/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils; import java.util.Iterator; import java.util.NoSuchElementException; import com.badlogic.gdx.math.MathUtils; /** An unordered map where the keys are ints and values are floats. This implementation is a cuckoo hash map using 3 hashes, random * walking, and a small stash for problematic keys. Null keys are not allowed. No allocation is done except when growing the table * size.
*
* This map performs very fast get, containsKey, and remove (typically O(1), worst case O(log(n))). Put may be a bit slower, * depending on hash collisions. Load factors greater than 0.91 greatly increase the chances the map will have to rehash to the * next higher POT size. * @author Nathan Sweet */ public class IntFloatMap implements Iterable { private static final int PRIME1 = 0xbe1f14b1; private static final int PRIME2 = 0xb4b82e39; private static final int PRIME3 = 0xced1c241; private static final int EMPTY = 0; public int size; int[] keyTable; float[] valueTable; int capacity, stashSize; float zeroValue; boolean hasZeroValue; private float loadFactor; private int hashShift, mask, threshold; private int stashCapacity; private int pushIterations; private Entries entries1, entries2; private Values values1, values2; private Keys keys1, keys2; /** Creates a new map with an initial capacity of 51 and a load factor of 0.8. */ public IntFloatMap () { this(51, 0.8f); } /** Creates a new map with a load factor of 0.8. * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */ public IntFloatMap (int initialCapacity) { this(initialCapacity, 0.8f); } /** Creates a new map with the specified initial capacity and load factor. This map will hold initialCapacity items before * growing the backing table. * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */ public IntFloatMap (int initialCapacity, float loadFactor) { if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity must be >= 0: " + initialCapacity); initialCapacity = MathUtils.nextPowerOfTwo((int)Math.ceil(initialCapacity / loadFactor)); if (initialCapacity > 1 << 30) throw new IllegalArgumentException("initialCapacity is too large: " + initialCapacity); capacity = initialCapacity; if (loadFactor <= 0) throw new IllegalArgumentException("loadFactor must be > 0: " + loadFactor); this.loadFactor = loadFactor; threshold = (int)(capacity * loadFactor); mask = capacity - 1; hashShift = 31 - Integer.numberOfTrailingZeros(capacity); stashCapacity = Math.max(3, (int)Math.ceil(Math.log(capacity)) * 2); pushIterations = Math.max(Math.min(capacity, 8), (int)Math.sqrt(capacity) / 8); keyTable = new int[capacity + stashCapacity]; valueTable = new float[keyTable.length]; } /** Creates a new map identical to the specified map. */ public IntFloatMap (IntFloatMap map) { this((int)Math.floor(map.capacity * map.loadFactor), map.loadFactor); stashSize = map.stashSize; System.arraycopy(map.keyTable, 0, keyTable, 0, map.keyTable.length); System.arraycopy(map.valueTable, 0, valueTable, 0, map.valueTable.length); size = map.size; zeroValue = map.zeroValue; hasZeroValue = map.hasZeroValue; } public void put (int key, float value) { if (key == 0) { zeroValue = value; if (!hasZeroValue) { hasZeroValue = true; size++; } return; } int[] keyTable = this.keyTable; // Check for existing keys. int index1 = key & mask; int key1 = keyTable[index1]; if (key == key1) { valueTable[index1] = value; return; } int index2 = hash2(key); int key2 = keyTable[index2]; if (key == key2) { valueTable[index2] = value; return; } int index3 = hash3(key); int key3 = keyTable[index3]; if (key == key3) { valueTable[index3] = value; return; } // Update key in the stash. for (int i = capacity, n = i + stashSize; i < n; i++) { if (key == keyTable[i]) { valueTable[i] = value; return; } } // Check for empty buckets. if (key1 == EMPTY) { keyTable[index1] = key; valueTable[index1] = value; if (size++ >= threshold) resize(capacity << 1); return; } if (key2 == EMPTY) { keyTable[index2] = key; valueTable[index2] = value; if (size++ >= threshold) resize(capacity << 1); return; } if (key3 == EMPTY) { keyTable[index3] = key; valueTable[index3] = value; if (size++ >= threshold) resize(capacity << 1); return; } push(key, value, index1, key1, index2, key2, index3, key3); } public void putAll (IntFloatMap map) { for (Entry entry : map.entries()) put(entry.key, entry.value); } /** Skips checks for existing keys. */ private void putResize (int key, float value) { if (key == 0) { zeroValue = value; hasZeroValue = true; return; } // Check for empty buckets. int index1 = key & mask; int key1 = keyTable[index1]; if (key1 == EMPTY) { keyTable[index1] = key; valueTable[index1] = value; if (size++ >= threshold) resize(capacity << 1); return; } int index2 = hash2(key); int key2 = keyTable[index2]; if (key2 == EMPTY) { keyTable[index2] = key; valueTable[index2] = value; if (size++ >= threshold) resize(capacity << 1); return; } int index3 = hash3(key); int key3 = keyTable[index3]; if (key3 == EMPTY) { keyTable[index3] = key; valueTable[index3] = value; if (size++ >= threshold) resize(capacity << 1); return; } push(key, value, index1, key1, index2, key2, index3, key3); } private void push (int insertKey, float insertValue, int index1, int key1, int index2, int key2, int index3, int key3) { int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; int mask = this.mask; // Push keys until an empty bucket is found. int evictedKey; float evictedValue; int i = 0, pushIterations = this.pushIterations; do { // Replace the key and value for one of the hashes. switch (MathUtils.random(2)) { case 0: evictedKey = key1; evictedValue = valueTable[index1]; keyTable[index1] = insertKey; valueTable[index1] = insertValue; break; case 1: evictedKey = key2; evictedValue = valueTable[index2]; keyTable[index2] = insertKey; valueTable[index2] = insertValue; break; default: evictedKey = key3; evictedValue = valueTable[index3]; keyTable[index3] = insertKey; valueTable[index3] = insertValue; break; } // If the evicted key hashes to an empty bucket, put it there and stop. index1 = evictedKey & mask; key1 = keyTable[index1]; if (key1 == EMPTY) { keyTable[index1] = evictedKey; valueTable[index1] = evictedValue; if (size++ >= threshold) resize(capacity << 1); return; } index2 = hash2(evictedKey); key2 = keyTable[index2]; if (key2 == EMPTY) { keyTable[index2] = evictedKey; valueTable[index2] = evictedValue; if (size++ >= threshold) resize(capacity << 1); return; } index3 = hash3(evictedKey); key3 = keyTable[index3]; if (key3 == EMPTY) { keyTable[index3] = evictedKey; valueTable[index3] = evictedValue; if (size++ >= threshold) resize(capacity << 1); return; } if (++i == pushIterations) break; insertKey = evictedKey; insertValue = evictedValue; } while (true); putStash(evictedKey, evictedValue); } private void putStash (int key, float value) { if (stashSize == stashCapacity) { // Too many pushes occurred and the stash is full, increase the table size. resize(capacity << 1); put(key, value); return; } // Store key in the stash. int index = capacity + stashSize; keyTable[index] = key; valueTable[index] = value; stashSize++; size++; } /** @param defaultValue Returned if the key was not associated with a value. */ public float get (int key, float defaultValue) { if (key == 0) { if (!hasZeroValue) return defaultValue; return zeroValue; } int index = key & mask; if (keyTable[index] != key) { index = hash2(key); if (keyTable[index] != key) { index = hash3(key); if (keyTable[index] != key) return getStash(key, defaultValue); } } return valueTable[index]; } private float getStash (int key, float defaultValue) { int[] keyTable = this.keyTable; for (int i = capacity, n = i + stashSize; i < n; i++) if (key == keyTable[i]) return valueTable[i]; return defaultValue; } /** Returns the key's current value and increments the stored value. If the key is not in the map, defaultValue + increment is * put into the map. */ public float getAndIncrement (int key, float defaultValue, float increment) { if (key == 0) { if (hasZeroValue) { float value = zeroValue; zeroValue += increment; return value; } else { hasZeroValue = true; zeroValue = defaultValue + increment; ++size; return defaultValue; } } int index = key & mask; if (key != keyTable[index]) { index = hash2(key); if (key != keyTable[index]) { index = hash3(key); if (key != keyTable[index]) return getAndIncrementStash(key, defaultValue, increment); } } float value = valueTable[index]; valueTable[index] = value + increment; return value; } private float getAndIncrementStash (int key, float defaultValue, float increment) { int[] keyTable = this.keyTable; for (int i = capacity, n = i + stashSize; i < n; i++) if (key == keyTable[i]) { float value = valueTable[i]; valueTable[i] = value + increment; return value; } put(key, defaultValue + increment); return defaultValue; } public float remove (int key, float defaultValue) { if (key == 0) { if (!hasZeroValue) return defaultValue; hasZeroValue = false; size--; return zeroValue; } int index = key & mask; if (key == keyTable[index]) { keyTable[index] = EMPTY; float oldValue = valueTable[index]; size--; return oldValue; } index = hash2(key); if (key == keyTable[index]) { keyTable[index] = EMPTY; float oldValue = valueTable[index]; size--; return oldValue; } index = hash3(key); if (key == keyTable[index]) { keyTable[index] = EMPTY; float oldValue = valueTable[index]; size--; return oldValue; } return removeStash(key, defaultValue); } float removeStash (int key, float defaultValue) { int[] keyTable = this.keyTable; for (int i = capacity, n = i + stashSize; i < n; i++) { if (key == keyTable[i]) { float oldValue = valueTable[i]; removeStashIndex(i); size--; return oldValue; } } return defaultValue; } void removeStashIndex (int index) { // If the removed location was not last, move the last tuple to the removed location. stashSize--; int lastIndex = capacity + stashSize; if (index < lastIndex) { keyTable[index] = keyTable[lastIndex]; valueTable[index] = valueTable[lastIndex]; } } /** Reduces the size of the backing arrays to be the specified capacity or less. If the capacity is already less, nothing is * done. If the map contains more items than the specified capacity, the next highest power of two capacity is used instead. */ public void shrink (int maximumCapacity) { if (maximumCapacity < 0) throw new IllegalArgumentException("maximumCapacity must be >= 0: " + maximumCapacity); if (size > maximumCapacity) maximumCapacity = size; if (capacity <= maximumCapacity) return; maximumCapacity = MathUtils.nextPowerOfTwo(maximumCapacity); resize(maximumCapacity); } /** Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger. */ public void clear (int maximumCapacity) { if (capacity <= maximumCapacity) { clear(); return; } hasZeroValue = false; size = 0; resize(maximumCapacity); } public void clear () { if (size == 0) return; int[] keyTable = this.keyTable; for (int i = capacity + stashSize; i-- > 0;) keyTable[i] = EMPTY; hasZeroValue = false; size = 0; stashSize = 0; } /** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be * an expensive operation. */ public boolean containsValue (float value) { if (hasZeroValue && zeroValue == value) return true; int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; for (int i = capacity + stashSize; i-- > 0;) if (keyTable[i] != 0 && valueTable[i] == value) return true; return false; } /** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be * an expensive operation. */ public boolean containsValue (float value, float epsilon) { if (hasZeroValue && Math.abs(zeroValue - value) <= epsilon) return true; float[] valueTable = this.valueTable; for (int i = capacity + stashSize; i-- > 0;) if (Math.abs(valueTable[i] - value) <= epsilon) return true; return false; } public boolean containsKey (int key) { if (key == 0) return hasZeroValue; int index = key & mask; if (keyTable[index] != key) { index = hash2(key); if (keyTable[index] != key) { index = hash3(key); if (keyTable[index] != key) return containsKeyStash(key); } } return true; } private boolean containsKeyStash (int key) { int[] keyTable = this.keyTable; for (int i = capacity, n = i + stashSize; i < n; i++) if (key == keyTable[i]) return true; return false; } /** Returns the key for