectConservative(left, top, right, bottom);
319 float right, float bottom, SkRegion::Op op);
359 float left, float top, float right, float bottom, bool opaque);
370 virtual void clear(float left, float top, float right, float bottom, bool opaque);
397 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
401 bounds.right, bounds.bottom, paint);
474 void discardFramebuffer(float left, float top, float right, float bottom);
506 * @param bottom The bottom coordinate of the layer
514 bool createLayer(float left, float top, float right, float bottom,
561 const float right, const float bottom, const Matrix4& transform);
567 const float right, const float bottom);
577 * @param bottom The bottom coordinate of the rectangle
581 void drawColorRect(float left, float top, float right, float bottom,
589 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
672 * @param v1 The bottom coordinate of the texture