Lines Matching refs:stride
70 ALOGD("MeshState vertices: vertex data %p, stride %d",
72 ALOGD("MeshState texCoord: data %p, stride %d",
116 void MeshState::bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride) {
120 || stride != mCurrentPositionStride) {
121 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices);
123 mCurrentPositionStride = stride;
127 void MeshState::bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride) {
131 || stride != mCurrentTexCoordsStride) {
132 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
134 mCurrentTexCoordsStride = stride;