the specified value, or null if it is not in the map. Note this traverses the entire map and compares * every value, which may be an expensive operation. */ public int findKey (float value, int notFound) { if (hasZeroValue && zeroValue == value) return 0; int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; for (int i = capacity + stashSize; i-- > 0;) if (keyTable[i] != 0 && valueTable[i] == value) return keyTable[i]; return notFound; } /** Increases the size of the backing array to accommodate the specified number of additional items. Useful before adding many * items to avoid multiple backing array resizes. */ public void ensureCapacity (int additionalCapacity) { int sizeNeeded = size + additionalCapacity; if (sizeNeeded >= threshold) resize(MathUtils.nextPowerOfTwo((int)Math.ceil(sizeNeeded / loadFactor))); } private void resize (int newSize) { int oldEndIndex = capacity + stashSize; capacity = newSize; threshold = (int)(newSize * loadFactor); mask = newSize - 1; hashShift = 31 - Integer.numberOfTrailingZeros(newSize); stashCapacity = Math.max(3, (int)Math.ceil(Math.log(newSize)) * 2); pushIterations = Math.max(Math.min(newSize, 8), (int)Math.sqrt(newSize) / 8); int[] oldKeyTable = keyTable; float[] oldValueTable = valueTable; keyTable = new int[newSize + stashCapacity]; valueTable = new float[newSize + stashCapacity]; int oldSize = size; size = hasZeroValue ? 1 : 0; stashSize = 0; if (oldSize > 0) { for (int i = 0; i < oldEndIndex; i++) { int key = oldKeyTable[i]; if (key != EMPTY) putResize(key, oldValueTable[i]); } } } private int hash2 (int h) { h *= PRIME2; return (h ^ h >>> hashShift) & mask; } private int hash3 (int h) { h *= PRIME3; return (h ^ h >>> hashShift) & mask; } public int hashCode () { int h = 0; if (hasZeroValue) { h += Float.floatToIntBits(zeroValue); } int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; for (int i = 0, n = capacity + stashSize; i < n; i++) { int key = keyTable[i]; if (key != EMPTY) { h += key * 31; float value = valueTable[i]; h += Float.floatToIntBits(value); } } return h; } public boolean equals (Object obj) { if (obj == this) return true; if (!(obj instanceof IntFloatMap)) return false; IntFloatMap other = (IntFloatMap)obj; if (other.size != size) return false; if (other.hasZeroValue != hasZeroValue) return false; if (hasZeroValue && other.zeroValue != zeroValue) { return false; } int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; for (int i = 0, n = capacity + stashSize; i < n; i++) { int key = keyTable[i]; if (key != EMPTY) { float otherValue = other.get(key, 0f); if (otherValue == 0f && !other.containsKey(key)) return false; float value = valueTable[i]; if (otherValue != value) return false; } } return true; } public String toString () { if (size == 0) return "{}"; StringBuilder buffer = new StringBuilder(32); buffer.append('{'); int[] keyTable = this.keyTable; float[] valueTable = this.valueTable; int i = keyTable.length; if (hasZeroValue) { buffer.append("0="); buffer.append(zeroValue); } else { while (i-- > 0) { int key = keyTable[i]; if (key == EMPTY) continue; buffer.append(key); buffer.append('='); buffer.append(valueTable[i]); break; } } while (i-- > 0) { int key = keyTable[i]; if (key == EMPTY) continue; buffer.append(", "); buffer.append(key); buffer.append('='); buffer.append(valueTable[i]); } buffer.append('}'); return buffer.toString(); } public Iterator iterator () { return entries(); } /** Returns an iterator for the entries in the map. Remove is supported. Note that the same iterator instance is returned each * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */ public Entries entries () { if (entries1 == null) { entries1 = new Entries(this); entries2 = new Entries(this); } if (!entries1.valid) { entries1.reset(); entries1.valid = true; entries2.valid = false; return entries1; } entries2.reset(); entries2.valid = true; entries1.valid = false; return entries2; } /** Returns an iterator for the values in the map. Remove is supported. Note that the same iterator instance is returned each * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */ public Values values () { if (values1 == null) { values1 = new Values(this); values2 = new Values(this); } if (!values1.valid) { values1.reset(); values1.valid = true; values2.valid = false; return values1; } values2.reset(); values2.valid = true; values1.valid = false; return values2; } /** Returns an iterator for the keys in the map. Remove is supported. Note that the same iterator instance is returned each time * this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */ public Keys keys () { if (keys1 == null) { keys1 = new Keys(this); keys2 = new Keys(this); } if (!keys1.valid) { keys1.reset(); keys1.valid = true; keys2.valid = false; return keys1; } keys2.reset(); keys2.valid = true; keys1.valid = false; return keys2; } static public class Entry { public int key; public float value; public String toString () { return key + "=" + value; } } static private class MapIterator { static final int INDEX_ILLEGAL = -2; static final int INDEX_ZERO = -1; public boolean hasNext; final IntFloatMap map; int nextIndex, currentIndex; boolean valid = true; public MapIterator (IntFloatMap map) { this.map = map; reset(); } public void reset () { currentIndex = INDEX_ILLEGAL; nextIndex = INDEX_ZERO; if (map.hasZeroValue) hasNext = true; else findNextIndex(); } void findNextIndex () { hasNext = false; int[] keyTable = map.keyTable; for (int n = map.capacity + map.stashSize; ++nextIndex < n;) { if (keyTable[nextIndex] != EMPTY) { hasNext = true; break; } } } public void remove () { if (currentIndex == INDEX_ZERO && map.hasZeroValue) { map.hasZeroValue = false; } else if (currentIndex < 0) { throw new IllegalStateException("next must be called before remove."); } else if (currentIndex >= map.capacity) { map.removeStashIndex(currentIndex); nextIndex = currentIndex - 1; findNextIndex(); } else { map.keyTable[currentIndex] = EMPTY; } currentIndex = INDEX_ILLEGAL; map.size--; } } static public class Entries extends MapIterator implements Iterable, Iterator { private Entry entry = new Entry(); public Entries (IntFloatMap map) { super(map); } /** Note the same entry instance is returned each time this method is called. */ public Entry next () { if (!hasNext) throw new NoSuchElementException(); if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); int[] keyTable = map.keyTable; if (nextIndex == INDEX_ZERO) { entry.key = 0; entry.value = map.zeroValue; } else { entry.key = keyTable[nextIndex]; entry.value = map.valueTable[nextIndex]; } currentIndex = nextIndex; findNextIndex(); return entry; } public boolean hasNext () { if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); return hasNext; } public Iterator iterator () { return this; } public void remove () { super.remove(); } } static public class Values extends MapIterator { public Values (IntFloatMap map) { super(map); } public boolean hasNext () { if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); return hasNext; } public float next () { if (!hasNext) throw new NoSuchElementException(); if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); float value; if (nextIndex == INDEX_ZERO) value = map.zeroValue; else value = map.valueTable[nextIndex]; currentIndex = nextIndex; findNextIndex(); return value; } /** Returns a new array containing the remaining values. */ public FloatArray toArray () { FloatArray array = new FloatArray(true, map.size); while (hasNext) array.add(next()); return array; } } static public class Keys extends MapIterator { public Keys (IntFloatMap map) { super(map); } public boolean hasNext () { if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); return hasNext; } public int next () { if (!hasNext) throw new NoSuchElementException(); if (!valid) throw new GdxRuntimeException("#iterator() cannot be used nested."); int key = nextIndex == INDEX_ZERO ? 0 : map.keyTable[nextIndex]; currentIndex = nextIndex; findNextIndex(); return key; } /** Returns a new array containing the remaining keys. */ public IntArray toArray () { IntArray array = new IntArray(true, map.size); while (hasNext) array.add(next()); return array; } } }